[sampler 0] filter linear linear linear address clamp clamp clamp [texture 0] size (2, 2) 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 1.0 0.0 1.0 0.0 [pixel shader] sampler s; Texture2D t; float4 main() : sv_target { return t.Sample(s, float2(0.5, 0.5)); } [test] draw quad probe all rgba (0.25, 0, 0.25, 0) [pixel shader] SamplerState s; Texture2D t; float4 main() : sv_target { return t.Sample(s, float2(0.5, 0.5)); } [test] draw quad probe all rgba (0.25, 0, 0.25, 0)