[require] shader model >= 5.0 [uav 1] format r32 float size (buffer, 4) 0.1 0.2 0.3 0.4 [pixel shader todo] RWByteAddressBuffer u : register(u1); float4 main() : sv_target { u.Store(0, 10); u.Store(4, 11.1f); return 0; } [test] todo(sm<6) draw quad probe uav 1 (0) ri (10) if(sm<6) probe uav 1 (1) ri (11) if(sm>=6) probe uav 1 (1) r (11.1) [pixel shader todo] RWByteAddressBuffer u : register(u1); float4 main() : sv_target { u.Store(0, (double)12.2); return 0; } [test] todo(sm<6) draw quad if(sm<6) probe uav 1 (0) ri (12) if(sm>=6) probe uav 1 (0) rd (12.2) % SM 6 add support for templated Store<>(). [require] shader model >= 6.0 [pixel shader] RWByteAddressBuffer u : register(u1); float4 main() : sv_target { u.Store(0, (int64_t)-12); u.Store(8, 13.3); return 0; } [test] draw quad probe uav 1 (0) ri64 (-12) probe uav 1 (1) rd (13.3)