[pixel shader] float4 main(uniform float u, uniform float v, uniform float w, uniform float x, uniform float y, uniform float z) : SV_TARGET { return float4(x * y - z / w + --u / -v, z * x / y + w / -v, u + v - w, x / y / w); } [test] uniform 0 float4 2.5 0.3 0.2 0.7 uniform 4 float4 0.1 1.5 0.0 0.0 draw quad probe all rgba (-12.43, 9.833333, 1.6, 35.0) 1