[pixel shader] float4 main(float4 pos : SV_POSITION) : SV_TARGET { if(pos.x > 200.0) return float4(0.1, 0.2, 0.3, 0.4); else return float4(0.9, 0.8, 0.7, 0.6); } [test] draw quad probe rect rgba (0, 0, 200, 480) (0.9, 0.8, 0.7, 0.6) probe rect rgba (200, 0, 440, 480) (0.1, 0.2, 0.3, 0.4)