/* * Shader runner which uses libvkd3d-shader to compile HLSL -> D3D bytecode -> SPIR-V * * Copyright 2020-2022 Zebediah Figura for CodeWeavers * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #ifndef _WIN32 #define VK_NO_PROTOTYPES #define VKD3D_TEST_NO_DEFS #include "config.h" #include "vulkan/vulkan.h" #include "vkd3d_shader.h" #include "vkd3d.h" #include "vkd3d_d3dcompiler.h" #include "shader_runner.h" #include "vkd3d_test.h" struct vulkan_resource { struct resource r; VkBuffer buffer; VkBufferView buffer_view; VkImage image; VkImageView image_view; VkDeviceMemory memory; uint32_t binding; }; static struct vulkan_resource *vulkan_resource(struct resource *r) { return CONTAINING_RECORD(r, struct vulkan_resource, r); } #define DECLARE_VK_PFN(name) PFN_##name name; DECLARE_VK_PFN(vkGetInstanceProcAddr) struct vulkan_shader_runner { struct shader_runner r; struct shader_runner_caps caps; VkInstance instance; VkPhysicalDevice phys_device; VkDevice device; VkQueue queue; VkCommandPool command_pool; VkCommandBuffer cmd_buffer; VkDescriptorPool descriptor_pool; struct vkd3d_shader_scan_signature_info vs_signatures; struct vulkan_sampler { VkSampler vk_sampler; uint32_t binding; } samplers[MAX_SAMPLERS]; DECLARE_VK_PFN(vkCreateInstance); #define VK_INSTANCE_PFN DECLARE_VK_PFN #define VK_DEVICE_PFN DECLARE_VK_PFN #include "vulkan_procs.h" }; static struct vulkan_shader_runner *vulkan_shader_runner(struct shader_runner *r) { return CONTAINING_RECORD(r, struct vulkan_shader_runner, r); } #define VK_CALL(f) (runner->f) static void begin_command_buffer(struct vulkan_shader_runner *runner) { VkCommandBufferBeginInfo buffer_begin_desc = {.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO}; VK_CALL(vkBeginCommandBuffer(runner->cmd_buffer, &buffer_begin_desc)); } static void end_command_buffer(struct vulkan_shader_runner *runner) { VkSubmitInfo submit_desc = {.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO}; VK_CALL(vkEndCommandBuffer(runner->cmd_buffer)); submit_desc.commandBufferCount = 1; submit_desc.pCommandBuffers = &runner->cmd_buffer; VK_CALL(vkQueueSubmit(runner->queue, 1, &submit_desc, VK_NULL_HANDLE)); VK_CALL(vkQueueWaitIdle(runner->queue)); } static void transition_image_layout(struct vulkan_shader_runner *runner, VkImage image, VkImageLayout src_layout, VkImageLayout dst_layout) { VkImageMemoryBarrier barrier = {.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER}; barrier.srcAccessMask = VK_ACCESS_MEMORY_READ_BIT | VK_ACCESS_MEMORY_WRITE_BIT; barrier.dstAccessMask = VK_ACCESS_MEMORY_READ_BIT | VK_ACCESS_MEMORY_WRITE_BIT; barrier.oldLayout = src_layout; barrier.newLayout = dst_layout; barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED; barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED; barrier.image = image; barrier.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; barrier.subresourceRange.baseMipLevel = 0; barrier.subresourceRange.levelCount = VK_REMAINING_MIP_LEVELS; barrier.subresourceRange.baseArrayLayer = 0; barrier.subresourceRange.layerCount = 1; VK_CALL(vkCmdPipelineBarrier(runner->cmd_buffer, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, 0, 0, NULL, 0, NULL, 1, &barrier)); } static unsigned int select_vulkan_memory_type(const struct vulkan_shader_runner *runner, uint32_t memory_type_mask, VkMemoryPropertyFlags required_flags) { VkPhysicalDeviceMemoryProperties memory_info; unsigned int i; VK_CALL(vkGetPhysicalDeviceMemoryProperties(runner->phys_device, &memory_info)); for (i = 0; i < memory_info.memoryTypeCount; ++i) { if (!(memory_type_mask & (1u << i))) continue; if ((memory_info.memoryTypes[i].propertyFlags & required_flags) == required_flags) return i; } fatal_error("No valid memory types found matching mask %#x, property flags %#x.\n", memory_type_mask, required_flags); } static VkDeviceMemory allocate_memory(const struct vulkan_shader_runner *runner, const VkMemoryRequirements *memory_reqs, VkMemoryPropertyFlags flags) { VkMemoryAllocateInfo alloc_info = {.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO}; VkDeviceMemory vk_memory; VkResult vr; alloc_info.allocationSize = memory_reqs->size; alloc_info.memoryTypeIndex = select_vulkan_memory_type(runner, memory_reqs->memoryTypeBits, flags); vr = VK_CALL(vkAllocateMemory(runner->device, &alloc_info, NULL, &vk_memory)); ok(vr == VK_SUCCESS, "Got unexpected VkResult %d.\n", vr); return vk_memory; } static VkBuffer create_buffer(const struct vulkan_shader_runner *runner, VkDeviceSize size, VkBufferUsageFlags usage, VkMemoryPropertyFlags memory_flags, VkDeviceMemory *memory) { VkBufferCreateInfo buffer_info = {.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO}; VkMemoryRequirements memory_reqs; VkBuffer buffer; buffer_info.size = size; buffer_info.usage = usage; buffer_info.sharingMode = VK_SHARING_MODE_EXCLUSIVE; VK_CALL(vkCreateBuffer(runner->device, &buffer_info, NULL, &buffer)); VK_CALL(vkGetBufferMemoryRequirements(runner->device, buffer, &memory_reqs)); *memory = allocate_memory(runner, &memory_reqs, memory_flags); VK_CALL(vkBindBufferMemory(runner->device, buffer, *memory, 0)); return buffer; } static VkBufferView create_buffer_view(const struct vulkan_shader_runner *runner, VkBuffer buffer, VkFormat format) { VkBufferViewCreateInfo view_info = {.sType = VK_STRUCTURE_TYPE_BUFFER_VIEW_CREATE_INFO}; VkBufferView view; view_info.buffer = buffer; view_info.format = format; view_info.range = VK_WHOLE_SIZE; VK_CALL(vkCreateBufferView(runner->device, &view_info, NULL, &view)); return view; } static VkImage create_2d_image(const struct vulkan_shader_runner *runner, uint32_t width, uint32_t height, uint32_t level_count, VkImageUsageFlags usage, VkFormat format, VkDeviceMemory *memory) { VkImageCreateInfo image_info = {.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO}; VkMemoryRequirements memory_reqs; VkImage image; image_info.imageType = VK_IMAGE_TYPE_2D; image_info.format = format; image_info.extent.width = width; image_info.extent.height = height; image_info.extent.depth = 1; image_info.mipLevels = level_count; image_info.arrayLayers = 1; image_info.samples = VK_SAMPLE_COUNT_1_BIT; image_info.tiling = VK_IMAGE_TILING_OPTIMAL; image_info.usage = usage; image_info.sharingMode = VK_SHARING_MODE_EXCLUSIVE; image_info.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; VK_CALL(vkCreateImage(runner->device, &image_info, NULL, &image)); VK_CALL(vkGetImageMemoryRequirements(runner->device, image, &memory_reqs)); *memory = allocate_memory(runner, &memory_reqs, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT); VK_CALL(vkBindImageMemory(runner->device, image, *memory, 0)); return image; } static VkImageView create_2d_image_view(const struct vulkan_shader_runner *runner, VkImage image, VkFormat format) { VkImageViewCreateInfo view_info = {.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO}; VkImageView view; view_info.image = image; view_info.viewType = VK_IMAGE_VIEW_TYPE_2D; view_info.format = format; view_info.components.r = VK_COMPONENT_SWIZZLE_IDENTITY; view_info.components.g = VK_COMPONENT_SWIZZLE_IDENTITY; view_info.components.b = VK_COMPONENT_SWIZZLE_IDENTITY; view_info.components.a = VK_COMPONENT_SWIZZLE_IDENTITY; view_info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; view_info.subresourceRange.baseMipLevel = 0; view_info.subresourceRange.levelCount = VK_REMAINING_MIP_LEVELS; view_info.subresourceRange.baseArrayLayer = 0; view_info.subresourceRange.layerCount = 1; VK_CALL(vkCreateImageView(runner->device, &view_info, NULL, &view)); return view; } static void resource_init_2d(struct vulkan_shader_runner *runner, struct vulkan_resource *resource, const struct resource_params *params) { VkImageUsageFlagBits usage = VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT; VkImageLayout layout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL; VkFormat format = vkd3d_get_vk_format(params->format); VkDevice device = runner->device; unsigned int buffer_offset = 0; VkDeviceMemory staging_memory; VkBuffer staging_buffer; void *data; if (params->type == RESOURCE_TYPE_UAV) { layout = VK_IMAGE_LAYOUT_GENERAL; usage |= VK_IMAGE_USAGE_STORAGE_BIT | VK_IMAGE_USAGE_TRANSFER_SRC_BIT; } resource->image = create_2d_image(runner, params->width, params->height, params->level_count, usage, format, &resource->memory); resource->image_view = create_2d_image_view(runner, resource->image, format); if (!params->data) { begin_command_buffer(runner); transition_image_layout(runner, resource->image, VK_IMAGE_LAYOUT_UNDEFINED, layout); end_command_buffer(runner); return; } staging_buffer = create_buffer(runner, params->data_size, VK_BUFFER_USAGE_TRANSFER_SRC_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, &staging_memory); VK_CALL(vkMapMemory(device, staging_memory, 0, VK_WHOLE_SIZE, 0, &data)); memcpy(data, params->data, params->data_size); VK_CALL(vkUnmapMemory(device, staging_memory)); begin_command_buffer(runner); transition_image_layout(runner, resource->image, VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL); for (unsigned int level = 0; level < params->level_count; ++level) { unsigned int level_width = get_level_dimension(params->width, level); unsigned int level_height = get_level_dimension(params->height, level); VkBufferImageCopy region = {0}; region.bufferOffset = buffer_offset; region.imageSubresource.mipLevel = level; region.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; region.imageSubresource.layerCount = 1; region.imageExtent.width = level_width; region.imageExtent.height = level_height; region.imageExtent.depth = 1; VK_CALL(vkCmdCopyBufferToImage(runner->cmd_buffer, staging_buffer, resource->image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, ®ion)); buffer_offset += level_width * level_height * params->texel_size; } transition_image_layout(runner, resource->image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, layout); end_command_buffer(runner); VK_CALL(vkFreeMemory(device, staging_memory, NULL)); VK_CALL(vkDestroyBuffer(device, staging_buffer, NULL)); } static void resource_init_buffer(struct vulkan_shader_runner *runner, struct vulkan_resource *resource, const struct resource_params *params) { VkFormat format = vkd3d_get_vk_format(params->format); VkDevice device = runner->device; VkBufferUsageFlagBits usage; void *data; if (params->type == RESOURCE_TYPE_UAV) usage = VK_BUFFER_USAGE_STORAGE_TEXEL_BUFFER_BIT; else usage = VK_BUFFER_USAGE_UNIFORM_TEXEL_BUFFER_BIT; /* d3d12 requires DXGI_FORMAT_UNKNOWN for structured buffers, but Vulkan requires a defined format. */ if (format == VK_FORMAT_UNDEFINED && params->stride) format = VK_FORMAT_R32_UINT; resource->buffer = create_buffer(runner, params->data_size, usage, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, &resource->memory); resource->buffer_view = create_buffer_view(runner, resource->buffer, format); VK_CALL(vkMapMemory(device, resource->memory, 0, VK_WHOLE_SIZE, 0, &data)); memcpy(data, params->data, params->data_size); VK_CALL(vkUnmapMemory(device, resource->memory)); } static struct resource *vulkan_runner_create_resource(struct shader_runner *r, const struct resource_params *params) { struct vulkan_shader_runner *runner = vulkan_shader_runner(r); struct vulkan_resource *resource; VkDevice device = runner->device; VkFormat format; void *data; resource = calloc(1, sizeof(*resource)); init_resource(&resource->r, params); switch (params->type) { case RESOURCE_TYPE_RENDER_TARGET: format = vkd3d_get_vk_format(params->format); resource->image = create_2d_image(runner, params->width, params->height, params->level_count, VK_IMAGE_USAGE_TRANSFER_SRC_BIT | VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT, format, &resource->memory); resource->image_view = create_2d_image_view(runner, resource->image, format); begin_command_buffer(runner); transition_image_layout(runner, resource->image, VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL); end_command_buffer(runner); break; case RESOURCE_TYPE_TEXTURE: case RESOURCE_TYPE_UAV: if (params->dimension == RESOURCE_DIMENSION_BUFFER) resource_init_buffer(runner, resource, params); else resource_init_2d(runner, resource, params); break; case RESOURCE_TYPE_VERTEX_BUFFER: resource->buffer = create_buffer(runner, params->data_size, VK_BUFFER_USAGE_VERTEX_BUFFER_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, &resource->memory); VK_CALL(vkMapMemory(device, resource->memory, 0, VK_WHOLE_SIZE, 0, &data)); memcpy(data, params->data, params->data_size); VK_CALL(vkUnmapMemory(device, resource->memory)); break; } return &resource->r; } static void vulkan_runner_destroy_resource(struct shader_runner *r, struct resource *res) { struct vulkan_shader_runner *runner = vulkan_shader_runner(r); struct vulkan_resource *resource = vulkan_resource(res); VkDevice device = runner->device; if (resource->memory) VK_CALL(vkFreeMemory(device, resource->memory, NULL)); if (resource->image) VK_CALL(vkDestroyImage(device, resource->image, NULL)); if (resource->image_view) VK_CALL(vkDestroyImageView(device, resource->image_view, NULL)); if (resource->buffer) VK_CALL(vkDestroyBuffer(device, resource->buffer, NULL)); if (resource->buffer_view) VK_CALL(vkDestroyBufferView(device, resource->buffer_view, NULL)); free(resource); } static bool compile_shader(struct vulkan_shader_runner *runner, const char *source, const char *type, struct vkd3d_shader_code *dxbc, struct vkd3d_shader_code *spirv) { struct vkd3d_shader_spirv_target_info spirv_info = {.type = VKD3D_SHADER_STRUCTURE_TYPE_SPIRV_TARGET_INFO}; struct vkd3d_shader_interface_info interface_info = {.type = VKD3D_SHADER_STRUCTURE_TYPE_INTERFACE_INFO}; struct vkd3d_shader_hlsl_source_info hlsl_info = {.type = VKD3D_SHADER_STRUCTURE_TYPE_HLSL_SOURCE_INFO}; struct vkd3d_shader_compile_info info = {.type = VKD3D_SHADER_STRUCTURE_TYPE_COMPILE_INFO}; struct vkd3d_shader_resource_binding bindings[MAX_RESOURCES + MAX_SAMPLERS]; struct vkd3d_shader_push_constant_buffer push_constants; struct vkd3d_shader_resource_binding *binding; struct vkd3d_shader_compile_option options[2]; struct vkd3d_shader_compile_option *option; unsigned int i, compile_options; char profile[7]; char *messages; int ret; static const char *const shader_models[] = { [SHADER_MODEL_2_0] = "2_0", [SHADER_MODEL_3_0] = "3_0", [SHADER_MODEL_4_0] = "4_0", [SHADER_MODEL_4_1] = "4_1", [SHADER_MODEL_5_0] = "5_0", [SHADER_MODEL_5_1] = "5_1", }; info.next = &hlsl_info; info.source.code = source; info.source.size = strlen(source); info.source_type = VKD3D_SHADER_SOURCE_HLSL; if (runner->r.minimum_shader_model < SHADER_MODEL_4_0) info.target_type = VKD3D_SHADER_TARGET_D3D_BYTECODE; else info.target_type = VKD3D_SHADER_TARGET_DXBC_TPF; info.log_level = VKD3D_SHADER_LOG_WARNING; info.options = options; info.option_count = 0; option = &options[info.option_count++]; option->name = VKD3D_SHADER_COMPILE_OPTION_API_VERSION; option->value = VKD3D_SHADER_API_VERSION_1_10; compile_options = runner->r.compile_options; if (compile_options) { if (compile_options & (D3DCOMPILE_PACK_MATRIX_ROW_MAJOR | D3DCOMPILE_PACK_MATRIX_COLUMN_MAJOR)) { option = &options[info.option_count++]; option->name = VKD3D_SHADER_COMPILE_OPTION_PACK_MATRIX_ORDER; option->value = 0; if (compile_options & D3DCOMPILE_PACK_MATRIX_ROW_MAJOR) option->value |= VKD3D_SHADER_COMPILE_OPTION_PACK_MATRIX_ROW_MAJOR; if (compile_options & D3DCOMPILE_PACK_MATRIX_COLUMN_MAJOR) option->value |= VKD3D_SHADER_COMPILE_OPTION_PACK_MATRIX_COLUMN_MAJOR; compile_options &= ~(D3DCOMPILE_PACK_MATRIX_ROW_MAJOR | D3DCOMPILE_PACK_MATRIX_COLUMN_MAJOR); } /* FIXME: ignore compatibility flag for now */ if (compile_options & D3DCOMPILE_ENABLE_BACKWARDS_COMPATIBILITY) compile_options &= ~D3DCOMPILE_ENABLE_BACKWARDS_COMPATIBILITY; if (compile_options) fatal_error("Unsupported compiler options %#x.\n", compile_options); } hlsl_info.entry_point = "main"; sprintf(profile, "%s_%s", type, shader_models[runner->r.minimum_shader_model]); hlsl_info.profile = profile; ret = vkd3d_shader_compile(&info, dxbc, &messages); if (messages && vkd3d_test_state.debug_level) trace("%s\n", messages); vkd3d_shader_free_messages(messages); if (ret) return false; info.next = &spirv_info; info.source = *dxbc; if (runner->r.minimum_shader_model < SHADER_MODEL_4_0) info.source_type = VKD3D_SHADER_SOURCE_D3D_BYTECODE; else info.source_type = VKD3D_SHADER_SOURCE_DXBC_TPF; info.target_type = VKD3D_SHADER_TARGET_SPIRV_BINARY; spirv_info.next = &interface_info; spirv_info.environment = VKD3D_SHADER_SPIRV_ENVIRONMENT_VULKAN_1_0; push_constants.register_space = 0; push_constants.register_index = 0; push_constants.shader_visibility = VKD3D_SHADER_VISIBILITY_ALL; push_constants.offset = 0; push_constants.size = runner->r.uniform_count * sizeof(*runner->r.uniforms); for (i = 0; i < runner->r.resource_count; ++i) { const struct vulkan_resource *resource = vulkan_resource(runner->r.resources[i]); switch (resource->r.type) { case RESOURCE_TYPE_RENDER_TARGET: case RESOURCE_TYPE_VERTEX_BUFFER: break; case RESOURCE_TYPE_TEXTURE: case RESOURCE_TYPE_UAV: binding = &bindings[interface_info.binding_count++]; if (resource->r.type == RESOURCE_TYPE_UAV) binding->type = VKD3D_SHADER_DESCRIPTOR_TYPE_UAV; else binding->type = VKD3D_SHADER_DESCRIPTOR_TYPE_SRV; binding->register_space = 0; binding->register_index = resource->r.slot; binding->shader_visibility = VKD3D_SHADER_VISIBILITY_ALL; if (resource->r.dimension == RESOURCE_DIMENSION_BUFFER) binding->flags = VKD3D_SHADER_BINDING_FLAG_BUFFER; else binding->flags = VKD3D_SHADER_BINDING_FLAG_IMAGE; binding->binding.set = 0; binding->binding.binding = resource->binding; binding->binding.count = 1; break; } } for (i = 0; i < runner->r.sampler_count; ++i) { binding = &bindings[interface_info.binding_count++]; binding->type = VKD3D_SHADER_DESCRIPTOR_TYPE_SAMPLER; binding->register_space = 0; binding->register_index = runner->r.samplers[i].slot; binding->shader_visibility = VKD3D_SHADER_VISIBILITY_ALL; binding->flags = VKD3D_SHADER_BINDING_FLAG_IMAGE; binding->binding.set = 0; binding->binding.binding = runner->samplers[i].binding; binding->binding.count = 1; } interface_info.bindings = bindings; interface_info.push_constant_buffer_count = 1; interface_info.push_constant_buffers = &push_constants; if (!strcmp(type, "vs")) { interface_info.next = &runner->vs_signatures; runner->vs_signatures.type = VKD3D_SHADER_STRUCTURE_TYPE_SCAN_SIGNATURE_INFO; runner->vs_signatures.next = NULL; } ret = vkd3d_shader_compile(&info, spirv, &messages); if (messages && vkd3d_test_state.debug_level) trace("%s\n", messages); vkd3d_shader_free_messages(messages); if (ret) return false; return true; } static bool create_shader_stage(struct vulkan_shader_runner *runner, VkPipelineShaderStageCreateInfo *stage_info, const char *type, enum VkShaderStageFlagBits stage, const char *source, struct vkd3d_shader_code *dxbc_ptr) { VkShaderModuleCreateInfo module_info = {.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO}; struct vkd3d_shader_code spirv, dxbc; if (!dxbc_ptr) dxbc_ptr = &dxbc; if (!compile_shader(runner, source, type, dxbc_ptr, &spirv)) return false; if (dxbc_ptr == &dxbc) vkd3d_shader_free_shader_code(&dxbc); memset(stage_info, 0, sizeof(*stage_info)); stage_info->sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO; stage_info->stage = stage; stage_info->pName = "main"; module_info.codeSize = spirv.size; module_info.pCode = spirv.code; VK_CALL(vkCreateShaderModule(runner->device, &module_info, NULL, &stage_info->module)); vkd3d_shader_free_shader_code(&spirv); return true; } static VkPrimitiveTopology vulkan_primitive_topology_from_d3d(D3D_PRIMITIVE_TOPOLOGY topology) { switch (topology) { default: fatal_error("Unhandled primitive topology %#x.\n", topology); /* fall through */ case D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST: return VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST; case D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP: return VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP; } } static VkPipelineLayout create_pipeline_layout(const struct vulkan_shader_runner *runner, VkDescriptorSetLayout set_layout) { VkPipelineLayoutCreateInfo layout_desc = {.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO}; VkPushConstantRange push_constant_range; VkPipelineLayout pipeline_layout; layout_desc.setLayoutCount = 1; layout_desc.pSetLayouts = &set_layout; if (runner->r.uniform_count) { layout_desc.pushConstantRangeCount = 1; layout_desc.pPushConstantRanges = &push_constant_range; push_constant_range.stageFlags = VK_SHADER_STAGE_ALL; push_constant_range.offset = 0; push_constant_range.size = runner->r.uniform_count * sizeof(*runner->r.uniforms); } VK_CALL(vkCreatePipelineLayout(runner->device, &layout_desc, NULL, &pipeline_layout)); return pipeline_layout; } static VkPipeline create_graphics_pipeline(struct vulkan_shader_runner *runner, VkRenderPass render_pass, VkPipelineLayout pipeline_layout, D3D_PRIMITIVE_TOPOLOGY primitive_topology) { VkPipelineInputAssemblyStateCreateInfo ia_desc = {.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO}; VkPipelineRasterizationStateCreateInfo rs_desc = {.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO}; VkPipelineVertexInputStateCreateInfo input_desc = {.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO}; VkPipelineColorBlendStateCreateInfo blend_desc = {.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO}; VkPipelineMultisampleStateCreateInfo ms_desc = {.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO}; static const VkViewport viewport = {.y = RENDER_TARGET_HEIGHT, .width = RENDER_TARGET_WIDTH, .height = -RENDER_TARGET_HEIGHT, .maxDepth = 1}; VkPipelineViewportStateCreateInfo vp_desc = {.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO}; static const VkRect2D rt_rect = {.extent.width = RENDER_TARGET_WIDTH, .extent.height = RENDER_TARGET_HEIGHT}; VkGraphicsPipelineCreateInfo pipeline_desc = {.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO}; VkPipelineColorBlendAttachmentState attachment_desc[MAX_RESOURCES] = {0}; VkVertexInputAttributeDescription input_attributes[32]; VkVertexInputBindingDescription input_bindings[32]; VkPipelineShaderStageCreateInfo stage_desc[2]; struct vkd3d_shader_code vs_dxbc; VkDevice device = runner->device; VkPipeline pipeline; unsigned int i, j; VkResult vr; int ret; memset(stage_desc, 0, sizeof(stage_desc)); ret = create_shader_stage(runner, &stage_desc[0], "vs", VK_SHADER_STAGE_VERTEX_BIT, runner->r.vs_source, &vs_dxbc) && create_shader_stage(runner, &stage_desc[1], "ps", VK_SHADER_STAGE_FRAGMENT_BIT, runner->r.ps_source, NULL); todo_if (runner->r.is_todo) ok(ret, "Failed to compile shaders.\n"); if (!ret) { VK_CALL(vkDestroyShaderModule(device, stage_desc[0].module, NULL)); VK_CALL(vkDestroyShaderModule(device, stage_desc[1].module, NULL)); return VK_NULL_HANDLE; } if (runner->r.input_element_count > ARRAY_SIZE(input_attributes)) fatal_error("Input element count %zu is too high.\n", runner->r.input_element_count); for (i = 0; i < runner->r.input_element_count; ++i) { VkVertexInputAttributeDescription *attribute = &input_attributes[i]; const struct input_element *element = &runner->r.input_elements[i]; const struct vkd3d_shader_signature_element *signature_element; signature_element = vkd3d_shader_find_signature_element(&runner->vs_signatures.input, element->name, element->index, 0); ok(signature_element, "Cannot find signature element %s%u.\n", element->name, element->index); attribute->location = signature_element->register_index; attribute->binding = element->slot; attribute->format = vkd3d_get_vk_format(element->format); /* The offset will be filled below. */ } input_desc.vertexAttributeDescriptionCount = runner->r.input_element_count; input_desc.pVertexAttributeDescriptions = input_attributes; input_desc.pVertexBindingDescriptions = input_bindings; blend_desc.attachmentCount = 0; blend_desc.pAttachments = attachment_desc; for (i = 0; i < runner->r.resource_count; ++i) { const struct vulkan_resource *resource = vulkan_resource(runner->r.resources[i]); switch (resource->r.type) { case RESOURCE_TYPE_TEXTURE: case RESOURCE_TYPE_UAV: break; case RESOURCE_TYPE_RENDER_TARGET: attachment_desc[blend_desc.attachmentCount++].colorWriteMask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT | VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT; break; case RESOURCE_TYPE_VERTEX_BUFFER: { VkVertexInputBindingDescription *binding = &input_bindings[input_desc.vertexBindingDescriptionCount++]; binding->binding = resource->r.slot; binding->stride = 0; binding->inputRate = VK_VERTEX_INPUT_RATE_VERTEX; for (j = 0; j < runner->r.input_element_count; ++j) { if (runner->r.input_elements[j].slot == resource->r.slot) { input_attributes[j].offset = binding->stride; binding->stride += runner->r.input_elements[j].texel_size; } } break; } } } ia_desc.topology = vulkan_primitive_topology_from_d3d(primitive_topology); vp_desc.viewportCount = 1; vp_desc.pViewports = &viewport; vp_desc.scissorCount = 1; vp_desc.pScissors = &rt_rect; rs_desc.cullMode = VK_CULL_MODE_NONE; rs_desc.frontFace = VK_FRONT_FACE_CLOCKWISE; rs_desc.lineWidth = 1.0f; ms_desc.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT; pipeline_desc.stageCount = ARRAY_SIZE(stage_desc); pipeline_desc.pStages = stage_desc; pipeline_desc.pVertexInputState = &input_desc; pipeline_desc.pInputAssemblyState = &ia_desc; pipeline_desc.pViewportState = &vp_desc; pipeline_desc.pRasterizationState = &rs_desc; pipeline_desc.pMultisampleState = &ms_desc; pipeline_desc.pColorBlendState = &blend_desc; pipeline_desc.layout = pipeline_layout; pipeline_desc.renderPass = render_pass; pipeline_desc.subpass = 0; vr = VK_CALL(vkCreateGraphicsPipelines(runner->device, VK_NULL_HANDLE, 1, &pipeline_desc, NULL, &pipeline)); ok(vr == VK_SUCCESS, "Failed to create graphics pipeline, vr %d.\n", vr); VK_CALL(vkDestroyShaderModule(device, stage_desc[0].module, NULL)); VK_CALL(vkDestroyShaderModule(device, stage_desc[1].module, NULL)); vkd3d_shader_free_scan_signature_info(&runner->vs_signatures); vkd3d_shader_free_shader_code(&vs_dxbc); return pipeline; } static VkPipeline create_compute_pipeline(struct vulkan_shader_runner *runner, VkPipelineLayout pipeline_layout) { VkComputePipelineCreateInfo pipeline_desc = {.sType = VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO}; VkPipeline pipeline; bool ret; ret = create_shader_stage(runner, &pipeline_desc.stage, "cs", VK_SHADER_STAGE_COMPUTE_BIT, runner->r.cs_source, NULL); todo_if (runner->r.is_todo) ok(ret, "Failed to compile shader.\n"); if (!ret) return VK_NULL_HANDLE; pipeline_desc.layout = pipeline_layout; VK_CALL(vkCreateComputePipelines(runner->device, VK_NULL_HANDLE, 1, &pipeline_desc, NULL, &pipeline)); VK_CALL(vkDestroyShaderModule(runner->device, pipeline_desc.stage.module, NULL)); return pipeline; } static VkSamplerAddressMode vk_address_mode_from_d3d12(D3D12_TEXTURE_ADDRESS_MODE mode) { switch (mode) { case D3D12_TEXTURE_ADDRESS_MODE_WRAP: return VK_SAMPLER_ADDRESS_MODE_REPEAT; case D3D12_TEXTURE_ADDRESS_MODE_MIRROR: return VK_SAMPLER_ADDRESS_MODE_MIRRORED_REPEAT; case D3D12_TEXTURE_ADDRESS_MODE_CLAMP: return VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE; case D3D12_TEXTURE_ADDRESS_MODE_BORDER: return VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER; default: fatal_error("Unhandled sampler address mode %#x.\n", mode); return VK_SAMPLER_ADDRESS_MODE_REPEAT; } } static VkDescriptorSetLayout create_descriptor_set_layout(struct vulkan_shader_runner *runner) { VkDescriptorSetLayoutCreateInfo set_desc = {.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO}; VkDescriptorSetLayoutBinding bindings[MAX_RESOURCES + MAX_SAMPLERS]; VkDescriptorSetLayoutBinding *binding; VkDescriptorSetLayout set_layout; uint32_t binding_index = 0; size_t i; if (runner->r.resource_count > ARRAY_SIZE(bindings)) fatal_error("Resource count %zu is too high.\n", runner->r.resource_count); set_desc.pBindings = bindings; for (i = 0; i < runner->r.resource_count; ++i) { struct vulkan_resource *resource = vulkan_resource(runner->r.resources[i]); switch (resource->r.type) { case RESOURCE_TYPE_RENDER_TARGET: case RESOURCE_TYPE_VERTEX_BUFFER: break; case RESOURCE_TYPE_TEXTURE: case RESOURCE_TYPE_UAV: binding = &bindings[set_desc.bindingCount++]; resource->binding = binding_index++; binding->binding = resource->binding; if (resource->r.type == RESOURCE_TYPE_UAV) { if (resource->r.dimension == RESOURCE_DIMENSION_BUFFER) binding->descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER; else binding->descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE; } else { if (resource->r.dimension == RESOURCE_DIMENSION_BUFFER) binding->descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER; else binding->descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE; } binding->descriptorCount = 1; binding->stageFlags = VK_SHADER_STAGE_ALL; binding->pImmutableSamplers = NULL; break; } } for (i = 0; i < runner->r.sampler_count; ++i) { VkSamplerCreateInfo sampler_desc = {.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO}; struct vulkan_sampler *vulkan_sampler = &runner->samplers[i]; const struct sampler *sampler = &runner->r.samplers[i]; sampler_desc.magFilter = (sampler->filter & 0x4) ? VK_FILTER_LINEAR : VK_FILTER_NEAREST; sampler_desc.minFilter = (sampler->filter & 0x1) ? VK_FILTER_LINEAR : VK_FILTER_NEAREST; sampler_desc.mipmapMode = (sampler->filter & 0x10) ? VK_SAMPLER_MIPMAP_MODE_LINEAR : VK_SAMPLER_MIPMAP_MODE_NEAREST; sampler_desc.addressModeU = vk_address_mode_from_d3d12(sampler->u_address); sampler_desc.addressModeV = vk_address_mode_from_d3d12(sampler->v_address); sampler_desc.addressModeW = vk_address_mode_from_d3d12(sampler->w_address); sampler_desc.maxLod = FLT_MAX; VK_CALL(vkCreateSampler(runner->device, &sampler_desc, NULL, &vulkan_sampler->vk_sampler)); vulkan_sampler->binding = binding_index++; binding = &bindings[set_desc.bindingCount++]; binding->binding = vulkan_sampler->binding; binding->descriptorType = VK_DESCRIPTOR_TYPE_SAMPLER; binding->descriptorCount = 1; binding->stageFlags = VK_SHADER_STAGE_ALL; binding->pImmutableSamplers = &vulkan_sampler->vk_sampler; } VK_CALL(vkCreateDescriptorSetLayout(runner->device, &set_desc, NULL, &set_layout)); return set_layout; } static void bind_resources(struct vulkan_shader_runner *runner, VkPipelineBindPoint bind_point, VkDescriptorSetLayout set_layout, VkPipelineLayout pipeline_layout) { VkDescriptorSetAllocateInfo set_desc = {.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO}; VkCommandBuffer cmd_buffer = runner->cmd_buffer; VkDescriptorSet descriptor_set; unsigned int i; set_desc.descriptorPool = runner->descriptor_pool; set_desc.descriptorSetCount = 1; set_desc.pSetLayouts = &set_layout; VK_CALL(vkAllocateDescriptorSets(runner->device, &set_desc, &descriptor_set)); for (i = 0; i < runner->r.resource_count; ++i) { const struct vulkan_resource *resource = vulkan_resource(runner->r.resources[i]); VkWriteDescriptorSet write = {.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET}; static const VkDeviceSize zero_offset; VkDescriptorImageInfo image_info; switch (resource->r.type) { case RESOURCE_TYPE_TEXTURE: case RESOURCE_TYPE_UAV: if (resource->r.dimension == RESOURCE_DIMENSION_BUFFER) { write.dstSet = descriptor_set; write.dstBinding = resource->binding; write.dstArrayElement = 0; write.descriptorCount = 1; write.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER; write.pTexelBufferView = &resource->buffer_view; if (resource->r.type == RESOURCE_TYPE_UAV) write.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER; VK_CALL(vkUpdateDescriptorSets(runner->device, 1, &write, 0, NULL)); } else { image_info.imageView = resource->image_view; image_info.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL; write.dstSet = descriptor_set; write.dstBinding = resource->binding; write.dstArrayElement = 0; write.descriptorCount = 1; write.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE; write.pImageInfo = &image_info; if (resource->r.type == RESOURCE_TYPE_UAV) { image_info.imageLayout = VK_IMAGE_LAYOUT_GENERAL; write.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE; } VK_CALL(vkUpdateDescriptorSets(runner->device, 1, &write, 0, NULL)); } break; case RESOURCE_TYPE_VERTEX_BUFFER: if (bind_point == VK_PIPELINE_BIND_POINT_GRAPHICS) VK_CALL(vkCmdBindVertexBuffers(cmd_buffer, resource->r.slot, 1, &resource->buffer, &zero_offset)); break; case RESOURCE_TYPE_RENDER_TARGET: break; } } VK_CALL(vkCmdBindDescriptorSets(cmd_buffer, bind_point, pipeline_layout, 0, 1, &descriptor_set, 0, NULL)); if (runner->r.uniform_count) VK_CALL(vkCmdPushConstants(cmd_buffer, pipeline_layout, VK_SHADER_STAGE_ALL, 0, runner->r.uniform_count * sizeof(*runner->r.uniforms), runner->r.uniforms)); /* The descriptor set will be freed by resetting the descriptor pool. */ } static void create_render_pass_and_framebuffer(struct vulkan_shader_runner *runner, VkRenderPass *render_pass, VkFramebuffer *fb) { VkRenderPassCreateInfo render_pass_desc = {.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO}; VkFramebufferCreateInfo fb_desc = {.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO}; VkAttachmentDescription attachment_descs[MAX_RESOURCES] = {0}; VkAttachmentReference color_refs[MAX_RESOURCES] = {0}; VkSubpassDescription subpass_desc = {0}; VkImageView rtvs[MAX_RESOURCES]; unsigned int rt_count = 0; unsigned int i; for (i = 0; i < runner->r.resource_count; ++i) { const struct vulkan_resource *resource = vulkan_resource(runner->r.resources[i]); VkAttachmentDescription *attachment_desc = &attachment_descs[rt_count]; VkAttachmentReference *color_ref = &color_refs[rt_count]; if (resource->r.type != RESOURCE_TYPE_RENDER_TARGET) continue; attachment_desc->format = vkd3d_get_vk_format(resource->r.format); attachment_desc->samples = VK_SAMPLE_COUNT_1_BIT; attachment_desc->loadOp = VK_ATTACHMENT_LOAD_OP_LOAD; attachment_desc->storeOp = VK_ATTACHMENT_STORE_OP_STORE; attachment_desc->stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE; attachment_desc->stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE; attachment_desc->initialLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL; attachment_desc->finalLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL; color_ref->attachment = rt_count; color_ref->layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL; rtvs[rt_count] = resource->image_view; ++rt_count; } subpass_desc.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS; subpass_desc.colorAttachmentCount = rt_count; subpass_desc.pColorAttachments = color_refs; render_pass_desc.attachmentCount = rt_count; render_pass_desc.pAttachments = attachment_descs; render_pass_desc.subpassCount = 1; render_pass_desc.pSubpasses = &subpass_desc; VK_CALL(vkCreateRenderPass(runner->device, &render_pass_desc, NULL, render_pass)); fb_desc.renderPass = *render_pass; fb_desc.attachmentCount = rt_count; fb_desc.pAttachments = rtvs; fb_desc.width = RENDER_TARGET_WIDTH; fb_desc.height = RENDER_TARGET_HEIGHT; fb_desc.layers = 1; VK_CALL(vkCreateFramebuffer(runner->device, &fb_desc, NULL, fb)); } static bool vulkan_runner_dispatch(struct shader_runner *r, unsigned int x, unsigned int y, unsigned int z) { struct vulkan_shader_runner *runner = vulkan_shader_runner(r); VkCommandBuffer cmd_buffer = runner->cmd_buffer; VkDescriptorSetLayout set_layout; VkPipelineLayout pipeline_layout; VkDevice device = runner->device; VkPipeline pipeline; bool ret = false; unsigned int i; /* Create this before compiling shaders, it will assign resource bindings. */ set_layout = create_descriptor_set_layout(runner); pipeline_layout = create_pipeline_layout(runner, set_layout); if (!(pipeline = create_compute_pipeline(runner, pipeline_layout))) goto out; begin_command_buffer(runner); VK_CALL(vkCmdBindPipeline(cmd_buffer, VK_PIPELINE_BIND_POINT_COMPUTE, pipeline)); bind_resources(runner, VK_PIPELINE_BIND_POINT_COMPUTE, set_layout, pipeline_layout); VK_CALL(vkCmdDispatch(cmd_buffer, x, y, z)); end_command_buffer(runner); VK_CALL(vkDestroyPipeline(device, pipeline, NULL)); VK_CALL(vkResetDescriptorPool(device, runner->descriptor_pool, 0)); ret = true; out: for (i = 0; i < runner->r.sampler_count; ++i) VK_CALL(vkDestroySampler(device, runner->samplers[i].vk_sampler, NULL)); VK_CALL(vkDestroyPipelineLayout(device, pipeline_layout, NULL)); VK_CALL(vkDestroyDescriptorSetLayout(device, set_layout, NULL)); return ret; } static bool vulkan_runner_draw(struct shader_runner *r, D3D_PRIMITIVE_TOPOLOGY primitive_topology, unsigned int vertex_count) { struct vulkan_shader_runner *runner = vulkan_shader_runner(r); static const VkRect2D rt_rect = {.extent.width = RENDER_TARGET_WIDTH, .extent.height = RENDER_TARGET_HEIGHT}; VkRenderPassBeginInfo pass_begin_desc = {.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO}; VkCommandBuffer cmd_buffer = runner->cmd_buffer; VkDescriptorSetLayout set_layout; VkPipelineLayout pipeline_layout; VkDevice device = runner->device; VkRenderPass render_pass; VkPipeline pipeline; VkFramebuffer fb; bool ret = false; unsigned int i; create_render_pass_and_framebuffer(runner, &render_pass, &fb); /* Create this before compiling shaders, it will assign resource bindings. */ set_layout = create_descriptor_set_layout(runner); pipeline_layout = create_pipeline_layout(runner, set_layout); if (!(pipeline = create_graphics_pipeline(runner, render_pass, pipeline_layout, primitive_topology))) goto out; begin_command_buffer(runner); pass_begin_desc.renderPass = render_pass; pass_begin_desc.framebuffer = fb; pass_begin_desc.renderArea = rt_rect; VK_CALL(vkCmdBeginRenderPass(cmd_buffer, &pass_begin_desc, VK_SUBPASS_CONTENTS_INLINE)); VK_CALL(vkCmdBindPipeline(cmd_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline)); bind_resources(runner, VK_PIPELINE_BIND_POINT_GRAPHICS, set_layout, pipeline_layout); VK_CALL(vkCmdDraw(cmd_buffer, vertex_count, 1, 0, 0)); VK_CALL(vkCmdEndRenderPass(cmd_buffer)); end_command_buffer(runner); VK_CALL(vkDestroyPipeline(device, pipeline, NULL)); VK_CALL(vkResetDescriptorPool(device, runner->descriptor_pool, 0)); ret = true; out: for (i = 0; i < runner->r.sampler_count; ++i) VK_CALL(vkDestroySampler(device, runner->samplers[i].vk_sampler, NULL)); VK_CALL(vkDestroyPipelineLayout(device, pipeline_layout, NULL)); VK_CALL(vkDestroyDescriptorSetLayout(device, set_layout, NULL)); VK_CALL(vkDestroyRenderPass(device, render_pass, NULL)); VK_CALL(vkDestroyFramebuffer(device, fb, NULL)); return ret; } struct vulkan_resource_readback { struct resource_readback rb; VkDeviceMemory memory; VkBuffer buffer; }; static struct resource_readback *vulkan_runner_get_resource_readback(struct shader_runner *r, struct resource *res) { struct vulkan_shader_runner *runner = vulkan_shader_runner(r); struct vulkan_resource_readback *rb = malloc(sizeof(*rb)); struct vulkan_resource *resource = vulkan_resource(res); VkDevice device = runner->device; VkBufferImageCopy region = {0}; VkImageLayout layout; rb->rb.width = resource->r.width; rb->rb.height = resource->r.height; rb->rb.depth = 1; rb->rb.row_pitch = rb->rb.width * resource->r.texel_size; rb->buffer = create_buffer(runner, rb->rb.row_pitch * rb->rb.height, VK_BUFFER_USAGE_TRANSFER_DST_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, &rb->memory); if (resource->r.type == RESOURCE_TYPE_UAV && resource->r.dimension == RESOURCE_DIMENSION_BUFFER) { void *data; VK_CALL(vkMapMemory(device, resource->memory, 0, VK_WHOLE_SIZE, 0, &data)); VK_CALL(vkMapMemory(device, rb->memory, 0, VK_WHOLE_SIZE, 0, &rb->rb.data)); memcpy(rb->rb.data, data, rb->rb.row_pitch * rb->rb.height); VK_CALL(vkUnmapMemory(device, resource->memory)); } else { if (resource->r.type == RESOURCE_TYPE_RENDER_TARGET) layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL; else layout = VK_IMAGE_LAYOUT_GENERAL; begin_command_buffer(runner); transition_image_layout(runner, resource->image, layout, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL); region.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; region.imageSubresource.layerCount = 1; region.imageExtent.width = resource->r.width; region.imageExtent.height = resource->r.height; region.imageExtent.depth = 1; VK_CALL(vkCmdCopyImageToBuffer(runner->cmd_buffer, resource->image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, rb->buffer, 1, ®ion)); transition_image_layout(runner, resource->image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, layout); end_command_buffer(runner); VK_CALL(vkMapMemory(device, rb->memory, 0, VK_WHOLE_SIZE, 0, &rb->rb.data)); } return &rb->rb; } static void vulkan_runner_release_readback(struct shader_runner *r, struct resource_readback *rb) { struct vulkan_resource_readback *vulkan_rb = CONTAINING_RECORD(rb, struct vulkan_resource_readback, rb); struct vulkan_shader_runner *runner = vulkan_shader_runner(r); VkDevice device = runner->device; VK_CALL(vkUnmapMemory(device, vulkan_rb->memory)); VK_CALL(vkFreeMemory(device, vulkan_rb->memory, NULL)); VK_CALL(vkDestroyBuffer(device, vulkan_rb->buffer, NULL)); free(vulkan_rb); } static const struct shader_runner_ops vulkan_runner_ops = { .create_resource = vulkan_runner_create_resource, .destroy_resource = vulkan_runner_destroy_resource, .dispatch = vulkan_runner_dispatch, .draw = vulkan_runner_draw, .get_resource_readback = vulkan_runner_get_resource_readback, .release_readback = vulkan_runner_release_readback, }; static bool get_graphics_queue_index(const struct vulkan_shader_runner *runner, uint32_t *index) { VkQueueFamilyProperties *queue_properties; uint32_t count, i; count = 0; VK_CALL(vkGetPhysicalDeviceQueueFamilyProperties(runner->phys_device, &count, NULL)); queue_properties = malloc(count * sizeof(*queue_properties)); VK_CALL(vkGetPhysicalDeviceQueueFamilyProperties(runner->phys_device, &count, queue_properties)); for (i = 0; i < count; ++i) { if (queue_properties[i].queueFlags & VK_QUEUE_GRAPHICS_BIT) { free(queue_properties); *index = i; return true; } } free(queue_properties); return false; } static const char *const required_device_extensions[] = { VK_KHR_SHADER_DRAW_PARAMETERS_EXTENSION_NAME, VK_KHR_MAINTENANCE1_EXTENSION_NAME, }; static bool has_extension(const VkExtensionProperties *extensions, uint32_t count, const char *extension_name) { uint32_t i; for (i = 0; i < count; ++i) { if (!strcmp(extensions[i].extensionName, extension_name)) return true; } return false; } static bool check_device_extensions(struct vulkan_shader_runner *runner) { VkPhysicalDevice phys_device = runner->phys_device; VkExtensionProperties *extensions; uint32_t i, count; VK_CALL(vkEnumerateDeviceExtensionProperties(phys_device, NULL, &count, NULL)); extensions = calloc(count, sizeof(*extensions)); VK_CALL(vkEnumerateDeviceExtensionProperties(phys_device, NULL, &count, extensions)); for (i = 0; i < ARRAY_SIZE(required_device_extensions); ++i) { if (!has_extension(extensions, count, required_device_extensions[i])) { skip("The selected Vulkan device does not support %s.\n", required_device_extensions[i]); free(extensions); return false; } } free(extensions); return true; } static bool init_vulkan_runner(struct vulkan_shader_runner *runner) { VkDescriptorPoolCreateInfo descriptor_pool_desc = {.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO}; VkCommandBufferAllocateInfo cmd_buffer_desc = {.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO}; VkCommandPoolCreateInfo command_pool_desc = {.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO}; VkDeviceQueueCreateInfo queue_desc = {.sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO}; VkInstanceCreateInfo instance_desc = {.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO}; VkDeviceCreateInfo device_desc = {.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO}; VkPhysicalDeviceFeatures ret_features, features; VkDescriptorPoolSize descriptor_pool_sizes[5]; static const float queue_priority = 1.0f; VkFormatProperties format_props; uint32_t count, graphics_index; VkDevice device; void *libvulkan; VkResult vr; if (!(libvulkan = vkd3d_dlopen(SONAME_LIBVULKAN))) { skip("Failed to load %s: %s.\n", SONAME_LIBVULKAN, vkd3d_dlerror()); return false; } vkGetInstanceProcAddr = vkd3d_dlsym(libvulkan, "vkGetInstanceProcAddr"); runner->vkCreateInstance = (void *)vkGetInstanceProcAddr(NULL, "vkCreateInstance"); if ((vr = VK_CALL(vkCreateInstance(&instance_desc, NULL, &runner->instance))) < 0) { skip("Failed to create a Vulkan instance, vr %d.\n", vr); return false; } #define VK_INSTANCE_PFN(name) runner->name = (void *)vkGetInstanceProcAddr(runner->instance, #name); #include "vulkan_procs.h" count = 1; if ((vr = VK_CALL(vkEnumeratePhysicalDevices(runner->instance, &count, &runner->phys_device))) < 0) { skip("Failed to enumerate physical devices, vr %d.\n", vr); goto out_destroy_instance; } if (!count) { skip("No Vulkan devices are available.\n"); goto out_destroy_instance; } if (!get_graphics_queue_index(runner, &graphics_index)) { skip("The selected Vulkan device does not support graphics operations.\n"); goto out_destroy_instance; } device_desc.pQueueCreateInfos = &queue_desc; device_desc.queueCreateInfoCount = 1; device_desc.enabledExtensionCount = ARRAY_SIZE(required_device_extensions); device_desc.ppEnabledExtensionNames = required_device_extensions; queue_desc.queueFamilyIndex = graphics_index; queue_desc.queueCount = 1; queue_desc.pQueuePriorities = &queue_priority; if (!check_device_extensions(runner)) goto out_destroy_instance; VK_CALL(vkGetPhysicalDeviceFormatProperties(runner->phys_device, VK_FORMAT_R32G32B32A32_SFLOAT, &format_props)); if (!(format_props.optimalTilingFeatures & VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT)) { skip("The selected Vulkan device does not support R32G32B32A32_SFLOAT render targets.\n"); goto out_destroy_instance; } runner->caps.runner = "Vulkan"; VK_CALL(vkGetPhysicalDeviceFeatures(runner->phys_device, &ret_features)); device_desc.pEnabledFeatures = &features; memset(&features, 0, sizeof(features)); /* FIXME: Probably make these optional. */ #define ENABLE_FEATURE(x) \ if (!ret_features.x) \ { \ skip("The selected Vulkan device does not support " #x ".\n"); \ goto out_destroy_instance; \ } \ features.x = VK_TRUE ENABLE_FEATURE(fragmentStoresAndAtomics); ENABLE_FEATURE(shaderImageGatherExtended); ENABLE_FEATURE(shaderStorageImageWriteWithoutFormat); if (ret_features.shaderFloat64) { features.shaderFloat64 = VK_TRUE; runner->caps.float64 = true; } if (ret_features.shaderInt64) { features.shaderInt64 = VK_TRUE; runner->caps.int64 = true; } if ((vr = VK_CALL(vkCreateDevice(runner->phys_device, &device_desc, NULL, &device)))) { skip("Failed to create device, vr %d.\n", vr); goto out_destroy_instance; } runner->device = device; #define VK_DEVICE_PFN(name) runner->name = (void *)VK_CALL(vkGetDeviceProcAddr(device, #name)); #include "vulkan_procs.h" VK_CALL(vkGetDeviceQueue(device, graphics_index, 0, &runner->queue)); command_pool_desc.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT; command_pool_desc.queueFamilyIndex = graphics_index; VK_CALL(vkCreateCommandPool(device, &command_pool_desc, NULL, &runner->command_pool)); cmd_buffer_desc.commandPool = runner->command_pool; cmd_buffer_desc.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY; cmd_buffer_desc.commandBufferCount = 1; VK_CALL(vkAllocateCommandBuffers(device, &cmd_buffer_desc, &runner->cmd_buffer)); descriptor_pool_sizes[0].type = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE; descriptor_pool_sizes[0].descriptorCount = MAX_RESOURCES; descriptor_pool_sizes[1].type = VK_DESCRIPTOR_TYPE_SAMPLER; descriptor_pool_sizes[1].descriptorCount = MAX_SAMPLERS; descriptor_pool_sizes[2].type = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE; descriptor_pool_sizes[2].descriptorCount = MAX_RESOURCES; descriptor_pool_sizes[3].type = VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER; descriptor_pool_sizes[3].descriptorCount = MAX_RESOURCES; descriptor_pool_sizes[4].type = VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER; descriptor_pool_sizes[4].descriptorCount = MAX_RESOURCES; descriptor_pool_desc.maxSets = 1; descriptor_pool_desc.poolSizeCount = ARRAY_SIZE(descriptor_pool_sizes); descriptor_pool_desc.pPoolSizes = descriptor_pool_sizes; VK_CALL(vkCreateDescriptorPool(device, &descriptor_pool_desc, NULL, &runner->descriptor_pool)); return true; out_destroy_instance: VK_CALL(vkDestroyInstance(runner->instance, NULL)); return false; }; static void cleanup_vulkan_runner(struct vulkan_shader_runner *runner) { VkDevice device = runner->device; VK_CALL(vkDestroyDescriptorPool(device, runner->descriptor_pool, NULL)); VK_CALL(vkFreeCommandBuffers(device, runner->command_pool, 1, &runner->cmd_buffer)); VK_CALL(vkDestroyCommandPool(device, runner->command_pool, NULL)); VK_CALL(vkDestroyDevice(device, NULL)); VK_CALL(vkDestroyInstance(runner->instance, NULL)); } void run_shader_tests_vulkan(void) { struct vulkan_shader_runner runner = {0}; if (!init_vulkan_runner(&runner)) return; runner.caps.minimum_shader_model = SHADER_MODEL_2_0; runner.caps.maximum_shader_model = SHADER_MODEL_3_0; run_shader_tests(&runner.r, &runner.caps, &vulkan_runner_ops, NULL); runner.caps.minimum_shader_model = SHADER_MODEL_4_0; runner.caps.maximum_shader_model = SHADER_MODEL_5_1; run_shader_tests(&runner.r, &runner.caps, &vulkan_runner_ops, NULL); cleanup_vulkan_runner(&runner); } #endif