/* * Copyright 2012 Matteo Bruni for CodeWeavers * Copyright 2019-2020 Zebediah Figura for CodeWeavers * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #ifndef __VKD3D_SHADER_HLSL_H #define __VKD3D_SHADER_HLSL_H #include "vkd3d_shader_private.h" #include "rbtree.h" #include "vkd3d_d3dcommon.h" #include "vkd3d_d3dx9shader.h" #include "sm4.h" /* The general IR structure is inspired by Mesa GLSL hir, even though the code * ends up being quite different in practice. Anyway, here comes the relevant * licensing information. * * Copyright © 2010 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ #define HLSL_SWIZZLE_X (0u) #define HLSL_SWIZZLE_Y (1u) #define HLSL_SWIZZLE_Z (2u) #define HLSL_SWIZZLE_W (3u) #define HLSL_SWIZZLE(x, y, z, w) \ (((HLSL_SWIZZLE_ ## x) << 0) \ | ((HLSL_SWIZZLE_ ## y) << 2) \ | ((HLSL_SWIZZLE_ ## z) << 4) \ | ((HLSL_SWIZZLE_ ## w) << 6)) enum hlsl_type_class { HLSL_CLASS_SCALAR, HLSL_CLASS_VECTOR, HLSL_CLASS_MATRIX, HLSL_CLASS_LAST_NUMERIC = HLSL_CLASS_MATRIX, HLSL_CLASS_STRUCT, HLSL_CLASS_ARRAY, HLSL_CLASS_OBJECT, }; enum hlsl_base_type { HLSL_TYPE_FLOAT, HLSL_TYPE_HALF, HLSL_TYPE_DOUBLE, HLSL_TYPE_INT, HLSL_TYPE_UINT, HLSL_TYPE_BOOL, HLSL_TYPE_LAST_SCALAR = HLSL_TYPE_BOOL, HLSL_TYPE_SAMPLER, HLSL_TYPE_TEXTURE, HLSL_TYPE_PIXELSHADER, HLSL_TYPE_VERTEXSHADER, HLSL_TYPE_STRING, HLSL_TYPE_VOID, }; enum hlsl_sampler_dim { HLSL_SAMPLER_DIM_GENERIC, HLSL_SAMPLER_DIM_1D, HLSL_SAMPLER_DIM_2D, HLSL_SAMPLER_DIM_3D, HLSL_SAMPLER_DIM_CUBE, HLSL_SAMPLER_DIM_LAST_SAMPLER = HLSL_SAMPLER_DIM_CUBE, HLSL_SAMPLER_DIM_1DARRAY, HLSL_SAMPLER_DIM_2DARRAY, HLSL_SAMPLER_DIM_2DMS, HLSL_SAMPLER_DIM_2DMSARRAY, HLSL_SAMPLER_DIM_CUBEARRAY, HLSL_SAMPLER_DIM_MAX = HLSL_SAMPLER_DIM_CUBEARRAY, }; enum hlsl_matrix_majority { HLSL_COLUMN_MAJOR, HLSL_ROW_MAJOR }; struct hlsl_type { struct list entry; struct rb_entry scope_entry; enum hlsl_type_class type; enum hlsl_base_type base_type; enum hlsl_sampler_dim sampler_dim; const char *name; unsigned int modifiers; unsigned int dimx; unsigned int dimy; union { struct list *elements; struct { struct hlsl_type *type; unsigned int elements_count; } array; struct hlsl_type *resource_format; } e; unsigned int reg_size; size_t bytecode_offset; }; struct hlsl_semantic { const char *name; uint32_t index; }; struct hlsl_struct_field { struct list entry; struct vkd3d_shader_location loc; struct hlsl_type *type; const char *name; struct hlsl_semantic semantic; unsigned int modifiers; unsigned int reg_offset; size_t name_bytecode_offset; }; struct hlsl_reg { uint32_t id; unsigned int writemask; bool allocated; }; enum hlsl_ir_node_type { HLSL_IR_CONSTANT, HLSL_IR_EXPR, HLSL_IR_IF, HLSL_IR_LOAD, HLSL_IR_LOOP, HLSL_IR_JUMP, HLSL_IR_RESOURCE_LOAD, HLSL_IR_STORE, HLSL_IR_SWIZZLE, }; struct hlsl_ir_node { struct list entry; enum hlsl_ir_node_type type; struct hlsl_type *data_type; struct list uses; struct vkd3d_shader_location loc; /* Liveness ranges. "index" is the index of this instruction. Since this is * essentially an SSA value, the earliest live point is the index. This is * true even for loops, since currently we can't have a reference to a * value generated in an earlier iteration of the loop. */ unsigned int index, last_read; struct hlsl_reg reg; }; struct hlsl_block { struct list instrs; }; struct hlsl_src { struct hlsl_ir_node *node; struct list entry; }; #define HLSL_STORAGE_EXTERN 0x00000001 #define HLSL_STORAGE_NOINTERPOLATION 0x00000002 #define HLSL_MODIFIER_PRECISE 0x00000004 #define HLSL_STORAGE_SHARED 0x00000008 #define HLSL_STORAGE_GROUPSHARED 0x00000010 #define HLSL_STORAGE_STATIC 0x00000020 #define HLSL_STORAGE_UNIFORM 0x00000040 #define HLSL_STORAGE_VOLATILE 0x00000080 #define HLSL_MODIFIER_CONST 0x00000100 #define HLSL_MODIFIER_ROW_MAJOR 0x00000200 #define HLSL_MODIFIER_COLUMN_MAJOR 0x00000400 #define HLSL_STORAGE_IN 0x00000800 #define HLSL_STORAGE_OUT 0x00001000 #define HLSL_TYPE_MODIFIERS_MASK (HLSL_MODIFIER_PRECISE | HLSL_STORAGE_VOLATILE | \ HLSL_MODIFIER_CONST | HLSL_MODIFIER_ROW_MAJOR | \ HLSL_MODIFIER_COLUMN_MAJOR) #define HLSL_MODIFIERS_MAJORITY_MASK (HLSL_MODIFIER_ROW_MAJOR | HLSL_MODIFIER_COLUMN_MAJOR) struct hlsl_reg_reservation { char type; unsigned int index; }; struct hlsl_ir_var { struct hlsl_type *data_type; struct vkd3d_shader_location loc; const char *name; struct hlsl_semantic semantic; struct hlsl_buffer *buffer; unsigned int modifiers; struct hlsl_reg_reservation reg_reservation; struct list scope_entry, param_entry, extern_entry; unsigned int first_write, last_read; unsigned int buffer_offset; struct hlsl_reg reg; uint32_t is_input_semantic : 1; uint32_t is_output_semantic : 1; uint32_t is_uniform : 1; uint32_t is_param : 1; }; struct hlsl_ir_function { struct rb_entry entry; const char *name; struct rb_tree overloads; bool intrinsic; }; struct hlsl_ir_function_decl { struct hlsl_type *return_type; struct hlsl_ir_var *return_var; struct vkd3d_shader_location loc; struct rb_entry entry; struct hlsl_ir_function *func; struct list *parameters; struct hlsl_block body; bool has_body; }; struct hlsl_ir_if { struct hlsl_ir_node node; struct hlsl_src condition; struct hlsl_block then_instrs; struct hlsl_block else_instrs; }; struct hlsl_ir_loop { struct hlsl_ir_node node; /* loop condition is stored in the body (as "if (!condition) break;") */ struct hlsl_block body; unsigned int next_index; /* liveness index of the end of the loop */ }; enum hlsl_ir_expr_op { HLSL_OP1_ABS, HLSL_OP1_BIT_NOT, HLSL_OP1_CAST, HLSL_OP1_COS, HLSL_OP1_COS_REDUCED, /* Reduced range [-pi, pi] */ HLSL_OP1_DSX, HLSL_OP1_DSY, HLSL_OP1_EXP2, HLSL_OP1_FLOOR, HLSL_OP1_FRACT, HLSL_OP1_LOG2, HLSL_OP1_LOGIC_NOT, HLSL_OP1_NEG, HLSL_OP1_NRM, HLSL_OP1_RCP, HLSL_OP1_ROUND, HLSL_OP1_RSQ, HLSL_OP1_SAT, HLSL_OP1_SIGN, HLSL_OP1_SIN, HLSL_OP1_SIN_REDUCED, /* Reduced range [-pi, pi] */ HLSL_OP1_SQRT, HLSL_OP2_ADD, HLSL_OP2_BIT_AND, HLSL_OP2_BIT_OR, HLSL_OP2_BIT_XOR, HLSL_OP2_CRS, HLSL_OP2_DIV, HLSL_OP2_DOT, HLSL_OP2_EQUAL, HLSL_OP2_GEQUAL, HLSL_OP2_LESS, HLSL_OP2_LOGIC_AND, HLSL_OP2_LOGIC_OR, HLSL_OP2_LSHIFT, HLSL_OP2_MAX, HLSL_OP2_MIN, HLSL_OP2_MOD, HLSL_OP2_MUL, HLSL_OP2_NEQUAL, HLSL_OP2_RSHIFT, HLSL_OP3_LERP, }; #define HLSL_MAX_OPERANDS 3 struct hlsl_ir_expr { struct hlsl_ir_node node; enum hlsl_ir_expr_op op; struct hlsl_src operands[HLSL_MAX_OPERANDS]; }; enum hlsl_ir_jump_type { HLSL_IR_JUMP_BREAK, HLSL_IR_JUMP_CONTINUE, HLSL_IR_JUMP_DISCARD, HLSL_IR_JUMP_RETURN, }; struct hlsl_ir_jump { struct hlsl_ir_node node; enum hlsl_ir_jump_type type; }; struct hlsl_ir_swizzle { struct hlsl_ir_node node; struct hlsl_src val; DWORD swizzle; }; struct hlsl_deref { struct hlsl_ir_var *var; struct hlsl_src offset; }; struct hlsl_ir_load { struct hlsl_ir_node node; struct hlsl_deref src; }; enum hlsl_resource_load_type { HLSL_RESOURCE_LOAD, HLSL_RESOURCE_SAMPLE, HLSL_RESOURCE_GATHER_RED, HLSL_RESOURCE_GATHER_GREEN, HLSL_RESOURCE_GATHER_BLUE, HLSL_RESOURCE_GATHER_ALPHA, }; struct hlsl_ir_resource_load { struct hlsl_ir_node node; enum hlsl_resource_load_type load_type; struct hlsl_deref resource, sampler; struct hlsl_src coords; struct hlsl_src texel_offset; }; struct hlsl_ir_store { struct hlsl_ir_node node; struct hlsl_deref lhs; struct hlsl_src rhs; unsigned char writemask; }; struct hlsl_ir_constant { struct hlsl_ir_node node; union hlsl_constant_value { uint32_t u; int32_t i; float f; double d; } value[4]; struct hlsl_reg reg; }; struct hlsl_scope { struct list entry; struct list vars; struct rb_tree types; struct hlsl_scope *upper; }; struct hlsl_profile_info { const char *name; enum vkd3d_shader_type type; unsigned int major_version; unsigned int minor_version; unsigned int major_level; unsigned int minor_level; bool software; }; struct hlsl_vec4 { float f[4]; }; enum hlsl_buffer_type { HLSL_BUFFER_CONSTANT, HLSL_BUFFER_TEXTURE, }; struct hlsl_buffer { struct vkd3d_shader_location loc; enum hlsl_buffer_type type; const char *name; struct hlsl_reg_reservation reservation; struct list entry; unsigned size, used_size; struct hlsl_reg reg; }; struct hlsl_ctx { const struct hlsl_profile_info *profile; const char **source_files; unsigned int source_files_count; struct vkd3d_shader_location location; struct vkd3d_shader_message_context *message_context; struct vkd3d_string_buffer_cache string_buffers; int result; void *scanner; struct hlsl_scope *cur_scope; struct hlsl_scope *globals; struct list scopes; struct list extern_vars; struct list buffers; struct hlsl_buffer *cur_buffer, *globals_buffer, *params_buffer; struct list types; struct rb_tree functions; const struct hlsl_ir_function_decl *cur_function; enum hlsl_matrix_majority matrix_majority; struct { struct hlsl_type *scalar[HLSL_TYPE_LAST_SCALAR + 1]; struct hlsl_type *vector[HLSL_TYPE_LAST_SCALAR + 1][4]; /* matrix[float][2][4] is a float4x2, i.e. dimx = 2, dimy = 4 */ struct hlsl_type *matrix[HLSL_TYPE_LAST_SCALAR + 1][4][4]; struct hlsl_type *sampler[HLSL_SAMPLER_DIM_LAST_SAMPLER + 1]; struct hlsl_type *Void; } builtin_types; struct list static_initializers; struct hlsl_constant_defs { struct hlsl_vec4 *values; size_t count, size; } constant_defs; uint32_t temp_count; uint32_t in_state_block : 1; }; enum hlsl_error_level { HLSL_LEVEL_ERROR = 0, HLSL_LEVEL_WARNING, HLSL_LEVEL_NOTE, }; static inline struct hlsl_ir_constant *hlsl_ir_constant(const struct hlsl_ir_node *node) { assert(node->type == HLSL_IR_CONSTANT); return CONTAINING_RECORD(node, struct hlsl_ir_constant, node); } static inline struct hlsl_ir_expr *hlsl_ir_expr(const struct hlsl_ir_node *node) { assert(node->type == HLSL_IR_EXPR); return CONTAINING_RECORD(node, struct hlsl_ir_expr, node); } static inline struct hlsl_ir_if *hlsl_ir_if(const struct hlsl_ir_node *node) { assert(node->type == HLSL_IR_IF); return CONTAINING_RECORD(node, struct hlsl_ir_if, node); } static inline struct hlsl_ir_jump *hlsl_ir_jump(const struct hlsl_ir_node *node) { assert(node->type == HLSL_IR_JUMP); return CONTAINING_RECORD(node, struct hlsl_ir_jump, node); } static inline struct hlsl_ir_load *hlsl_ir_load(const struct hlsl_ir_node *node) { assert(node->type == HLSL_IR_LOAD); return CONTAINING_RECORD(node, struct hlsl_ir_load, node); } static inline struct hlsl_ir_loop *hlsl_ir_loop(const struct hlsl_ir_node *node) { assert(node->type == HLSL_IR_LOOP); return CONTAINING_RECORD(node, struct hlsl_ir_loop, node); } static inline struct hlsl_ir_resource_load *hlsl_ir_resource_load(const struct hlsl_ir_node *node) { assert(node->type == HLSL_IR_RESOURCE_LOAD); return CONTAINING_RECORD(node, struct hlsl_ir_resource_load, node); } static inline struct hlsl_ir_store *hlsl_ir_store(const struct hlsl_ir_node *node) { assert(node->type == HLSL_IR_STORE); return CONTAINING_RECORD(node, struct hlsl_ir_store, node); } static inline struct hlsl_ir_swizzle *hlsl_ir_swizzle(const struct hlsl_ir_node *node) { assert(node->type == HLSL_IR_SWIZZLE); return CONTAINING_RECORD(node, struct hlsl_ir_swizzle, node); } static inline void init_node(struct hlsl_ir_node *node, enum hlsl_ir_node_type type, struct hlsl_type *data_type, struct vkd3d_shader_location loc) { memset(node, 0, sizeof(*node)); node->type = type; node->data_type = data_type; node->loc = loc; list_init(&node->uses); } static inline void hlsl_src_from_node(struct hlsl_src *src, struct hlsl_ir_node *node) { src->node = node; if (node) list_add_tail(&node->uses, &src->entry); } static inline void hlsl_src_remove(struct hlsl_src *src) { if (src->node) list_remove(&src->entry); src->node = NULL; } static inline void *hlsl_alloc(struct hlsl_ctx *ctx, size_t size) { void *ptr = vkd3d_calloc(1, size); if (!ptr) ctx->result = VKD3D_ERROR_OUT_OF_MEMORY; return ptr; } static inline void *hlsl_realloc(struct hlsl_ctx *ctx, void *ptr, size_t size) { void *ret = vkd3d_realloc(ptr, size); if (!ret) ctx->result = VKD3D_ERROR_OUT_OF_MEMORY; return ret; } static inline char *hlsl_strdup(struct hlsl_ctx *ctx, const char *string) { char *ptr = vkd3d_strdup(string); if (!ptr) ctx->result = VKD3D_ERROR_OUT_OF_MEMORY; return ptr; } static inline bool hlsl_array_reserve(struct hlsl_ctx *ctx, void **elements, size_t *capacity, size_t element_count, size_t element_size) { bool ret = vkd3d_array_reserve(elements, capacity, element_count, element_size); if (!ret) ctx->result = VKD3D_ERROR_OUT_OF_MEMORY; return ret; } static inline struct vkd3d_string_buffer *hlsl_get_string_buffer(struct hlsl_ctx *ctx) { struct vkd3d_string_buffer *ret = vkd3d_string_buffer_get(&ctx->string_buffers); if (!ret) ctx->result = VKD3D_ERROR_OUT_OF_MEMORY; return ret; } static inline void hlsl_release_string_buffer(struct hlsl_ctx *ctx, struct vkd3d_string_buffer *buffer) { vkd3d_string_buffer_release(&ctx->string_buffers, buffer); } static inline struct hlsl_type *hlsl_get_scalar_type(const struct hlsl_ctx *ctx, enum hlsl_base_type base_type) { return ctx->builtin_types.scalar[base_type]; } static inline struct hlsl_type *hlsl_get_vector_type(const struct hlsl_ctx *ctx, enum hlsl_base_type base_type, unsigned int dimx) { return ctx->builtin_types.vector[base_type][dimx - 1]; } static inline struct hlsl_type *hlsl_get_matrix_type(const struct hlsl_ctx *ctx, enum hlsl_base_type base_type, unsigned int dimx, unsigned int dimy) { return ctx->builtin_types.matrix[base_type][dimx - 1][dimy - 1]; } static inline struct hlsl_type *hlsl_get_numeric_type(const struct hlsl_ctx *ctx, enum hlsl_type_class type, enum hlsl_base_type base_type, unsigned int dimx, unsigned int dimy) { if (type == HLSL_CLASS_SCALAR) return hlsl_get_scalar_type(ctx, base_type); else if (type == HLSL_CLASS_VECTOR) return hlsl_get_vector_type(ctx, base_type, dimx); else return hlsl_get_matrix_type(ctx, base_type, dimx, dimy); } static inline unsigned int hlsl_sampler_dim_count(enum hlsl_sampler_dim dim) { switch (dim) { case HLSL_SAMPLER_DIM_1D: return 1; case HLSL_SAMPLER_DIM_1DARRAY: case HLSL_SAMPLER_DIM_2D: case HLSL_SAMPLER_DIM_2DMS: return 2; case HLSL_SAMPLER_DIM_2DARRAY: case HLSL_SAMPLER_DIM_2DMSARRAY: case HLSL_SAMPLER_DIM_3D: case HLSL_SAMPLER_DIM_CUBE: return 3; case HLSL_SAMPLER_DIM_CUBEARRAY: return 4; default: assert(0); return 0; } } const char *debug_hlsl_expr_op(enum hlsl_ir_expr_op op); const char *debug_hlsl_type(struct hlsl_ctx *ctx, const struct hlsl_type *type); const char *debug_hlsl_writemask(unsigned int writemask); const char *debug_hlsl_swizzle(unsigned int swizzle, unsigned int count); struct vkd3d_string_buffer *hlsl_type_to_string(struct hlsl_ctx *ctx, const struct hlsl_type *type); struct vkd3d_string_buffer *hlsl_modifiers_to_string(struct hlsl_ctx *ctx, unsigned int modifiers); const char *hlsl_node_type_to_string(enum hlsl_ir_node_type type); void hlsl_add_function(struct hlsl_ctx *ctx, char *name, struct hlsl_ir_function_decl *decl, bool intrinsic); bool hlsl_add_var(struct hlsl_ctx *ctx, struct hlsl_ir_var *decl, bool local_var); void hlsl_dump_function(struct hlsl_ctx *ctx, const struct hlsl_ir_function_decl *func); int hlsl_emit_bytecode(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *entry_func, enum vkd3d_shader_target_type target_type, struct vkd3d_shader_code *out); void hlsl_replace_node(struct hlsl_ir_node *old, struct hlsl_ir_node *new); void hlsl_free_instr(struct hlsl_ir_node *node); void hlsl_free_instr_list(struct list *list); void hlsl_free_type(struct hlsl_type *type); void hlsl_free_var(struct hlsl_ir_var *decl); bool hlsl_get_function(struct hlsl_ctx *ctx, const char *name); struct hlsl_ir_function_decl *hlsl_get_func_decl(struct hlsl_ctx *ctx, const char *name); struct hlsl_type *hlsl_get_type(struct hlsl_scope *scope, const char *name, bool recursive); struct hlsl_ir_var *hlsl_get_var(struct hlsl_scope *scope, const char *name); struct hlsl_type *hlsl_new_array_type(struct hlsl_ctx *ctx, struct hlsl_type *basic_type, unsigned int array_size); struct hlsl_ir_node *hlsl_new_binary_expr(struct hlsl_ctx *ctx, enum hlsl_ir_expr_op op, struct hlsl_ir_node *arg1, struct hlsl_ir_node *arg2); struct hlsl_buffer *hlsl_new_buffer(struct hlsl_ctx *ctx, enum hlsl_buffer_type type, const char *name, const struct hlsl_reg_reservation *reservation, struct vkd3d_shader_location loc); struct hlsl_ir_expr *hlsl_new_cast(struct hlsl_ctx *ctx, struct hlsl_ir_node *node, struct hlsl_type *type, const struct vkd3d_shader_location *loc); struct hlsl_ir_constant *hlsl_new_constant(struct hlsl_ctx *ctx, struct hlsl_type *type, const struct vkd3d_shader_location *loc); struct hlsl_ir_expr *hlsl_new_copy(struct hlsl_ctx *ctx, struct hlsl_ir_node *node); struct hlsl_ir_function_decl *hlsl_new_func_decl(struct hlsl_ctx *ctx, struct hlsl_type *return_type, struct list *parameters, const struct hlsl_semantic *semantic, struct vkd3d_shader_location loc); struct hlsl_ir_if *hlsl_new_if(struct hlsl_ctx *ctx, struct hlsl_ir_node *condition, struct vkd3d_shader_location loc); struct hlsl_ir_constant *hlsl_new_int_constant(struct hlsl_ctx *ctx, int n, const struct vkd3d_shader_location *loc); struct hlsl_ir_jump *hlsl_new_jump(struct hlsl_ctx *ctx, enum hlsl_ir_jump_type type, struct vkd3d_shader_location loc); struct hlsl_ir_load *hlsl_new_load(struct hlsl_ctx *ctx, struct hlsl_ir_var *var, struct hlsl_ir_node *offset, struct hlsl_type *type, struct vkd3d_shader_location loc); struct hlsl_ir_loop *hlsl_new_loop(struct hlsl_ctx *ctx, struct vkd3d_shader_location loc); struct hlsl_ir_resource_load *hlsl_new_resource_load(struct hlsl_ctx *ctx, struct hlsl_type *data_type, enum hlsl_resource_load_type type, struct hlsl_ir_var *resource, struct hlsl_ir_node *resource_offset, struct hlsl_ir_var *sampler, struct hlsl_ir_node *sampler_offset, struct hlsl_ir_node *coords, struct hlsl_ir_node *texel_offset, const struct vkd3d_shader_location *loc); struct hlsl_ir_store *hlsl_new_simple_store(struct hlsl_ctx *ctx, struct hlsl_ir_var *lhs, struct hlsl_ir_node *rhs); struct hlsl_ir_store *hlsl_new_store(struct hlsl_ctx *ctx, struct hlsl_ir_var *var, struct hlsl_ir_node *offset, struct hlsl_ir_node *rhs, unsigned int writemask, struct vkd3d_shader_location loc); struct hlsl_type *hlsl_new_struct_type(struct hlsl_ctx *ctx, const char *name, struct list *fields); struct hlsl_ir_swizzle *hlsl_new_swizzle(struct hlsl_ctx *ctx, DWORD s, unsigned int components, struct hlsl_ir_node *val, const struct vkd3d_shader_location *loc); struct hlsl_ir_var *hlsl_new_synthetic_var(struct hlsl_ctx *ctx, const char *name, struct hlsl_type *type, const struct vkd3d_shader_location loc); struct hlsl_type *hlsl_new_texture_type(struct hlsl_ctx *ctx, enum hlsl_sampler_dim dim, struct hlsl_type *format); struct hlsl_ir_constant *hlsl_new_uint_constant(struct hlsl_ctx *ctx, unsigned int n, const struct vkd3d_shader_location *loc); struct hlsl_ir_node *hlsl_new_unary_expr(struct hlsl_ctx *ctx, enum hlsl_ir_expr_op op, struct hlsl_ir_node *arg, struct vkd3d_shader_location loc); struct hlsl_ir_var *hlsl_new_var(struct hlsl_ctx *ctx, const char *name, struct hlsl_type *type, const struct vkd3d_shader_location loc, const struct hlsl_semantic *semantic, unsigned int modifiers, const struct hlsl_reg_reservation *reg_reservation); struct hlsl_ir_load *hlsl_new_var_load(struct hlsl_ctx *ctx, struct hlsl_ir_var *var, const struct vkd3d_shader_location loc); void hlsl_error(struct hlsl_ctx *ctx, const struct vkd3d_shader_location *loc, enum vkd3d_shader_error error, const char *fmt, ...) VKD3D_PRINTF_FUNC(4, 5); void hlsl_fixme(struct hlsl_ctx *ctx, const struct vkd3d_shader_location *loc, const char *fmt, ...) VKD3D_PRINTF_FUNC(3, 4); void hlsl_warning(struct hlsl_ctx *ctx, const struct vkd3d_shader_location *loc, enum vkd3d_shader_error error, const char *fmt, ...) VKD3D_PRINTF_FUNC(4, 5); void hlsl_note(struct hlsl_ctx *ctx, const struct vkd3d_shader_location *loc, enum vkd3d_shader_log_level level, const char *fmt, ...) VKD3D_PRINTF_FUNC(4, 5); void hlsl_push_scope(struct hlsl_ctx *ctx); void hlsl_pop_scope(struct hlsl_ctx *ctx); bool hlsl_scope_add_type(struct hlsl_scope *scope, struct hlsl_type *type); struct hlsl_type *hlsl_type_clone(struct hlsl_ctx *ctx, struct hlsl_type *old, unsigned int default_majority, unsigned int modifiers); unsigned int hlsl_type_component_count(struct hlsl_type *type); unsigned int hlsl_type_get_array_element_reg_size(const struct hlsl_type *type); unsigned int hlsl_compute_component_offset(struct hlsl_ctx *ctx, struct hlsl_type *type, unsigned int idx, struct hlsl_type **comp_type); unsigned int hlsl_type_get_sm4_offset(const struct hlsl_type *type, unsigned int offset); bool hlsl_types_are_equal(const struct hlsl_type *t1, const struct hlsl_type *t2); unsigned int hlsl_combine_swizzles(unsigned int first, unsigned int second, unsigned int dim); unsigned int hlsl_combine_writemasks(unsigned int first, unsigned int second); unsigned int hlsl_map_swizzle(unsigned int swizzle, unsigned int writemask); unsigned int hlsl_swizzle_from_writemask(unsigned int writemask); bool hlsl_offset_from_deref(struct hlsl_ctx *ctx, const struct hlsl_deref *deref, unsigned int *offset); unsigned int hlsl_offset_from_deref_safe(struct hlsl_ctx *ctx, const struct hlsl_deref *deref); struct hlsl_reg hlsl_reg_from_deref(struct hlsl_ctx *ctx, const struct hlsl_deref *deref); bool hlsl_fold_constants(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, void *context); bool hlsl_sm1_register_from_semantic(struct hlsl_ctx *ctx, const struct hlsl_semantic *semantic, bool output, D3DSHADER_PARAM_REGISTER_TYPE *type, unsigned int *reg); bool hlsl_sm1_usage_from_semantic(const struct hlsl_semantic *semantic, D3DDECLUSAGE *usage, uint32_t *usage_idx); int hlsl_sm1_write(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *entry_func, struct vkd3d_shader_code *out); bool hlsl_sm4_usage_from_semantic(struct hlsl_ctx *ctx, const struct hlsl_semantic *semantic, bool output, D3D_NAME *usage); bool hlsl_sm4_register_from_semantic(struct hlsl_ctx *ctx, const struct hlsl_semantic *semantic, bool output, enum vkd3d_sm4_register_type *type, enum vkd3d_sm4_swizzle_type *swizzle_type, bool *has_idx); int hlsl_sm4_write(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *entry_func, struct vkd3d_shader_code *out); int hlsl_lexer_compile(struct hlsl_ctx *ctx, const struct vkd3d_shader_code *hlsl); #endif