% Test what kinds of expressions are valid array dimensions. [pixel shader todo] float4 main() : sv_target { const int dim = 4; float a[2 * 2] = {0.1, 0.2, 0.3, 0.4}; #ifdef __hlsl_dx_compiler /* float array dimensions are not valid. */ float b[4] = a; #else float b[4.1] = a; #endif float c[dim] = b; float d[true] = {c[0]}; float e[65536]; return float4(d[0], c[0], c[1], c[3]); } [test] todo(sm<6) draw quad probe (0, 0) rgba (0.1, 0.1, 0.2, 0.4) [pixel shader fail] float4 fun() { return 0; }; float a[CompileShader(ps_2_0, main())]; float4 main() : sv_target { return 0; }