[require]
shader model >= 5.0
shader model < 6.0

[pixel shader]
float4 main() : sv_target
{
    return 0;
}

uint stencil_refs[2];

technique11
{
    pass
    {
        SetDepthStencilState(NULL, stencil_refs[10]);
    }
}

[effect]
uint stencil_ref;
uint stencil_refs[2];
uint index;

technique11
{
    pass
    {
        SetDepthStencilState(NULL, stencil_ref);
    }
    pass
    {
        SetDepthStencilState(NULL, stencil_refs[1]);
    }
    pass
    {
        SetDepthStencilState(NULL, stencil_refs[index]);
    }
}

[effect fail]
uint stencil_refs[2];

technique11
{
    pass
    {
        SetDepthStencilState(NULL, stencil_refs[10]);
    }
}