[rtv 0] format r32g32b32a32 float size (2d, 640, 480) [rtv 1] format r32g32b32a32 float size (2d, 640, 480) [pixel shader] void main(out float4 o0 : sv_target0, out float4 o1 : sv_target1) { o0 = float4(0.1, 0.2, 0.3, 0.4); o1 = float4(0.5, 0.6, 0.7, 0.8); } [test] todo(glsl) draw quad probe rtv 0 all rgba (0.1, 0.2, 0.3, 0.4) probe rtv 1 all rgba (0.5, 0.6, 0.7, 0.8)