[pixel shader] float4 main() : SV_TARGET { float4 arr[] = {10, 20, 30, 40, 50, 60, 70, 80}; return arr[1]; } [test] todo draw quad todo probe all rgba (50, 60, 70, 80) [pixel shader fail] float4 main() : SV_TARGET { float4 arr[] = {10, 20, 30, 40, 50, 60, 70}; return arr[0]; }