[pixel shader] float4 main() : SV_TARGET { float4 array_loc[3] = { 11, 12, 13, 14, 21, 22, 23, 24, 31, 32, 33, 34 }; return array_loc[1]; } [test] todo(glsl) draw quad probe (0, 0) rgba (21, 22, 23, 24) [pixel shader] float4 main() : SV_TARGET { float4 array_loc[2][4] = { 11, 12, 13, 14, 21, 22, 23, 24, 31, 32, 33, 34, 41, 42, 43, 44, 51, 52, 53, 54, 61, 62, 63, 64, 71, 72, 73, 74, 81, 82, 83, 84, }; return array_loc[1][2]; } [test] todo(glsl) draw quad probe (0, 0) rgba (71, 72, 73, 74)