[pixel shader] uniform float4 x; uniform float4 y; uniform float4 s; float4 main() : SV_TARGET { return lerp(x, y, s); } [test] uniform 0 float4 2.0 3.0 4.0 5.0 uniform 4 float4 0.0 -10.0 10.0 100.0 uniform 8 float4 0.0 1.0 -1.0 0.75 draw quad probe all rgba (2.0, -10.0, -2.0, 76.25) [require] shader model >= 4.0 [pixel shader] uniform int4 x; uniform int4 y; uniform int4 s; float4 main() : SV_TARGET { return lerp(x, y, s); } [test] uniform 0 int4 2 3 4 0 uniform 4 int4 0 -10 10 1000000 uniform 8 int4 0 1 -1 1000000 draw quad probe all rgba (2.0, -10.0, -2.0, 1e12)