VKD3D_1_0
{
global:
    vkd3d_shader_build_varying_map;
    vkd3d_shader_compile;
    vkd3d_shader_convert_root_signature;
    vkd3d_shader_find_signature_element;
    vkd3d_shader_free_dxbc;
    vkd3d_shader_free_messages;
    vkd3d_shader_free_root_signature;
    vkd3d_shader_free_scan_combined_resource_sampler_info;
    vkd3d_shader_free_scan_descriptor_info;
    vkd3d_shader_free_scan_signature_info;
    vkd3d_shader_free_shader_code;
    vkd3d_shader_free_shader_signature;
    vkd3d_shader_get_supported_source_types;
    vkd3d_shader_get_supported_target_types;
    vkd3d_shader_get_version;
    vkd3d_shader_parse_dxbc;
    vkd3d_shader_parse_input_signature;
    vkd3d_shader_parse_root_signature;
    vkd3d_shader_preprocess;
    vkd3d_shader_scan;
    vkd3d_shader_serialize_dxbc;
    vkd3d_shader_serialize_root_signature;
    vkd3d_shader_set_log_callback;

local: *;
};