/* * Copyright 2016 Józef Kucia for CodeWeavers * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #ifndef __VKD3D_MEMORY_H #define __VKD3D_MEMORY_H #include #include "vkd3d_debug.h" static inline void *vkd3d_malloc(size_t size) { void *ptr; if (!(ptr = malloc(size))) ERR("Out of memory.\n"); return ptr; } static inline void *vkd3d_realloc(void *ptr, size_t size) { if (!(ptr = realloc(ptr, size))) ERR("Out of memory.\n"); return ptr; } static inline void *vkd3d_calloc(size_t count, size_t size) { void *ptr; assert(count <= ~(size_t)0 / size); if (!(ptr = calloc(count, size))) ERR("Out of memory.\n"); return ptr; } static inline void vkd3d_free(void *ptr) { free(ptr); } #endif /* __VKD3D_MEMORY_H */