/* * Copyright 2010 Matteo Bruni for CodeWeavers * Copyright 2016 Józef Kucia for CodeWeavers * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ import "vkd3d_windows.h"; #include "vkd3d_unknown.idl" typedef enum D3D_PRIMITIVE_TOPOLOGY { D3D_PRIMITIVE_TOPOLOGY_UNDEFINED = 0, D3D_PRIMITIVE_TOPOLOGY_POINTLIST = 1, D3D_PRIMITIVE_TOPOLOGY_LINELIST = 2, D3D_PRIMITIVE_TOPOLOGY_LINESTRIP = 3, D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST = 4, D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP = 5, D3D_PRIMITIVE_TOPOLOGY_LINELIST_ADJ = 10, D3D_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ = 11, D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ = 12, D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ = 13, D3D_PRIMITIVE_TOPOLOGY_1_CONTROL_POINT_PATCHLIST = 33, D3D_PRIMITIVE_TOPOLOGY_2_CONTROL_POINT_PATCHLIST, D3D_PRIMITIVE_TOPOLOGY_3_CONTROL_POINT_PATCHLIST, D3D_PRIMITIVE_TOPOLOGY_4_CONTROL_POINT_PATCHLIST, D3D_PRIMITIVE_TOPOLOGY_5_CONTROL_POINT_PATCHLIST, D3D_PRIMITIVE_TOPOLOGY_6_CONTROL_POINT_PATCHLIST, D3D_PRIMITIVE_TOPOLOGY_7_CONTROL_POINT_PATCHLIST, D3D_PRIMITIVE_TOPOLOGY_8_CONTROL_POINT_PATCHLIST, D3D_PRIMITIVE_TOPOLOGY_9_CONTROL_POINT_PATCHLIST, D3D_PRIMITIVE_TOPOLOGY_10_CONTROL_POINT_PATCHLIST, D3D_PRIMITIVE_TOPOLOGY_11_CONTROL_POINT_PATCHLIST, D3D_PRIMITIVE_TOPOLOGY_12_CONTROL_POINT_PATCHLIST, D3D_PRIMITIVE_TOPOLOGY_13_CONTROL_POINT_PATCHLIST, D3D_PRIMITIVE_TOPOLOGY_14_CONTROL_POINT_PATCHLIST, D3D_PRIMITIVE_TOPOLOGY_15_CONTROL_POINT_PATCHLIST, D3D_PRIMITIVE_TOPOLOGY_16_CONTROL_POINT_PATCHLIST, D3D_PRIMITIVE_TOPOLOGY_17_CONTROL_POINT_PATCHLIST, D3D_PRIMITIVE_TOPOLOGY_18_CONTROL_POINT_PATCHLIST, D3D_PRIMITIVE_TOPOLOGY_19_CONTROL_POINT_PATCHLIST, D3D_PRIMITIVE_TOPOLOGY_20_CONTROL_POINT_PATCHLIST, D3D_PRIMITIVE_TOPOLOGY_21_CONTROL_POINT_PATCHLIST, D3D_PRIMITIVE_TOPOLOGY_22_CONTROL_POINT_PATCHLIST, D3D_PRIMITIVE_TOPOLOGY_23_CONTROL_POINT_PATCHLIST, D3D_PRIMITIVE_TOPOLOGY_24_CONTROL_POINT_PATCHLIST, D3D_PRIMITIVE_TOPOLOGY_25_CONTROL_POINT_PATCHLIST, D3D_PRIMITIVE_TOPOLOGY_26_CONTROL_POINT_PATCHLIST, D3D_PRIMITIVE_TOPOLOGY_27_CONTROL_POINT_PATCHLIST, D3D_PRIMITIVE_TOPOLOGY_28_CONTROL_POINT_PATCHLIST, D3D_PRIMITIVE_TOPOLOGY_29_CONTROL_POINT_PATCHLIST, D3D_PRIMITIVE_TOPOLOGY_30_CONTROL_POINT_PATCHLIST, D3D_PRIMITIVE_TOPOLOGY_31_CONTROL_POINT_PATCHLIST, D3D_PRIMITIVE_TOPOLOGY_32_CONTROL_POINT_PATCHLIST, } D3D_PRIMITIVE_TOPOLOGY; typedef enum D3D_FEATURE_LEVEL { D3D_FEATURE_LEVEL_9_1 = 0x9100, D3D_FEATURE_LEVEL_9_2 = 0x9200, D3D_FEATURE_LEVEL_9_3 = 0x9300, D3D_FEATURE_LEVEL_10_0 = 0xa000, D3D_FEATURE_LEVEL_10_1 = 0xa100, D3D_FEATURE_LEVEL_11_0 = 0xb000, D3D_FEATURE_LEVEL_11_1 = 0xb100, D3D_FEATURE_LEVEL_12_0 = 0xc000, D3D_FEATURE_LEVEL_12_1 = 0xc100, } D3D_FEATURE_LEVEL; typedef enum D3D_CBUFFER_TYPE { D3D_CT_CBUFFER, D3D_CT_TBUFFER, D3D_CT_INTERFACE_POINTERS, D3D_CT_RESOURCE_BIND_INFO, } D3D_CBUFFER_TYPE; typedef enum D3D_NAME { D3D_NAME_UNDEFINED, D3D_NAME_POSITION, D3D_NAME_CLIP_DISTANCE, D3D_NAME_CULL_DISTANCE, D3D_NAME_RENDER_TARGET_ARRAY_INDEX, D3D_NAME_VIEWPORT_ARRAY_INDEX, D3D_NAME_VERTEX_ID, D3D_NAME_PRIMITIVE_ID, D3D_NAME_INSTANCE_ID, D3D_NAME_IS_FRONT_FACE, D3D_NAME_SAMPLE_INDEX, D3D_NAME_FINAL_QUAD_EDGE_TESSFACTOR, D3D_NAME_FINAL_QUAD_INSIDE_TESSFACTOR, D3D_NAME_FINAL_TRI_EDGE_TESSFACTOR, D3D_NAME_FINAL_TRI_INSIDE_TESSFACTOR, D3D_NAME_FINAL_LINE_DETAIL_TESSFACTOR, D3D_NAME_FINAL_LINE_DENSITY_TESSFACTOR, D3D_NAME_BARYCENTRICS = 23, D3D_NAME_SHADINGRATE, D3D_NAME_CULLPRIMITIVE, D3D_NAME_TARGET = 64, D3D_NAME_DEPTH, D3D_NAME_COVERAGE, D3D_NAME_DEPTH_GREATER_EQUAL, D3D_NAME_DEPTH_LESS_EQUAL, } D3D_NAME; typedef enum D3D_REGISTER_COMPONENT_TYPE { D3D_REGISTER_COMPONENT_UNKNOWN, D3D_REGISTER_COMPONENT_UINT32, D3D_REGISTER_COMPONENT_SINT32, D3D_REGISTER_COMPONENT_FLOAT32, } D3D_REGISTER_COMPONENT_TYPE; typedef enum _D3D_SHADER_INPUT_FLAGS { D3D_SIF_USERPACKED = 0x01, D3D_SIF_COMPARISON_SAMPLER = 0x02, D3D_SIF_TEXTURE_COMPONENT_0 = 0x04, D3D_SIF_TEXTURE_COMPONENT_1 = 0x08, D3D_SIF_TEXTURE_COMPONENTS = 0x0c, D3D_SIF_UNUSED = 0x10, D3D_SIF_FORCE_DWORD = 0x7fffffff, } D3D_SHADER_INPUT_FLAGS; typedef enum _D3D_SHADER_INPUT_TYPE { D3D_SIT_CBUFFER, D3D_SIT_TBUFFER, D3D_SIT_TEXTURE, D3D_SIT_SAMPLER, D3D_SIT_UAV_RWTYPED, D3D_SIT_STRUCTURED, D3D_SIT_UAV_RWSTRUCTURED, D3D_SIT_BYTEADDRESS, D3D_SIT_UAV_RWBYTEADDRESS, D3D_SIT_UAV_APPEND_STRUCTURED, D3D_SIT_UAV_CONSUME_STRUCTURED, D3D_SIT_UAV_RWSTRUCTURED_WITH_COUNTER, } D3D_SHADER_INPUT_TYPE; typedef enum _D3D_SHADER_VARIABLE_CLASS { D3D_SVC_SCALAR, D3D_SVC_VECTOR, D3D_SVC_MATRIX_ROWS, D3D_SVC_MATRIX_COLUMNS, D3D_SVC_OBJECT, D3D_SVC_STRUCT, D3D_SVC_INTERFACE_CLASS, D3D_SVC_INTERFACE_POINTER, D3D_SVC_FORCE_DWORD = 0x7fffffff, } D3D_SHADER_VARIABLE_CLASS; typedef enum _D3D_SHADER_VARIABLE_FLAGS { D3D_SVF_USERPACKED = 0x01, D3D_SVF_USED = 0x02, D3D_SVF_INTERFACE_POINTER = 0x04, D3D_SVF_INTERFACE_PARAMETER = 0x08, D3D_SVF_FORCE_DWORD = 0x7fffffff, } D3D_SHADER_VARIABLE_FLAGS; typedef enum _D3D_SHADER_VARIABLE_TYPE { D3D_SVT_VOID, D3D_SVT_BOOL, D3D_SVT_INT, D3D_SVT_FLOAT, D3D_SVT_STRING, D3D_SVT_TEXTURE, D3D_SVT_TEXTURE1D, D3D_SVT_TEXTURE2D, D3D_SVT_TEXTURE3D, D3D_SVT_TEXTURECUBE, D3D_SVT_SAMPLER, D3D_SVT_SAMPLER1D, D3D_SVT_SAMPLER2D, D3D_SVT_SAMPLER3D, D3D_SVT_SAMPLERCUBE, D3D_SVT_PIXELSHADER, D3D_SVT_VERTEXSHADER, D3D_SVT_PIXELFRAGMENT, D3D_SVT_VERTEXFRAGMENT, D3D_SVT_UINT, D3D_SVT_UINT8, D3D_SVT_GEOMETRYSHADER, D3D_SVT_RASTERIZER, D3D_SVT_DEPTHSTENCIL, D3D_SVT_BLEND, D3D_SVT_BUFFER, D3D_SVT_CBUFFER, D3D_SVT_TBUFFER, D3D_SVT_TEXTURE1DARRAY, D3D_SVT_TEXTURE2DARRAY, D3D_SVT_RENDERTARGETVIEW, D3D_SVT_DEPTHSTENCILVIEW, D3D_SVT_TEXTURE2DMS, D3D_SVT_TEXTURE2DMSARRAY, D3D_SVT_TEXTURECUBEARRAY, D3D_SVT_HULLSHADER, D3D_SVT_DOMAINSHADER, D3D_SVT_INTERFACE_POINTER, D3D_SVT_COMPUTESHADER, D3D_SVT_DOUBLE, D3D_SVT_RWTEXTURE1D, D3D_SVT_RWTEXTURE1DARRAY, D3D_SVT_RWTEXTURE2D, D3D_SVT_RWTEXTURE2DARRAY, D3D_SVT_RWTEXTURE3D, D3D_SVT_RWBUFFER, D3D_SVT_BYTEADDRESS_BUFFER, D3D_SVT_RWBYTEADDRESS_BUFFER, D3D_SVT_STRUCTURED_BUFFER, D3D_SVT_RWSTRUCTURED_BUFFER, D3D_SVT_APPEND_STRUCTURED_BUFFER, D3D_SVT_CONSUME_STRUCTURED_BUFFER, D3D_SVT_MIN8FLOAT, D3D_SVT_MIN10FLOAT, D3D_SVT_MIN16FLOAT, D3D_SVT_MIN12INT, D3D_SVT_MIN16INT, D3D_SVT_MIN16UINT, D3D_SVT_FORCE_DWORD = 0x7fffffff, } D3D_SHADER_VARIABLE_TYPE; [ uuid(8ba5fb08-5195-40e2-ac58-0d989c3a0102), object, local, pointer_default(unique) ] interface ID3D10Blob : IUnknown { void *GetBufferPointer(); SIZE_T GetBufferSize(); } typedef ID3D10Blob ID3DBlob; cpp_quote("#define IID_ID3DBlob IID_ID3D10Blob") typedef enum _D3D_INCLUDE_TYPE { D3D_INCLUDE_LOCAL = 0, D3D_INCLUDE_SYSTEM, D3D10_INCLUDE_LOCAL = D3D_INCLUDE_LOCAL, D3D10_INCLUDE_SYSTEM = D3D_INCLUDE_SYSTEM, D3D_INCLUDE_FORCE_DWORD = 0x7fffffff, } D3D_INCLUDE_TYPE; [ object, local, ] interface ID3DInclude { HRESULT Open(D3D_INCLUDE_TYPE include_type, const char *filename, const void *parent_data, const void **data, UINT *size); HRESULT Close(const void *data); } typedef struct _D3D_SHADER_MACRO { const char *Name; const char *Definition; } D3D_SHADER_MACRO;