/* * Copyright 2016 Józef Kucia for CodeWeavers * Copyright 2019 Conor McCarthy for CodeWeavers * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #include "vkd3d_private.h" #define VKD3D_NULL_BUFFER_SIZE 16 #define VKD3D_NULL_VIEW_FORMAT DXGI_FORMAT_R8G8B8A8_UNORM uint64_t object_global_serial_id; static inline bool is_cpu_accessible_heap(const D3D12_HEAP_PROPERTIES *properties) { if (properties->Type == D3D12_HEAP_TYPE_DEFAULT) return false; if (properties->Type == D3D12_HEAP_TYPE_CUSTOM) { return properties->CPUPageProperty == D3D12_CPU_PAGE_PROPERTY_WRITE_COMBINE || properties->CPUPageProperty == D3D12_CPU_PAGE_PROPERTY_WRITE_BACK; } return true; } static HRESULT vkd3d_select_memory_type(struct d3d12_device *device, uint32_t memory_type_mask, const D3D12_HEAP_PROPERTIES *heap_properties, D3D12_HEAP_FLAGS heap_flags, unsigned int *type_index) { const VkPhysicalDeviceMemoryProperties *memory_info = &device->memory_properties; VkMemoryPropertyFlags flags[3]; unsigned int i, j, count = 0; switch (heap_properties->Type) { case D3D12_HEAP_TYPE_DEFAULT: flags[count++] = VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT; break; case D3D12_HEAP_TYPE_UPLOAD: flags[count++] = VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT; break; case D3D12_HEAP_TYPE_READBACK: flags[count++] = VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT; flags[count++] = VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT; break; case D3D12_HEAP_TYPE_CUSTOM: if (heap_properties->MemoryPoolPreference == D3D12_MEMORY_POOL_UNKNOWN || (heap_properties->MemoryPoolPreference == D3D12_MEMORY_POOL_L1 && (is_cpu_accessible_heap(heap_properties) || d3d12_device_is_uma(device, NULL)))) { WARN("Invalid memory pool preference.\n"); return E_INVALIDARG; } switch (heap_properties->CPUPageProperty) { case D3D12_CPU_PAGE_PROPERTY_WRITE_BACK: flags[count++] = VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT; /* Fall through. */ case D3D12_CPU_PAGE_PROPERTY_WRITE_COMBINE: flags[count++] = VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT; /* Fall through. */ case D3D12_CPU_PAGE_PROPERTY_NOT_AVAILABLE: flags[count++] = VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT; break; case D3D12_CPU_PAGE_PROPERTY_UNKNOWN: default: WARN("Invalid CPU page property.\n"); return E_INVALIDARG; } break; default: WARN("Invalid heap type %#x.\n", heap_properties->Type); return E_INVALIDARG; } for (j = 0; j < count; ++j) { VkMemoryPropertyFlags preferred_flags = flags[j]; for (i = 0; i < memory_info->memoryTypeCount; ++i) { if (!(memory_type_mask & (1u << i))) continue; if ((memory_info->memoryTypes[i].propertyFlags & preferred_flags) == preferred_flags) { *type_index = i; return S_OK; } } } return E_FAIL; } static HRESULT vkd3d_allocate_device_memory(struct d3d12_device *device, const D3D12_HEAP_PROPERTIES *heap_properties, D3D12_HEAP_FLAGS heap_flags, const VkMemoryRequirements *memory_requirements, const VkMemoryDedicatedAllocateInfo *dedicated_allocate_info, VkDeviceMemory *vk_memory, uint32_t *vk_memory_type) { const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs; VkMemoryAllocateInfo allocate_info; VkResult vr; HRESULT hr; TRACE("Memory requirements: size %#"PRIx64", alignment %#"PRIx64".\n", memory_requirements->size, memory_requirements->alignment); allocate_info.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO; allocate_info.pNext = dedicated_allocate_info; allocate_info.allocationSize = memory_requirements->size; if (FAILED(hr = vkd3d_select_memory_type(device, memory_requirements->memoryTypeBits, heap_properties, heap_flags, &allocate_info.memoryTypeIndex))) { if (hr != E_INVALIDARG) FIXME("Failed to find suitable memory type (allowed types %#x).\n", memory_requirements->memoryTypeBits); *vk_memory = VK_NULL_HANDLE; return hr; } TRACE("Allocating memory type %u.\n", allocate_info.memoryTypeIndex); if ((vr = VK_CALL(vkAllocateMemory(device->vk_device, &allocate_info, NULL, vk_memory))) < 0) { WARN("Failed to allocate device memory, vr %d.\n", vr); *vk_memory = VK_NULL_HANDLE; return hresult_from_vk_result(vr); } if (vk_memory_type) *vk_memory_type = allocate_info.memoryTypeIndex; return S_OK; } HRESULT vkd3d_allocate_buffer_memory(struct d3d12_device *device, VkBuffer vk_buffer, const D3D12_HEAP_PROPERTIES *heap_properties, D3D12_HEAP_FLAGS heap_flags, VkDeviceMemory *vk_memory, uint32_t *vk_memory_type, VkDeviceSize *vk_memory_size) { const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs; VkMemoryDedicatedAllocateInfo *dedicated_allocation = NULL; VkMemoryDedicatedRequirements dedicated_requirements; VkMemoryDedicatedAllocateInfo dedicated_info; VkMemoryRequirements2 memory_requirements2; VkMemoryRequirements *memory_requirements; VkBufferMemoryRequirementsInfo2 info; VkResult vr; HRESULT hr; memory_requirements = &memory_requirements2.memoryRequirements; if (device->vk_info.KHR_dedicated_allocation) { info.sType = VK_STRUCTURE_TYPE_BUFFER_MEMORY_REQUIREMENTS_INFO_2; info.pNext = NULL; info.buffer = vk_buffer; dedicated_requirements.sType = VK_STRUCTURE_TYPE_MEMORY_DEDICATED_REQUIREMENTS; dedicated_requirements.pNext = NULL; memory_requirements2.sType = VK_STRUCTURE_TYPE_MEMORY_REQUIREMENTS_2; memory_requirements2.pNext = &dedicated_requirements; VK_CALL(vkGetBufferMemoryRequirements2KHR(device->vk_device, &info, &memory_requirements2)); if (dedicated_requirements.prefersDedicatedAllocation) { dedicated_allocation = &dedicated_info; dedicated_info.sType = VK_STRUCTURE_TYPE_MEMORY_DEDICATED_ALLOCATE_INFO; dedicated_info.pNext = NULL; dedicated_info.image = VK_NULL_HANDLE; dedicated_info.buffer = vk_buffer; } } else { VK_CALL(vkGetBufferMemoryRequirements(device->vk_device, vk_buffer, memory_requirements)); } if (FAILED(hr = vkd3d_allocate_device_memory(device, heap_properties, heap_flags, memory_requirements, dedicated_allocation, vk_memory, vk_memory_type))) return hr; if ((vr = VK_CALL(vkBindBufferMemory(device->vk_device, vk_buffer, *vk_memory, 0))) < 0) { WARN("Failed to bind memory, vr %d.\n", vr); VK_CALL(vkFreeMemory(device->vk_device, *vk_memory, NULL)); *vk_memory = VK_NULL_HANDLE; } if (vk_memory_size) *vk_memory_size = memory_requirements->size; return hresult_from_vk_result(vr); } static HRESULT vkd3d_allocate_image_memory(struct d3d12_device *device, VkImage vk_image, const D3D12_HEAP_PROPERTIES *heap_properties, D3D12_HEAP_FLAGS heap_flags, VkDeviceMemory *vk_memory, uint32_t *vk_memory_type, VkDeviceSize *vk_memory_size) { const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs; VkMemoryDedicatedAllocateInfo *dedicated_allocation = NULL; VkMemoryDedicatedRequirements dedicated_requirements; VkMemoryDedicatedAllocateInfo dedicated_info; VkMemoryRequirements2 memory_requirements2; VkMemoryRequirements *memory_requirements; VkImageMemoryRequirementsInfo2 info; VkResult vr; HRESULT hr; memory_requirements = &memory_requirements2.memoryRequirements; if (device->vk_info.KHR_dedicated_allocation) { info.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_REQUIREMENTS_INFO_2; info.pNext = NULL; info.image = vk_image; dedicated_requirements.sType = VK_STRUCTURE_TYPE_MEMORY_DEDICATED_REQUIREMENTS; dedicated_requirements.pNext = NULL; memory_requirements2.sType = VK_STRUCTURE_TYPE_MEMORY_REQUIREMENTS_2; memory_requirements2.pNext = &dedicated_requirements; VK_CALL(vkGetImageMemoryRequirements2KHR(device->vk_device, &info, &memory_requirements2)); if (dedicated_requirements.prefersDedicatedAllocation) { dedicated_allocation = &dedicated_info; dedicated_info.sType = VK_STRUCTURE_TYPE_MEMORY_DEDICATED_ALLOCATE_INFO; dedicated_info.pNext = NULL; dedicated_info.image = vk_image; dedicated_info.buffer = VK_NULL_HANDLE; } } else { VK_CALL(vkGetImageMemoryRequirements(device->vk_device, vk_image, memory_requirements)); } if (FAILED(hr = vkd3d_allocate_device_memory(device, heap_properties, heap_flags, memory_requirements, dedicated_allocation, vk_memory, vk_memory_type))) return hr; if ((vr = VK_CALL(vkBindImageMemory(device->vk_device, vk_image, *vk_memory, 0))) < 0) { WARN("Failed to bind memory, vr %d.\n", vr); VK_CALL(vkFreeMemory(device->vk_device, *vk_memory, NULL)); *vk_memory = VK_NULL_HANDLE; return hresult_from_vk_result(vr); } if (vk_memory_size) *vk_memory_size = memory_requirements->size; return S_OK; } /* ID3D12Heap */ static inline struct d3d12_heap *impl_from_ID3D12Heap(ID3D12Heap *iface) { return CONTAINING_RECORD(iface, struct d3d12_heap, ID3D12Heap_iface); } static HRESULT STDMETHODCALLTYPE d3d12_heap_QueryInterface(ID3D12Heap *iface, REFIID iid, void **object) { TRACE("iface %p, iid %s, object %p.\n", iface, debugstr_guid(iid), object); if (IsEqualGUID(iid, &IID_ID3D12Heap) || IsEqualGUID(iid, &IID_ID3D12Pageable) || IsEqualGUID(iid, &IID_ID3D12DeviceChild) || IsEqualGUID(iid, &IID_ID3D12Object) || IsEqualGUID(iid, &IID_IUnknown)) { ID3D12Heap_AddRef(iface); *object = iface; return S_OK; } WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(iid)); *object = NULL; return E_NOINTERFACE; } static ULONG STDMETHODCALLTYPE d3d12_heap_AddRef(ID3D12Heap *iface) { struct d3d12_heap *heap = impl_from_ID3D12Heap(iface); unsigned int refcount = vkd3d_atomic_increment_u32(&heap->refcount); TRACE("%p increasing refcount to %u.\n", heap, refcount); VKD3D_ASSERT(!heap->is_private); return refcount; } static void d3d12_heap_destroy(struct d3d12_heap *heap) { struct d3d12_device *device = heap->device; const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs; TRACE("Destroying heap %p.\n", heap); vkd3d_private_store_destroy(&heap->private_store); if (heap->map_ptr) VK_CALL(vkUnmapMemory(device->vk_device, heap->vk_memory)); VK_CALL(vkFreeMemory(device->vk_device, heap->vk_memory, NULL)); vkd3d_mutex_destroy(&heap->mutex); if (heap->is_private) device = NULL; vkd3d_free(heap); if (device) d3d12_device_release(device); } static ULONG STDMETHODCALLTYPE d3d12_heap_Release(ID3D12Heap *iface) { struct d3d12_heap *heap = impl_from_ID3D12Heap(iface); unsigned int refcount = vkd3d_atomic_decrement_u32(&heap->refcount); TRACE("%p decreasing refcount to %u.\n", heap, refcount); /* A heap must not be destroyed until all contained resources are destroyed. */ if (!refcount && !heap->resource_count) d3d12_heap_destroy(heap); return refcount; } static void d3d12_heap_resource_destroyed(struct d3d12_heap *heap) { if (!vkd3d_atomic_decrement_u32(&heap->resource_count) && (!heap->refcount || heap->is_private)) d3d12_heap_destroy(heap); } static HRESULT STDMETHODCALLTYPE d3d12_heap_GetPrivateData(ID3D12Heap *iface, REFGUID guid, UINT *data_size, void *data) { struct d3d12_heap *heap = impl_from_ID3D12Heap(iface); TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface, debugstr_guid(guid), data_size, data); return vkd3d_get_private_data(&heap->private_store, guid, data_size, data); } static HRESULT STDMETHODCALLTYPE d3d12_heap_SetPrivateData(ID3D12Heap *iface, REFGUID guid, UINT data_size, const void *data) { struct d3d12_heap *heap = impl_from_ID3D12Heap(iface); TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface, debugstr_guid(guid), data_size, data); return vkd3d_set_private_data(&heap->private_store, guid, data_size, data); } static HRESULT STDMETHODCALLTYPE d3d12_heap_SetPrivateDataInterface(ID3D12Heap *iface, REFGUID guid, const IUnknown *data) { struct d3d12_heap *heap = impl_from_ID3D12Heap(iface); TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data); return vkd3d_set_private_data_interface(&heap->private_store, guid, data); } static HRESULT STDMETHODCALLTYPE d3d12_heap_SetName(ID3D12Heap *iface, const WCHAR *name) { struct d3d12_heap *heap = impl_from_ID3D12Heap(iface); TRACE("iface %p, name %s.\n", iface, debugstr_w(name, heap->device->wchar_size)); return vkd3d_set_vk_object_name(heap->device, (uint64_t)heap->vk_memory, VK_DEBUG_REPORT_OBJECT_TYPE_DEVICE_MEMORY_EXT, name); } static HRESULT STDMETHODCALLTYPE d3d12_heap_GetDevice(ID3D12Heap *iface, REFIID iid, void **device) { struct d3d12_heap *heap = impl_from_ID3D12Heap(iface); TRACE("iface %p, iid %s, device %p.\n", iface, debugstr_guid(iid), device); return d3d12_device_query_interface(heap->device, iid, device); } static D3D12_HEAP_DESC * STDMETHODCALLTYPE d3d12_heap_GetDesc(ID3D12Heap *iface, D3D12_HEAP_DESC *desc) { struct d3d12_heap *heap = impl_from_ID3D12Heap(iface); TRACE("iface %p, desc %p.\n", iface, desc); *desc = heap->desc; return desc; } static const struct ID3D12HeapVtbl d3d12_heap_vtbl = { /* IUnknown methods */ d3d12_heap_QueryInterface, d3d12_heap_AddRef, d3d12_heap_Release, /* ID3D12Object methods */ d3d12_heap_GetPrivateData, d3d12_heap_SetPrivateData, d3d12_heap_SetPrivateDataInterface, d3d12_heap_SetName, /* ID3D12DeviceChild methods */ d3d12_heap_GetDevice, /* ID3D12Heap methods */ d3d12_heap_GetDesc, }; struct d3d12_heap *unsafe_impl_from_ID3D12Heap(ID3D12Heap *iface) { if (!iface) return NULL; VKD3D_ASSERT(iface->lpVtbl == &d3d12_heap_vtbl); return impl_from_ID3D12Heap(iface); } static HRESULT validate_heap_desc(const D3D12_HEAP_DESC *desc, const struct d3d12_resource *resource) { if (!resource && !desc->SizeInBytes) { WARN("Invalid size %"PRIu64".\n", desc->SizeInBytes); return E_INVALIDARG; } if (desc->Alignment != D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT && desc->Alignment != D3D12_DEFAULT_MSAA_RESOURCE_PLACEMENT_ALIGNMENT) { WARN("Invalid alignment %"PRIu64".\n", desc->Alignment); return E_INVALIDARG; } if (!resource && desc->Flags & D3D12_HEAP_FLAG_ALLOW_DISPLAY) { WARN("D3D12_HEAP_FLAG_ALLOW_DISPLAY is only for committed resources.\n"); return E_INVALIDARG; } return S_OK; } static VkMemoryPropertyFlags d3d12_heap_get_memory_property_flags(const struct d3d12_heap *heap) { return heap->device->memory_properties.memoryTypes[heap->vk_memory_type].propertyFlags; } static HRESULT d3d12_heap_init(struct d3d12_heap *heap, struct d3d12_device *device, const D3D12_HEAP_DESC *desc, const struct d3d12_resource *resource) { const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs; VkMemoryRequirements memory_requirements; VkDeviceSize vk_memory_size; VkResult vr; HRESULT hr; heap->ID3D12Heap_iface.lpVtbl = &d3d12_heap_vtbl; heap->refcount = 1; heap->resource_count = 0; heap->is_private = !!resource; heap->desc = *desc; heap->map_ptr = NULL; heap->map_count = 0; if (!heap->desc.Properties.CreationNodeMask) heap->desc.Properties.CreationNodeMask = 1; if (!heap->desc.Properties.VisibleNodeMask) heap->desc.Properties.VisibleNodeMask = 1; debug_ignored_node_mask(heap->desc.Properties.CreationNodeMask); debug_ignored_node_mask(heap->desc.Properties.VisibleNodeMask); if (!heap->desc.Alignment) heap->desc.Alignment = D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT; if (FAILED(hr = validate_heap_desc(&heap->desc, resource))) return hr; vkd3d_mutex_init(&heap->mutex); if (FAILED(hr = vkd3d_private_store_init(&heap->private_store))) { vkd3d_mutex_destroy(&heap->mutex); return hr; } if (resource) { if (d3d12_resource_is_buffer(resource)) { hr = vkd3d_allocate_buffer_memory(device, resource->u.vk_buffer, &heap->desc.Properties, heap->desc.Flags, &heap->vk_memory, &heap->vk_memory_type, &vk_memory_size); } else { hr = vkd3d_allocate_image_memory(device, resource->u.vk_image, &heap->desc.Properties, heap->desc.Flags, &heap->vk_memory, &heap->vk_memory_type, &vk_memory_size); } heap->desc.SizeInBytes = vk_memory_size; } else { memory_requirements.size = heap->desc.SizeInBytes; memory_requirements.alignment = heap->desc.Alignment; memory_requirements.memoryTypeBits = ~(uint32_t)0; hr = vkd3d_allocate_device_memory(device, &heap->desc.Properties, heap->desc.Flags, &memory_requirements, NULL, &heap->vk_memory, &heap->vk_memory_type); } if (FAILED(hr)) { vkd3d_private_store_destroy(&heap->private_store); vkd3d_mutex_destroy(&heap->mutex); return hr; } heap->device = device; if (!heap->is_private) d3d12_device_add_ref(heap->device); else heap->resource_count = 1; if (d3d12_heap_get_memory_property_flags(heap) & VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT) { if ((vr = VK_CALL(vkMapMemory(device->vk_device, heap->vk_memory, 0, VK_WHOLE_SIZE, 0, &heap->map_ptr))) < 0) { heap->map_ptr = NULL; ERR("Failed to map memory, vr %d.\n", vr); d3d12_heap_destroy(heap); return hresult_from_vk_result(hr); } } return S_OK; } HRESULT d3d12_heap_create(struct d3d12_device *device, const D3D12_HEAP_DESC *desc, const struct d3d12_resource *resource, ID3D12ProtectedResourceSession *protected_session, struct d3d12_heap **heap) { struct d3d12_heap *object; HRESULT hr; if (protected_session) FIXME("Protected session is not supported.\n"); if (!(object = vkd3d_malloc(sizeof(*object)))) return E_OUTOFMEMORY; if (FAILED(hr = d3d12_heap_init(object, device, desc, resource))) { vkd3d_free(object); return hr; } TRACE("Created %s %p.\n", object->is_private ? "private heap" : "heap", object); *heap = object; return S_OK; } static VkImageType vk_image_type_from_d3d12_resource_dimension(D3D12_RESOURCE_DIMENSION dimension) { switch (dimension) { case D3D12_RESOURCE_DIMENSION_TEXTURE1D: return VK_IMAGE_TYPE_1D; case D3D12_RESOURCE_DIMENSION_TEXTURE2D: return VK_IMAGE_TYPE_2D; case D3D12_RESOURCE_DIMENSION_TEXTURE3D: return VK_IMAGE_TYPE_3D; default: ERR("Invalid resource dimension %#x.\n", dimension); return VK_IMAGE_TYPE_2D; } } VkSampleCountFlagBits vk_samples_from_sample_count(unsigned int sample_count) { switch (sample_count) { case 1: return VK_SAMPLE_COUNT_1_BIT; case 2: return VK_SAMPLE_COUNT_2_BIT; case 4: return VK_SAMPLE_COUNT_4_BIT; case 8: return VK_SAMPLE_COUNT_8_BIT; case 16: return VK_SAMPLE_COUNT_16_BIT; case 32: return VK_SAMPLE_COUNT_32_BIT; case 64: return VK_SAMPLE_COUNT_64_BIT; default: return 0; } } VkSampleCountFlagBits vk_samples_from_dxgi_sample_desc(const DXGI_SAMPLE_DESC *desc) { VkSampleCountFlagBits vk_samples; if ((vk_samples = vk_samples_from_sample_count(desc->Count))) return vk_samples; FIXME("Unhandled sample count %u.\n", desc->Count); return VK_SAMPLE_COUNT_1_BIT; } HRESULT vkd3d_create_buffer(struct d3d12_device *device, const D3D12_HEAP_PROPERTIES *heap_properties, D3D12_HEAP_FLAGS heap_flags, const D3D12_RESOURCE_DESC1 *desc, VkBuffer *vk_buffer) { const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs; const bool sparse_resource = !heap_properties; VkBufferCreateInfo buffer_info; D3D12_HEAP_TYPE heap_type; VkResult vr; heap_type = heap_properties ? heap_properties->Type : D3D12_HEAP_TYPE_DEFAULT; buffer_info.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO; buffer_info.pNext = NULL; buffer_info.flags = 0; buffer_info.size = desc->Width; if (sparse_resource) { buffer_info.flags |= VK_BUFFER_CREATE_SPARSE_BINDING_BIT; if (device->vk_info.sparse_properties.residencyNonResidentStrict) buffer_info.flags |= VK_BUFFER_CREATE_SPARSE_RESIDENCY_BIT; } buffer_info.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT | VK_BUFFER_USAGE_INDEX_BUFFER_BIT | VK_BUFFER_USAGE_VERTEX_BUFFER_BIT | VK_BUFFER_USAGE_INDIRECT_BUFFER_BIT; if (device->vk_info.EXT_conditional_rendering) buffer_info.usage |= VK_BUFFER_USAGE_CONDITIONAL_RENDERING_BIT_EXT; if (heap_type == D3D12_HEAP_TYPE_DEFAULT && device->vk_info.EXT_transform_feedback) { buffer_info.usage |= VK_BUFFER_USAGE_TRANSFORM_FEEDBACK_BUFFER_BIT_EXT | VK_BUFFER_USAGE_TRANSFORM_FEEDBACK_COUNTER_BUFFER_BIT_EXT; } if (heap_type == D3D12_HEAP_TYPE_UPLOAD) buffer_info.usage &= ~VK_BUFFER_USAGE_TRANSFER_DST_BIT; else if (heap_type == D3D12_HEAP_TYPE_READBACK) buffer_info.usage = VK_BUFFER_USAGE_TRANSFER_DST_BIT; if (desc->Flags & D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS) buffer_info.usage |= VK_BUFFER_USAGE_STORAGE_TEXEL_BUFFER_BIT; if (!(desc->Flags & D3D12_RESOURCE_FLAG_DENY_SHADER_RESOURCE)) buffer_info.usage |= VK_BUFFER_USAGE_UNIFORM_TEXEL_BUFFER_BIT; /* Buffers always have properties of D3D12_RESOURCE_FLAG_ALLOW_SIMULTANEOUS_ACCESS. */ if (desc->Flags & D3D12_RESOURCE_FLAG_ALLOW_SIMULTANEOUS_ACCESS) { WARN("D3D12_RESOURCE_FLAG_ALLOW_SIMULTANEOUS_ACCESS cannot be set for buffers.\n"); return E_INVALIDARG; } if (device->queue_family_count > 1) { buffer_info.sharingMode = VK_SHARING_MODE_CONCURRENT; buffer_info.queueFamilyIndexCount = device->queue_family_count; buffer_info.pQueueFamilyIndices = device->queue_family_indices; } else { buffer_info.sharingMode = VK_SHARING_MODE_EXCLUSIVE; buffer_info.queueFamilyIndexCount = 0; buffer_info.pQueueFamilyIndices = NULL; } if (desc->Flags & (D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET | D3D12_RESOURCE_FLAG_ALLOW_DEPTH_STENCIL)) FIXME("Unsupported resource flags %#x.\n", desc->Flags); if ((vr = VK_CALL(vkCreateBuffer(device->vk_device, &buffer_info, NULL, vk_buffer))) < 0) { WARN("Failed to create Vulkan buffer, vr %d.\n", vr); *vk_buffer = VK_NULL_HANDLE; } return hresult_from_vk_result(vr); } static unsigned int max_miplevel_count(const D3D12_RESOURCE_DESC1 *desc) { unsigned int size = max(desc->Width, desc->Height); size = max(size, d3d12_resource_desc_get_depth(desc, 0)); return vkd3d_log2i(size) + 1; } static const struct vkd3d_format_compatibility_list *vkd3d_get_format_compatibility_list( const struct d3d12_device *device, DXGI_FORMAT dxgi_format) { unsigned int i; for (i = 0; i < device->format_compatibility_list_count; ++i) { if (device->format_compatibility_lists[i].typeless_format == dxgi_format) return &device->format_compatibility_lists[i]; } return NULL; } static bool vkd3d_is_linear_tiling_supported(const struct d3d12_device *device, VkImageCreateInfo *image_info) { const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs; VkImageFormatProperties properties; VkResult vr; if ((vr = VK_CALL(vkGetPhysicalDeviceImageFormatProperties(device->vk_physical_device, image_info->format, image_info->imageType, VK_IMAGE_TILING_LINEAR, image_info->usage, image_info->flags, &properties))) < 0) { if (vr != VK_ERROR_FORMAT_NOT_SUPPORTED) WARN("Failed to get device image format properties, vr %d.\n", vr); return false; } return image_info->extent.depth <= properties.maxExtent.depth && image_info->mipLevels <= properties.maxMipLevels && image_info->arrayLayers <= properties.maxArrayLayers && (image_info->samples & properties.sampleCounts); } static HRESULT vkd3d_create_image(struct d3d12_device *device, const D3D12_HEAP_PROPERTIES *heap_properties, D3D12_HEAP_FLAGS heap_flags, const D3D12_RESOURCE_DESC1 *desc, struct d3d12_resource *resource, VkImage *vk_image) { const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs; const struct vkd3d_format_compatibility_list *compat_list; const bool sparse_resource = !heap_properties; VkImageFormatListCreateInfoKHR format_list; const struct vkd3d_format *format; VkImageCreateInfo image_info; uint32_t count; VkResult vr; if (resource) { format = resource->format; } else if (!(format = vkd3d_format_from_d3d12_resource_desc(device, desc, 0))) { WARN("Invalid DXGI format %#x.\n", desc->Format); return E_INVALIDARG; } image_info.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO; image_info.pNext = NULL; image_info.flags = 0; if (desc->Flags & D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS) { /* Format compatibility rules are more relaxed for UAVs. */ if (format->type != VKD3D_FORMAT_TYPE_UINT) image_info.flags |= VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT; } else if (!(desc->Flags & D3D12_RESOURCE_FLAG_ALLOW_DEPTH_STENCIL) && format->type == VKD3D_FORMAT_TYPE_TYPELESS) { image_info.flags |= VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT; if ((compat_list = vkd3d_get_format_compatibility_list(device, desc->Format))) { format_list.sType = VK_STRUCTURE_TYPE_IMAGE_FORMAT_LIST_CREATE_INFO_KHR; format_list.pNext = NULL; format_list.viewFormatCount = compat_list->format_count; format_list.pViewFormats = compat_list->vk_formats; image_info.pNext = &format_list; } } if (desc->Dimension == D3D12_RESOURCE_DIMENSION_TEXTURE2D && desc->Width == desc->Height && desc->DepthOrArraySize >= 6 && desc->SampleDesc.Count == 1) image_info.flags |= VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT; if (desc->Dimension == D3D12_RESOURCE_DIMENSION_TEXTURE3D) image_info.flags |= VK_IMAGE_CREATE_2D_ARRAY_COMPATIBLE_BIT_KHR; if (sparse_resource) { image_info.flags |= VK_IMAGE_CREATE_SPARSE_BINDING_BIT; if (device->vk_info.sparse_properties.residencyNonResidentStrict) image_info.flags |= VK_IMAGE_CREATE_SPARSE_RESIDENCY_BIT; } image_info.imageType = vk_image_type_from_d3d12_resource_dimension(desc->Dimension); image_info.format = format->vk_format; image_info.extent.width = desc->Width; image_info.extent.height = desc->Height; if (desc->Dimension == D3D12_RESOURCE_DIMENSION_TEXTURE3D) { image_info.extent.depth = desc->DepthOrArraySize; image_info.arrayLayers = 1; } else { image_info.extent.depth = 1; image_info.arrayLayers = desc->DepthOrArraySize; } image_info.mipLevels = min(desc->MipLevels, max_miplevel_count(desc)); image_info.samples = vk_samples_from_dxgi_sample_desc(&desc->SampleDesc); if (sparse_resource) { if (desc->Layout != D3D12_TEXTURE_LAYOUT_64KB_UNDEFINED_SWIZZLE) { WARN("D3D12_TEXTURE_LAYOUT_64KB_UNDEFINED_SWIZZLE must be used for reserved texture.\n"); return E_INVALIDARG; } image_info.tiling = VK_IMAGE_TILING_OPTIMAL; } else if (desc->Layout == D3D12_TEXTURE_LAYOUT_UNKNOWN) { image_info.tiling = VK_IMAGE_TILING_OPTIMAL; } else if (desc->Layout == D3D12_TEXTURE_LAYOUT_ROW_MAJOR) { image_info.tiling = VK_IMAGE_TILING_LINEAR; } else { FIXME("Unsupported layout %#x.\n", desc->Layout); return E_NOTIMPL; } image_info.usage = VK_IMAGE_USAGE_TRANSFER_SRC_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT; if (desc->Flags & D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET) image_info.usage |= VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT; if (desc->Flags & D3D12_RESOURCE_FLAG_ALLOW_DEPTH_STENCIL) image_info.usage |= VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT; if (desc->Flags & D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS) image_info.usage |= VK_IMAGE_USAGE_STORAGE_BIT; if (!(desc->Flags & D3D12_RESOURCE_FLAG_DENY_SHADER_RESOURCE)) image_info.usage |= VK_IMAGE_USAGE_SAMPLED_BIT; if ((desc->Flags & D3D12_RESOURCE_FLAG_ALLOW_SIMULTANEOUS_ACCESS) && device->queue_family_count > 1) { TRACE("Creating image with VK_SHARING_MODE_CONCURRENT.\n"); image_info.sharingMode = VK_SHARING_MODE_CONCURRENT; image_info.queueFamilyIndexCount = device->queue_family_count; image_info.pQueueFamilyIndices = device->queue_family_indices; } else { image_info.sharingMode = VK_SHARING_MODE_EXCLUSIVE; image_info.queueFamilyIndexCount = 0; image_info.pQueueFamilyIndices = NULL; } if (heap_properties && is_cpu_accessible_heap(heap_properties)) { image_info.initialLayout = VK_IMAGE_LAYOUT_PREINITIALIZED; if (vkd3d_is_linear_tiling_supported(device, &image_info)) { /* Required for ReadFromSubresource(). */ WARN("Forcing VK_IMAGE_TILING_LINEAR for CPU readable texture.\n"); image_info.tiling = VK_IMAGE_TILING_LINEAR; } } else { image_info.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; } if (resource && image_info.tiling == VK_IMAGE_TILING_LINEAR) resource->flags |= VKD3D_RESOURCE_LINEAR_TILING; if (sparse_resource) { count = 0; VK_CALL(vkGetPhysicalDeviceSparseImageFormatProperties(device->vk_physical_device, image_info.format, image_info.imageType, image_info.samples, image_info.usage, image_info.tiling, &count, NULL)); if (!count) { FIXME("Sparse images are not supported with format %u, type %u, samples %u, usage %#x.\n", image_info.format, image_info.imageType, image_info.samples, image_info.usage); return E_INVALIDARG; } } if ((vr = VK_CALL(vkCreateImage(device->vk_device, &image_info, NULL, vk_image))) < 0) WARN("Failed to create Vulkan image, vr %d.\n", vr); return hresult_from_vk_result(vr); } HRESULT vkd3d_get_image_allocation_info(struct d3d12_device *device, const D3D12_RESOURCE_DESC1 *desc, struct vkd3d_resource_allocation_info *allocation_info) { static const D3D12_HEAP_PROPERTIES heap_properties = {D3D12_HEAP_TYPE_DEFAULT}; const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs; D3D12_RESOURCE_DESC1 validated_desc; VkMemoryRequirements requirements; VkImage vk_image; bool tiled; HRESULT hr; VKD3D_ASSERT(desc->Dimension != D3D12_RESOURCE_DIMENSION_BUFFER); VKD3D_ASSERT(d3d12_resource_validate_desc(desc, device) == S_OK); if (!desc->MipLevels) { validated_desc = *desc; validated_desc.MipLevels = max_miplevel_count(desc); desc = &validated_desc; } tiled = desc->Layout == D3D12_TEXTURE_LAYOUT_64KB_UNDEFINED_SWIZZLE; /* XXX: We have to create an image to get its memory requirements. */ if (SUCCEEDED(hr = vkd3d_create_image(device, tiled ? NULL : &heap_properties, 0, desc, NULL, &vk_image))) { VK_CALL(vkGetImageMemoryRequirements(device->vk_device, vk_image, &requirements)); VK_CALL(vkDestroyImage(device->vk_device, vk_image, NULL)); allocation_info->size_in_bytes = requirements.size; allocation_info->alignment = requirements.alignment; } return hr; } static void d3d12_resource_tile_info_cleanup(struct d3d12_resource *resource) { vkd3d_free(resource->tiles.subresources); } static void d3d12_resource_destroy(struct d3d12_resource *resource, struct d3d12_device *device) { const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs; if (resource->flags & VKD3D_RESOURCE_EXTERNAL) return; if (resource->gpu_address) vkd3d_gpu_va_allocator_free(&device->gpu_va_allocator, resource->gpu_address); if (d3d12_resource_is_buffer(resource)) VK_CALL(vkDestroyBuffer(device->vk_device, resource->u.vk_buffer, NULL)); else VK_CALL(vkDestroyImage(device->vk_device, resource->u.vk_image, NULL)); d3d12_resource_tile_info_cleanup(resource); if (resource->heap) d3d12_heap_resource_destroyed(resource->heap); } static ULONG d3d12_resource_incref(struct d3d12_resource *resource) { unsigned int refcount = vkd3d_atomic_increment_u32(&resource->internal_refcount); TRACE("%p increasing refcount to %u.\n", resource, refcount); return refcount; } static ULONG d3d12_resource_decref(struct d3d12_resource *resource) { unsigned int refcount = vkd3d_atomic_decrement_u32(&resource->internal_refcount); TRACE("%p decreasing refcount to %u.\n", resource, refcount); if (!refcount) { vkd3d_private_store_destroy(&resource->private_store); d3d12_resource_destroy(resource, resource->device); vkd3d_free(resource); } return refcount; } bool d3d12_resource_is_cpu_accessible(const struct d3d12_resource *resource) { return resource->heap && is_cpu_accessible_heap(&resource->heap->desc.Properties); } static bool d3d12_resource_validate_box(const struct d3d12_resource *resource, unsigned int sub_resource_idx, const D3D12_BOX *box) { unsigned int mip_level = sub_resource_idx % resource->desc.MipLevels; const struct vkd3d_format *vkd3d_format; uint32_t width_mask, height_mask; uint64_t width, height, depth; width = d3d12_resource_desc_get_width(&resource->desc, mip_level); height = d3d12_resource_desc_get_height(&resource->desc, mip_level); depth = d3d12_resource_desc_get_depth(&resource->desc, mip_level); vkd3d_format = resource->format; VKD3D_ASSERT(vkd3d_format); width_mask = vkd3d_format->block_width - 1; height_mask = vkd3d_format->block_height - 1; return box->left <= width && box->right <= width && box->top <= height && box->bottom <= height && box->front <= depth && box->back <= depth && !(box->left & width_mask) && !(box->right & width_mask) && !(box->top & height_mask) && !(box->bottom & height_mask); } static void d3d12_resource_get_level_box(const struct d3d12_resource *resource, unsigned int level, D3D12_BOX *box) { box->left = 0; box->top = 0; box->front = 0; box->right = d3d12_resource_desc_get_width(&resource->desc, level); box->bottom = d3d12_resource_desc_get_height(&resource->desc, level); box->back = d3d12_resource_desc_get_depth(&resource->desc, level); } static void compute_image_subresource_size_in_tiles(const VkExtent3D *tile_extent, const struct D3D12_RESOURCE_DESC1 *desc, unsigned int miplevel_idx, struct vkd3d_tiled_region_extent *size) { unsigned int width, height, depth; width = d3d12_resource_desc_get_width(desc, miplevel_idx); height = d3d12_resource_desc_get_height(desc, miplevel_idx); depth = d3d12_resource_desc_get_depth(desc, miplevel_idx); size->width = (width + tile_extent->width - 1) / tile_extent->width; size->height = (height + tile_extent->height - 1) / tile_extent->height; size->depth = (depth + tile_extent->depth - 1) / tile_extent->depth; } void d3d12_resource_get_tiling(struct d3d12_device *device, const struct d3d12_resource *resource, UINT *total_tile_count, D3D12_PACKED_MIP_INFO *packed_mip_info, D3D12_TILE_SHAPE *standard_tile_shape, UINT *subresource_tiling_count, UINT first_subresource_tiling, D3D12_SUBRESOURCE_TILING *subresource_tilings) { unsigned int i, subresource, subresource_count, miplevel_idx, count; const struct vkd3d_subresource_tile_info *tile_info; const VkExtent3D *tile_extent; tile_extent = &resource->tiles.tile_extent; if (packed_mip_info) { packed_mip_info->NumStandardMips = resource->tiles.standard_mip_count; packed_mip_info->NumPackedMips = resource->desc.MipLevels - packed_mip_info->NumStandardMips; packed_mip_info->NumTilesForPackedMips = !!resource->tiles.packed_mip_tile_count; /* non-zero dummy value */ packed_mip_info->StartTileIndexInOverallResource = packed_mip_info->NumPackedMips ? resource->tiles.subresources[resource->tiles.standard_mip_count].offset : 0; } if (standard_tile_shape) { /* D3D12 docs say tile shape is cleared to zero if there is no standard mip, but drivers don't to do this. */ standard_tile_shape->WidthInTexels = tile_extent->width; standard_tile_shape->HeightInTexels = tile_extent->height; standard_tile_shape->DepthInTexels = tile_extent->depth; } if (total_tile_count) *total_tile_count = resource->tiles.total_count; if (!subresource_tiling_count) return; subresource_count = resource->tiles.subresource_count; count = subresource_count - min(first_subresource_tiling, subresource_count); count = min(count, *subresource_tiling_count); for (i = 0; i < count; ++i) { subresource = i + first_subresource_tiling; miplevel_idx = subresource % resource->desc.MipLevels; if (miplevel_idx >= resource->tiles.standard_mip_count) { memset(&subresource_tilings[i], 0, sizeof(subresource_tilings[i])); subresource_tilings[i].StartTileIndexInOverallResource = D3D12_PACKED_TILE; continue; } tile_info = &resource->tiles.subresources[subresource]; subresource_tilings[i].StartTileIndexInOverallResource = tile_info->offset; subresource_tilings[i].WidthInTiles = tile_info->extent.width; subresource_tilings[i].HeightInTiles = tile_info->extent.height; subresource_tilings[i].DepthInTiles = tile_info->extent.depth; } *subresource_tiling_count = i; } static bool d3d12_resource_init_tiles(struct d3d12_resource *resource, struct d3d12_device *device) { unsigned int i, start_idx, subresource_count, tile_count, miplevel_idx; const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs; VkSparseImageMemoryRequirements *sparse_requirements_array; VkSparseImageMemoryRequirements sparse_requirements = {0}; struct vkd3d_subresource_tile_info *tile_info; VkMemoryRequirements requirements; const VkExtent3D *tile_extent; uint32_t requirement_count; subresource_count = d3d12_resource_desc_get_sub_resource_count(&resource->desc); if (!(resource->tiles.subresources = vkd3d_calloc(subresource_count, sizeof(*resource->tiles.subresources)))) { ERR("Failed to allocate subresource info array.\n"); return false; } if (d3d12_resource_is_buffer(resource)) { VKD3D_ASSERT(subresource_count == 1); VK_CALL(vkGetBufferMemoryRequirements(device->vk_device, resource->u.vk_buffer, &requirements)); if (requirements.alignment > D3D12_TILED_RESOURCE_TILE_SIZE_IN_BYTES) FIXME("Vulkan device tile size is greater than the standard D3D12 tile size.\n"); tile_info = &resource->tiles.subresources[0]; tile_info->offset = 0; tile_info->extent.width = align(resource->desc.Width, D3D12_TILED_RESOURCE_TILE_SIZE_IN_BYTES) / D3D12_TILED_RESOURCE_TILE_SIZE_IN_BYTES; tile_info->extent.height = 1; tile_info->extent.depth = 1; tile_info->count = tile_info->extent.width; resource->tiles.tile_extent.width = D3D12_TILED_RESOURCE_TILE_SIZE_IN_BYTES; resource->tiles.tile_extent.height = 1; resource->tiles.tile_extent.depth = 1; resource->tiles.total_count = tile_info->extent.width; resource->tiles.subresource_count = 1; resource->tiles.standard_mip_count = 1; resource->tiles.packed_mip_tile_count = 0; } else { VK_CALL(vkGetImageMemoryRequirements(device->vk_device, resource->u.vk_image, &requirements)); if (requirements.alignment > D3D12_TILED_RESOURCE_TILE_SIZE_IN_BYTES) FIXME("Vulkan device tile size is greater than the standard D3D12 tile size.\n"); requirement_count = 0; VK_CALL(vkGetImageSparseMemoryRequirements(device->vk_device, resource->u.vk_image, &requirement_count, NULL)); if (!(sparse_requirements_array = vkd3d_calloc(requirement_count, sizeof(*sparse_requirements_array)))) { ERR("Failed to allocate sparse requirements array.\n"); return false; } VK_CALL(vkGetImageSparseMemoryRequirements(device->vk_device, resource->u.vk_image, &requirement_count, sparse_requirements_array)); for (i = 0; i < requirement_count; ++i) { if (sparse_requirements_array[i].formatProperties.aspectMask & resource->format->vk_aspect_mask) { if (sparse_requirements.formatProperties.aspectMask) { WARN("Ignoring properties for aspect mask %#x.\n", sparse_requirements_array[i].formatProperties.aspectMask); } else { sparse_requirements = sparse_requirements_array[i]; } } } vkd3d_free(sparse_requirements_array); if (!sparse_requirements.formatProperties.aspectMask) { WARN("Failed to get sparse requirements.\n"); return false; } resource->tiles.tile_extent = sparse_requirements.formatProperties.imageGranularity; resource->tiles.subresource_count = subresource_count; resource->tiles.standard_mip_count = sparse_requirements.imageMipTailSize ? sparse_requirements.imageMipTailFirstLod : resource->desc.MipLevels; resource->tiles.packed_mip_tile_count = (resource->tiles.standard_mip_count < resource->desc.MipLevels) ? sparse_requirements.imageMipTailSize / requirements.alignment : 0; for (i = 0, start_idx = 0; i < subresource_count; ++i) { miplevel_idx = i % resource->desc.MipLevels; tile_extent = &sparse_requirements.formatProperties.imageGranularity; tile_info = &resource->tiles.subresources[i]; compute_image_subresource_size_in_tiles(tile_extent, &resource->desc, miplevel_idx, &tile_info->extent); tile_info->offset = start_idx; tile_info->count = 0; if (miplevel_idx < resource->tiles.standard_mip_count) { tile_count = tile_info->extent.width * tile_info->extent.height * tile_info->extent.depth; start_idx += tile_count; tile_info->count = tile_count; } else if (miplevel_idx == resource->tiles.standard_mip_count) { tile_info->count = 1; /* Non-zero dummy value */ start_idx += 1; } } resource->tiles.total_count = start_idx; } return true; } /* ID3D12Resource */ static HRESULT STDMETHODCALLTYPE d3d12_resource_QueryInterface(ID3D12Resource2 *iface, REFIID riid, void **object) { TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object); if (IsEqualGUID(riid, &IID_ID3D12Resource2) || IsEqualGUID(riid, &IID_ID3D12Resource1) || IsEqualGUID(riid, &IID_ID3D12Resource) || IsEqualGUID(riid, &IID_ID3D12Pageable) || IsEqualGUID(riid, &IID_ID3D12DeviceChild) || IsEqualGUID(riid, &IID_ID3D12Object) || IsEqualGUID(riid, &IID_IUnknown)) { ID3D12Resource2_AddRef(iface); *object = iface; return S_OK; } WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid)); *object = NULL; return E_NOINTERFACE; } static ULONG STDMETHODCALLTYPE d3d12_resource_AddRef(ID3D12Resource2 *iface) { struct d3d12_resource *resource = impl_from_ID3D12Resource2(iface); unsigned int refcount = vkd3d_atomic_increment_u32(&resource->refcount); TRACE("%p increasing refcount to %u.\n", resource, refcount); if (refcount == 1) { struct d3d12_device *device = resource->device; d3d12_device_add_ref(device); d3d12_resource_incref(resource); } return refcount; } static ULONG STDMETHODCALLTYPE d3d12_resource_Release(ID3D12Resource2 *iface) { struct d3d12_resource *resource = impl_from_ID3D12Resource2(iface); unsigned int refcount = vkd3d_atomic_decrement_u32(&resource->refcount); TRACE("%p decreasing refcount to %u.\n", resource, refcount); if (!refcount) { struct d3d12_device *device = resource->device; d3d12_resource_decref(resource); d3d12_device_release(device); } return refcount; } static HRESULT STDMETHODCALLTYPE d3d12_resource_GetPrivateData(ID3D12Resource2 *iface, REFGUID guid, UINT *data_size, void *data) { struct d3d12_resource *resource = impl_from_ID3D12Resource2(iface); TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface, debugstr_guid(guid), data_size, data); return vkd3d_get_private_data(&resource->private_store, guid, data_size, data); } static HRESULT STDMETHODCALLTYPE d3d12_resource_SetPrivateData(ID3D12Resource2 *iface, REFGUID guid, UINT data_size, const void *data) { struct d3d12_resource *resource = impl_from_ID3D12Resource2(iface); TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface, debugstr_guid(guid), data_size, data); return vkd3d_set_private_data(&resource->private_store, guid, data_size, data); } static HRESULT STDMETHODCALLTYPE d3d12_resource_SetPrivateDataInterface(ID3D12Resource2 *iface, REFGUID guid, const IUnknown *data) { struct d3d12_resource *resource = impl_from_ID3D12Resource2(iface); TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data); return vkd3d_set_private_data_interface(&resource->private_store, guid, data); } static HRESULT STDMETHODCALLTYPE d3d12_resource_SetName(ID3D12Resource2 *iface, const WCHAR *name) { struct d3d12_resource *resource = impl_from_ID3D12Resource2(iface); HRESULT hr; TRACE("iface %p, name %s.\n", iface, debugstr_w(name, resource->device->wchar_size)); if (resource->flags & VKD3D_RESOURCE_DEDICATED_HEAP) { if (FAILED(hr = d3d12_heap_SetName(&resource->heap->ID3D12Heap_iface, name))) return hr; } if (d3d12_resource_is_buffer(resource)) return vkd3d_set_vk_object_name(resource->device, (uint64_t)resource->u.vk_buffer, VK_DEBUG_REPORT_OBJECT_TYPE_BUFFER_EXT, name); else return vkd3d_set_vk_object_name(resource->device, (uint64_t)resource->u.vk_image, VK_DEBUG_REPORT_OBJECT_TYPE_IMAGE_EXT, name); } static HRESULT STDMETHODCALLTYPE d3d12_resource_GetDevice(ID3D12Resource2 *iface, REFIID iid, void **device) { struct d3d12_resource *resource = impl_from_ID3D12Resource2(iface); TRACE("iface %p, iid %s, device %p.\n", iface, debugstr_guid(iid), device); return d3d12_device_query_interface(resource->device, iid, device); } static void *d3d12_resource_get_map_ptr(struct d3d12_resource *resource) { VKD3D_ASSERT(resource->heap->map_ptr); return (uint8_t *)resource->heap->map_ptr + resource->heap_offset; } static void d3d12_resource_get_vk_range(struct d3d12_resource *resource, uint64_t offset, uint64_t size, VkMappedMemoryRange *vk_range) { vk_range->sType = VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE; vk_range->pNext = NULL; vk_range->memory = resource->heap->vk_memory; vk_range->offset = resource->heap_offset + offset; vk_range->size = size; } static void d3d12_resource_invalidate(struct d3d12_resource *resource, uint64_t offset, uint64_t size) { const struct vkd3d_vk_device_procs *vk_procs = &resource->device->vk_procs; VkMappedMemoryRange vk_range; VkResult vr; if (d3d12_heap_get_memory_property_flags(resource->heap) & VK_MEMORY_PROPERTY_HOST_COHERENT_BIT) return; d3d12_resource_get_vk_range(resource, offset, size, &vk_range); if ((vr = VK_CALL(vkInvalidateMappedMemoryRanges(resource->device->vk_device, 1, &vk_range))) < 0) ERR("Failed to invalidate memory, vr %d.\n", vr); } static void d3d12_resource_flush(struct d3d12_resource *resource, uint64_t offset, uint64_t size) { const struct vkd3d_vk_device_procs *vk_procs = &resource->device->vk_procs; VkMappedMemoryRange vk_range; VkResult vr; if (d3d12_heap_get_memory_property_flags(resource->heap) & VK_MEMORY_PROPERTY_HOST_COHERENT_BIT) return; d3d12_resource_get_vk_range(resource, offset, size, &vk_range); if ((vr = VK_CALL(vkFlushMappedMemoryRanges(resource->device->vk_device, 1, &vk_range))) < 0) ERR("Failed to flush memory, vr %d.\n", vr); } static HRESULT STDMETHODCALLTYPE d3d12_resource_Map(ID3D12Resource2 *iface, UINT sub_resource, const D3D12_RANGE *read_range, void **data) { struct d3d12_resource *resource = impl_from_ID3D12Resource2(iface); unsigned int sub_resource_count; TRACE("iface %p, sub_resource %u, read_range %p, data %p.\n", iface, sub_resource, read_range, data); if (!d3d12_resource_is_cpu_accessible(resource)) { WARN("Resource is not CPU accessible.\n"); return E_INVALIDARG; } sub_resource_count = d3d12_resource_desc_get_sub_resource_count(&resource->desc); if (sub_resource >= sub_resource_count) { WARN("Sub-resource index %u is out of range (%u sub-resources).\n", sub_resource, sub_resource_count); return E_INVALIDARG; } if (d3d12_resource_is_texture(resource)) { /* Textures seem to be mappable only on UMA adapters. */ FIXME("Not implemented for textures.\n"); return E_INVALIDARG; } if (!resource->heap) { FIXME("Not implemented for this resource type.\n"); return E_NOTIMPL; } if (data) { *data = d3d12_resource_get_map_ptr(resource); TRACE("Returning pointer %p.\n", *data); } if (!read_range) d3d12_resource_invalidate(resource, 0, resource->desc.Width); else if (read_range->End > read_range->Begin) d3d12_resource_invalidate(resource, read_range->Begin, read_range->End - read_range->Begin); return S_OK; } static void STDMETHODCALLTYPE d3d12_resource_Unmap(ID3D12Resource2 *iface, UINT sub_resource, const D3D12_RANGE *written_range) { struct d3d12_resource *resource = impl_from_ID3D12Resource2(iface); unsigned int sub_resource_count; TRACE("iface %p, sub_resource %u, written_range %p.\n", iface, sub_resource, written_range); sub_resource_count = d3d12_resource_desc_get_sub_resource_count(&resource->desc); if (sub_resource >= sub_resource_count) { WARN("Sub-resource index %u is out of range (%u sub-resources).\n", sub_resource, sub_resource_count); return; } if (!written_range) d3d12_resource_flush(resource, 0, resource->desc.Width); else if (written_range->End > written_range->Begin) d3d12_resource_flush(resource, written_range->Begin, written_range->End - written_range->Begin); } static D3D12_RESOURCE_DESC * STDMETHODCALLTYPE d3d12_resource_GetDesc(ID3D12Resource2 *iface, D3D12_RESOURCE_DESC *resource_desc) { struct d3d12_resource *resource = impl_from_ID3D12Resource2(iface); TRACE("iface %p, resource_desc %p.\n", iface, resource_desc); memcpy(resource_desc, &resource->desc, sizeof(*resource_desc)); return resource_desc; } static D3D12_GPU_VIRTUAL_ADDRESS STDMETHODCALLTYPE d3d12_resource_GetGPUVirtualAddress(ID3D12Resource2 *iface) { struct d3d12_resource *resource = impl_from_ID3D12Resource2(iface); TRACE("iface %p.\n", iface); return resource->gpu_address; } static HRESULT STDMETHODCALLTYPE d3d12_resource_WriteToSubresource(ID3D12Resource2 *iface, UINT dst_sub_resource, const D3D12_BOX *dst_box, const void *src_data, UINT src_row_pitch, UINT src_slice_pitch) { struct d3d12_resource *resource = impl_from_ID3D12Resource2(iface); const struct vkd3d_vk_device_procs *vk_procs; VkImageSubresource vk_sub_resource; const struct vkd3d_format *format; VkSubresourceLayout vk_layout; uint64_t dst_offset, dst_size; struct d3d12_device *device; uint8_t *dst_data; D3D12_BOX box; TRACE("iface %p, src_data %p, src_row_pitch %u, src_slice_pitch %u, " "dst_sub_resource %u, dst_box %s.\n", iface, src_data, src_row_pitch, src_slice_pitch, dst_sub_resource, debug_d3d12_box(dst_box)); if (d3d12_resource_is_buffer(resource)) { WARN("Buffers are not supported.\n"); return E_INVALIDARG; } device = resource->device; vk_procs = &device->vk_procs; format = resource->format; if (format->vk_aspect_mask != VK_IMAGE_ASPECT_COLOR_BIT) { FIXME("Not supported for format %#x.\n", format->dxgi_format); return E_NOTIMPL; } vk_sub_resource.arrayLayer = dst_sub_resource / resource->desc.MipLevels; vk_sub_resource.mipLevel = dst_sub_resource % resource->desc.MipLevels; vk_sub_resource.aspectMask = format->vk_aspect_mask; if (!dst_box) { d3d12_resource_get_level_box(resource, vk_sub_resource.mipLevel, &box); dst_box = &box; } else if (!d3d12_resource_validate_box(resource, dst_sub_resource, dst_box)) { WARN("Invalid box %s.\n", debug_d3d12_box(dst_box)); return E_INVALIDARG; } if (d3d12_box_is_empty(dst_box)) { WARN("Empty box %s.\n", debug_d3d12_box(dst_box)); return S_OK; } if (!d3d12_resource_is_cpu_accessible(resource)) { FIXME_ONCE("Not implemented for this resource type.\n"); return E_NOTIMPL; } if (!(resource->flags & VKD3D_RESOURCE_LINEAR_TILING)) { FIXME_ONCE("Not implemented for image tiling other than VK_IMAGE_TILING_LINEAR.\n"); return E_NOTIMPL; } VK_CALL(vkGetImageSubresourceLayout(device->vk_device, resource->u.vk_image, &vk_sub_resource, &vk_layout)); TRACE("Offset %#"PRIx64", size %#"PRIx64", row pitch %#"PRIx64", depth pitch %#"PRIx64".\n", vk_layout.offset, vk_layout.size, vk_layout.rowPitch, vk_layout.depthPitch); dst_data = d3d12_resource_get_map_ptr(resource); dst_offset = vk_layout.offset + vkd3d_format_get_data_offset(format, vk_layout.rowPitch, vk_layout.depthPitch, dst_box->left, dst_box->top, dst_box->front); dst_size = vk_layout.offset + vkd3d_format_get_data_offset(format, vk_layout.rowPitch, vk_layout.depthPitch, dst_box->right, dst_box->bottom - 1, dst_box->back - 1) - dst_offset; vkd3d_format_copy_data(format, src_data, src_row_pitch, src_slice_pitch, dst_data + dst_offset, vk_layout.rowPitch, vk_layout.depthPitch, dst_box->right - dst_box->left, dst_box->bottom - dst_box->top, dst_box->back - dst_box->front); d3d12_resource_flush(resource, dst_offset, dst_size); return S_OK; } static HRESULT STDMETHODCALLTYPE d3d12_resource_ReadFromSubresource(ID3D12Resource2 *iface, void *dst_data, UINT dst_row_pitch, UINT dst_slice_pitch, UINT src_sub_resource, const D3D12_BOX *src_box) { struct d3d12_resource *resource = impl_from_ID3D12Resource2(iface); const struct vkd3d_vk_device_procs *vk_procs; VkImageSubresource vk_sub_resource; const struct vkd3d_format *format; VkSubresourceLayout vk_layout; uint64_t src_offset, src_size; struct d3d12_device *device; uint8_t *src_data; D3D12_BOX box; TRACE("iface %p, dst_data %p, dst_row_pitch %u, dst_slice_pitch %u, " "src_sub_resource %u, src_box %s.\n", iface, dst_data, dst_row_pitch, dst_slice_pitch, src_sub_resource, debug_d3d12_box(src_box)); if (d3d12_resource_is_buffer(resource)) { WARN("Buffers are not supported.\n"); return E_INVALIDARG; } device = resource->device; vk_procs = &device->vk_procs; format = resource->format; if (format->vk_aspect_mask != VK_IMAGE_ASPECT_COLOR_BIT) { FIXME("Not supported for format %#x.\n", format->dxgi_format); return E_NOTIMPL; } vk_sub_resource.arrayLayer = src_sub_resource / resource->desc.MipLevels; vk_sub_resource.mipLevel = src_sub_resource % resource->desc.MipLevels; vk_sub_resource.aspectMask = format->vk_aspect_mask; if (!src_box) { d3d12_resource_get_level_box(resource, vk_sub_resource.mipLevel, &box); src_box = &box; } else if (!d3d12_resource_validate_box(resource, src_sub_resource, src_box)) { WARN("Invalid box %s.\n", debug_d3d12_box(src_box)); return E_INVALIDARG; } if (d3d12_box_is_empty(src_box)) { WARN("Empty box %s.\n", debug_d3d12_box(src_box)); return S_OK; } if (!d3d12_resource_is_cpu_accessible(resource)) { FIXME_ONCE("Not implemented for this resource type.\n"); return E_NOTIMPL; } if (!(resource->flags & VKD3D_RESOURCE_LINEAR_TILING)) { FIXME_ONCE("Not implemented for image tiling other than VK_IMAGE_TILING_LINEAR.\n"); return E_NOTIMPL; } VK_CALL(vkGetImageSubresourceLayout(device->vk_device, resource->u.vk_image, &vk_sub_resource, &vk_layout)); TRACE("Offset %#"PRIx64", size %#"PRIx64", row pitch %#"PRIx64", depth pitch %#"PRIx64".\n", vk_layout.offset, vk_layout.size, vk_layout.rowPitch, vk_layout.depthPitch); src_data = d3d12_resource_get_map_ptr(resource); src_offset = vk_layout.offset + vkd3d_format_get_data_offset(format, vk_layout.rowPitch, vk_layout.depthPitch, src_box->left, src_box->top, src_box->front); src_size = vk_layout.offset + vkd3d_format_get_data_offset(format, vk_layout.rowPitch, vk_layout.depthPitch, src_box->right, src_box->bottom - 1, src_box->back - 1) - src_offset; d3d12_resource_invalidate(resource, src_offset, src_size); vkd3d_format_copy_data(format, src_data + src_offset, vk_layout.rowPitch, vk_layout.depthPitch, dst_data, dst_row_pitch, dst_slice_pitch, src_box->right - src_box->left, src_box->bottom - src_box->top, src_box->back - src_box->front); return S_OK; } static HRESULT STDMETHODCALLTYPE d3d12_resource_GetHeapProperties(ID3D12Resource2 *iface, D3D12_HEAP_PROPERTIES *heap_properties, D3D12_HEAP_FLAGS *flags) { struct d3d12_resource *resource = impl_from_ID3D12Resource2(iface); struct d3d12_heap *heap; TRACE("iface %p, heap_properties %p, flags %p.\n", iface, heap_properties, flags); if (resource->flags & VKD3D_RESOURCE_EXTERNAL) { if (heap_properties) { memset(heap_properties, 0, sizeof(*heap_properties)); heap_properties->Type = D3D12_HEAP_TYPE_DEFAULT; heap_properties->CreationNodeMask = 1; heap_properties->VisibleNodeMask = 1; } if (flags) *flags = D3D12_HEAP_FLAG_NONE; return S_OK; } if (!(heap = resource->heap)) { WARN("Cannot get heap properties for reserved resources.\n"); return E_INVALIDARG; } if (heap_properties) *heap_properties = heap->desc.Properties; if (flags) *flags = heap->desc.Flags; return S_OK; } static HRESULT STDMETHODCALLTYPE d3d12_resource_GetProtectedResourceSession(ID3D12Resource2 *iface, REFIID iid, void **session) { FIXME("iface %p, iid %s, session %p stub!\n", iface, debugstr_guid(iid), session); return DXGI_ERROR_NOT_FOUND; } static D3D12_RESOURCE_DESC1 * STDMETHODCALLTYPE d3d12_resource_GetDesc1(ID3D12Resource2 *iface, D3D12_RESOURCE_DESC1 *resource_desc) { struct d3d12_resource *resource = impl_from_ID3D12Resource2(iface); TRACE("iface %p, resource_desc %p.\n", iface, resource_desc); *resource_desc = resource->desc; return resource_desc; } static const struct ID3D12Resource2Vtbl d3d12_resource_vtbl = { /* IUnknown methods */ d3d12_resource_QueryInterface, d3d12_resource_AddRef, d3d12_resource_Release, /* ID3D12Object methods */ d3d12_resource_GetPrivateData, d3d12_resource_SetPrivateData, d3d12_resource_SetPrivateDataInterface, d3d12_resource_SetName, /* ID3D12DeviceChild methods */ d3d12_resource_GetDevice, /* ID3D12Resource methods */ d3d12_resource_Map, d3d12_resource_Unmap, d3d12_resource_GetDesc, d3d12_resource_GetGPUVirtualAddress, d3d12_resource_WriteToSubresource, d3d12_resource_ReadFromSubresource, d3d12_resource_GetHeapProperties, /* ID3D12Resource1 methods */ d3d12_resource_GetProtectedResourceSession, /* ID3D12Resource2 methods */ d3d12_resource_GetDesc1, }; struct d3d12_resource *unsafe_impl_from_ID3D12Resource(ID3D12Resource *iface) { if (!iface) return NULL; VKD3D_ASSERT(iface->lpVtbl == (ID3D12ResourceVtbl *)&d3d12_resource_vtbl); return impl_from_ID3D12Resource(iface); } static void d3d12_validate_resource_flags(D3D12_RESOURCE_FLAGS flags) { unsigned int unknown_flags = flags & ~(D3D12_RESOURCE_FLAG_NONE | D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET | D3D12_RESOURCE_FLAG_ALLOW_DEPTH_STENCIL | D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS | D3D12_RESOURCE_FLAG_DENY_SHADER_RESOURCE | D3D12_RESOURCE_FLAG_ALLOW_CROSS_ADAPTER | D3D12_RESOURCE_FLAG_ALLOW_SIMULTANEOUS_ACCESS); if (unknown_flags) FIXME("Unknown resource flags %#x.\n", unknown_flags); if (flags & D3D12_RESOURCE_FLAG_ALLOW_CROSS_ADAPTER) FIXME("Ignoring D3D12_RESOURCE_FLAG_ALLOW_CROSS_ADAPTER.\n"); } static bool d3d12_resource_validate_texture_format(const D3D12_RESOURCE_DESC1 *desc, const struct vkd3d_format *format) { if (desc->Format == DXGI_FORMAT_UNKNOWN) { WARN("DXGI_FORMAT_UNKNOWN is invalid for textures.\n"); return false; } if (!vkd3d_format_is_compressed(format)) return true; if (desc->Dimension == D3D12_RESOURCE_DIMENSION_TEXTURE1D && format->block_height > 1) { WARN("1D texture with a format block height > 1.\n"); return false; } return true; } static bool d3d12_resource_validate_texture_alignment(const D3D12_RESOURCE_DESC1 *desc, const struct vkd3d_format *format) { uint64_t estimated_size; if (!desc->Alignment) return true; if (desc->Alignment != D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT && desc->Alignment != D3D12_SMALL_RESOURCE_PLACEMENT_ALIGNMENT && (desc->SampleDesc.Count == 1 || desc->Alignment != D3D12_DEFAULT_MSAA_RESOURCE_PLACEMENT_ALIGNMENT)) { WARN("Invalid resource alignment %#"PRIx64".\n", desc->Alignment); return false; } if (desc->Alignment < D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT) { /* Windows uses the slice size to determine small alignment eligibility. DepthOrArraySize is ignored. */ estimated_size = desc->Width * desc->Height * format->byte_count * format->block_byte_count / (format->block_width * format->block_height); if (estimated_size > D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT) { WARN("Invalid resource alignment %#"PRIx64" (required %#x).\n", desc->Alignment, D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT); return false; } } /* The size check for MSAA textures with D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT is probably * not important. The 4MB requirement is no longer universal and Vulkan has no such requirement. */ return true; } HRESULT d3d12_resource_validate_desc(const D3D12_RESOURCE_DESC1 *desc, struct d3d12_device *device) { const D3D12_MIP_REGION *mip_region = &desc->SamplerFeedbackMipRegion; const struct vkd3d_format *format; switch (desc->Dimension) { case D3D12_RESOURCE_DIMENSION_BUFFER: if (desc->MipLevels != 1) { WARN("Invalid miplevel count %u for buffer.\n", desc->MipLevels); return E_INVALIDARG; } if (desc->Format != DXGI_FORMAT_UNKNOWN || desc->Layout != D3D12_TEXTURE_LAYOUT_ROW_MAJOR || desc->Height != 1 || desc->DepthOrArraySize != 1 || desc->SampleDesc.Count != 1 || desc->SampleDesc.Quality != 0 || (desc->Alignment != 0 && desc->Alignment != D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT)) { WARN("Invalid parameters for a buffer resource.\n"); return E_INVALIDARG; } break; case D3D12_RESOURCE_DIMENSION_TEXTURE1D: if (desc->Height != 1) { WARN("1D texture with a height of %u.\n", desc->Height); return E_INVALIDARG; } /* Fall through. */ case D3D12_RESOURCE_DIMENSION_TEXTURE2D: case D3D12_RESOURCE_DIMENSION_TEXTURE3D: if (!desc->SampleDesc.Count) { WARN("Invalid sample count 0.\n"); return E_INVALIDARG; } if (desc->SampleDesc.Count > 1 && !(desc->Flags & (D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET | D3D12_RESOURCE_FLAG_ALLOW_DEPTH_STENCIL))) { WARN("Sample count %u invalid without ALLOW_RENDER_TARGET or ALLOW_DEPTH_STENCIL.\n", desc->SampleDesc.Count); return E_INVALIDARG; } if (!(format = vkd3d_format_from_d3d12_resource_desc(device, desc, 0))) { WARN("Invalid format %#x.\n", desc->Format); return E_INVALIDARG; } if (desc->Layout == D3D12_TEXTURE_LAYOUT_64KB_UNDEFINED_SWIZZLE) { if (desc->Dimension == D3D12_RESOURCE_DIMENSION_TEXTURE3D && !device->vk_info.sparse_residency_3d) { WARN("The device does not support tiled 3D images.\n"); return E_INVALIDARG; } if (format->plane_count > 1) { WARN("Invalid format %#x. D3D12 does not support multiplanar formats for tiled resources.\n", format->dxgi_format); return E_INVALIDARG; } } if (!d3d12_resource_validate_texture_format(desc, format) || !d3d12_resource_validate_texture_alignment(desc, format)) return E_INVALIDARG; break; default: WARN("Invalid resource dimension %#x.\n", desc->Dimension); return E_INVALIDARG; } d3d12_validate_resource_flags(desc->Flags); if (mip_region->Width && mip_region->Height && mip_region->Depth) { FIXME("Unhandled sampler feedback mip region size (%u, %u, %u).\n", mip_region->Width, mip_region->Height, mip_region->Depth); } return S_OK; } static bool d3d12_resource_validate_heap_properties(const struct d3d12_resource *resource, const D3D12_HEAP_PROPERTIES *heap_properties, D3D12_RESOURCE_STATES initial_state) { if (heap_properties->Type == D3D12_HEAP_TYPE_UPLOAD || heap_properties->Type == D3D12_HEAP_TYPE_READBACK) { if (d3d12_resource_is_texture(resource)) { WARN("Textures cannot be created on upload/readback heaps.\n"); return false; } if (resource->desc.Flags & (D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET | D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS)) { WARN("Render target and unordered access buffers cannot be created on upload/readback heaps.\n"); return false; } } if (heap_properties->Type == D3D12_HEAP_TYPE_UPLOAD && initial_state != D3D12_RESOURCE_STATE_GENERIC_READ) { WARN("For D3D12_HEAP_TYPE_UPLOAD the state must be D3D12_RESOURCE_STATE_GENERIC_READ.\n"); return false; } if (heap_properties->Type == D3D12_HEAP_TYPE_READBACK && initial_state != D3D12_RESOURCE_STATE_COPY_DEST) { WARN("For D3D12_HEAP_TYPE_READBACK the state must be D3D12_RESOURCE_STATE_COPY_DEST.\n"); return false; } return true; } static HRESULT d3d12_resource_init(struct d3d12_resource *resource, struct d3d12_device *device, const D3D12_HEAP_PROPERTIES *heap_properties, D3D12_HEAP_FLAGS heap_flags, const D3D12_RESOURCE_DESC1 *desc, D3D12_RESOURCE_STATES initial_state, const D3D12_CLEAR_VALUE *optimized_clear_value) { HRESULT hr; resource->ID3D12Resource2_iface.lpVtbl = &d3d12_resource_vtbl; resource->refcount = 1; resource->internal_refcount = 1; resource->desc = *desc; if (!heap_properties && !device->vk_info.sparse_binding) { WARN("The device does not support tiled images.\n"); return E_INVALIDARG; } if (heap_properties && !d3d12_resource_validate_heap_properties(resource, heap_properties, initial_state)) return E_INVALIDARG; if (!is_valid_resource_state(initial_state)) { WARN("Invalid initial resource state %#x.\n", initial_state); return E_INVALIDARG; } if (initial_state == D3D12_RESOURCE_STATE_RENDER_TARGET && !(desc->Flags & D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET)) { WARN("Invalid initial resource state %#x for non-render-target.\n", initial_state); return E_INVALIDARG; } if (optimized_clear_value && d3d12_resource_is_buffer(resource)) { WARN("Optimized clear value must be NULL for buffers.\n"); return E_INVALIDARG; } if (optimized_clear_value) WARN("Ignoring optimized clear value.\n"); resource->gpu_address = 0; resource->flags = 0; if (FAILED(hr = d3d12_resource_validate_desc(&resource->desc, device))) return hr; resource->format = vkd3d_format_from_d3d12_resource_desc(device, desc, 0); switch (desc->Dimension) { case D3D12_RESOURCE_DIMENSION_BUFFER: if (FAILED(hr = vkd3d_create_buffer(device, heap_properties, heap_flags, &resource->desc, &resource->u.vk_buffer))) return hr; if (!(resource->gpu_address = vkd3d_gpu_va_allocator_allocate(&device->gpu_va_allocator, desc->Alignment ? desc->Alignment : D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT, desc->Width, resource))) { ERR("Failed to allocate GPU VA.\n"); d3d12_resource_destroy(resource, device); return E_OUTOFMEMORY; } break; case D3D12_RESOURCE_DIMENSION_TEXTURE1D: case D3D12_RESOURCE_DIMENSION_TEXTURE2D: case D3D12_RESOURCE_DIMENSION_TEXTURE3D: if (!resource->desc.MipLevels) resource->desc.MipLevels = max_miplevel_count(desc); resource->flags |= VKD3D_RESOURCE_INITIAL_STATE_TRANSITION; if (FAILED(hr = vkd3d_create_image(device, heap_properties, heap_flags, &resource->desc, resource, &resource->u.vk_image))) return hr; break; default: WARN("Invalid resource dimension %#x.\n", resource->desc.Dimension); return E_INVALIDARG; } resource->map_count = 0; resource->initial_state = initial_state; resource->heap = NULL; resource->heap_offset = 0; memset(&resource->tiles, 0, sizeof(resource->tiles)); if (FAILED(hr = vkd3d_private_store_init(&resource->private_store))) { d3d12_resource_destroy(resource, device); return hr; } d3d12_device_add_ref(resource->device = device); return S_OK; } static HRESULT d3d12_resource_create(struct d3d12_device *device, const D3D12_HEAP_PROPERTIES *heap_properties, D3D12_HEAP_FLAGS heap_flags, const D3D12_RESOURCE_DESC1 *desc, D3D12_RESOURCE_STATES initial_state, const D3D12_CLEAR_VALUE *optimized_clear_value, struct d3d12_resource **resource) { struct d3d12_resource *object; HRESULT hr; if (!(object = vkd3d_malloc(sizeof(*object)))) return E_OUTOFMEMORY; if (FAILED(hr = d3d12_resource_init(object, device, heap_properties, heap_flags, desc, initial_state, optimized_clear_value))) { vkd3d_free(object); return hr; } *resource = object; return hr; } static HRESULT vkd3d_allocate_resource_memory( struct d3d12_device *device, struct d3d12_resource *resource, const D3D12_HEAP_PROPERTIES *heap_properties, D3D12_HEAP_FLAGS heap_flags) { D3D12_HEAP_DESC heap_desc; HRESULT hr; heap_desc.SizeInBytes = 0; heap_desc.Properties = *heap_properties; heap_desc.Alignment = 0; heap_desc.Flags = heap_flags; if (SUCCEEDED(hr = d3d12_heap_create(device, &heap_desc, resource, NULL, &resource->heap))) resource->flags |= VKD3D_RESOURCE_DEDICATED_HEAP; return hr; } HRESULT d3d12_committed_resource_create(struct d3d12_device *device, const D3D12_HEAP_PROPERTIES *heap_properties, D3D12_HEAP_FLAGS heap_flags, const D3D12_RESOURCE_DESC1 *desc, D3D12_RESOURCE_STATES initial_state, const D3D12_CLEAR_VALUE *optimized_clear_value, ID3D12ProtectedResourceSession *protected_session, struct d3d12_resource **resource) { struct d3d12_resource *object; HRESULT hr; if (!heap_properties) { WARN("Heap properties are NULL.\n"); return E_INVALIDARG; } if (protected_session) FIXME("Protected session is not supported.\n"); if (FAILED(hr = d3d12_resource_create(device, heap_properties, heap_flags, desc, initial_state, optimized_clear_value, &object))) return hr; if (FAILED(hr = vkd3d_allocate_resource_memory(device, object, heap_properties, heap_flags))) { d3d12_resource_Release(&object->ID3D12Resource2_iface); return hr; } TRACE("Created committed resource %p.\n", object); *resource = object; return S_OK; } static HRESULT vkd3d_bind_heap_memory(struct d3d12_device *device, struct d3d12_resource *resource, struct d3d12_heap *heap, uint64_t heap_offset) { const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs; VkDevice vk_device = device->vk_device; VkMemoryRequirements requirements; VkResult vr; if (d3d12_resource_is_buffer(resource)) { VK_CALL(vkGetBufferMemoryRequirements(vk_device, resource->u.vk_buffer, &requirements)); } else { VK_CALL(vkGetImageMemoryRequirements(vk_device, resource->u.vk_image, &requirements)); /* Padding in d3d12_device_GetResourceAllocationInfo() leaves room to align the offset. */ heap_offset = align(heap_offset, requirements.alignment); } if (heap_offset > heap->desc.SizeInBytes || requirements.size > heap->desc.SizeInBytes - heap_offset) { WARN("Heap too small for the resource (offset %"PRIu64", resource size %"PRIu64", heap size %"PRIu64".\n", heap_offset, requirements.size, heap->desc.SizeInBytes); return E_INVALIDARG; } if (heap_offset % requirements.alignment) { FIXME("Invalid heap offset %#"PRIx64" (alignment %#"PRIx64").\n", heap_offset, requirements.alignment); goto allocate_memory; } if (!(requirements.memoryTypeBits & (1u << heap->vk_memory_type))) { FIXME("Memory type %u cannot be bound to resource %p (allowed types %#x).\n", heap->vk_memory_type, resource, requirements.memoryTypeBits); goto allocate_memory; } /* Synchronisation is not required for binding, but vkMapMemory() may be called * from another thread and it requires exclusive access. */ vkd3d_mutex_lock(&heap->mutex); if (d3d12_resource_is_buffer(resource)) vr = VK_CALL(vkBindBufferMemory(vk_device, resource->u.vk_buffer, heap->vk_memory, heap_offset)); else vr = VK_CALL(vkBindImageMemory(vk_device, resource->u.vk_image, heap->vk_memory, heap_offset)); vkd3d_mutex_unlock(&heap->mutex); if (vr == VK_SUCCESS) { resource->heap = heap; resource->heap_offset = heap_offset; vkd3d_atomic_increment_u32(&heap->resource_count); } else { WARN("Failed to bind memory, vr %d.\n", vr); } return hresult_from_vk_result(vr); allocate_memory: FIXME("Allocating device memory.\n"); return vkd3d_allocate_resource_memory(device, resource, &heap->desc.Properties, heap->desc.Flags); } HRESULT d3d12_placed_resource_create(struct d3d12_device *device, struct d3d12_heap *heap, uint64_t heap_offset, const D3D12_RESOURCE_DESC1 *desc, D3D12_RESOURCE_STATES initial_state, const D3D12_CLEAR_VALUE *optimized_clear_value, struct d3d12_resource **resource) { struct d3d12_resource *object; HRESULT hr; if (FAILED(hr = d3d12_resource_create(device, &heap->desc.Properties, heap->desc.Flags, desc, initial_state, optimized_clear_value, &object))) return hr; if (FAILED(hr = vkd3d_bind_heap_memory(device, object, heap, heap_offset))) { d3d12_resource_Release(&object->ID3D12Resource2_iface); return hr; } TRACE("Created placed resource %p.\n", object); *resource = object; return S_OK; } HRESULT d3d12_reserved_resource_create(struct d3d12_device *device, const D3D12_RESOURCE_DESC1 *desc, D3D12_RESOURCE_STATES initial_state, const D3D12_CLEAR_VALUE *optimized_clear_value, struct d3d12_resource **resource) { struct d3d12_resource *object; HRESULT hr; if (FAILED(hr = d3d12_resource_create(device, NULL, 0, desc, initial_state, optimized_clear_value, &object))) return hr; if (!d3d12_resource_init_tiles(object, device)) { d3d12_resource_Release(&object->ID3D12Resource2_iface); return E_OUTOFMEMORY; } TRACE("Created reserved resource %p.\n", object); *resource = object; return S_OK; } HRESULT vkd3d_create_image_resource(ID3D12Device *device, const struct vkd3d_image_resource_create_info *create_info, ID3D12Resource **resource) { struct d3d12_device *d3d12_device = unsafe_impl_from_ID3D12Device9((ID3D12Device9 *)device); struct d3d12_resource *object; HRESULT hr; TRACE("device %p, create_info %p, resource %p.\n", device, create_info, resource); if (!create_info || !resource) return E_INVALIDARG; if (create_info->type != VKD3D_STRUCTURE_TYPE_IMAGE_RESOURCE_CREATE_INFO) { WARN("Invalid structure type %#x.\n", create_info->type); return E_INVALIDARG; } if (create_info->next) WARN("Unhandled next %p.\n", create_info->next); if (!(object = vkd3d_malloc(sizeof(*object)))) return E_OUTOFMEMORY; memset(object, 0, sizeof(*object)); object->ID3D12Resource2_iface.lpVtbl = &d3d12_resource_vtbl; object->refcount = 1; object->internal_refcount = 1; d3d12_resource_desc1_from_desc(&object->desc, &create_info->desc); object->format = vkd3d_format_from_d3d12_resource_desc(d3d12_device, &object->desc, 0); object->u.vk_image = create_info->vk_image; object->flags = VKD3D_RESOURCE_EXTERNAL; object->flags |= create_info->flags & VKD3D_RESOURCE_PUBLIC_FLAGS; object->initial_state = D3D12_RESOURCE_STATE_COMMON; if (create_info->flags & VKD3D_RESOURCE_PRESENT_STATE_TRANSITION) object->present_state = create_info->present_state; else object->present_state = D3D12_RESOURCE_STATE_COMMON; if (FAILED(hr = vkd3d_private_store_init(&object->private_store))) { vkd3d_free(object); return hr; } d3d12_device_add_ref(object->device = d3d12_device); TRACE("Created resource %p.\n", object); *resource = (ID3D12Resource *)&object->ID3D12Resource2_iface; return S_OK; } ULONG vkd3d_resource_incref(ID3D12Resource *resource) { TRACE("resource %p.\n", resource); return d3d12_resource_incref(impl_from_ID3D12Resource(resource)); } ULONG vkd3d_resource_decref(ID3D12Resource *resource) { TRACE("resource %p.\n", resource); return d3d12_resource_decref(impl_from_ID3D12Resource(resource)); } #define HEAD_INDEX_MASK (ARRAY_SIZE(cache->heads) - 1) /* Objects are cached so that vkd3d_view_incref() can safely check the refcount of an * object freed by another thread. This could be implemented as a single atomic linked * list, but it requires handling the ABA problem, which brings issues with cross-platform * support, compiler support, and non-universal x86-64 support for 128-bit CAS. */ static void *vkd3d_desc_object_cache_get(struct vkd3d_desc_object_cache *cache) { union d3d12_desc_object u; unsigned int i; STATIC_ASSERT(!(ARRAY_SIZE(cache->heads) & HEAD_INDEX_MASK)); i = vkd3d_atomic_increment_u32(&cache->next_index) & HEAD_INDEX_MASK; for (;;) { if (vkd3d_atomic_compare_exchange_u32(&cache->heads[i].spinlock, 0, 1)) { if ((u.object = cache->heads[i].head)) { vkd3d_atomic_decrement_u32(&cache->free_count); cache->heads[i].head = u.header->next; vkd3d_atomic_exchange_u32(&cache->heads[i].spinlock, 0); return u.object; } vkd3d_atomic_exchange_u32(&cache->heads[i].spinlock, 0); } /* Keeping a free count avoids uncertainty over when this loop should terminate, * which could result in excess allocations gradually increasing without limit. */ if (cache->free_count < ARRAY_SIZE(cache->heads)) return vkd3d_malloc(cache->size); i = (i + 1) & HEAD_INDEX_MASK; } } static void vkd3d_desc_object_cache_push(struct vkd3d_desc_object_cache *cache, void *object) { union d3d12_desc_object u = {object}; unsigned int i; void *head; /* Using the same index as above may result in a somewhat uneven distribution, * but the main objective is to avoid costly spinlock contention. */ i = vkd3d_atomic_increment_u32(&cache->next_index) & HEAD_INDEX_MASK; for (;;) { if (vkd3d_atomic_compare_exchange_u32(&cache->heads[i].spinlock, 0, 1)) break; i = (i + 1) & HEAD_INDEX_MASK; } head = cache->heads[i].head; u.header->next = head; cache->heads[i].head = u.object; vkd3d_atomic_exchange_u32(&cache->heads[i].spinlock, 0); vkd3d_atomic_increment_u32(&cache->free_count); } #undef HEAD_INDEX_MASK static struct vkd3d_cbuffer_desc *vkd3d_cbuffer_desc_create(struct d3d12_device *device) { struct vkd3d_cbuffer_desc *desc; if (!(desc = vkd3d_desc_object_cache_get(&device->cbuffer_desc_cache))) return NULL; desc->h.magic = VKD3D_DESCRIPTOR_MAGIC_CBV; desc->h.vk_descriptor_type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER; desc->h.refcount = 1; return desc; } static struct vkd3d_view *vkd3d_view_create(uint32_t magic, VkDescriptorType vk_descriptor_type, enum vkd3d_view_type type, struct d3d12_device *device) { struct vkd3d_view *view; VKD3D_ASSERT(magic); if (!(view = vkd3d_desc_object_cache_get(&device->view_desc_cache))) { ERR("Failed to allocate descriptor object.\n"); return NULL; } view->h.magic = magic; view->h.vk_descriptor_type = vk_descriptor_type; view->h.refcount = 1; view->v.type = type; view->v.vk_counter_view = VK_NULL_HANDLE; return view; } static void vkd3d_view_destroy(struct vkd3d_view *view, struct d3d12_device *device) { const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs; TRACE("Destroying view %p.\n", view); switch (view->v.type) { case VKD3D_VIEW_TYPE_BUFFER: VK_CALL(vkDestroyBufferView(device->vk_device, view->v.u.vk_buffer_view, NULL)); break; case VKD3D_VIEW_TYPE_IMAGE: VK_CALL(vkDestroyImageView(device->vk_device, view->v.u.vk_image_view, NULL)); break; case VKD3D_VIEW_TYPE_SAMPLER: VK_CALL(vkDestroySampler(device->vk_device, view->v.u.vk_sampler, NULL)); break; default: WARN("Unhandled view type %d.\n", view->v.type); } if (view->v.vk_counter_view) VK_CALL(vkDestroyBufferView(device->vk_device, view->v.vk_counter_view, NULL)); vkd3d_desc_object_cache_push(&device->view_desc_cache, view); } void vkd3d_view_decref(void *view, struct d3d12_device *device) { union d3d12_desc_object u = {view}; if (vkd3d_atomic_decrement_u32(&u.header->refcount)) return; if (u.header->magic != VKD3D_DESCRIPTOR_MAGIC_CBV) vkd3d_view_destroy(u.view, device); else vkd3d_desc_object_cache_push(&device->cbuffer_desc_cache, u.object); } static inline void d3d12_desc_replace(struct d3d12_desc *dst, void *view, struct d3d12_device *device) { if ((view = vkd3d_atomic_exchange_ptr(&dst->s.u.object, view))) vkd3d_view_decref(view, device); } #define VKD3D_DESCRIPTOR_WRITE_BUFFER_SIZE 24 struct descriptor_writes { VkDescriptorBufferInfo null_vk_cbv_info; VkBufferView null_vk_buffer_view; VkDescriptorImageInfo vk_image_infos[VKD3D_DESCRIPTOR_WRITE_BUFFER_SIZE]; VkWriteDescriptorSet vk_descriptor_writes[VKD3D_DESCRIPTOR_WRITE_BUFFER_SIZE]; void *held_refs[VKD3D_DESCRIPTOR_WRITE_BUFFER_SIZE]; unsigned int count; unsigned int held_ref_count; }; static void descriptor_writes_free_object_refs(struct descriptor_writes *writes, struct d3d12_device *device) { unsigned int i; for (i = 0; i < writes->held_ref_count; ++i) vkd3d_view_decref(writes->held_refs[i], device); writes->held_ref_count = 0; } static void d3d12_desc_write_vk_heap_null_descriptor(struct d3d12_descriptor_heap *descriptor_heap, uint32_t dst_array_element, struct descriptor_writes *writes, struct d3d12_device *device) { const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs; struct d3d12_descriptor_heap_vk_set *descriptor_set; enum vkd3d_vk_descriptor_set_index set, end; unsigned int i = writes->count; end = device->vk_info.EXT_mutable_descriptor_type ? VKD3D_SET_INDEX_UNIFORM_BUFFER : VKD3D_SET_INDEX_STORAGE_IMAGE; /* Binding a shader with the wrong null descriptor type works in Windows. * To support that here we must write one to all applicable Vulkan sets. */ for (set = VKD3D_SET_INDEX_UNIFORM_BUFFER; set <= end; ++set) { descriptor_set = &descriptor_heap->vk_descriptor_sets[set]; writes->vk_descriptor_writes[i].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET; writes->vk_descriptor_writes[i].pNext = NULL; writes->vk_descriptor_writes[i].dstSet = descriptor_set->vk_set; writes->vk_descriptor_writes[i].dstBinding = 0; writes->vk_descriptor_writes[i].dstArrayElement = dst_array_element; writes->vk_descriptor_writes[i].descriptorCount = 1; writes->vk_descriptor_writes[i].descriptorType = descriptor_set->vk_type; switch (set) { case VKD3D_SET_INDEX_UNIFORM_BUFFER: writes->vk_descriptor_writes[i].pImageInfo = NULL; writes->vk_descriptor_writes[i].pBufferInfo = &writes->null_vk_cbv_info; writes->vk_descriptor_writes[i].pTexelBufferView = NULL; break; case VKD3D_SET_INDEX_SAMPLED_IMAGE: case VKD3D_SET_INDEX_STORAGE_IMAGE: writes->vk_descriptor_writes[i].pImageInfo = &writes->vk_image_infos[i]; writes->vk_descriptor_writes[i].pBufferInfo = NULL; writes->vk_descriptor_writes[i].pTexelBufferView = NULL; writes->vk_image_infos[i].sampler = VK_NULL_HANDLE; writes->vk_image_infos[i].imageView = VK_NULL_HANDLE; writes->vk_image_infos[i].imageLayout = (set == VKD3D_SET_INDEX_STORAGE_IMAGE) ? VK_IMAGE_LAYOUT_GENERAL : VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL; break; case VKD3D_SET_INDEX_UNIFORM_TEXEL_BUFFER: case VKD3D_SET_INDEX_STORAGE_TEXEL_BUFFER: writes->vk_descriptor_writes[i].pImageInfo = NULL; writes->vk_descriptor_writes[i].pBufferInfo = NULL; writes->vk_descriptor_writes[i].pTexelBufferView = &writes->null_vk_buffer_view; break; default: VKD3D_ASSERT(false); break; } if (++i < ARRAY_SIZE(writes->vk_descriptor_writes) - 1) continue; VK_CALL(vkUpdateDescriptorSets(device->vk_device, i, writes->vk_descriptor_writes, 0, NULL)); descriptor_writes_free_object_refs(writes, device); i = 0; } writes->count = i; } static void d3d12_desc_write_vk_heap(struct d3d12_descriptor_heap *descriptor_heap, unsigned int dst_array_element, struct descriptor_writes *writes, void *object, struct d3d12_device *device) { struct d3d12_descriptor_heap_vk_set *descriptor_set; const struct vkd3d_vk_device_procs *vk_procs; union d3d12_desc_object u = {object}; unsigned int i = writes->count; VkDescriptorType type; bool is_null = false; type = u.header->vk_descriptor_type; descriptor_set = &descriptor_heap->vk_descriptor_sets[vkd3d_vk_descriptor_set_index_from_vk_descriptor_type(type)]; vk_procs = &device->vk_procs; writes->vk_descriptor_writes[i].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET; writes->vk_descriptor_writes[i].pNext = NULL; writes->vk_descriptor_writes[i].dstSet = descriptor_set->vk_set; writes->vk_descriptor_writes[i].dstBinding = 0; writes->vk_descriptor_writes[i].dstArrayElement = dst_array_element; writes->vk_descriptor_writes[i].descriptorCount = 1; writes->vk_descriptor_writes[i].descriptorType = type; switch (type) { case VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER: writes->vk_descriptor_writes[i].pImageInfo = NULL; writes->vk_descriptor_writes[i].pBufferInfo = &u.cb_desc->vk_cbv_info; writes->vk_descriptor_writes[i].pTexelBufferView = NULL; is_null = !u.cb_desc->vk_cbv_info.buffer; break; case VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE: case VK_DESCRIPTOR_TYPE_STORAGE_IMAGE: writes->vk_descriptor_writes[i].pImageInfo = &writes->vk_image_infos[i]; writes->vk_descriptor_writes[i].pBufferInfo = NULL; writes->vk_descriptor_writes[i].pTexelBufferView = NULL; writes->vk_image_infos[i].sampler = VK_NULL_HANDLE; is_null = !(writes->vk_image_infos[i].imageView = u.view->v.u.vk_image_view); writes->vk_image_infos[i].imageLayout = (type == VK_DESCRIPTOR_TYPE_STORAGE_IMAGE) ? VK_IMAGE_LAYOUT_GENERAL : VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL; break; case VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER: case VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER: writes->vk_descriptor_writes[i].pImageInfo = NULL; writes->vk_descriptor_writes[i].pBufferInfo = NULL; writes->vk_descriptor_writes[i].pTexelBufferView = &u.view->v.u.vk_buffer_view; is_null = !u.view->v.u.vk_buffer_view; break; case VK_DESCRIPTOR_TYPE_SAMPLER: writes->vk_descriptor_writes[i].pImageInfo = &writes->vk_image_infos[i]; writes->vk_descriptor_writes[i].pBufferInfo = NULL; writes->vk_descriptor_writes[i].pTexelBufferView = NULL; writes->vk_image_infos[i].sampler = u.view->v.u.vk_sampler; writes->vk_image_infos[i].imageView = VK_NULL_HANDLE; writes->vk_image_infos[i].imageLayout = VK_IMAGE_LAYOUT_UNDEFINED; break; default: ERR("Unhandled descriptor type %#x.\n", type); break; } if (is_null && device->vk_info.EXT_robustness2) return d3d12_desc_write_vk_heap_null_descriptor(descriptor_heap, dst_array_element, writes, device); ++i; if (u.header->magic == VKD3D_DESCRIPTOR_MAGIC_UAV && u.view->v.vk_counter_view) { descriptor_set = &descriptor_heap->vk_descriptor_sets[VKD3D_SET_INDEX_UAV_COUNTER]; writes->vk_descriptor_writes[i].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET; writes->vk_descriptor_writes[i].pNext = NULL; writes->vk_descriptor_writes[i].dstSet = descriptor_set->vk_set; writes->vk_descriptor_writes[i].dstBinding = 0; writes->vk_descriptor_writes[i].dstArrayElement = dst_array_element; writes->vk_descriptor_writes[i].descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER; writes->vk_descriptor_writes[i].descriptorCount = 1; writes->vk_descriptor_writes[i].pImageInfo = NULL; writes->vk_descriptor_writes[i].pBufferInfo = NULL; writes->vk_descriptor_writes[i++].pTexelBufferView = &u.view->v.vk_counter_view; } if (i >= ARRAY_SIZE(writes->vk_descriptor_writes) - 1) { VK_CALL(vkUpdateDescriptorSets(device->vk_device, i, writes->vk_descriptor_writes, 0, NULL)); descriptor_writes_free_object_refs(writes, device); i = 0; } writes->count = i; } void d3d12_desc_flush_vk_heap_updates_locked(struct d3d12_descriptor_heap *descriptor_heap, struct d3d12_device *device) { const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs; struct d3d12_desc *descriptors, *src; struct descriptor_writes writes; union d3d12_desc_object u; unsigned int i, next; if ((i = vkd3d_atomic_exchange_u32(&descriptor_heap->dirty_list_head, UINT_MAX)) == UINT_MAX) return; writes.null_vk_cbv_info.buffer = VK_NULL_HANDLE; writes.null_vk_cbv_info.offset = 0; writes.null_vk_cbv_info.range = VK_WHOLE_SIZE; writes.null_vk_buffer_view = VK_NULL_HANDLE; writes.count = 0; writes.held_ref_count = 0; descriptors = (struct d3d12_desc *)descriptor_heap->descriptors; for (; i != UINT_MAX; i = next) { src = &descriptors[i]; next = vkd3d_atomic_exchange_u32(&src->next, 0); next = (int)next >> 1; /* A race exists here between updating src->next and getting the current object. The best * we can do is get the object last, which may result in a harmless rewrite later. */ u.object = d3d12_desc_get_object_ref(src, device); if (!u.object) continue; writes.held_refs[writes.held_ref_count++] = u.object; d3d12_desc_write_vk_heap(descriptor_heap, i, &writes, u.object, device); } /* Avoid thunk calls wherever possible. */ if (writes.count) VK_CALL(vkUpdateDescriptorSets(device->vk_device, writes.count, writes.vk_descriptor_writes, 0, NULL)); descriptor_writes_free_object_refs(&writes, device); } static void d3d12_desc_mark_as_modified(struct d3d12_desc *dst, struct d3d12_descriptor_heap *descriptor_heap) { unsigned int i, head; i = dst->index; head = descriptor_heap->dirty_list_head; /* Only one thread can swap the value away from zero. */ if (!vkd3d_atomic_compare_exchange_u32(&dst->next, 0, (head << 1) | 1)) return; /* Now it is safe to modify 'next' to another nonzero value if necessary. */ while (!vkd3d_atomic_compare_exchange_u32(&descriptor_heap->dirty_list_head, head, i)) { head = descriptor_heap->dirty_list_head; vkd3d_atomic_exchange_u32(&dst->next, (head << 1) | 1); } } static inline void descriptor_heap_write_atomic(struct d3d12_descriptor_heap *descriptor_heap, struct d3d12_desc *dst, const struct d3d12_desc *src, struct d3d12_device *device) { void *object = src->s.u.object; d3d12_desc_replace(dst, object, device); if (descriptor_heap->use_vk_heaps && object && !dst->next) d3d12_desc_mark_as_modified(dst, descriptor_heap); } void d3d12_desc_write_atomic(struct d3d12_desc *dst, const struct d3d12_desc *src, struct d3d12_device *device) { descriptor_heap_write_atomic(d3d12_desc_get_descriptor_heap(dst), dst, src, device); } static void d3d12_desc_destroy(struct d3d12_desc *descriptor, struct d3d12_device *device) { d3d12_desc_replace(descriptor, NULL, device); } /* This is a major performance bottleneck for some games, so do not load the device * pointer from dst_heap. In some cases device will not be used. */ void d3d12_desc_copy(struct d3d12_desc *dst, const struct d3d12_desc *src, struct d3d12_descriptor_heap *dst_heap, struct d3d12_device *device) { struct d3d12_desc tmp; VKD3D_ASSERT(dst != src); tmp.s.u.object = d3d12_desc_get_object_ref(src, device); descriptor_heap_write_atomic(dst_heap, dst, &tmp, device); } static VkDeviceSize vkd3d_get_required_texel_buffer_alignment(const struct d3d12_device *device, const struct vkd3d_format *format) { const VkPhysicalDeviceTexelBufferAlignmentPropertiesEXT *properties; const struct vkd3d_vulkan_info *vk_info = &device->vk_info; VkDeviceSize alignment; if (vk_info->EXT_texel_buffer_alignment) { properties = &vk_info->texel_buffer_alignment_properties; alignment = max(properties->storageTexelBufferOffsetAlignmentBytes, properties->uniformTexelBufferOffsetAlignmentBytes); if (properties->storageTexelBufferOffsetSingleTexelAlignment && properties->uniformTexelBufferOffsetSingleTexelAlignment) { VKD3D_ASSERT(!vkd3d_format_is_compressed(format)); return min(format->byte_count, alignment); } return alignment; } return vk_info->device_limits.minTexelBufferOffsetAlignment; } static bool vkd3d_create_vk_buffer_view(struct d3d12_device *device, VkBuffer vk_buffer, const struct vkd3d_format *format, VkDeviceSize offset, VkDeviceSize range, VkBufferView *vk_view) { const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs; struct VkBufferViewCreateInfo view_desc; VkDeviceSize alignment; VkResult vr; if (vkd3d_format_is_compressed(format)) { WARN("Invalid format for buffer view %#x.\n", format->dxgi_format); return false; } alignment = vkd3d_get_required_texel_buffer_alignment(device, format); if (offset % alignment) FIXME("Offset %#"PRIx64" violates the required alignment %#"PRIx64".\n", offset, alignment); view_desc.sType = VK_STRUCTURE_TYPE_BUFFER_VIEW_CREATE_INFO; view_desc.pNext = NULL; view_desc.flags = 0; view_desc.buffer = vk_buffer; view_desc.format = format->vk_format; view_desc.offset = offset; view_desc.range = range; if ((vr = VK_CALL(vkCreateBufferView(device->vk_device, &view_desc, NULL, vk_view))) < 0) WARN("Failed to create Vulkan buffer view, vr %d.\n", vr); return vr == VK_SUCCESS; } bool vkd3d_create_buffer_view(struct d3d12_device *device, uint32_t magic, VkBuffer vk_buffer, const struct vkd3d_format *format, VkDeviceSize offset, VkDeviceSize size, struct vkd3d_view **view) { const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs; VkBufferView vk_view = VK_NULL_HANDLE; struct vkd3d_view *object; if (vk_buffer && !vkd3d_create_vk_buffer_view(device, vk_buffer, format, offset, size, &vk_view)) return false; if (!(object = vkd3d_view_create(magic, magic == VKD3D_DESCRIPTOR_MAGIC_UAV ? VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER : VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER, VKD3D_VIEW_TYPE_BUFFER, device))) { VK_CALL(vkDestroyBufferView(device->vk_device, vk_view, NULL)); return false; } object->v.u.vk_buffer_view = vk_view; object->v.format = format; object->v.info.buffer.offset = offset; object->v.info.buffer.size = size; *view = object; return true; } #define VKD3D_VIEW_RAW_BUFFER 0x1 static bool vkd3d_create_buffer_view_for_resource(struct d3d12_device *device, uint32_t magic, struct d3d12_resource *resource, DXGI_FORMAT view_format, unsigned int offset, unsigned int size, unsigned int structure_stride, unsigned int flags, struct vkd3d_view **view) { const struct vkd3d_format *format; VkDeviceSize element_size; if (view_format == DXGI_FORMAT_R32_TYPELESS && (flags & VKD3D_VIEW_RAW_BUFFER)) { format = vkd3d_get_format(device, DXGI_FORMAT_R32_UINT, false); element_size = format->byte_count; } else if (view_format == DXGI_FORMAT_UNKNOWN && structure_stride) { format = vkd3d_get_format(device, DXGI_FORMAT_R32_UINT, false); element_size = structure_stride; } else if ((format = vkd3d_format_from_d3d12_resource_desc(device, &resource->desc, view_format))) { /* TODO: if view_format is DXGI_FORMAT_UNKNOWN, this is always 1, which * may not match driver behaviour (return false?). */ element_size = format->byte_count; } else { WARN("Failed to find format for %#x.\n", resource->desc.Format); return false; } VKD3D_ASSERT(d3d12_resource_is_buffer(resource)); return vkd3d_create_buffer_view(device, magic, resource->u.vk_buffer, format, offset * element_size, size * element_size, view); } static void vkd3d_set_view_swizzle_for_format(VkComponentMapping *components, const struct vkd3d_format *format, bool allowed_swizzle) { components->r = VK_COMPONENT_SWIZZLE_R; components->g = VK_COMPONENT_SWIZZLE_G; components->b = VK_COMPONENT_SWIZZLE_B; components->a = VK_COMPONENT_SWIZZLE_A; if (format->vk_aspect_mask == VK_IMAGE_ASPECT_STENCIL_BIT) { if (allowed_swizzle) { components->r = VK_COMPONENT_SWIZZLE_ZERO; components->g = VK_COMPONENT_SWIZZLE_R; components->b = VK_COMPONENT_SWIZZLE_ZERO; components->a = VK_COMPONENT_SWIZZLE_ZERO; } else { FIXME("Stencil swizzle is not supported for format %#x.\n", format->dxgi_format); } } if (format->dxgi_format == DXGI_FORMAT_A8_UNORM) { if (allowed_swizzle) { components->r = VK_COMPONENT_SWIZZLE_ZERO; components->g = VK_COMPONENT_SWIZZLE_ZERO; components->b = VK_COMPONENT_SWIZZLE_ZERO; components->a = VK_COMPONENT_SWIZZLE_R; } else { FIXME("Alpha swizzle is not supported.\n"); } } if (format->dxgi_format == DXGI_FORMAT_B8G8R8X8_UNORM || format->dxgi_format == DXGI_FORMAT_B8G8R8X8_UNORM_SRGB) { if (allowed_swizzle) { components->r = VK_COMPONENT_SWIZZLE_R; components->g = VK_COMPONENT_SWIZZLE_G; components->b = VK_COMPONENT_SWIZZLE_B; components->a = VK_COMPONENT_SWIZZLE_ONE; } else { FIXME("B8G8R8X8 swizzle is not supported.\n"); } } } static VkComponentSwizzle vk_component_swizzle_from_d3d12(unsigned int component_mapping, unsigned int component_index) { D3D12_SHADER_COMPONENT_MAPPING mapping = D3D12_DECODE_SHADER_4_COMPONENT_MAPPING(component_index, component_mapping); switch (mapping) { case D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_0: return VK_COMPONENT_SWIZZLE_R; case D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_1: return VK_COMPONENT_SWIZZLE_G; case D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_2: return VK_COMPONENT_SWIZZLE_B; case D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_3: return VK_COMPONENT_SWIZZLE_A; case D3D12_SHADER_COMPONENT_MAPPING_FORCE_VALUE_0: return VK_COMPONENT_SWIZZLE_ZERO; case D3D12_SHADER_COMPONENT_MAPPING_FORCE_VALUE_1: return VK_COMPONENT_SWIZZLE_ONE; } FIXME("Invalid component mapping %#x.\n", mapping); return VK_COMPONENT_SWIZZLE_IDENTITY; } static void vk_component_mapping_from_d3d12(VkComponentMapping *components, unsigned int component_mapping) { components->r = vk_component_swizzle_from_d3d12(component_mapping, 0); components->g = vk_component_swizzle_from_d3d12(component_mapping, 1); components->b = vk_component_swizzle_from_d3d12(component_mapping, 2); components->a = vk_component_swizzle_from_d3d12(component_mapping, 3); } static VkComponentSwizzle swizzle_vk_component(const VkComponentMapping *components, VkComponentSwizzle component, VkComponentSwizzle swizzle) { switch (swizzle) { case VK_COMPONENT_SWIZZLE_IDENTITY: break; case VK_COMPONENT_SWIZZLE_R: component = components->r; break; case VK_COMPONENT_SWIZZLE_G: component = components->g; break; case VK_COMPONENT_SWIZZLE_B: component = components->b; break; case VK_COMPONENT_SWIZZLE_A: component = components->a; break; case VK_COMPONENT_SWIZZLE_ONE: case VK_COMPONENT_SWIZZLE_ZERO: component = swizzle; break; default: FIXME("Invalid component swizzle %#x.\n", swizzle); break; } VKD3D_ASSERT(component != VK_COMPONENT_SWIZZLE_IDENTITY); return component; } static void vk_component_mapping_compose(VkComponentMapping *dst, const VkComponentMapping *b) { const VkComponentMapping a = *dst; dst->r = swizzle_vk_component(&a, a.r, b->r); dst->g = swizzle_vk_component(&a, a.g, b->g); dst->b = swizzle_vk_component(&a, a.b, b->b); dst->a = swizzle_vk_component(&a, a.a, b->a); } static bool init_default_texture_view_desc(struct vkd3d_texture_view_desc *desc, struct d3d12_resource *resource, DXGI_FORMAT view_format) { const struct d3d12_device *device = resource->device; if (view_format == resource->desc.Format) { desc->format = resource->format; } else if (!(desc->format = vkd3d_format_from_d3d12_resource_desc(device, &resource->desc, view_format))) { FIXME("Failed to find format (resource format %#x, view format %#x).\n", resource->desc.Format, view_format); return false; } desc->miplevel_idx = 0; desc->miplevel_count = 1; desc->layer_idx = 0; desc->layer_count = d3d12_resource_desc_get_layer_count(&resource->desc); desc->vk_image_aspect = desc->format->vk_aspect_mask; switch (resource->desc.Dimension) { case D3D12_RESOURCE_DIMENSION_TEXTURE1D: desc->view_type = resource->desc.DepthOrArraySize > 1 ? VK_IMAGE_VIEW_TYPE_1D_ARRAY : VK_IMAGE_VIEW_TYPE_1D; break; case D3D12_RESOURCE_DIMENSION_TEXTURE2D: desc->view_type = resource->desc.DepthOrArraySize > 1 ? VK_IMAGE_VIEW_TYPE_2D_ARRAY : VK_IMAGE_VIEW_TYPE_2D; break; case D3D12_RESOURCE_DIMENSION_TEXTURE3D: desc->view_type = VK_IMAGE_VIEW_TYPE_3D; desc->layer_count = 1; break; default: FIXME("Resource dimension %#x not implemented.\n", resource->desc.Dimension); return false; } desc->components.r = VK_COMPONENT_SWIZZLE_IDENTITY; desc->components.g = VK_COMPONENT_SWIZZLE_IDENTITY; desc->components.b = VK_COMPONENT_SWIZZLE_IDENTITY; desc->components.a = VK_COMPONENT_SWIZZLE_IDENTITY; desc->allowed_swizzle = false; desc->usage = 0; return true; } static void vkd3d_texture_view_desc_normalise(struct vkd3d_texture_view_desc *desc, const D3D12_RESOURCE_DESC1 *resource_desc) { unsigned int max_layer_count; if (resource_desc->Dimension == D3D12_RESOURCE_DIMENSION_TEXTURE3D) { if (desc->view_type == VK_IMAGE_VIEW_TYPE_2D_ARRAY) max_layer_count = max(1, resource_desc->DepthOrArraySize >> desc->miplevel_idx); else max_layer_count = 1; } else { max_layer_count = resource_desc->DepthOrArraySize; } if (desc->layer_idx >= max_layer_count) { WARN("Layer index %u exceeds maximum available layer %u.\n", desc->layer_idx, max_layer_count - 1); desc->layer_count = 1; return; } max_layer_count -= desc->layer_idx; if (desc->layer_count <= max_layer_count) return; if (desc->layer_count != UINT_MAX) WARN("Layer count %u exceeds maximum %u.\n", desc->layer_count, max_layer_count); desc->layer_count = max_layer_count; } bool vkd3d_create_texture_view(struct d3d12_device *device, uint32_t magic, VkImage vk_image, const struct vkd3d_texture_view_desc *desc, struct vkd3d_view **view) { const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs; const struct vkd3d_format *format = desc->format; VkImageViewUsageCreateInfoKHR usage_desc; struct VkImageViewCreateInfo view_desc; VkImageView vk_view = VK_NULL_HANDLE; struct vkd3d_view *object; VkResult vr; if (vk_image) { view_desc.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO; view_desc.pNext = NULL; view_desc.flags = 0; view_desc.image = vk_image; view_desc.viewType = desc->view_type; view_desc.format = format->vk_format; vkd3d_set_view_swizzle_for_format(&view_desc.components, format, desc->allowed_swizzle); if (desc->allowed_swizzle) vk_component_mapping_compose(&view_desc.components, &desc->components); view_desc.subresourceRange.aspectMask = desc->vk_image_aspect; view_desc.subresourceRange.baseMipLevel = desc->miplevel_idx; view_desc.subresourceRange.levelCount = desc->miplevel_count; view_desc.subresourceRange.baseArrayLayer = desc->layer_idx; view_desc.subresourceRange.layerCount = desc->layer_count; if (device->vk_info.KHR_maintenance2) { usage_desc.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_USAGE_CREATE_INFO; usage_desc.pNext = NULL; usage_desc.usage = desc->usage; view_desc.pNext = &usage_desc; } if ((vr = VK_CALL(vkCreateImageView(device->vk_device, &view_desc, NULL, &vk_view))) < 0) { WARN("Failed to create Vulkan image view, vr %d.\n", vr); return false; } } if (!(object = vkd3d_view_create(magic, magic == VKD3D_DESCRIPTOR_MAGIC_UAV ? VK_DESCRIPTOR_TYPE_STORAGE_IMAGE : VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, VKD3D_VIEW_TYPE_IMAGE, device))) { VK_CALL(vkDestroyImageView(device->vk_device, vk_view, NULL)); return false; } object->v.u.vk_image_view = vk_view; object->v.format = format; object->v.info.texture.vk_view_type = desc->view_type; object->v.info.texture.miplevel_idx = desc->miplevel_idx; object->v.info.texture.layer_idx = desc->layer_idx; object->v.info.texture.layer_count = desc->layer_count; *view = object; return true; } void d3d12_desc_create_cbv(struct d3d12_desc *descriptor, struct d3d12_device *device, const D3D12_CONSTANT_BUFFER_VIEW_DESC *desc) { struct VkDescriptorBufferInfo *buffer_info; struct vkd3d_cbuffer_desc *cb_desc; struct d3d12_resource *resource; if (!desc) { WARN("Constant buffer desc is NULL.\n"); return; } if (!(cb_desc = vkd3d_cbuffer_desc_create(device))) { ERR("Failed to allocate descriptor object.\n"); return; } if (desc->SizeInBytes & (D3D12_CONSTANT_BUFFER_DATA_PLACEMENT_ALIGNMENT - 1)) { WARN("Size is not %u bytes aligned.\n", D3D12_CONSTANT_BUFFER_DATA_PLACEMENT_ALIGNMENT); return; } buffer_info = &cb_desc->vk_cbv_info; if (desc->BufferLocation) { resource = vkd3d_gpu_va_allocator_dereference(&device->gpu_va_allocator, desc->BufferLocation); buffer_info->buffer = resource->u.vk_buffer; buffer_info->offset = desc->BufferLocation - resource->gpu_address; buffer_info->range = min(desc->SizeInBytes, resource->desc.Width - buffer_info->offset); } else { /* NULL descriptor */ buffer_info->buffer = device->null_resources.vk_buffer; buffer_info->offset = 0; buffer_info->range = VK_WHOLE_SIZE; } descriptor->s.u.cb_desc = cb_desc; } static unsigned int vkd3d_view_flags_from_d3d12_buffer_srv_flags(D3D12_BUFFER_SRV_FLAGS flags) { if (flags == D3D12_BUFFER_SRV_FLAG_RAW) return VKD3D_VIEW_RAW_BUFFER; if (flags) FIXME("Unhandled buffer SRV flags %#x.\n", flags); return 0; } static void vkd3d_create_null_srv(struct d3d12_desc *descriptor, struct d3d12_device *device, const D3D12_SHADER_RESOURCE_VIEW_DESC *desc) { struct vkd3d_null_resources *null_resources = &device->null_resources; struct vkd3d_texture_view_desc vkd3d_desc; VkImage vk_image; if (!desc) { WARN("D3D12_SHADER_RESOURCE_VIEW_DESC is required for NULL view.\n"); return; } switch (desc->ViewDimension) { case D3D12_SRV_DIMENSION_BUFFER: if (!device->vk_info.EXT_robustness2) WARN("Creating NULL buffer SRV %#x.\n", desc->Format); vkd3d_create_buffer_view(device, VKD3D_DESCRIPTOR_MAGIC_SRV, null_resources->vk_buffer, vkd3d_get_format(device, DXGI_FORMAT_R32_UINT, false), 0, VKD3D_NULL_BUFFER_SIZE, &descriptor->s.u.view); return; case D3D12_SRV_DIMENSION_TEXTURE2D: vk_image = null_resources->vk_2d_image; vkd3d_desc.view_type = VK_IMAGE_VIEW_TYPE_2D; break; case D3D12_SRV_DIMENSION_TEXTURE2DARRAY: vk_image = null_resources->vk_2d_image; vkd3d_desc.view_type = VK_IMAGE_VIEW_TYPE_2D_ARRAY; break; default: if (device->vk_info.EXT_robustness2) { vk_image = VK_NULL_HANDLE; /* view_type is not used for Vulkan null descriptors, but make it valid. */ vkd3d_desc.view_type = VK_IMAGE_VIEW_TYPE_2D; break; } FIXME("Unhandled view dimension %#x.\n", desc->ViewDimension); return; } if (!device->vk_info.EXT_robustness2) WARN("Creating NULL SRV %#x.\n", desc->ViewDimension); vkd3d_desc.format = vkd3d_get_format(device, VKD3D_NULL_VIEW_FORMAT, false); vkd3d_desc.miplevel_idx = 0; vkd3d_desc.miplevel_count = 1; vkd3d_desc.layer_idx = 0; vkd3d_desc.layer_count = 1; vkd3d_desc.vk_image_aspect = VK_IMAGE_ASPECT_COLOR_BIT; vkd3d_desc.components.r = VK_COMPONENT_SWIZZLE_ZERO; vkd3d_desc.components.g = VK_COMPONENT_SWIZZLE_ZERO; vkd3d_desc.components.b = VK_COMPONENT_SWIZZLE_ZERO; vkd3d_desc.components.a = VK_COMPONENT_SWIZZLE_ZERO; vkd3d_desc.allowed_swizzle = true; vkd3d_desc.usage = VK_IMAGE_USAGE_SAMPLED_BIT; vkd3d_create_texture_view(device, VKD3D_DESCRIPTOR_MAGIC_SRV, vk_image, &vkd3d_desc, &descriptor->s.u.view); } static void vkd3d_create_buffer_srv(struct d3d12_desc *descriptor, struct d3d12_device *device, struct d3d12_resource *resource, const D3D12_SHADER_RESOURCE_VIEW_DESC *desc) { unsigned int flags; if (!desc) { FIXME("Default SRV views not supported.\n"); return; } if (desc->ViewDimension != D3D12_SRV_DIMENSION_BUFFER) { WARN("Unexpected view dimension %#x.\n", desc->ViewDimension); return; } flags = vkd3d_view_flags_from_d3d12_buffer_srv_flags(desc->u.Buffer.Flags); vkd3d_create_buffer_view_for_resource(device, VKD3D_DESCRIPTOR_MAGIC_SRV, resource, desc->Format, desc->u.Buffer.FirstElement, desc->u.Buffer.NumElements, desc->u.Buffer.StructureByteStride, flags, &descriptor->s.u.view); } static VkImageAspectFlags vk_image_aspect_flags_from_d3d12_plane_slice(const struct vkd3d_format *format, unsigned int plane_slice) { VkImageAspectFlags aspect_flags = format->vk_aspect_mask; unsigned int i; /* For all formats we currently handle, the n-th aspect bit in Vulkan, if the lowest bit set is * n = 0, corresponds to the n-th plane in D3D12, so clear the lowest bit for each slice skipped. */ for (i = 0; i < plane_slice; i++) aspect_flags &= aspect_flags - 1; if (!aspect_flags) { WARN("Invalid plane slice %u for format %#x.\n", plane_slice, format->vk_format); aspect_flags = format->vk_aspect_mask; } /* The selected slice is now the lowest bit in the aspect flags, so clear the others. */ return aspect_flags & -aspect_flags; } void d3d12_desc_create_srv(struct d3d12_desc *descriptor, struct d3d12_device *device, struct d3d12_resource *resource, const D3D12_SHADER_RESOURCE_VIEW_DESC *desc) { struct vkd3d_texture_view_desc vkd3d_desc; if (!resource) { vkd3d_create_null_srv(descriptor, device, desc); return; } if (d3d12_resource_is_buffer(resource)) { vkd3d_create_buffer_srv(descriptor, device, resource, desc); return; } if (!init_default_texture_view_desc(&vkd3d_desc, resource, desc ? desc->Format : 0)) return; vkd3d_desc.miplevel_count = VK_REMAINING_MIP_LEVELS; vkd3d_desc.allowed_swizzle = true; vkd3d_desc.usage = VK_IMAGE_USAGE_SAMPLED_BIT; if (desc) { if (desc->Shader4ComponentMapping != D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING) { TRACE("Component mapping %s for format %#x.\n", debug_d3d12_shader_component_mapping(desc->Shader4ComponentMapping), desc->Format); vk_component_mapping_from_d3d12(&vkd3d_desc.components, desc->Shader4ComponentMapping); } switch (desc->ViewDimension) { case D3D12_SRV_DIMENSION_TEXTURE1D: vkd3d_desc.view_type = VK_IMAGE_VIEW_TYPE_1D; vkd3d_desc.miplevel_idx = desc->u.Texture1D.MostDetailedMip; vkd3d_desc.miplevel_count = desc->u.Texture1D.MipLevels; break; case D3D12_SRV_DIMENSION_TEXTURE2D: vkd3d_desc.view_type = VK_IMAGE_VIEW_TYPE_2D; vkd3d_desc.miplevel_idx = desc->u.Texture2D.MostDetailedMip; vkd3d_desc.miplevel_count = desc->u.Texture2D.MipLevels; if (desc->u.Texture2D.PlaneSlice) vkd3d_desc.vk_image_aspect = vk_image_aspect_flags_from_d3d12_plane_slice(resource->format, desc->u.Texture2D.PlaneSlice); if (desc->u.Texture2D.ResourceMinLODClamp) FIXME("Unhandled min LOD clamp %.8e.\n", desc->u.Texture2D.ResourceMinLODClamp); break; case D3D12_SRV_DIMENSION_TEXTURE2DARRAY: vkd3d_desc.view_type = VK_IMAGE_VIEW_TYPE_2D_ARRAY; vkd3d_desc.miplevel_idx = desc->u.Texture2DArray.MostDetailedMip; vkd3d_desc.miplevel_count = desc->u.Texture2DArray.MipLevels; vkd3d_desc.layer_idx = desc->u.Texture2DArray.FirstArraySlice; vkd3d_desc.layer_count = desc->u.Texture2DArray.ArraySize; if (desc->u.Texture2DArray.PlaneSlice) vkd3d_desc.vk_image_aspect = vk_image_aspect_flags_from_d3d12_plane_slice(resource->format, desc->u.Texture2DArray.PlaneSlice); if (desc->u.Texture2DArray.ResourceMinLODClamp) FIXME("Unhandled min LOD clamp %.8e.\n", desc->u.Texture2DArray.ResourceMinLODClamp); vkd3d_texture_view_desc_normalise(&vkd3d_desc, &resource->desc); break; case D3D12_SRV_DIMENSION_TEXTURE2DMS: vkd3d_desc.view_type = VK_IMAGE_VIEW_TYPE_2D; break; case D3D12_SRV_DIMENSION_TEXTURE2DMSARRAY: vkd3d_desc.view_type = VK_IMAGE_VIEW_TYPE_2D_ARRAY; vkd3d_desc.layer_idx = desc->u.Texture2DMSArray.FirstArraySlice; vkd3d_desc.layer_count = desc->u.Texture2DMSArray.ArraySize; vkd3d_texture_view_desc_normalise(&vkd3d_desc, &resource->desc); break; case D3D12_SRV_DIMENSION_TEXTURE3D: vkd3d_desc.view_type = VK_IMAGE_VIEW_TYPE_3D; vkd3d_desc.miplevel_idx = desc->u.Texture3D.MostDetailedMip; vkd3d_desc.miplevel_count = desc->u.Texture3D.MipLevels; if (desc->u.Texture3D.ResourceMinLODClamp) FIXME("Unhandled min LOD clamp %.8e.\n", desc->u.Texture2D.ResourceMinLODClamp); break; case D3D12_SRV_DIMENSION_TEXTURECUBE: vkd3d_desc.view_type = VK_IMAGE_VIEW_TYPE_CUBE; vkd3d_desc.miplevel_idx = desc->u.TextureCube.MostDetailedMip; vkd3d_desc.miplevel_count = desc->u.TextureCube.MipLevels; vkd3d_desc.layer_count = 6; if (desc->u.TextureCube.ResourceMinLODClamp) FIXME("Unhandled min LOD clamp %.8e.\n", desc->u.TextureCube.ResourceMinLODClamp); break; case D3D12_SRV_DIMENSION_TEXTURECUBEARRAY: vkd3d_desc.view_type = VK_IMAGE_VIEW_TYPE_CUBE_ARRAY; vkd3d_desc.miplevel_idx = desc->u.TextureCubeArray.MostDetailedMip; vkd3d_desc.miplevel_count = desc->u.TextureCubeArray.MipLevels; vkd3d_desc.layer_idx = desc->u.TextureCubeArray.First2DArrayFace; vkd3d_desc.layer_count = desc->u.TextureCubeArray.NumCubes; if (vkd3d_desc.layer_count != UINT_MAX) vkd3d_desc.layer_count *= 6; if (desc->u.TextureCubeArray.ResourceMinLODClamp) FIXME("Unhandled min LOD clamp %.8e.\n", desc->u.TextureCubeArray.ResourceMinLODClamp); vkd3d_texture_view_desc_normalise(&vkd3d_desc, &resource->desc); break; default: FIXME("Unhandled view dimension %#x.\n", desc->ViewDimension); } } vkd3d_create_texture_view(device, VKD3D_DESCRIPTOR_MAGIC_SRV, resource->u.vk_image, &vkd3d_desc, &descriptor->s.u.view); } static unsigned int vkd3d_view_flags_from_d3d12_buffer_uav_flags(D3D12_BUFFER_UAV_FLAGS flags) { if (flags == D3D12_BUFFER_UAV_FLAG_RAW) return VKD3D_VIEW_RAW_BUFFER; if (flags) FIXME("Unhandled buffer UAV flags %#x.\n", flags); return 0; } static void vkd3d_create_null_uav(struct d3d12_desc *descriptor, struct d3d12_device *device, const D3D12_UNORDERED_ACCESS_VIEW_DESC *desc) { struct vkd3d_null_resources *null_resources = &device->null_resources; struct vkd3d_texture_view_desc vkd3d_desc; VkImage vk_image; if (!desc) { WARN("View desc is required for NULL view.\n"); return; } switch (desc->ViewDimension) { case D3D12_UAV_DIMENSION_BUFFER: if (!device->vk_info.EXT_robustness2) WARN("Creating NULL buffer UAV %#x.\n", desc->Format); vkd3d_create_buffer_view(device, VKD3D_DESCRIPTOR_MAGIC_UAV, null_resources->vk_storage_buffer, vkd3d_get_format(device, DXGI_FORMAT_R32_UINT, false), 0, VKD3D_NULL_BUFFER_SIZE, &descriptor->s.u.view); return; case D3D12_UAV_DIMENSION_TEXTURE2D: vk_image = null_resources->vk_2d_storage_image; vkd3d_desc.view_type = VK_IMAGE_VIEW_TYPE_2D; break; case D3D12_UAV_DIMENSION_TEXTURE2DARRAY: vk_image = null_resources->vk_2d_storage_image; vkd3d_desc.view_type = VK_IMAGE_VIEW_TYPE_2D_ARRAY; break; default: if (device->vk_info.EXT_robustness2) { vk_image = VK_NULL_HANDLE; /* view_type is not used for Vulkan null descriptors, but make it valid. */ vkd3d_desc.view_type = VK_IMAGE_VIEW_TYPE_2D; break; } FIXME("Unhandled view dimension %#x.\n", desc->ViewDimension); return; } if (!device->vk_info.EXT_robustness2) WARN("Creating NULL UAV %#x.\n", desc->ViewDimension); vkd3d_desc.format = vkd3d_get_format(device, VKD3D_NULL_VIEW_FORMAT, false); vkd3d_desc.miplevel_idx = 0; vkd3d_desc.miplevel_count = 1; vkd3d_desc.layer_idx = 0; vkd3d_desc.layer_count = 1; vkd3d_desc.vk_image_aspect = VK_IMAGE_ASPECT_COLOR_BIT; vkd3d_desc.components.r = VK_COMPONENT_SWIZZLE_R; vkd3d_desc.components.g = VK_COMPONENT_SWIZZLE_G; vkd3d_desc.components.b = VK_COMPONENT_SWIZZLE_B; vkd3d_desc.components.a = VK_COMPONENT_SWIZZLE_A; vkd3d_desc.allowed_swizzle = false; vkd3d_desc.usage = VK_IMAGE_USAGE_STORAGE_BIT; vkd3d_create_texture_view(device, VKD3D_DESCRIPTOR_MAGIC_UAV, vk_image, &vkd3d_desc, &descriptor->s.u.view); } static void vkd3d_create_buffer_uav(struct d3d12_desc *descriptor, struct d3d12_device *device, struct d3d12_resource *resource, struct d3d12_resource *counter_resource, const D3D12_UNORDERED_ACCESS_VIEW_DESC *desc) { struct vkd3d_view *view; unsigned int flags; if (!desc) { FIXME("Default UAV views not supported.\n"); return; } if (desc->ViewDimension != D3D12_UAV_DIMENSION_BUFFER) { WARN("Unexpected view dimension %#x.\n", desc->ViewDimension); return; } flags = vkd3d_view_flags_from_d3d12_buffer_uav_flags(desc->u.Buffer.Flags); if (!vkd3d_create_buffer_view_for_resource(device, VKD3D_DESCRIPTOR_MAGIC_UAV, resource, desc->Format, desc->u.Buffer.FirstElement, desc->u.Buffer.NumElements, desc->u.Buffer.StructureByteStride, flags, &view)) return; if (counter_resource) { const struct vkd3d_format *format; VKD3D_ASSERT(d3d12_resource_is_buffer(counter_resource)); VKD3D_ASSERT(desc->u.Buffer.StructureByteStride); format = vkd3d_get_format(device, DXGI_FORMAT_R32_UINT, false); if (!vkd3d_create_vk_buffer_view(device, counter_resource->u.vk_buffer, format, desc->u.Buffer.CounterOffsetInBytes, sizeof(uint32_t), &view->v.vk_counter_view)) { WARN("Failed to create counter buffer view.\n"); view->v.vk_counter_view = VK_NULL_HANDLE; vkd3d_view_decref(view, device); return; } } descriptor->s.u.view = view; } static void vkd3d_create_texture_uav(struct d3d12_desc *descriptor, struct d3d12_device *device, struct d3d12_resource *resource, const D3D12_UNORDERED_ACCESS_VIEW_DESC *desc) { struct vkd3d_texture_view_desc vkd3d_desc; if (!init_default_texture_view_desc(&vkd3d_desc, resource, desc ? desc->Format : 0)) return; vkd3d_desc.usage = VK_IMAGE_USAGE_STORAGE_BIT; if (vkd3d_format_is_compressed(vkd3d_desc.format)) { WARN("UAVs cannot be created for compressed formats.\n"); return; } if (desc) { switch (desc->ViewDimension) { case D3D12_UAV_DIMENSION_TEXTURE1D: vkd3d_desc.miplevel_idx = desc->u.Texture1D.MipSlice; break; case D3D12_UAV_DIMENSION_TEXTURE2D: vkd3d_desc.miplevel_idx = desc->u.Texture2D.MipSlice; if (desc->u.Texture2D.PlaneSlice) vkd3d_desc.vk_image_aspect = vk_image_aspect_flags_from_d3d12_plane_slice(resource->format, desc->u.Texture2D.PlaneSlice); break; case D3D12_UAV_DIMENSION_TEXTURE2DARRAY: vkd3d_desc.view_type = VK_IMAGE_VIEW_TYPE_2D_ARRAY; vkd3d_desc.miplevel_idx = desc->u.Texture2DArray.MipSlice; vkd3d_desc.layer_idx = desc->u.Texture2DArray.FirstArraySlice; vkd3d_desc.layer_count = desc->u.Texture2DArray.ArraySize; if (desc->u.Texture2DArray.PlaneSlice) vkd3d_desc.vk_image_aspect = vk_image_aspect_flags_from_d3d12_plane_slice(resource->format, desc->u.Texture2DArray.PlaneSlice); vkd3d_texture_view_desc_normalise(&vkd3d_desc, &resource->desc); break; case D3D12_UAV_DIMENSION_TEXTURE3D: vkd3d_desc.view_type = VK_IMAGE_VIEW_TYPE_3D; vkd3d_desc.miplevel_idx = desc->u.Texture3D.MipSlice; if (desc->u.Texture3D.FirstWSlice || (desc->u.Texture3D.WSize != UINT_MAX && desc->u.Texture3D.WSize != max(1u, resource->desc.DepthOrArraySize >> desc->u.Texture3D.MipSlice))) FIXME("Unhandled depth view %u-%u.\n", desc->u.Texture3D.FirstWSlice, desc->u.Texture3D.WSize); break; default: FIXME("Unhandled view dimension %#x.\n", desc->ViewDimension); } } vkd3d_create_texture_view(device, VKD3D_DESCRIPTOR_MAGIC_UAV, resource->u.vk_image, &vkd3d_desc, &descriptor->s.u.view); } void d3d12_desc_create_uav(struct d3d12_desc *descriptor, struct d3d12_device *device, struct d3d12_resource *resource, struct d3d12_resource *counter_resource, const D3D12_UNORDERED_ACCESS_VIEW_DESC *desc) { if (!resource) { if (counter_resource) FIXME("Ignoring counter resource %p.\n", counter_resource); vkd3d_create_null_uav(descriptor, device, desc); return; } if (d3d12_resource_is_buffer(resource)) { vkd3d_create_buffer_uav(descriptor, device, resource, counter_resource, desc); } else { if (counter_resource) FIXME("Unexpected counter resource for texture view.\n"); vkd3d_create_texture_uav(descriptor, device, resource, desc); } } bool vkd3d_create_raw_buffer_view(struct d3d12_device *device, D3D12_GPU_VIRTUAL_ADDRESS gpu_address, D3D12_ROOT_PARAMETER_TYPE parameter_type, VkBufferView *vk_buffer_view) { const struct vkd3d_format *format; struct d3d12_resource *resource; format = vkd3d_get_format(device, DXGI_FORMAT_R32_UINT, false); if (!gpu_address) { if (device->vk_info.EXT_robustness2) { *vk_buffer_view = VK_NULL_HANDLE; return true; } WARN("Creating null buffer view.\n"); return vkd3d_create_vk_buffer_view(device, parameter_type == D3D12_ROOT_PARAMETER_TYPE_UAV ? device->null_resources.vk_storage_buffer : device->null_resources.vk_buffer, format, 0, VK_WHOLE_SIZE, vk_buffer_view); } resource = vkd3d_gpu_va_allocator_dereference(&device->gpu_va_allocator, gpu_address); VKD3D_ASSERT(d3d12_resource_is_buffer(resource)); return vkd3d_create_vk_buffer_view(device, resource->u.vk_buffer, format, gpu_address - resource->gpu_address, VK_WHOLE_SIZE, vk_buffer_view); } /* samplers */ static VkFilter vk_filter_from_d3d12(D3D12_FILTER_TYPE type) { switch (type) { case D3D12_FILTER_TYPE_POINT: return VK_FILTER_NEAREST; case D3D12_FILTER_TYPE_LINEAR: return VK_FILTER_LINEAR; default: FIXME("Unhandled filter type %#x.\n", type); return VK_FILTER_NEAREST; } } static VkSamplerMipmapMode vk_mipmap_mode_from_d3d12(D3D12_FILTER_TYPE type) { switch (type) { case D3D12_FILTER_TYPE_POINT: return VK_SAMPLER_MIPMAP_MODE_NEAREST; case D3D12_FILTER_TYPE_LINEAR: return VK_SAMPLER_MIPMAP_MODE_LINEAR; default: FIXME("Unhandled filter type %#x.\n", type); return VK_SAMPLER_MIPMAP_MODE_NEAREST; } } static VkSamplerAddressMode vk_address_mode_from_d3d12(const struct d3d12_device *device, D3D12_TEXTURE_ADDRESS_MODE mode) { switch (mode) { case D3D12_TEXTURE_ADDRESS_MODE_WRAP: return VK_SAMPLER_ADDRESS_MODE_REPEAT; case D3D12_TEXTURE_ADDRESS_MODE_MIRROR: return VK_SAMPLER_ADDRESS_MODE_MIRRORED_REPEAT; case D3D12_TEXTURE_ADDRESS_MODE_CLAMP: return VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE; case D3D12_TEXTURE_ADDRESS_MODE_BORDER: return VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER; case D3D12_TEXTURE_ADDRESS_MODE_MIRROR_ONCE: if (device->vk_info.KHR_sampler_mirror_clamp_to_edge) return VK_SAMPLER_ADDRESS_MODE_MIRROR_CLAMP_TO_EDGE; /* Fall through */ default: FIXME("Unhandled address mode %#x.\n", mode); return VK_SAMPLER_ADDRESS_MODE_REPEAT; } } static VkBorderColor vk_border_colour_from_d3d12(D3D12_STATIC_BORDER_COLOR colour) { switch (colour) { case D3D12_STATIC_BORDER_COLOR_TRANSPARENT_BLACK: return VK_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK; case D3D12_STATIC_BORDER_COLOR_OPAQUE_BLACK: return VK_BORDER_COLOR_FLOAT_OPAQUE_BLACK; case D3D12_STATIC_BORDER_COLOR_OPAQUE_WHITE: return VK_BORDER_COLOR_FLOAT_OPAQUE_WHITE; default: FIXME("Unhandled border colour %#x.\n", colour); return VK_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK; } } static VkResult d3d12_create_sampler(struct d3d12_device *device, D3D12_FILTER filter, D3D12_TEXTURE_ADDRESS_MODE address_u, D3D12_TEXTURE_ADDRESS_MODE address_v, D3D12_TEXTURE_ADDRESS_MODE address_w, float mip_lod_bias, unsigned int max_anisotropy, D3D12_COMPARISON_FUNC comparison_func, D3D12_STATIC_BORDER_COLOR border_colour, float min_lod, float max_lod, VkSampler *vk_sampler) { const struct vkd3d_vk_device_procs *vk_procs; struct VkSamplerCreateInfo sampler_desc; VkResult vr; vk_procs = &device->vk_procs; if (D3D12_DECODE_FILTER_REDUCTION(filter) == D3D12_FILTER_REDUCTION_TYPE_MINIMUM || D3D12_DECODE_FILTER_REDUCTION(filter) == D3D12_FILTER_REDUCTION_TYPE_MAXIMUM) FIXME("Min/max reduction mode not supported.\n"); sampler_desc.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO; sampler_desc.pNext = NULL; sampler_desc.flags = 0; sampler_desc.magFilter = vk_filter_from_d3d12(D3D12_DECODE_MAG_FILTER(filter)); sampler_desc.minFilter = vk_filter_from_d3d12(D3D12_DECODE_MIN_FILTER(filter)); sampler_desc.mipmapMode = vk_mipmap_mode_from_d3d12(D3D12_DECODE_MIP_FILTER(filter)); sampler_desc.addressModeU = vk_address_mode_from_d3d12(device, address_u); sampler_desc.addressModeV = vk_address_mode_from_d3d12(device, address_v); sampler_desc.addressModeW = vk_address_mode_from_d3d12(device, address_w); sampler_desc.mipLodBias = mip_lod_bias; sampler_desc.anisotropyEnable = D3D12_DECODE_IS_ANISOTROPIC_FILTER(filter); sampler_desc.maxAnisotropy = max_anisotropy; sampler_desc.compareEnable = D3D12_DECODE_IS_COMPARISON_FILTER(filter); sampler_desc.compareOp = sampler_desc.compareEnable ? vk_compare_op_from_d3d12(comparison_func) : 0; sampler_desc.minLod = min_lod; sampler_desc.maxLod = max_lod; sampler_desc.borderColor = VK_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK; sampler_desc.unnormalizedCoordinates = VK_FALSE; if (address_u == D3D12_TEXTURE_ADDRESS_MODE_BORDER || address_v == D3D12_TEXTURE_ADDRESS_MODE_BORDER || address_w == D3D12_TEXTURE_ADDRESS_MODE_BORDER) sampler_desc.borderColor = vk_border_colour_from_d3d12(border_colour); if ((vr = VK_CALL(vkCreateSampler(device->vk_device, &sampler_desc, NULL, vk_sampler))) < 0) WARN("Failed to create Vulkan sampler, vr %d.\n", vr); return vr; } static D3D12_STATIC_BORDER_COLOR d3d12_static_border_colour(const float *colour) { unsigned int i; static const struct { float colour[4]; D3D12_STATIC_BORDER_COLOR static_colour; } colours[] = { {{0.0f, 0.0f, 0.0f, 0.0f}, D3D12_STATIC_BORDER_COLOR_TRANSPARENT_BLACK}, {{0.0f, 0.0f, 0.0f, 1.0f}, D3D12_STATIC_BORDER_COLOR_OPAQUE_BLACK}, {{1.0f, 1.0f, 1.0f, 1.0f}, D3D12_STATIC_BORDER_COLOR_OPAQUE_WHITE}, }; for (i = 0; i < ARRAY_SIZE(colours); ++i) { if (!memcmp(colour, colours[i].colour, sizeof(colours[i].colour))) return colours[i].static_colour; } FIXME("Unhandled border colour {%.8e, %.8e, %.8e, %.8e}.\n", colour[0], colour[1], colour[2], colour[3]); return D3D12_STATIC_BORDER_COLOR_TRANSPARENT_BLACK; } void d3d12_desc_create_sampler(struct d3d12_desc *sampler, struct d3d12_device *device, const D3D12_SAMPLER_DESC *desc) { D3D12_STATIC_BORDER_COLOR static_colour = D3D12_STATIC_BORDER_COLOR_TRANSPARENT_BLACK; struct vkd3d_view *view; if (!desc) { WARN("NULL sampler desc.\n"); return; } if (desc->AddressU == D3D12_TEXTURE_ADDRESS_MODE_BORDER || desc->AddressV == D3D12_TEXTURE_ADDRESS_MODE_BORDER || desc->AddressW == D3D12_TEXTURE_ADDRESS_MODE_BORDER) static_colour = d3d12_static_border_colour(desc->BorderColor); if (!(view = vkd3d_view_create(VKD3D_DESCRIPTOR_MAGIC_SAMPLER, VK_DESCRIPTOR_TYPE_SAMPLER, VKD3D_VIEW_TYPE_SAMPLER, device))) return; view->v.u.vk_sampler = VK_NULL_HANDLE; view->v.format = NULL; if (d3d12_create_sampler(device, desc->Filter, desc->AddressU, desc->AddressV, desc->AddressW, desc->MipLODBias, desc->MaxAnisotropy, desc->ComparisonFunc, static_colour, desc->MinLOD, desc->MaxLOD, &view->v.u.vk_sampler) < 0) { vkd3d_view_decref(view, device); return; } sampler->s.u.view = view; } HRESULT vkd3d_create_static_sampler(struct d3d12_device *device, const D3D12_STATIC_SAMPLER_DESC *desc, VkSampler *vk_sampler) { VkResult vr; vr = d3d12_create_sampler(device, desc->Filter, desc->AddressU, desc->AddressV, desc->AddressW, desc->MipLODBias, desc->MaxAnisotropy, desc->ComparisonFunc, desc->BorderColor, desc->MinLOD, desc->MaxLOD, vk_sampler); return hresult_from_vk_result(vr); } /* RTVs */ static void d3d12_rtv_desc_destroy(struct d3d12_rtv_desc *rtv, struct d3d12_device *device) { if (!rtv->view) return; vkd3d_view_decref(rtv->view, device); memset(rtv, 0, sizeof(*rtv)); } void d3d12_rtv_desc_create_rtv(struct d3d12_rtv_desc *rtv_desc, struct d3d12_device *device, struct d3d12_resource *resource, const D3D12_RENDER_TARGET_VIEW_DESC *desc) { struct vkd3d_texture_view_desc vkd3d_desc; struct vkd3d_view *view; d3d12_rtv_desc_destroy(rtv_desc, device); if (!resource) { FIXME("NULL resource RTV not implemented.\n"); return; } if (!init_default_texture_view_desc(&vkd3d_desc, resource, desc ? desc->Format : 0)) return; vkd3d_desc.usage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT; if (vkd3d_desc.format->vk_aspect_mask != VK_IMAGE_ASPECT_COLOR_BIT) { WARN("Trying to create RTV for depth/stencil format %#x.\n", vkd3d_desc.format->dxgi_format); return; } if (desc) { switch (desc->ViewDimension) { case D3D12_RTV_DIMENSION_TEXTURE2D: vkd3d_desc.miplevel_idx = desc->u.Texture2D.MipSlice; if (desc->u.Texture2D.PlaneSlice) vkd3d_desc.vk_image_aspect = vk_image_aspect_flags_from_d3d12_plane_slice(resource->format, desc->u.Texture2D.PlaneSlice); break; case D3D12_RTV_DIMENSION_TEXTURE2DARRAY: vkd3d_desc.view_type = VK_IMAGE_VIEW_TYPE_2D_ARRAY; vkd3d_desc.miplevel_idx = desc->u.Texture2DArray.MipSlice; vkd3d_desc.layer_idx = desc->u.Texture2DArray.FirstArraySlice; vkd3d_desc.layer_count = desc->u.Texture2DArray.ArraySize; if (desc->u.Texture2DArray.PlaneSlice) vkd3d_desc.vk_image_aspect = vk_image_aspect_flags_from_d3d12_plane_slice(resource->format, desc->u.Texture2DArray.PlaneSlice); vkd3d_texture_view_desc_normalise(&vkd3d_desc, &resource->desc); break; case D3D12_RTV_DIMENSION_TEXTURE2DMS: vkd3d_desc.view_type = VK_IMAGE_VIEW_TYPE_2D; break; case D3D12_RTV_DIMENSION_TEXTURE2DMSARRAY: vkd3d_desc.view_type = VK_IMAGE_VIEW_TYPE_2D_ARRAY; vkd3d_desc.layer_idx = desc->u.Texture2DMSArray.FirstArraySlice; vkd3d_desc.layer_count = desc->u.Texture2DMSArray.ArraySize; vkd3d_texture_view_desc_normalise(&vkd3d_desc, &resource->desc); break; case D3D12_RTV_DIMENSION_TEXTURE3D: vkd3d_desc.view_type = VK_IMAGE_VIEW_TYPE_2D_ARRAY; vkd3d_desc.miplevel_idx = desc->u.Texture3D.MipSlice; vkd3d_desc.layer_idx = desc->u.Texture3D.FirstWSlice; vkd3d_desc.layer_count = desc->u.Texture3D.WSize; vkd3d_texture_view_desc_normalise(&vkd3d_desc, &resource->desc); break; default: FIXME("Unhandled view dimension %#x.\n", desc->ViewDimension); } } else if (resource->desc.Dimension == D3D12_RESOURCE_DIMENSION_TEXTURE3D) { vkd3d_desc.view_type = VK_IMAGE_VIEW_TYPE_2D_ARRAY; vkd3d_desc.layer_idx = 0; vkd3d_desc.layer_count = resource->desc.DepthOrArraySize; } VKD3D_ASSERT(d3d12_resource_is_texture(resource)); if (!vkd3d_create_texture_view(device, VKD3D_DESCRIPTOR_MAGIC_RTV, resource->u.vk_image, &vkd3d_desc, &view)) return; rtv_desc->sample_count = vk_samples_from_dxgi_sample_desc(&resource->desc.SampleDesc); rtv_desc->format = vkd3d_desc.format; rtv_desc->width = d3d12_resource_desc_get_width(&resource->desc, vkd3d_desc.miplevel_idx); rtv_desc->height = d3d12_resource_desc_get_height(&resource->desc, vkd3d_desc.miplevel_idx); rtv_desc->layer_count = vkd3d_desc.layer_count; rtv_desc->view = view; rtv_desc->resource = resource; } /* DSVs */ static void d3d12_dsv_desc_destroy(struct d3d12_dsv_desc *dsv, struct d3d12_device *device) { if (!dsv->view) return; vkd3d_view_decref(dsv->view, device); memset(dsv, 0, sizeof(*dsv)); } void d3d12_dsv_desc_create_dsv(struct d3d12_dsv_desc *dsv_desc, struct d3d12_device *device, struct d3d12_resource *resource, const D3D12_DEPTH_STENCIL_VIEW_DESC *desc) { struct vkd3d_texture_view_desc vkd3d_desc; struct vkd3d_view *view; d3d12_dsv_desc_destroy(dsv_desc, device); if (!resource) { FIXME("NULL resource DSV not implemented.\n"); return; } if (resource->desc.Dimension == D3D12_RESOURCE_DIMENSION_TEXTURE3D) { WARN("Cannot create DSV for 3D texture.\n"); return; } if (!init_default_texture_view_desc(&vkd3d_desc, resource, desc ? desc->Format : 0)) return; vkd3d_desc.usage = VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT; if (!(vkd3d_desc.format->vk_aspect_mask & (VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT))) { WARN("Trying to create DSV for format %#x.\n", vkd3d_desc.format->dxgi_format); return; } if (desc) { if (desc->Flags) FIXME("Ignoring flags %#x.\n", desc->Flags); switch (desc->ViewDimension) { case D3D12_DSV_DIMENSION_TEXTURE2D: vkd3d_desc.miplevel_idx = desc->u.Texture2D.MipSlice; break; case D3D12_DSV_DIMENSION_TEXTURE2DARRAY: vkd3d_desc.view_type = VK_IMAGE_VIEW_TYPE_2D_ARRAY; vkd3d_desc.miplevel_idx = desc->u.Texture2DArray.MipSlice; vkd3d_desc.layer_idx = desc->u.Texture2DArray.FirstArraySlice; vkd3d_desc.layer_count = desc->u.Texture2DArray.ArraySize; vkd3d_texture_view_desc_normalise(&vkd3d_desc, &resource->desc); break; case D3D12_DSV_DIMENSION_TEXTURE2DMS: vkd3d_desc.view_type = VK_IMAGE_VIEW_TYPE_2D; break; case D3D12_DSV_DIMENSION_TEXTURE2DMSARRAY: vkd3d_desc.view_type = VK_IMAGE_VIEW_TYPE_2D_ARRAY; vkd3d_desc.layer_idx = desc->u.Texture2DMSArray.FirstArraySlice; vkd3d_desc.layer_count = desc->u.Texture2DMSArray.ArraySize; vkd3d_texture_view_desc_normalise(&vkd3d_desc, &resource->desc); break; default: FIXME("Unhandled view dimension %#x.\n", desc->ViewDimension); } } VKD3D_ASSERT(d3d12_resource_is_texture(resource)); if (!vkd3d_create_texture_view(device, VKD3D_DESCRIPTOR_MAGIC_DSV, resource->u.vk_image, &vkd3d_desc, &view)) return; dsv_desc->sample_count = vk_samples_from_dxgi_sample_desc(&resource->desc.SampleDesc); dsv_desc->format = vkd3d_desc.format; dsv_desc->width = d3d12_resource_desc_get_width(&resource->desc, vkd3d_desc.miplevel_idx); dsv_desc->height = d3d12_resource_desc_get_height(&resource->desc, vkd3d_desc.miplevel_idx); dsv_desc->layer_count = vkd3d_desc.layer_count; dsv_desc->view = view; dsv_desc->resource = resource; } /* ID3D12DescriptorHeap */ static inline struct d3d12_descriptor_heap *impl_from_ID3D12DescriptorHeap(ID3D12DescriptorHeap *iface) { return CONTAINING_RECORD(iface, struct d3d12_descriptor_heap, ID3D12DescriptorHeap_iface); } static HRESULT STDMETHODCALLTYPE d3d12_descriptor_heap_QueryInterface(ID3D12DescriptorHeap *iface, REFIID riid, void **object) { TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object); if (IsEqualGUID(riid, &IID_ID3D12DescriptorHeap) || IsEqualGUID(riid, &IID_ID3D12Pageable) || IsEqualGUID(riid, &IID_ID3D12DeviceChild) || IsEqualGUID(riid, &IID_ID3D12Object) || IsEqualGUID(riid, &IID_IUnknown)) { ID3D12DescriptorHeap_AddRef(iface); *object = iface; return S_OK; } WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid)); *object = NULL; return E_NOINTERFACE; } static ULONG STDMETHODCALLTYPE d3d12_descriptor_heap_AddRef(ID3D12DescriptorHeap *iface) { struct d3d12_descriptor_heap *heap = impl_from_ID3D12DescriptorHeap(iface); unsigned int refcount = vkd3d_atomic_increment_u32(&heap->refcount); TRACE("%p increasing refcount to %u.\n", heap, refcount); return refcount; } static ULONG STDMETHODCALLTYPE d3d12_descriptor_heap_Release(ID3D12DescriptorHeap *iface) { struct d3d12_descriptor_heap *heap = impl_from_ID3D12DescriptorHeap(iface); unsigned int refcount = vkd3d_atomic_decrement_u32(&heap->refcount); TRACE("%p decreasing refcount to %u.\n", heap, refcount); if (!refcount) { const struct vkd3d_vk_device_procs *vk_procs; struct d3d12_device *device = heap->device; unsigned int i; vk_procs = &device->vk_procs; vkd3d_private_store_destroy(&heap->private_store); switch (heap->desc.Type) { case D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV: case D3D12_DESCRIPTOR_HEAP_TYPE_SAMPLER: { struct d3d12_desc *descriptors = (struct d3d12_desc *)heap->descriptors; if (heap->use_vk_heaps) d3d12_device_remove_descriptor_heap(device, heap); for (i = 0; i < heap->desc.NumDescriptors; ++i) { d3d12_desc_destroy(&descriptors[i], device); } break; } case D3D12_DESCRIPTOR_HEAP_TYPE_RTV: { struct d3d12_rtv_desc *rtvs = (struct d3d12_rtv_desc *)heap->descriptors; for (i = 0; i < heap->desc.NumDescriptors; ++i) { d3d12_rtv_desc_destroy(&rtvs[i], device); } break; } case D3D12_DESCRIPTOR_HEAP_TYPE_DSV: { struct d3d12_dsv_desc *dsvs = (struct d3d12_dsv_desc *)heap->descriptors; for (i = 0; i < heap->desc.NumDescriptors; ++i) { d3d12_dsv_desc_destroy(&dsvs[i], device); } break; } default: break; } VK_CALL(vkDestroyDescriptorPool(device->vk_device, heap->vk_descriptor_pool, NULL)); vkd3d_mutex_destroy(&heap->vk_sets_mutex); vkd3d_free(heap); d3d12_device_release(device); } return refcount; } static HRESULT STDMETHODCALLTYPE d3d12_descriptor_heap_GetPrivateData(ID3D12DescriptorHeap *iface, REFGUID guid, UINT *data_size, void *data) { struct d3d12_descriptor_heap *heap = impl_from_ID3D12DescriptorHeap(iface); TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface, debugstr_guid(guid), data_size, data); return vkd3d_get_private_data(&heap->private_store, guid, data_size, data); } static HRESULT STDMETHODCALLTYPE d3d12_descriptor_heap_SetPrivateData(ID3D12DescriptorHeap *iface, REFGUID guid, UINT data_size, const void *data) { struct d3d12_descriptor_heap *heap = impl_from_ID3D12DescriptorHeap(iface); TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface, debugstr_guid(guid), data_size, data); return vkd3d_set_private_data(&heap->private_store, guid, data_size, data); } static HRESULT STDMETHODCALLTYPE d3d12_descriptor_heap_SetPrivateDataInterface(ID3D12DescriptorHeap *iface, REFGUID guid, const IUnknown *data) { struct d3d12_descriptor_heap *heap = impl_from_ID3D12DescriptorHeap(iface); TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data); return vkd3d_set_private_data_interface(&heap->private_store, guid, data); } static HRESULT STDMETHODCALLTYPE d3d12_descriptor_heap_SetName(ID3D12DescriptorHeap *iface, const WCHAR *name) { struct d3d12_descriptor_heap *heap = impl_from_ID3D12DescriptorHeap(iface); TRACE("iface %p, name %s.\n", iface, debugstr_w(name, heap->device->wchar_size)); return name ? S_OK : E_INVALIDARG; } static HRESULT STDMETHODCALLTYPE d3d12_descriptor_heap_GetDevice(ID3D12DescriptorHeap *iface, REFIID iid, void **device) { struct d3d12_descriptor_heap *heap = impl_from_ID3D12DescriptorHeap(iface); TRACE("iface %p, iid %s, device %p.\n", iface, debugstr_guid(iid), device); return d3d12_device_query_interface(heap->device, iid, device); } static D3D12_DESCRIPTOR_HEAP_DESC * STDMETHODCALLTYPE d3d12_descriptor_heap_GetDesc(ID3D12DescriptorHeap *iface, D3D12_DESCRIPTOR_HEAP_DESC *desc) { struct d3d12_descriptor_heap *heap = impl_from_ID3D12DescriptorHeap(iface); TRACE("iface %p, desc %p.\n", iface, desc); *desc = heap->desc; return desc; } static D3D12_CPU_DESCRIPTOR_HANDLE * STDMETHODCALLTYPE d3d12_descriptor_heap_GetCPUDescriptorHandleForHeapStart( ID3D12DescriptorHeap *iface, D3D12_CPU_DESCRIPTOR_HANDLE *descriptor) { struct d3d12_descriptor_heap *heap = impl_from_ID3D12DescriptorHeap(iface); TRACE("iface %p, descriptor %p.\n", iface, descriptor); descriptor->ptr = (SIZE_T)heap->descriptors; return descriptor; } static D3D12_GPU_DESCRIPTOR_HANDLE * STDMETHODCALLTYPE d3d12_descriptor_heap_GetGPUDescriptorHandleForHeapStart( ID3D12DescriptorHeap *iface, D3D12_GPU_DESCRIPTOR_HANDLE *descriptor) { struct d3d12_descriptor_heap *heap = impl_from_ID3D12DescriptorHeap(iface); TRACE("iface %p, descriptor %p.\n", iface, descriptor); if (heap->desc.Flags & D3D12_DESCRIPTOR_HEAP_FLAG_SHADER_VISIBLE) { descriptor->ptr = (uint64_t)(intptr_t)heap->descriptors; } else { WARN("Heap %p is not shader-visible.\n", iface); descriptor->ptr = 0; } return descriptor; } static const struct ID3D12DescriptorHeapVtbl d3d12_descriptor_heap_vtbl = { /* IUnknown methods */ d3d12_descriptor_heap_QueryInterface, d3d12_descriptor_heap_AddRef, d3d12_descriptor_heap_Release, /* ID3D12Object methods */ d3d12_descriptor_heap_GetPrivateData, d3d12_descriptor_heap_SetPrivateData, d3d12_descriptor_heap_SetPrivateDataInterface, d3d12_descriptor_heap_SetName, /* ID3D12DeviceChild methods */ d3d12_descriptor_heap_GetDevice, /* ID3D12DescriptorHeap methods */ d3d12_descriptor_heap_GetDesc, d3d12_descriptor_heap_GetCPUDescriptorHandleForHeapStart, d3d12_descriptor_heap_GetGPUDescriptorHandleForHeapStart, }; const enum vkd3d_vk_descriptor_set_index vk_descriptor_set_index_table[] = { VKD3D_SET_INDEX_SAMPLER, VKD3D_SET_INDEX_COUNT, VKD3D_SET_INDEX_SAMPLED_IMAGE, VKD3D_SET_INDEX_STORAGE_IMAGE, VKD3D_SET_INDEX_UNIFORM_TEXEL_BUFFER, VKD3D_SET_INDEX_STORAGE_TEXEL_BUFFER, VKD3D_SET_INDEX_UNIFORM_BUFFER, }; static HRESULT d3d12_descriptor_heap_create_descriptor_pool(struct d3d12_descriptor_heap *descriptor_heap, struct d3d12_device *device, const D3D12_DESCRIPTOR_HEAP_DESC *desc) { const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs; VkDescriptorPoolSize pool_sizes[VKD3D_SET_INDEX_COUNT]; struct VkDescriptorPoolCreateInfo pool_desc; VkDevice vk_device = device->vk_device; enum vkd3d_vk_descriptor_set_index set; VkResult vr; for (set = 0, pool_desc.poolSizeCount = 0; set < ARRAY_SIZE(device->vk_descriptor_heap_layouts); ++set) { if (device->vk_descriptor_heap_layouts[set].applicable_heap_type == desc->Type && device->vk_descriptor_heap_layouts[set].vk_set_layout) { pool_sizes[pool_desc.poolSizeCount].type = (device->vk_info.EXT_mutable_descriptor_type && !set) ? VK_DESCRIPTOR_TYPE_MUTABLE_EXT : device->vk_descriptor_heap_layouts[set].type; pool_sizes[pool_desc.poolSizeCount++].descriptorCount = desc->NumDescriptors; } } pool_desc.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO; pool_desc.pNext = NULL; pool_desc.flags = VK_DESCRIPTOR_POOL_CREATE_UPDATE_AFTER_BIND_BIT_EXT; pool_desc.maxSets = pool_desc.poolSizeCount; pool_desc.pPoolSizes = pool_sizes; if ((vr = VK_CALL(vkCreateDescriptorPool(vk_device, &pool_desc, NULL, &descriptor_heap->vk_descriptor_pool))) < 0) ERR("Failed to create descriptor pool, vr %d.\n", vr); return hresult_from_vk_result(vr); } static HRESULT d3d12_descriptor_heap_create_descriptor_set(struct d3d12_descriptor_heap *descriptor_heap, struct d3d12_device *device, unsigned int set) { struct d3d12_descriptor_heap_vk_set *descriptor_set = &descriptor_heap->vk_descriptor_sets[set]; uint32_t variable_binding_size = descriptor_heap->desc.NumDescriptors; const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs; VkDescriptorSetVariableDescriptorCountAllocateInfoEXT set_size; VkDescriptorSetAllocateInfo set_desc; VkResult vr; HRESULT hr; if (!device->vk_descriptor_heap_layouts[set].vk_set_layout) { /* Set 0 uses mutable descriptors, and this set is unused. */ if (!descriptor_heap->vk_descriptor_sets[0].vk_set && FAILED(hr = d3d12_descriptor_heap_create_descriptor_set(descriptor_heap, device, 0))) return hr; descriptor_set->vk_set = descriptor_heap->vk_descriptor_sets[0].vk_set; descriptor_set->vk_type = device->vk_descriptor_heap_layouts[set].type; return S_OK; } set_desc.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO; set_desc.pNext = &set_size; set_desc.descriptorPool = descriptor_heap->vk_descriptor_pool; set_desc.descriptorSetCount = 1; set_desc.pSetLayouts = &device->vk_descriptor_heap_layouts[set].vk_set_layout; set_size.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_VARIABLE_DESCRIPTOR_COUNT_ALLOCATE_INFO_EXT; set_size.pNext = NULL; set_size.descriptorSetCount = 1; set_size.pDescriptorCounts = &variable_binding_size; if ((vr = VK_CALL(vkAllocateDescriptorSets(device->vk_device, &set_desc, &descriptor_set->vk_set))) >= 0) { descriptor_set->vk_type = device->vk_descriptor_heap_layouts[set].type; return S_OK; } ERR("Failed to allocate descriptor set, vr %d.\n", vr); return hresult_from_vk_result(vr); } static HRESULT d3d12_descriptor_heap_vk_descriptor_sets_init(struct d3d12_descriptor_heap *descriptor_heap, struct d3d12_device *device, const D3D12_DESCRIPTOR_HEAP_DESC *desc) { enum vkd3d_vk_descriptor_set_index set; HRESULT hr; descriptor_heap->vk_descriptor_pool = VK_NULL_HANDLE; memset(descriptor_heap->vk_descriptor_sets, 0, sizeof(descriptor_heap->vk_descriptor_sets)); if (!descriptor_heap->use_vk_heaps || (desc->Type != D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV && desc->Type != D3D12_DESCRIPTOR_HEAP_TYPE_SAMPLER)) return S_OK; if (FAILED(hr = d3d12_descriptor_heap_create_descriptor_pool(descriptor_heap, device, desc))) return hr; for (set = 0; set < ARRAY_SIZE(descriptor_heap->vk_descriptor_sets); ++set) { if (device->vk_descriptor_heap_layouts[set].applicable_heap_type == desc->Type && FAILED(hr = d3d12_descriptor_heap_create_descriptor_set(descriptor_heap, device, set))) return hr; } return S_OK; } static HRESULT d3d12_descriptor_heap_init(struct d3d12_descriptor_heap *descriptor_heap, struct d3d12_device *device, const D3D12_DESCRIPTOR_HEAP_DESC *desc) { HRESULT hr; descriptor_heap->ID3D12DescriptorHeap_iface.lpVtbl = &d3d12_descriptor_heap_vtbl; descriptor_heap->refcount = 1; descriptor_heap->serial_id = vkd3d_atomic_increment_u64(&object_global_serial_id); descriptor_heap->desc = *desc; if (FAILED(hr = vkd3d_private_store_init(&descriptor_heap->private_store))) return hr; descriptor_heap->use_vk_heaps = device->use_vk_heaps && (desc->Flags & D3D12_DESCRIPTOR_HEAP_FLAG_SHADER_VISIBLE); if (FAILED(hr = d3d12_descriptor_heap_vk_descriptor_sets_init(descriptor_heap, device, desc))) { vkd3d_private_store_destroy(&descriptor_heap->private_store); return hr; } vkd3d_mutex_init(&descriptor_heap->vk_sets_mutex); d3d12_device_add_ref(descriptor_heap->device = device); return S_OK; } HRESULT d3d12_descriptor_heap_create(struct d3d12_device *device, const D3D12_DESCRIPTOR_HEAP_DESC *desc, struct d3d12_descriptor_heap **descriptor_heap) { size_t max_descriptor_count, descriptor_size; struct d3d12_descriptor_heap *object; struct d3d12_desc *dst; unsigned int i; HRESULT hr; if (!(descriptor_size = d3d12_device_get_descriptor_handle_increment_size(device, desc->Type))) { WARN("No descriptor size for descriptor type %#x.\n", desc->Type); return E_INVALIDARG; } if ((desc->Flags & D3D12_DESCRIPTOR_HEAP_FLAG_SHADER_VISIBLE) && (desc->Type == D3D12_DESCRIPTOR_HEAP_TYPE_RTV || desc->Type == D3D12_DESCRIPTOR_HEAP_TYPE_DSV)) { WARN("RTV/DSV descriptor heaps cannot be shader visible.\n"); return E_INVALIDARG; } max_descriptor_count = (~(size_t)0 - sizeof(*object)) / descriptor_size; if (desc->NumDescriptors > max_descriptor_count) { WARN("Invalid descriptor count %u (max %zu).\n", desc->NumDescriptors, max_descriptor_count); return E_OUTOFMEMORY; } if (!(object = vkd3d_malloc(offsetof(struct d3d12_descriptor_heap, descriptors[descriptor_size * desc->NumDescriptors])))) return E_OUTOFMEMORY; if (FAILED(hr = d3d12_descriptor_heap_init(object, device, desc))) { vkd3d_free(object); return hr; } if (desc->Type == D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV || desc->Type == D3D12_DESCRIPTOR_HEAP_TYPE_SAMPLER) { dst = (struct d3d12_desc *)object->descriptors; for (i = 0; i < desc->NumDescriptors; ++i) { memset(&dst[i].s, 0, sizeof(dst[i].s)); dst[i].index = i; dst[i].next = 0; } object->dirty_list_head = UINT_MAX; if (object->use_vk_heaps && FAILED(hr = d3d12_device_add_descriptor_heap(device, object))) { vkd3d_free(object); return hr; } } else { memset(object->descriptors, 0, descriptor_size * desc->NumDescriptors); } TRACE("Created descriptor heap %p.\n", object); *descriptor_heap = object; return S_OK; } /* ID3D12QueryHeap */ static inline struct d3d12_query_heap *impl_from_ID3D12QueryHeap(ID3D12QueryHeap *iface) { return CONTAINING_RECORD(iface, struct d3d12_query_heap, ID3D12QueryHeap_iface); } static HRESULT STDMETHODCALLTYPE d3d12_query_heap_QueryInterface(ID3D12QueryHeap *iface, REFIID iid, void **out) { TRACE("iface %p, iid %s, out %p.\n", iface, debugstr_guid(iid), out); if (IsEqualGUID(iid, &IID_ID3D12QueryHeap) || IsEqualGUID(iid, &IID_ID3D12Pageable) || IsEqualGUID(iid, &IID_ID3D12DeviceChild) || IsEqualGUID(iid, &IID_ID3D12Object) || IsEqualGUID(iid, &IID_IUnknown)) { ID3D12QueryHeap_AddRef(iface); *out = iface; return S_OK; } WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(iid)); *out = NULL; return E_NOINTERFACE; } static ULONG STDMETHODCALLTYPE d3d12_query_heap_AddRef(ID3D12QueryHeap *iface) { struct d3d12_query_heap *heap = impl_from_ID3D12QueryHeap(iface); unsigned int refcount = vkd3d_atomic_increment_u32(&heap->refcount); TRACE("%p increasing refcount to %u.\n", heap, refcount); return refcount; } static ULONG STDMETHODCALLTYPE d3d12_query_heap_Release(ID3D12QueryHeap *iface) { struct d3d12_query_heap *heap = impl_from_ID3D12QueryHeap(iface); unsigned int refcount = vkd3d_atomic_decrement_u32(&heap->refcount); TRACE("%p decreasing refcount to %u.\n", heap, refcount); if (!refcount) { struct d3d12_device *device = heap->device; const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs; vkd3d_private_store_destroy(&heap->private_store); VK_CALL(vkDestroyQueryPool(device->vk_device, heap->vk_query_pool, NULL)); vkd3d_free(heap); d3d12_device_release(device); } return refcount; } static HRESULT STDMETHODCALLTYPE d3d12_query_heap_GetPrivateData(ID3D12QueryHeap *iface, REFGUID guid, UINT *data_size, void *data) { struct d3d12_query_heap *heap = impl_from_ID3D12QueryHeap(iface); TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface, debugstr_guid(guid), data_size, data); return vkd3d_get_private_data(&heap->private_store, guid, data_size, data); } static HRESULT STDMETHODCALLTYPE d3d12_query_heap_SetPrivateData(ID3D12QueryHeap *iface, REFGUID guid, UINT data_size, const void *data) { struct d3d12_query_heap *heap = impl_from_ID3D12QueryHeap(iface); TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface, debugstr_guid(guid), data_size, data); return vkd3d_set_private_data(&heap->private_store, guid, data_size, data); } static HRESULT STDMETHODCALLTYPE d3d12_query_heap_SetPrivateDataInterface(ID3D12QueryHeap *iface, REFGUID guid, const IUnknown *data) { struct d3d12_query_heap *heap = impl_from_ID3D12QueryHeap(iface); TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data); return vkd3d_set_private_data_interface(&heap->private_store, guid, data); } static HRESULT STDMETHODCALLTYPE d3d12_query_heap_SetName(ID3D12QueryHeap *iface, const WCHAR *name) { struct d3d12_query_heap *heap = impl_from_ID3D12QueryHeap(iface); TRACE("iface %p, name %s.\n", iface, debugstr_w(name, heap->device->wchar_size)); return vkd3d_set_vk_object_name(heap->device, (uint64_t)heap->vk_query_pool, VK_DEBUG_REPORT_OBJECT_TYPE_QUERY_POOL_EXT, name); } static HRESULT STDMETHODCALLTYPE d3d12_query_heap_GetDevice(ID3D12QueryHeap *iface, REFIID iid, void **device) { struct d3d12_query_heap *heap = impl_from_ID3D12QueryHeap(iface); TRACE("iface %p, iid %s, device %p.\n", iface, debugstr_guid(iid), device); return d3d12_device_query_interface(heap->device, iid, device); } static const struct ID3D12QueryHeapVtbl d3d12_query_heap_vtbl = { /* IUnknown methods */ d3d12_query_heap_QueryInterface, d3d12_query_heap_AddRef, d3d12_query_heap_Release, /* ID3D12Object methods */ d3d12_query_heap_GetPrivateData, d3d12_query_heap_SetPrivateData, d3d12_query_heap_SetPrivateDataInterface, d3d12_query_heap_SetName, /* ID3D12DeviceChild methods */ d3d12_query_heap_GetDevice, }; struct d3d12_query_heap *unsafe_impl_from_ID3D12QueryHeap(ID3D12QueryHeap *iface) { if (!iface) return NULL; VKD3D_ASSERT(iface->lpVtbl == &d3d12_query_heap_vtbl); return impl_from_ID3D12QueryHeap(iface); } HRESULT d3d12_query_heap_create(struct d3d12_device *device, const D3D12_QUERY_HEAP_DESC *desc, struct d3d12_query_heap **heap) { const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs; struct d3d12_query_heap *object; VkQueryPoolCreateInfo pool_info; unsigned int element_count; VkResult vr; HRESULT hr; element_count = DIV_ROUND_UP(desc->Count, sizeof(*object->availability_mask) * CHAR_BIT); if (!(object = vkd3d_malloc(offsetof(struct d3d12_query_heap, availability_mask[element_count])))) return E_OUTOFMEMORY; object->ID3D12QueryHeap_iface.lpVtbl = &d3d12_query_heap_vtbl; object->refcount = 1; object->device = device; memset(object->availability_mask, 0, element_count * sizeof(*object->availability_mask)); pool_info.sType = VK_STRUCTURE_TYPE_QUERY_POOL_CREATE_INFO; pool_info.pNext = NULL; pool_info.flags = 0; pool_info.queryCount = desc->Count; switch (desc->Type) { case D3D12_QUERY_HEAP_TYPE_OCCLUSION: pool_info.queryType = VK_QUERY_TYPE_OCCLUSION; pool_info.pipelineStatistics = 0; break; case D3D12_QUERY_HEAP_TYPE_TIMESTAMP: pool_info.queryType = VK_QUERY_TYPE_TIMESTAMP; pool_info.pipelineStatistics = 0; break; case D3D12_QUERY_HEAP_TYPE_PIPELINE_STATISTICS: pool_info.queryType = VK_QUERY_TYPE_PIPELINE_STATISTICS; pool_info.pipelineStatistics = VK_QUERY_PIPELINE_STATISTIC_INPUT_ASSEMBLY_VERTICES_BIT | VK_QUERY_PIPELINE_STATISTIC_INPUT_ASSEMBLY_PRIMITIVES_BIT | VK_QUERY_PIPELINE_STATISTIC_VERTEX_SHADER_INVOCATIONS_BIT | VK_QUERY_PIPELINE_STATISTIC_GEOMETRY_SHADER_INVOCATIONS_BIT | VK_QUERY_PIPELINE_STATISTIC_GEOMETRY_SHADER_PRIMITIVES_BIT | VK_QUERY_PIPELINE_STATISTIC_CLIPPING_INVOCATIONS_BIT | VK_QUERY_PIPELINE_STATISTIC_CLIPPING_PRIMITIVES_BIT | VK_QUERY_PIPELINE_STATISTIC_FRAGMENT_SHADER_INVOCATIONS_BIT | VK_QUERY_PIPELINE_STATISTIC_TESSELLATION_CONTROL_SHADER_PATCHES_BIT | VK_QUERY_PIPELINE_STATISTIC_TESSELLATION_EVALUATION_SHADER_INVOCATIONS_BIT | VK_QUERY_PIPELINE_STATISTIC_COMPUTE_SHADER_INVOCATIONS_BIT; break; case D3D12_QUERY_HEAP_TYPE_SO_STATISTICS: if (!device->vk_info.transform_feedback_queries) { FIXME("Transform feedback queries are not supported by Vulkan implementation.\n"); vkd3d_free(object); return E_NOTIMPL; } pool_info.queryType = VK_QUERY_TYPE_TRANSFORM_FEEDBACK_STREAM_EXT; pool_info.pipelineStatistics = 0; break; default: WARN("Invalid query heap type %u.\n", desc->Type); vkd3d_free(object); return E_INVALIDARG; } if (FAILED(hr = vkd3d_private_store_init(&object->private_store))) { vkd3d_free(object); return hr; } if ((vr = VK_CALL(vkCreateQueryPool(device->vk_device, &pool_info, NULL, &object->vk_query_pool))) < 0) { WARN("Failed to create Vulkan query pool, vr %d.\n", vr); vkd3d_private_store_destroy(&object->private_store); vkd3d_free(object); return hresult_from_vk_result(vr); } d3d12_device_add_ref(device); TRACE("Created query heap %p.\n", object); *heap = object; return S_OK; } static HRESULT vkd3d_init_null_resources_data(struct vkd3d_null_resources *null_resource, struct d3d12_device *device) { const bool use_sparse_resources = device->vk_info.sparse_properties.residencyNonResidentStrict; const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs; static const VkClearColorValue clear_color = {{0}}; VkCommandBufferAllocateInfo command_buffer_info; VkCommandPool vk_command_pool = VK_NULL_HANDLE; VkCommandPoolCreateInfo command_pool_info; VkDevice vk_device = device->vk_device; VkCommandBufferBeginInfo begin_info; VkCommandBuffer vk_command_buffer; VkFence vk_fence = VK_NULL_HANDLE; VkImageSubresourceRange range; VkImageMemoryBarrier barrier; VkFenceCreateInfo fence_info; struct vkd3d_queue *queue; VkSubmitInfo submit_info; VkQueue vk_queue; VkResult vr; queue = d3d12_device_get_vkd3d_queue(device, D3D12_COMMAND_LIST_TYPE_DIRECT); command_pool_info.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO; command_pool_info.pNext = NULL; command_pool_info.flags = 0; command_pool_info.queueFamilyIndex = queue->vk_family_index; if ((vr = VK_CALL(vkCreateCommandPool(vk_device, &command_pool_info, NULL, &vk_command_pool))) < 0) { WARN("Failed to create Vulkan command pool, vr %d.\n", vr); goto done; } command_buffer_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO; command_buffer_info.pNext = NULL; command_buffer_info.commandPool = vk_command_pool; command_buffer_info.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY; command_buffer_info.commandBufferCount = 1; if ((vr = VK_CALL(vkAllocateCommandBuffers(vk_device, &command_buffer_info, &vk_command_buffer))) < 0) { WARN("Failed to allocate Vulkan command buffer, vr %d.\n", vr); goto done; } begin_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO; begin_info.pNext = NULL; begin_info.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT; begin_info.pInheritanceInfo = NULL; if ((vr = VK_CALL(vkBeginCommandBuffer(vk_command_buffer, &begin_info))) < 0) { WARN("Failed to begin command buffer, vr %d.\n", vr); goto done; } /* fill buffer */ VK_CALL(vkCmdFillBuffer(vk_command_buffer, null_resource->vk_buffer, 0, VK_WHOLE_SIZE, 0x00000000)); if (use_sparse_resources) { /* transition 2D UAV image */ barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER; barrier.pNext = NULL; barrier.srcAccessMask = 0; barrier.dstAccessMask = 0; barrier.oldLayout = VK_IMAGE_LAYOUT_UNDEFINED; barrier.newLayout = VK_IMAGE_LAYOUT_GENERAL; barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED; barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED; barrier.image = null_resource->vk_2d_storage_image; barrier.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; barrier.subresourceRange.baseMipLevel = 0; barrier.subresourceRange.levelCount = VK_REMAINING_MIP_LEVELS; barrier.subresourceRange.baseArrayLayer = 0; barrier.subresourceRange.layerCount = VK_REMAINING_ARRAY_LAYERS; VK_CALL(vkCmdPipelineBarrier(vk_command_buffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, 0, 0, NULL, 0, NULL, 1, &barrier)); } else { /* fill UAV buffer */ VK_CALL(vkCmdFillBuffer(vk_command_buffer, null_resource->vk_storage_buffer, 0, VK_WHOLE_SIZE, 0x00000000)); /* clear 2D UAV image */ barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER; barrier.pNext = NULL; barrier.srcAccessMask = 0; barrier.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT; barrier.oldLayout = VK_IMAGE_LAYOUT_UNDEFINED; barrier.newLayout = VK_IMAGE_LAYOUT_GENERAL; barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED; barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED; barrier.image = null_resource->vk_2d_storage_image; barrier.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; barrier.subresourceRange.baseMipLevel = 0; barrier.subresourceRange.levelCount = VK_REMAINING_MIP_LEVELS; barrier.subresourceRange.baseArrayLayer = 0; barrier.subresourceRange.layerCount = VK_REMAINING_ARRAY_LAYERS; VK_CALL(vkCmdPipelineBarrier(vk_command_buffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, NULL, 0, NULL, 1, &barrier)); range.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; range.baseMipLevel = 0; range.levelCount = 1; range.baseArrayLayer = 0; range.layerCount = 1; VK_CALL(vkCmdClearColorImage(vk_command_buffer, null_resource->vk_2d_storage_image, VK_IMAGE_LAYOUT_GENERAL, &clear_color, 1, &range)); } /* transition 2D SRV image */ barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER; barrier.pNext = NULL; barrier.srcAccessMask = 0; barrier.dstAccessMask = 0; barrier.oldLayout = VK_IMAGE_LAYOUT_UNDEFINED; barrier.newLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL; barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED; barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED; barrier.image = null_resource->vk_2d_image; barrier.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; barrier.subresourceRange.baseMipLevel = 0; barrier.subresourceRange.levelCount = VK_REMAINING_MIP_LEVELS; barrier.subresourceRange.baseArrayLayer = 0; barrier.subresourceRange.layerCount = VK_REMAINING_ARRAY_LAYERS; VK_CALL(vkCmdPipelineBarrier(vk_command_buffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, 0, 0, NULL, 0, NULL, 1, &barrier)); if ((vr = VK_CALL(vkEndCommandBuffer(vk_command_buffer))) < 0) { WARN("Failed to end command buffer, vr %d.\n", vr); goto done; } fence_info.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO; fence_info.pNext = NULL; fence_info.flags = 0; if ((vr = VK_CALL(vkCreateFence(device->vk_device, &fence_info, NULL, &vk_fence))) < 0) { WARN("Failed to create Vulkan fence, vr %d.\n", vr); goto done; } submit_info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO; submit_info.pNext = NULL; submit_info.waitSemaphoreCount = 0; submit_info.pWaitSemaphores = NULL; submit_info.pWaitDstStageMask = NULL; submit_info.commandBufferCount = 1; submit_info.pCommandBuffers = &vk_command_buffer; submit_info.signalSemaphoreCount = 0; submit_info.pSignalSemaphores = NULL; if (!(vk_queue = vkd3d_queue_acquire(queue))) { WARN("Failed to acquire queue %p.\n", queue); goto done; } if ((vr = VK_CALL(vkQueueSubmit(vk_queue, 1, &submit_info, vk_fence))) < 0) ERR("Failed to submit, vr %d.\n", vr); vkd3d_queue_release(queue); vr = VK_CALL(vkWaitForFences(device->vk_device, 1, &vk_fence, VK_FALSE, ~(uint64_t)0)); if (vr != VK_SUCCESS) WARN("Failed to wait for fence, vr %d.\n", vr); done: VK_CALL(vkDestroyCommandPool(vk_device, vk_command_pool, NULL)); VK_CALL(vkDestroyFence(vk_device, vk_fence, NULL)); return hresult_from_vk_result(vr); } HRESULT vkd3d_init_null_resources(struct vkd3d_null_resources *null_resources, struct d3d12_device *device) { const bool use_sparse_resources = device->vk_info.sparse_properties.residencyNonResidentStrict; D3D12_HEAP_PROPERTIES heap_properties; D3D12_RESOURCE_DESC1 resource_desc; HRESULT hr; TRACE("Creating resources for NULL views.\n"); memset(null_resources, 0, sizeof(*null_resources)); if (device->vk_info.EXT_robustness2) return S_OK; memset(&heap_properties, 0, sizeof(heap_properties)); heap_properties.Type = D3D12_HEAP_TYPE_DEFAULT; /* buffer */ resource_desc.Dimension = D3D12_RESOURCE_DIMENSION_BUFFER; resource_desc.Alignment = 0; resource_desc.Width = VKD3D_NULL_BUFFER_SIZE; resource_desc.Height = 1; resource_desc.DepthOrArraySize = 1; resource_desc.MipLevels = 1; resource_desc.Format = DXGI_FORMAT_UNKNOWN; resource_desc.SampleDesc.Count = 1; resource_desc.SampleDesc.Quality = 0; resource_desc.Layout = D3D12_TEXTURE_LAYOUT_ROW_MAJOR; resource_desc.Flags = D3D12_RESOURCE_FLAG_NONE; memset(&resource_desc.SamplerFeedbackMipRegion, 0, sizeof(resource_desc.SamplerFeedbackMipRegion)); if (FAILED(hr = vkd3d_create_buffer(device, &heap_properties, D3D12_HEAP_FLAG_NONE, &resource_desc, &null_resources->vk_buffer))) goto fail; if (FAILED(hr = vkd3d_allocate_buffer_memory(device, null_resources->vk_buffer, &heap_properties, D3D12_HEAP_FLAG_NONE, &null_resources->vk_buffer_memory, NULL, NULL))) goto fail; /* buffer UAV */ resource_desc.Flags = D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS; if (FAILED(hr = vkd3d_create_buffer(device, use_sparse_resources ? NULL : &heap_properties, D3D12_HEAP_FLAG_NONE, &resource_desc, &null_resources->vk_storage_buffer))) goto fail; if (!use_sparse_resources && FAILED(hr = vkd3d_allocate_buffer_memory(device, null_resources->vk_storage_buffer, &heap_properties, D3D12_HEAP_FLAG_NONE, &null_resources->vk_storage_buffer_memory, NULL, NULL))) goto fail; /* 2D SRV */ resource_desc.Dimension = D3D12_RESOURCE_DIMENSION_TEXTURE2D; resource_desc.Alignment = 0; resource_desc.Width = 1; resource_desc.Height = 1; resource_desc.DepthOrArraySize = 1; resource_desc.MipLevels = 1; resource_desc.Format = VKD3D_NULL_VIEW_FORMAT; resource_desc.SampleDesc.Count = 1; resource_desc.SampleDesc.Quality = 0; resource_desc.Layout = D3D12_TEXTURE_LAYOUT_UNKNOWN; resource_desc.Flags = D3D12_RESOURCE_FLAG_NONE; if (FAILED(hr = vkd3d_create_image(device, &heap_properties, D3D12_HEAP_FLAG_NONE, &resource_desc, NULL, &null_resources->vk_2d_image))) goto fail; if (FAILED(hr = vkd3d_allocate_image_memory(device, null_resources->vk_2d_image, &heap_properties, D3D12_HEAP_FLAG_NONE, &null_resources->vk_2d_image_memory, NULL, NULL))) goto fail; /* 2D UAV */ resource_desc.Dimension = D3D12_RESOURCE_DIMENSION_TEXTURE2D; resource_desc.Alignment = 0; resource_desc.Width = 1; resource_desc.Height = 1; resource_desc.DepthOrArraySize = 1; resource_desc.MipLevels = 1; resource_desc.Format = VKD3D_NULL_VIEW_FORMAT; resource_desc.SampleDesc.Count = 1; resource_desc.SampleDesc.Quality = 0; resource_desc.Layout = use_sparse_resources ? D3D12_TEXTURE_LAYOUT_64KB_UNDEFINED_SWIZZLE : D3D12_TEXTURE_LAYOUT_UNKNOWN; resource_desc.Flags = D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS; if (FAILED(hr = vkd3d_create_image(device, use_sparse_resources ? NULL : &heap_properties, D3D12_HEAP_FLAG_NONE, &resource_desc, NULL, &null_resources->vk_2d_storage_image))) goto fail; if (!use_sparse_resources && FAILED(hr = vkd3d_allocate_image_memory(device, null_resources->vk_2d_storage_image, &heap_properties, D3D12_HEAP_FLAG_NONE, &null_resources->vk_2d_storage_image_memory, NULL, NULL))) goto fail; /* set Vulkan object names */ vkd3d_set_vk_object_name_utf8(device, (uint64_t)null_resources->vk_buffer, VK_DEBUG_REPORT_OBJECT_TYPE_BUFFER_EXT, "NULL buffer"); vkd3d_set_vk_object_name_utf8(device, (uint64_t)null_resources->vk_buffer_memory, VK_DEBUG_REPORT_OBJECT_TYPE_DEVICE_MEMORY_EXT, "NULL memory"); vkd3d_set_vk_object_name_utf8(device, (uint64_t)null_resources->vk_storage_buffer, VK_DEBUG_REPORT_OBJECT_TYPE_BUFFER_EXT, "NULL UAV buffer"); vkd3d_set_vk_object_name_utf8(device, (uint64_t)null_resources->vk_2d_image, VK_DEBUG_REPORT_OBJECT_TYPE_IMAGE_EXT, "NULL 2D SRV image"); vkd3d_set_vk_object_name_utf8(device, (uint64_t)null_resources->vk_2d_image_memory, VK_DEBUG_REPORT_OBJECT_TYPE_DEVICE_MEMORY_EXT, "NULL 2D SRV memory"); vkd3d_set_vk_object_name_utf8(device, (uint64_t)null_resources->vk_2d_storage_image, VK_DEBUG_REPORT_OBJECT_TYPE_IMAGE_EXT, "NULL 2D UAV image"); if (!use_sparse_resources) { vkd3d_set_vk_object_name_utf8(device, (uint64_t)null_resources->vk_storage_buffer_memory, VK_DEBUG_REPORT_OBJECT_TYPE_DEVICE_MEMORY_EXT, "NULL UAV buffer memory"); vkd3d_set_vk_object_name_utf8(device, (uint64_t)null_resources->vk_2d_storage_image_memory, VK_DEBUG_REPORT_OBJECT_TYPE_DEVICE_MEMORY_EXT, "NULL 2D UAV memory"); } return vkd3d_init_null_resources_data(null_resources, device); fail: ERR("Failed to initialise NULL resources, hr %s.\n", debugstr_hresult(hr)); vkd3d_destroy_null_resources(null_resources, device); return hr; } void vkd3d_destroy_null_resources(struct vkd3d_null_resources *null_resources, struct d3d12_device *device) { const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs; VK_CALL(vkDestroyBuffer(device->vk_device, null_resources->vk_buffer, NULL)); VK_CALL(vkFreeMemory(device->vk_device, null_resources->vk_buffer_memory, NULL)); VK_CALL(vkDestroyBuffer(device->vk_device, null_resources->vk_storage_buffer, NULL)); VK_CALL(vkFreeMemory(device->vk_device, null_resources->vk_storage_buffer_memory, NULL)); VK_CALL(vkDestroyImage(device->vk_device, null_resources->vk_2d_image, NULL)); VK_CALL(vkFreeMemory(device->vk_device, null_resources->vk_2d_image_memory, NULL)); VK_CALL(vkDestroyImage(device->vk_device, null_resources->vk_2d_storage_image, NULL)); VK_CALL(vkFreeMemory(device->vk_device, null_resources->vk_2d_storage_image_memory, NULL)); memset(null_resources, 0, sizeof(*null_resources)); }