[require]
shader model >= 5.0

[rtv 0]
size (2d, 640, 480)

[uav 1]
format r32-float
size (buffer, 1)
0.0

[dsv]
size (2d, 640, 480)

[pixel shader]
RWBuffer<float> u : register(u1);
    [earlydepthstencil]
float4 main() : sv_target
{
    u[0] = 1.0;
    return float4(1, 1, 1, 1);
}

[test]
depth greater equal

clear rtv 0 0.0 0.0 0.0 0.0
clear dsv 0.5
todo(msl) draw quad
probe (0, 0) rgba(0, 0, 0, 0)
probe uav 1 (0) r(0.0)