ACLOCAL_AMFLAGS = -I m4 AM_CFLAGS = @VKD3D_CFLAGS@ AM_CPPFLAGS = -I$(srcdir)/include -I$(srcdir)/include/dummy -I$(srcdir)/include/private widl_headers = \ include/d3d12.h vkd3d_public_headers = \ include/d3d12.h \ include/dummy/rpc.h \ include/dummy/rpcndr.h \ include/dxgibase.h \ include/vkd3d.h \ include/vkd3d_utils.h \ include/vkd3d_windows.h vkd3d_tests = \ tests/d3d12 BUILT_SOURCES = $(widl_headers) CLEANFILES = $(widl_headers) noinst_LTLIBRARIES = libvkd3d-common.la libvkd3d_common_la_SOURCES = \ include/private/vkd3d_debug.h \ libs/vkd3d-common/debug.c lib_LTLIBRARIES = libvkd3d.la libvkd3d-utils.la libvkd3d_la_SOURCES = \ include/d3d12.idl \ include/private/vkd3d_common.h \ include/private/vkd3d_debug.h \ include/private/vkd3d_memory.h \ include/private/vkd3d_test.h \ include/unknown.idl \ libs/vkd3d/command.c \ libs/vkd3d/device.c \ libs/vkd3d/resource.c \ libs/vkd3d/state.c \ libs/vkd3d/utils.c \ libs/vkd3d/vkd3d_main.c \ libs/vkd3d/vkd3d_private.h \ libs/vkd3d/vkd3d_vulkan.h \ libs/vkd3d/vulkan_procs.h libvkd3d_la_LIBADD = libvkd3d-common.la @PTHREAD_LIBS@ libvkd3d_utils_la_SOURCES = \ libs/vkd3d-utils/vkd3d_utils_main.c \ libs/vkd3d-utils/vkd3d_utils_private.h libvkd3d_utils_la_LIBADD = libvkd3d-common.la libvkd3d.la pkgconfigdir = $(libdir)/pkgconfig pkginclude_HEADERS = $(vkd3d_public_headers) nodist_pkgconfig_DATA = libvkd3d.pc CLEANFILES += libvkd3d.pc EXTRA_DIST = libs/vkd3d/libvkd3d.pc.in LDADD = libvkd3d-utils.la check_PROGRAMS = $(vkd3d_tests) AM_DEFAULT_SOURCE_EXT = .c TESTS = $(vkd3d_tests) VKD3D_V_WIDL = $(vkd3d_v_widl_@AM_V@) vkd3d_v_widl_ = $(vkd3d_v_widl_@AM_DEFAULT_V@) vkd3d_v_widl_0 = @echo " WIDL " $@; vkd3d_v_widl_1 = $(widl_headers): %.h: %.idl $(VKD3D_V_WIDL)$(WIDL) -o $@ $< libvkd3d.pc: $(srcdir)/libs/vkd3d/libvkd3d.pc.in sed -e 's![@]prefix[@]!$(prefix)!g' \ -e 's![@]exec_prefix[@]!$(exec_prefix)!g' \ -e 's![@]includedir[@]!$(includedir)!g' \ -e 's![@]libdir[@]!$(libdir)!g' \ -e 's![@]PACKAGE_VERSION[@]!$(PACKAGE_VERSION)!g' \ $< > $@ ## Cross-compile tests cross_implibs = crosslibs/d3d12 CROSS_CPPFLAGS = -I$(srcdir)/include -I$(srcdir)/include/private -I$(builddir)/include CROSS_CFLAGS = -g -O2 -Wall -municode ${CROSS_CPPFLAGS} EXTRA_DIST += crosslibs/d3d12.cross32.def crosslibs/d3d12.cross64.def if HAS_CROSSTARGET32 CROSS32_CC = @CROSSCC32@ CROSS32_DLLTOOL = @CROSSTARGET32@-dlltool CROSS32_IMPLIBS = $(cross_implibs:=.cross32.a) CROSS32_EXEFILES = $(vkd3d_tests:=.cross32.exe) CROSS32_FILES = $(CROSS32_IMPLIBS) $(CROSS32_EXEFILES) CLEANFILES += $(CROSS32_FILES) crosstest32: $(widl_headers) $(CROSS32_FILES) $(CROSS32_IMPLIBS): %.cross32.a: %.cross32.def @${MKDIR_P} crosslibs $(AM_V_GEN)$(CROSS32_DLLTOOL) -k -m i386 --as-flags=-32 -d $< -l $@ $(CROSS32_EXEFILES): %.cross32.exe: %.c $(CROSS32_IMPLIBS) $(AM_V_CCLD)$(CROSS32_CC) $(CROSS_CFLAGS) -o $@ $< $(CROSS32_IMPLIBS) else crosstest32: endif if HAS_CROSSTARGET64 CROSS64_CC = @CROSSCC64@ CROSS64_DLLTOOL = @CROSSTARGET64@-dlltool CROSS64_IMPLIBS = $(cross_implibs:=.cross64.a) CROSS64_EXEFILES = $(vkd3d_tests:=.cross64.exe) CROSS64_FILES = $(CROSS64_IMPLIBS) $(CROSS64_EXEFILES) CLEANFILES += $(CROSS64_FILES) crosstest64: $(widl_headers) $(CROSS64_FILES) $(CROSS64_IMPLIBS): %.cross64.a: %.cross64.def @${MKDIR_P} crosslibs $(AM_V_GEN)$(CROSS64_DLLTOOL) -k -m i386:x86-64 --as-flags=-64 -d $< -l $@ $(CROSS64_EXEFILES): %.cross64.exe: %.c $(CROSS64_IMPLIBS) $(AM_V_CCLD)$(CROSS64_CC) $(CROSS_CFLAGS) -o $@ $< $(CROSS64_IMPLIBS) else crosstest64: endif .PHONY: crosstest crosstest32 crosstest64 crosstest: crosstest32 crosstest64