[pixel shader] float4 main(uniform float2 u, uniform float2 v) : sv_target { return float4(pow(u.y, 3), pow(u, v), pow(0.5, v.y)); } [test] uniform 0 float4 0.4 0.8 2.5 2.0 draw quad probe all rgba (0.512, 0.101192884, 0.64, 0.25) 4