[pixel shader] float4 main() : sv_target { return transpose(5); } [test] todo(glsl) draw quad probe all rgba (5.0, 5.0, 5.0, 5.0) [pixel shader] float4 main() : sv_target { float1x1 x = 5; return transpose(x); } [test] todo(glsl) draw quad probe all rgba (5.0, 5.0, 5.0, 5.0) [pixel shader fail] float4 main() : sv_target { float4 x = float4(1, 2, 3, 4); return transpose(x); } [pixel shader] float4 main() : sv_target { float1x4 x = float1x4(1.0, 2.0, 3.0, 4.0); return transpose(x); } [test] todo(glsl) draw quad probe all rgba (1.0, 2.0, 3.0, 4.0) [pixel shader] float4 main() : sv_target { float4x3 m = float4x3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0); return transpose(m)[1]; } [test] todo(glsl) draw quad probe all rgba (2.0, 5.0, 8.0, 11.0) [pixel shader] float4 main() : sv_target { row_major float4x3 m = float4x3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0); return transpose(m)[1]; } [test] todo(glsl) draw quad probe all rgba (2.0, 5.0, 8.0, 11.0)