[require] shader model >= 4.1 shader model < 6.0 [effect] BlendState bs { SrcBlend[0] = one; DestBlend[1] = zero; BlendOp[2] = min; SrcBlendAlpha[3] = dest_color; DestBlendAlpha[4] = src1_alpha; BlendOpAlpha[5] = add; }; [effect] BlendState bs { SrcBlend = one; DestBlend = zero; BlendOp = min; SrcBlendAlpha = dest_color; DestBlendAlpha = src1_alpha; BlendOpAlpha = add; };