[require]
shader model >= 5.0
shader model < 6.0

[pixel shader]
float4 vertexshadeR;
float4 geometryshader;

float4 main() : sv_target
{
    return 0;
}

[pixel shader fail]
float4 vertexshader;

float4 main() : sv_target
{
    return 0;
}

[pixel shader fail]
float4 VertexShader;

float4 main() : sv_target
{
    return 0;
}

[effect]
vertexshader vs1;
verteXshadeR vs2;
pixelshader ps1;
pixeLshadeR ps2;