[pixel shader]
uniform float4 x;
uniform float4 y;

float4 main() : SV_TARGET
{
    return ldexp(x, y);
}

[test]
uniform 0 float4 2.0 3.0 4.0 5.0
uniform 4 float4 0.0 -10.0 10.0 100.0
draw quad
probe all rgba (2.0, 0.00292968750, 4096.0, 6.33825300e+030)

[require]
shader model >= 4.0

[pixel shader]
uniform int4 x;
uniform int4 y;

float4 main() : SV_TARGET
{
    return ldexp(x, y);
}

[test]
uniform 0 int4 2 3 4 5
uniform 4 int4 0 -10 10 100
draw quad
probe all rgba (2.0, 0.00292968750, 4096.0, 6.33825300e+030)