[require] shader model >= 5.1 options: unbounded-descriptor-arrays [pixel shader fail] SamplerState s[][]; float4 main() : sv_target { return 0; } [pixel shader fail] SamplerState s[2][]; float4 main() : sv_target {return 0;} [pixel shader fail] float f[]; float4 main() : sv_target {return 0;} [pixel shader fail todo] STRING s[]; float4 main() : sv_target {return 0;}