[pixel shader] uniform float2 u; float4 main() : sv_target { return float4(abs(u), abs(u.x - 0.5), abs(-0.4)); } [test] uniform 0 float4 0.1 0.7 0.0 0.0 todo(glsl) draw quad probe (0, 0) rgba (0.1, 0.7, 0.4, 0.4) uniform 0 float4 -0.7 0.1 0.0 0.0 todo(glsl) draw quad probe (0, 0) rgba (0.7, 0.1, 1.2, 0.4)