/* * Copyright 2023 Conor McCarthy for CodeWeavers * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #ifndef __VKD3D_SHADER_UTILS_H #define __VKD3D_SHADER_UTILS_H #include "vkd3d_shader.h" #define TAG_DXIL VKD3D_MAKE_TAG('D', 'X', 'I', 'L') #define TAG_SHDR VKD3D_MAKE_TAG('S', 'H', 'D', 'R') #define TAG_SHEX VKD3D_MAKE_TAG('S', 'H', 'E', 'X') static inline enum vkd3d_result vkd3d_shader_parse_dxbc_source_type(const struct vkd3d_shader_code *dxbc, enum vkd3d_shader_source_type *type, char **messages) { struct vkd3d_shader_dxbc_desc desc; enum vkd3d_result ret; unsigned int i; *type = VKD3D_SHADER_SOURCE_NONE; if ((ret = vkd3d_shader_parse_dxbc(dxbc, 0, &desc, messages)) < 0) return ret; for (i = 0; i < desc.section_count; ++i) { uint32_t tag = desc.sections[i].tag; if (tag == TAG_SHDR || tag == TAG_SHEX) { *type = VKD3D_SHADER_SOURCE_DXBC_TPF; } else if (tag == TAG_DXIL) { *type = VKD3D_SHADER_SOURCE_DXBC_DXIL; /* Default to DXIL if both are present. */ break; } } vkd3d_shader_free_dxbc(&desc); if (*type == VKD3D_SHADER_SOURCE_NONE) return VKD3D_ERROR_INVALID_SHADER; return VKD3D_OK; } #endif /* __VKD3D_SHADER_UTILS_H */