[vertex shader] void main(out float tex : texcoord, inout float4 pos : sv_position) { tex = pos.x; } [pixel shader] float4 main(float tex : texcoord) : SV_TARGET { if (tex > 0.0) return float4(0.1, 0.2, 0.3, 0.4); else return float4(0.9, 0.8, 0.7, 0.6); } [test] draw quad probe ( 0, 0, 319, 480) rgba (0.9, 0.8, 0.7, 0.6) probe (321, 0, 640, 480) rgba (0.1, 0.2, 0.3, 0.4)