[pixel shader] uniform float4 a; float4 main() : sv_target { return radians(a); } [test] uniform 0 float4 0.0 0.030 0.150 0.180 draw quad probe (0, 0) rgba (0.0, 0.00052359877, 0.00261799387, 0.00314159265) [pixel shader] uniform float4 a; float4 main() : sv_target { return degrees(a) / 100; } [test] uniform 0 float4 0.0 0.78539816 -0.78539816 0.157079632 draw quad probe (0, 0) rgba (0.0, 0.45, -0.45, 0.09) 1