/* * Copyright 2025 Henri Verbeet * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #define INITGUID #define _GNU_SOURCE #include #include #include #include "demo.h" #include "teapot.h" #include "etl16-unicode.h" DEMO_EMBED(teapot_hlsl, "teapot.hlsl"); DEMO_EMBED(text_hlsl, "text.hlsl"); struct teapot_fence { ID3D12Fence *fence; UINT64 value; }; struct teapot_cb_data { struct demo_matrix mvp_matrix; struct demo_vec3 eye; float level; unsigned int wireframe, flat; }; struct demo_text_run { struct demo_vec4 colour; struct demo_uvec2 position; unsigned int start_idx; /* The start offset of the run in the "text_buffer" buffer. */ unsigned int char_count; unsigned int reverse; float scale; }; struct demo_text_cb_data { struct demo_uvec4 screen_size; struct demo_uvec4 glyphs[96]; }; struct demo_text { ID3D12Device *device; ID3D12RootSignature *root_signature; ID3D12CommandSignature *command_signature; ID3D12PipelineState *pipeline_state; ID3D12DescriptorHeap *srv_heap; ID3D12Resource *argument_buffer, *text_cb, *text_buffer, *vb; D3D12_VERTEX_BUFFER_VIEW vbv; unsigned int screen_width, screen_height; D3D12_DRAW_ARGUMENTS *draw_arguments; struct demo_text_run *runs; size_t run_count, runs_size; char *text; size_t char_count, text_size; float scale; bool reverse; }; struct teapot { struct demo demo; struct demo_window *window; unsigned int width, height; unsigned int tessellation_level; unsigned int text_scale; float theta, phi; float theta_dir; bool animate, display_help, flat, wireframe; struct timeval last_text; struct timeval frame_times[16]; size_t frame_count; double t_animate; D3D12_VIEWPORT vp; D3D12_RECT scissor_rect; ID3D12Device *device; ID3D12CommandQueue *command_queue; struct demo_swapchain *swapchain; struct { ID3D12Resource *render_target; ID3D12CommandAllocator *command_allocator; ID3D12GraphicsCommandList *command_list; } *swapchain_images; ID3D12DescriptorHeap *rtv_heap, *dsv_heap; unsigned int rtv_descriptor_size; ID3D12RootSignature *root_signature; ID3D12PipelineState *pipeline_state; ID3D12Resource *ds, *cb, *vb, *ib; D3D12_VERTEX_BUFFER_VIEW vbv; D3D12_INDEX_BUFFER_VIEW ibv; unsigned int rt_idx; struct teapot_fence fence; struct teapot_cb_data *cb_data; struct demo_text text; }; static double timeval_diff(const struct timeval *end, const struct timeval *start) { return (end->tv_sec - start->tv_sec) + (end->tv_usec - start->tv_usec) / 1000000.0; } static ID3D12Resource *create_buffer(ID3D12Device *device, size_t size) { D3D12_RESOURCE_DESC resource_desc; D3D12_HEAP_PROPERTIES heap_desc; ID3D12Resource *buffer; HRESULT hr; heap_desc.Type = D3D12_HEAP_TYPE_UPLOAD; heap_desc.CPUPageProperty = D3D12_CPU_PAGE_PROPERTY_UNKNOWN; heap_desc.MemoryPoolPreference = D3D12_MEMORY_POOL_UNKNOWN; heap_desc.CreationNodeMask = 1; heap_desc.VisibleNodeMask = 1; resource_desc.Dimension = D3D12_RESOURCE_DIMENSION_BUFFER; resource_desc.Alignment = 0; resource_desc.Width = size; resource_desc.Height = 1; resource_desc.DepthOrArraySize = 1; resource_desc.MipLevels = 1; resource_desc.Format = DXGI_FORMAT_UNKNOWN; resource_desc.SampleDesc.Count = 1; resource_desc.SampleDesc.Quality = 0; resource_desc.Layout = D3D12_TEXTURE_LAYOUT_ROW_MAJOR; resource_desc.Flags = D3D12_RESOURCE_FLAG_NONE; hr = ID3D12Device_CreateCommittedResource(device, &heap_desc, D3D12_HEAP_FLAG_NONE, &resource_desc, D3D12_RESOURCE_STATE_GENERIC_READ, NULL, &IID_ID3D12Resource, (void **)&buffer); assert(SUCCEEDED(hr)); return buffer; } static void demo_text_populate_command_list(struct demo_text *text, ID3D12GraphicsCommandList *command_list) { ID3D12GraphicsCommandList_SetPipelineState(command_list, text->pipeline_state); ID3D12GraphicsCommandList_SetGraphicsRootSignature(command_list, text->root_signature); ID3D12GraphicsCommandList_SetGraphicsRootConstantBufferView(command_list, 0, ID3D12Resource_GetGPUVirtualAddress(text->text_cb)); ID3D12GraphicsCommandList_SetDescriptorHeaps(command_list, 1, &text->srv_heap); ID3D12GraphicsCommandList_SetGraphicsRootDescriptorTable(command_list, 1, ID3D12DescriptorHeap_GetGPUDescriptorHandleForHeapStart(text->srv_heap)); ID3D12GraphicsCommandList_IASetPrimitiveTopology(command_list, D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP); ID3D12GraphicsCommandList_IASetVertexBuffers(command_list, 0, 1, &text->vbv); ID3D12GraphicsCommandList_ExecuteIndirect(command_list, text->command_signature, 1, text->argument_buffer, 0, NULL, 0); } static void DEMO_PRINTF_FUNC(5, 6) demo_text_draw(struct demo_text *text, const struct demo_vec4 *colour, int x, int y, const char *format, ...) { struct demo_text_run *t; va_list args; size_t rem; int rc; for (;;) { D3D12_SHADER_RESOURCE_VIEW_DESC srv_desc; ID3D12Resource *text_buffer; size_t text_size; HRESULT hr; char *p; rem = text->text_size - text->char_count; va_start(args, format); rc = vsnprintf(&text->text[text->char_count], rem, format, args); va_end(args); if (rc >= 0 && (unsigned int)rc < rem) break; text_size = text->text_size * 2; if (rc >= 0) while (text_size < text->char_count + rc + 1) text_size *= 2; text_buffer = create_buffer(text->device, text_size); hr = ID3D12Resource_Map(text_buffer, 0, &(D3D12_RANGE){0, 0}, (void **)&p); assert(SUCCEEDED(hr)); memcpy(p, text->text, text->char_count); ID3D12Resource_Unmap(text->text_buffer, 0, NULL); ID3D12Resource_Release(text->text_buffer); text->text_size = text_size; text->text = p; text->text_buffer = text_buffer; srv_desc.Format = DXGI_FORMAT_R8_UINT; srv_desc.ViewDimension = D3D12_SRV_DIMENSION_BUFFER; srv_desc.Shader4ComponentMapping = D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING; srv_desc.Buffer.FirstElement = 0; srv_desc.Buffer.NumElements = text->text_size; srv_desc.Buffer.StructureByteStride = 0; srv_desc.Buffer.Flags = 0; ID3D12Device_CreateShaderResourceView(text->device, text_buffer, &srv_desc, ID3D12DescriptorHeap_GetCPUDescriptorHandleForHeapStart(text->srv_heap)); } if (text->run_count == text->runs_size) { struct demo_text_run *runs; ID3D12Resource *vb; size_t runs_size; HRESULT hr; runs_size = text->runs_size * 2; vb = create_buffer(text->device, runs_size * sizeof(*runs)); hr = ID3D12Resource_Map(vb, 0, &(D3D12_RANGE){0, 0}, (void **)&runs); assert(SUCCEEDED(hr)); memcpy(runs, text->runs, text->run_count * sizeof(*text->runs)); ID3D12Resource_Unmap(text->vb, 0, NULL); ID3D12Resource_Release(text->vb); text->runs_size = runs_size; text->runs = runs; text->vb = vb; text->vbv.BufferLocation = ID3D12Resource_GetGPUVirtualAddress(vb); text->vbv.SizeInBytes = runs_size * sizeof(*runs); } t = &text->runs[text->run_count++]; t->colour = *colour; t->position.x = x < 0 ? text->screen_width + x : x; t->position.y = y < 0 ? text->screen_height + y : y; t->start_idx = text->char_count; t->char_count = rc; t->reverse = text->reverse; t->scale = text->scale; text->char_count += rc; } static void demo_text_init(struct demo_text *text, ID3D12Device *device, unsigned int screen_width, unsigned int screen_height, unsigned int scale) { D3D12_ROOT_SIGNATURE_DESC root_signature_desc; D3D12_GRAPHICS_PIPELINE_STATE_DESC pso_desc; D3D12_COMMAND_SIGNATURE_DESC signature_desc; D3D12_INDIRECT_ARGUMENT_DESC argument_desc; D3D12_SHADER_RESOURCE_VIEW_DESC srv_desc; D3D12_DESCRIPTOR_HEAP_DESC srv_heap_desc; D3D12_DESCRIPTOR_RANGE descriptor_range; D3D12_ROOT_PARAMETER root_parameters[2]; struct demo_text_cb_data *text_cb_data; ID3DBlob *vs, *ps; HRESULT hr; static const D3D12_INPUT_ELEMENT_DESC il_desc[] = { {"COLOUR", 0, DXGI_FORMAT_R32G32B32A32_FLOAT, 0, 0, D3D12_INPUT_CLASSIFICATION_PER_INSTANCE_DATA, 1}, {"POSITION", 0, DXGI_FORMAT_R32G32_UINT, 0, 16, D3D12_INPUT_CLASSIFICATION_PER_INSTANCE_DATA, 1}, {"IDX", 0, DXGI_FORMAT_R32_UINT, 0, 24, D3D12_INPUT_CLASSIFICATION_PER_INSTANCE_DATA, 1}, {"COUNT", 0, DXGI_FORMAT_R32_UINT, 0, 28, D3D12_INPUT_CLASSIFICATION_PER_INSTANCE_DATA, 1}, {"REVERSE", 0, DXGI_FORMAT_R32_UINT, 0, 32, D3D12_INPUT_CLASSIFICATION_PER_INSTANCE_DATA, 1}, {"SCALE", 0, DXGI_FORMAT_R32_FLOAT, 0, 36, D3D12_INPUT_CLASSIFICATION_PER_INSTANCE_DATA, 1}, }; text->device = device; ID3D12Device_AddRef(device); root_parameters[0].ParameterType = D3D12_ROOT_PARAMETER_TYPE_CBV; root_parameters[0].Descriptor.ShaderRegister = 0; root_parameters[0].Descriptor.RegisterSpace = 0; root_parameters[0].ShaderVisibility = D3D12_SHADER_VISIBILITY_ALL; descriptor_range.RangeType = D3D12_DESCRIPTOR_RANGE_TYPE_SRV; descriptor_range.NumDescriptors = 1; descriptor_range.BaseShaderRegister = 0; descriptor_range.RegisterSpace = 0; descriptor_range.OffsetInDescriptorsFromTableStart = 0; root_parameters[1].ParameterType = D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE; root_parameters[1].DescriptorTable.NumDescriptorRanges = 1; root_parameters[1].DescriptorTable.pDescriptorRanges = &descriptor_range; root_parameters[1].ShaderVisibility = D3D12_SHADER_VISIBILITY_PIXEL; memset(&root_signature_desc, 0, sizeof(root_signature_desc)); root_signature_desc.NumParameters = ARRAY_SIZE(root_parameters); root_signature_desc.pParameters = root_parameters; root_signature_desc.Flags = D3D12_ROOT_SIGNATURE_FLAG_ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT | D3D12_ROOT_SIGNATURE_FLAG_DENY_HULL_SHADER_ROOT_ACCESS | D3D12_ROOT_SIGNATURE_FLAG_DENY_DOMAIN_SHADER_ROOT_ACCESS | D3D12_ROOT_SIGNATURE_FLAG_DENY_GEOMETRY_SHADER_ROOT_ACCESS; hr = demo_create_root_signature(device, &root_signature_desc, &text->root_signature); assert(SUCCEEDED(hr)); argument_desc.Type = D3D12_INDIRECT_ARGUMENT_TYPE_DRAW; signature_desc.ByteStride = sizeof(D3D12_DRAW_ARGUMENTS); signature_desc.NumArgumentDescs = 1; signature_desc.pArgumentDescs = &argument_desc; signature_desc.NodeMask = 0; hr = ID3D12Device_CreateCommandSignature(text->device, &signature_desc, NULL, &IID_ID3D12CommandSignature, (void **)&text->command_signature); assert(SUCCEEDED(hr)); hr = D3DCompile(text_hlsl, text_hlsl_size, "text.hlsl", NULL, NULL, "vs_main", "vs_5_0", 0, 0, &vs, NULL); assert(SUCCEEDED(hr)); hr = D3DCompile(text_hlsl, text_hlsl_size, "text.hlsl", NULL, NULL, "ps_main", "ps_5_0", 0, 0, &ps, NULL); assert(SUCCEEDED(hr)); memset(&pso_desc, 0, sizeof(pso_desc)); pso_desc.InputLayout.pInputElementDescs = il_desc; pso_desc.InputLayout.NumElements = ARRAY_SIZE(il_desc); pso_desc.pRootSignature = text->root_signature; pso_desc.VS.pShaderBytecode = ID3D10Blob_GetBufferPointer(vs); pso_desc.VS.BytecodeLength = ID3D10Blob_GetBufferSize(vs); pso_desc.PS.pShaderBytecode = ID3D10Blob_GetBufferPointer(ps); pso_desc.PS.BytecodeLength = ID3D10Blob_GetBufferSize(ps); demo_rasterizer_desc_init_default(&pso_desc.RasterizerState); pso_desc.RasterizerState.FrontCounterClockwise = TRUE; demo_blend_desc_init_default(&pso_desc.BlendState); pso_desc.SampleMask = UINT_MAX; pso_desc.PrimitiveTopologyType = D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE; pso_desc.NumRenderTargets = 1; pso_desc.RTVFormats[0] = DXGI_FORMAT_B8G8R8A8_UNORM; pso_desc.SampleDesc.Count = 1; hr = ID3D12Device_CreateGraphicsPipelineState(device, &pso_desc, &IID_ID3D12PipelineState, (void **)&text->pipeline_state); assert(SUCCEEDED(hr)); ID3D10Blob_Release(ps); ID3D10Blob_Release(vs); memset(&srv_heap_desc, 0, sizeof(srv_heap_desc)); srv_heap_desc.NumDescriptors = 1; srv_heap_desc.Type = D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV; srv_heap_desc.Flags = D3D12_DESCRIPTOR_HEAP_FLAG_SHADER_VISIBLE; hr = ID3D12Device_CreateDescriptorHeap(device, &srv_heap_desc, &IID_ID3D12DescriptorHeap, (void **)&text->srv_heap); assert(SUCCEEDED(hr)); text->argument_buffer = create_buffer(device, sizeof(D3D12_DRAW_ARGUMENTS)); hr = ID3D12Resource_Map(text->argument_buffer, 0, &(D3D12_RANGE){0, 0}, (void **)&text->draw_arguments); assert(SUCCEEDED(hr)); text->text_cb = create_buffer(device, sizeof(*text_cb_data)); hr = ID3D12Resource_Map(text->text_cb, 0, &(D3D12_RANGE){0, 0}, (void **)&text_cb_data); assert(SUCCEEDED(hr)); text_cb_data->screen_size.x = screen_width; text_cb_data->screen_size.y = screen_height; text_cb_data->screen_size.z = scale; memcpy(text_cb_data->glyphs, etl16_unicode, sizeof(etl16_unicode)); ID3D12Resource_Unmap(text->text_cb, 0, NULL); text->text_size = 4096; text->text_buffer = create_buffer(device, text->text_size); hr = ID3D12Resource_Map(text->text_buffer, 0, &(D3D12_RANGE){0, 0}, (void **)&text->text); assert(SUCCEEDED(hr)); srv_desc.Format = DXGI_FORMAT_R8_UINT; srv_desc.ViewDimension = D3D12_SRV_DIMENSION_BUFFER; srv_desc.Shader4ComponentMapping = D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING; srv_desc.Buffer.FirstElement = 0; srv_desc.Buffer.NumElements = text->text_size; srv_desc.Buffer.StructureByteStride = 0; srv_desc.Buffer.Flags = 0; ID3D12Device_CreateShaderResourceView(device, text->text_buffer, &srv_desc, ID3D12DescriptorHeap_GetCPUDescriptorHandleForHeapStart(text->srv_heap)); text->runs_size = 128; text->vb = create_buffer(device, text->runs_size * sizeof(*text->runs)); hr = ID3D12Resource_Map(text->vb, 0, &(D3D12_RANGE){0, 0}, (void **)&text->runs); assert(SUCCEEDED(hr)); text->vbv.BufferLocation = ID3D12Resource_GetGPUVirtualAddress(text->vb); text->vbv.StrideInBytes = sizeof(*text->runs); text->vbv.SizeInBytes = text->runs_size * sizeof(*text->runs); text->screen_width = screen_width; text->screen_height = screen_height; } static void demo_text_cleanup(struct demo_text *text) { ID3D12Resource_Unmap(text->vb, 0, NULL); ID3D12Resource_Release(text->vb); ID3D12Resource_Unmap(text->text_buffer, 0, NULL); ID3D12Resource_Release(text->text_buffer); ID3D12Resource_Release(text->text_cb); ID3D12Resource_Unmap(text->argument_buffer, 0, NULL); ID3D12Resource_Release(text->argument_buffer); ID3D12DescriptorHeap_Release(text->srv_heap); ID3D12PipelineState_Release(text->pipeline_state); ID3D12CommandSignature_Release(text->command_signature); ID3D12RootSignature_Release(text->root_signature); ID3D12Device_Release(text->device); } static void teapot_populate_command_list(struct teapot *teapot, ID3D12GraphicsCommandList *command_list, unsigned int rt_idx) { D3D12_CPU_DESCRIPTOR_HANDLE rtv_handle, dsv_handle; size_t rotate_idx_count, flip_idx_count; D3D12_RESOURCE_BARRIER barrier; HRESULT hr; hr = ID3D12GraphicsCommandList_Reset(command_list, teapot->swapchain_images[rt_idx].command_allocator, teapot->pipeline_state); assert(SUCCEEDED(hr)); ID3D12GraphicsCommandList_SetGraphicsRootSignature(command_list, teapot->root_signature); ID3D12GraphicsCommandList_SetGraphicsRootConstantBufferView(command_list, 0, ID3D12Resource_GetGPUVirtualAddress(teapot->cb)); ID3D12GraphicsCommandList_RSSetViewports(command_list, 1, &teapot->vp); ID3D12GraphicsCommandList_RSSetScissorRects(command_list, 1, &teapot->scissor_rect); barrier.Type = D3D12_RESOURCE_BARRIER_TYPE_TRANSITION; barrier.Flags = D3D12_RESOURCE_BARRIER_FLAG_NONE; barrier.Transition.pResource = teapot->swapchain_images[rt_idx].render_target; barrier.Transition.Subresource = D3D12_RESOURCE_BARRIER_ALL_SUBRESOURCES; barrier.Transition.StateBefore = D3D12_RESOURCE_STATE_PRESENT; barrier.Transition.StateAfter = D3D12_RESOURCE_STATE_RENDER_TARGET; ID3D12GraphicsCommandList_ResourceBarrier(command_list, 1, &barrier); rtv_handle = ID3D12DescriptorHeap_GetCPUDescriptorHandleForHeapStart(teapot->rtv_heap); rtv_handle.ptr += rt_idx * teapot->rtv_descriptor_size; dsv_handle = ID3D12DescriptorHeap_GetCPUDescriptorHandleForHeapStart(teapot->dsv_heap); ID3D12GraphicsCommandList_OMSetRenderTargets(command_list, 1, &rtv_handle, FALSE, &dsv_handle); ID3D12GraphicsCommandList_ClearRenderTargetView(command_list, rtv_handle, (float[]){1.00f * 0.1f, 0.69f * 0.1f, 0.00f, 1.0f}, 0, NULL); ID3D12GraphicsCommandList_ClearDepthStencilView(command_list, dsv_handle, D3D12_CLEAR_FLAG_DEPTH, 1.0f, 0, 0, NULL); ID3D12GraphicsCommandList_IASetPrimitiveTopology(command_list, D3D_PRIMITIVE_TOPOLOGY_16_CONTROL_POINT_PATCHLIST); ID3D12GraphicsCommandList_IASetIndexBuffer(command_list, &teapot->ibv); ID3D12GraphicsCommandList_IASetVertexBuffers(command_list, 0, 1, &teapot->vbv); rotate_idx_count = ARRAY_SIZE(teapot_rotate_patches) * 16; ID3D12GraphicsCommandList_DrawIndexedInstanced(command_list, rotate_idx_count, 4, 0, 0, 0); flip_idx_count = ARRAY_SIZE(teapot_flip_patches) * 16; ID3D12GraphicsCommandList_DrawIndexedInstanced(command_list, flip_idx_count, 2, rotate_idx_count, 0, 0); demo_text_populate_command_list(&teapot->text, command_list); barrier.Transition.StateBefore = D3D12_RESOURCE_STATE_RENDER_TARGET; barrier.Transition.StateAfter = D3D12_RESOURCE_STATE_PRESENT; ID3D12GraphicsCommandList_ResourceBarrier(command_list, 1, &barrier); hr = ID3D12GraphicsCommandList_Close(command_list); assert(SUCCEEDED(hr)); } static void teapot_populate_command_lists(struct teapot *teapot) { HRESULT hr; size_t i; for (i = 0; i < demo_swapchain_get_back_buffer_count(teapot->swapchain); ++i) { hr = ID3D12CommandAllocator_Reset(teapot->swapchain_images[i].command_allocator); assert(SUCCEEDED(hr)); teapot_populate_command_list(teapot, teapot->swapchain_images[i].command_list, i); } } static void teapot_wait_for_previous_frame(struct teapot *teapot) { struct teapot_fence *fence = &teapot->fence; const UINT64 v = fence->value++; HRESULT hr; hr = ID3D12CommandQueue_Signal(teapot->command_queue, fence->fence, v); assert(SUCCEEDED(hr)); hr = ID3D12Fence_SetEventOnCompletion(fence->fence, v, NULL); assert(SUCCEEDED(hr)); teapot->rt_idx = demo_swapchain_get_current_back_buffer_index(teapot->swapchain); } static void teapot_update_mvp(struct teapot *teapot) { struct demo_vec3 up = {0.0f, 0.0f, teapot->theta < 0.0f ? -1.0f : 1.0f}; struct demo_vec3 ref = {0.0f, 0.0f, 1.5f}; struct demo_matrix projection, world; struct demo_vec3 eye; float r = 25.0f; eye.z = 1.5 + r * cosf(teapot->theta); r *= sinf(teapot->theta); eye.y = r * sinf(teapot->phi); eye.x = r * cosf(teapot->phi); demo_matrix_perspective_rh(&projection, 2.0f, 2.0f * teapot->height / teapot->width, 5.0f, 160.0f); demo_matrix_look_at_rh(&world, &eye, &ref, &up); demo_matrix_multiply(&teapot->cb_data->mvp_matrix, &world, &projection); teapot->cb_data->eye = eye; } static void teapot_update_text(struct teapot *teapot, double fps) { unsigned int h = teapot->text_scale * 16; struct demo_text *text = &teapot->text; const char *platform, *device; D3D12_DRAW_ARGUMENTS *a; size_t pad, l; static const struct demo_vec4 amber = {1.0f, 0.69f, 0.0f, 1.0f}; text->run_count = 0; text->char_count = 0; text->scale = teapot->text_scale; text->reverse = true; platform = demo_get_platform_name(); device = demo_swapchain_get_device_name(teapot->swapchain); l = strlen(platform) + 2 + strlen(device); pad = (teapot->width / (teapot->text_scale * 9)) + 1; demo_text_draw(text, &amber, 0, -1 * h, "%s: %s%*s", platform, device, l < pad ? (int)(pad - l) : 0, ""); text->reverse = false; if (teapot->frame_count >= ARRAY_SIZE(teapot->frame_times)) demo_text_draw(text, &amber, 0, -2 * h, "%.2f fps", fps); if (teapot->display_help) { demo_text_draw(text, &amber, 0, 5 * h, "ESC: Exit"); demo_text_draw(text, &amber, 0, 4 * h, " F1: Toggle help"); demo_text_draw(text, &amber, 0, 3 * h, "-/+: Tessellation level (%u)", teapot->tessellation_level); demo_text_draw(text, &amber, 0, 2 * h, " A: Toggle animation (%s)", teapot->animate ? "on" : "off"); demo_text_draw(text, &amber, 0, 1 * h, " F: Toggle flat shading (%s)", teapot->flat ? "on" : "off"); demo_text_draw(text, &amber, 0, 0 * h, " W: Toggle wireframe (%s)", teapot->wireframe ? "on" : "off"); } a = text->draw_arguments; a->VertexCountPerInstance = 4; a->InstanceCount = text->run_count; a->StartVertexLocation = 0; a->StartInstanceLocation = 0; } static void teapot_animate(struct teapot *teapot, const struct timeval *tv) { double dt = timeval_diff(tv, &teapot->frame_times[(teapot->frame_count - 1) % ARRAY_SIZE(teapot->frame_times)]); double t = tv->tv_sec + tv->tv_usec / 1000000.0; static const double max_theta = 150.0 * M_PI / 180.0; static const double min_theta = 30.0 * M_PI / 180.0; static const double theta_speed = 10.0; /* °/s */ static const double phi_speed = -20.0; /* °/s */ static bool recover; if (teapot->theta > max_theta || teapot->theta < -M_PI / 2.0) { teapot->theta_dir = 2.0f; recover = true; } else if (teapot->theta < min_theta) { teapot->theta_dir = -2.0f; recover = true; } if (recover) { double offset = dt * teapot->theta_dir * theta_speed * M_PI / 180.0; teapot->theta -= offset; if (fabs(teapot->theta - M_PI / 2.0) < fabs(offset)) { teapot->t_animate = -1.0; recover = false; } } else { double theta_range = max_theta - min_theta; double d; if (teapot->t_animate < 0.0) { /* Calculate "t" from current "theta" and "theta_dir". */ d = (teapot->theta - min_theta) / theta_range; d = acos(d * 2.0 - 1.0); if (teapot->theta_dir < 0.0f) d = 2.0 * M_PI - d; d = (theta_range / M_PI) / ((theta_speed / d) * M_PI / 180.0); teapot->t_animate = t - d; } d = ((t - teapot->t_animate) * theta_speed * M_PI / 180.0) / (theta_range / M_PI); d = (cos(fmod(d, 2.0 * M_PI)) + 1.0) / 2.0; d = d * theta_range + min_theta; teapot->theta_dir = teapot->theta - d; teapot->theta = d; } if (teapot->theta < -M_PI) teapot->theta += 2.0 * M_PI; teapot->phi += (phi_speed * M_PI / 180.0) * dt; if (teapot->phi > M_PI) teapot->phi -= 2.0 * M_PI; teapot_update_mvp(teapot); } static void teapot_render_frame(struct teapot *teapot) { size_t time_idx = teapot->frame_count % ARRAY_SIZE(teapot->frame_times); struct timeval t; gettimeofday(&t, NULL); if (timeval_diff(&t, &teapot->last_text) > 0.1) { teapot_update_text(teapot, ARRAY_SIZE(teapot->frame_times) / timeval_diff(&t, &teapot->frame_times[time_idx])); teapot->last_text = t; } if (teapot->animate && teapot->frame_count) { teapot_animate(teapot, &t); teapot_update_mvp(teapot); } teapot->frame_times[time_idx] = t; ++teapot->frame_count; ID3D12CommandQueue_ExecuteCommandLists(teapot->command_queue, 1, (ID3D12CommandList **)&teapot->swapchain_images[teapot->rt_idx].command_list); demo_swapchain_present(teapot->swapchain); teapot_wait_for_previous_frame(teapot); } static void teapot_destroy_pipeline(struct teapot *teapot) { unsigned int i; ID3D12DescriptorHeap_Release(teapot->dsv_heap); ID3D12DescriptorHeap_Release(teapot->rtv_heap); for (i = 0; i < demo_swapchain_get_back_buffer_count(teapot->swapchain); ++i) { ID3D12CommandAllocator_Release(teapot->swapchain_images[i].command_allocator); ID3D12Resource_Release(teapot->swapchain_images[i].render_target); } free(teapot->swapchain_images); demo_swapchain_destroy(teapot->swapchain); ID3D12CommandQueue_Release(teapot->command_queue); ID3D12Device_Release(teapot->device); } static void teapot_load_pipeline(struct teapot *teapot) { struct demo_swapchain_desc swapchain_desc; D3D12_CPU_DESCRIPTOR_HANDLE rtv_handle; D3D12_DESCRIPTOR_HEAP_DESC heap_desc; D3D12_COMMAND_QUEUE_DESC queue_desc; unsigned int i, rt_count; HRESULT hr; hr = D3D12CreateDevice(NULL, D3D_FEATURE_LEVEL_11_0, &IID_ID3D12Device, (void **)&teapot->device); assert(SUCCEEDED(hr)); memset(&queue_desc, 0, sizeof(queue_desc)); queue_desc.Flags = D3D12_COMMAND_QUEUE_FLAG_NONE; queue_desc.Type = D3D12_COMMAND_LIST_TYPE_DIRECT; hr = ID3D12Device_CreateCommandQueue(teapot->device, &queue_desc, &IID_ID3D12CommandQueue, (void **)&teapot->command_queue); assert(SUCCEEDED(hr)); swapchain_desc.buffer_count = 2; swapchain_desc.format = DXGI_FORMAT_B8G8R8A8_UNORM; swapchain_desc.width = teapot->width; swapchain_desc.height = teapot->height; teapot->swapchain = demo_swapchain_create(teapot->command_queue, teapot->window, &swapchain_desc); assert(teapot->swapchain); rt_count = demo_swapchain_get_back_buffer_count(teapot->swapchain); teapot->swapchain_images = calloc(rt_count, sizeof(*teapot->swapchain_images)); assert(teapot->swapchain_images); teapot->rt_idx = demo_swapchain_get_current_back_buffer_index(teapot->swapchain); memset(&heap_desc, 0, sizeof(heap_desc)); heap_desc.NumDescriptors = rt_count; heap_desc.Type = D3D12_DESCRIPTOR_HEAP_TYPE_RTV; heap_desc.Flags = D3D12_DESCRIPTOR_HEAP_FLAG_NONE; hr = ID3D12Device_CreateDescriptorHeap(teapot->device, &heap_desc, &IID_ID3D12DescriptorHeap, (void **)&teapot->rtv_heap); assert(SUCCEEDED(hr)); teapot->rtv_descriptor_size = ID3D12Device_GetDescriptorHandleIncrementSize(teapot->device, D3D12_DESCRIPTOR_HEAP_TYPE_RTV); rtv_handle = ID3D12DescriptorHeap_GetCPUDescriptorHandleForHeapStart(teapot->rtv_heap); for (i = 0; i < rt_count; ++i) { teapot->swapchain_images[i].render_target = demo_swapchain_get_back_buffer(teapot->swapchain, i); ID3D12Device_CreateRenderTargetView(teapot->device, teapot->swapchain_images[i].render_target, NULL, rtv_handle); rtv_handle.ptr += teapot->rtv_descriptor_size; hr = ID3D12Device_CreateCommandAllocator(teapot->device, D3D12_COMMAND_LIST_TYPE_DIRECT, &IID_ID3D12CommandAllocator, (void **)&teapot->swapchain_images[i].command_allocator); assert(SUCCEEDED(hr)); } heap_desc.NumDescriptors = 1; heap_desc.Type = D3D12_DESCRIPTOR_HEAP_TYPE_DSV; heap_desc.Flags = D3D12_DESCRIPTOR_HEAP_FLAG_NONE; hr = ID3D12Device_CreateDescriptorHeap(teapot->device, &heap_desc, &IID_ID3D12DescriptorHeap, (void **)&teapot->dsv_heap); assert(SUCCEEDED(hr)); } static void teapot_fence_destroy(struct teapot_fence *teapot_fence) { ID3D12Fence_Release(teapot_fence->fence); } static void teapot_destroy_assets(struct teapot *teapot) { unsigned int i; demo_text_cleanup(&teapot->text); teapot_fence_destroy(&teapot->fence); ID3D12Resource_Release(teapot->ib); ID3D12Resource_Release(teapot->vb); ID3D12Resource_Unmap(teapot->cb, 0, NULL); ID3D12Resource_Release(teapot->cb); ID3D12Resource_Release(teapot->ds); for (i = 0; i < demo_swapchain_get_back_buffer_count(teapot->swapchain); ++i) { ID3D12GraphicsCommandList_Release(teapot->swapchain_images[i].command_list); } ID3D12PipelineState_Release(teapot->pipeline_state); ID3D12RootSignature_Release(teapot->root_signature); } static void teapot_fence_create(struct teapot_fence *fence, ID3D12Device *device) { HRESULT hr; hr = ID3D12Device_CreateFence(device, 0, D3D12_FENCE_FLAG_NONE, &IID_ID3D12Fence, (void **)&fence->fence); assert(SUCCEEDED(hr)); fence->value = 1; } static void teapot_load_mesh(struct teapot *teapot) { struct demo_patch *patches; struct demo_vec3 *vertices; size_t patch_count; HRESULT hr; patch_count = ARRAY_SIZE(teapot_rotate_patches) + ARRAY_SIZE(teapot_flip_patches); teapot->vb = create_buffer(teapot->device, sizeof(teapot_control_points)); teapot->ib = create_buffer(teapot->device, patch_count * sizeof(*patches)); hr = ID3D12Resource_Map(teapot->vb, 0, &(D3D12_RANGE){0, 0}, (void **)&vertices); assert(SUCCEEDED(hr)); hr = ID3D12Resource_Map(teapot->ib, 0, &(D3D12_RANGE){0, 0}, (void **)&patches); assert(SUCCEEDED(hr)); memcpy(vertices, teapot_control_points, sizeof(teapot_control_points)); memcpy(patches, teapot_rotate_patches, sizeof(teapot_rotate_patches)); memcpy(&patches[ARRAY_SIZE(teapot_rotate_patches)], teapot_flip_patches, sizeof(teapot_flip_patches)); ID3D12Resource_Unmap(teapot->ib, 0, NULL); ID3D12Resource_Unmap(teapot->vb, 0, NULL); teapot->vbv.BufferLocation = ID3D12Resource_GetGPUVirtualAddress(teapot->vb); teapot->vbv.StrideInBytes = sizeof(*teapot_control_points); teapot->vbv.SizeInBytes = sizeof(teapot_control_points); teapot->ibv.BufferLocation = ID3D12Resource_GetGPUVirtualAddress(teapot->ib); teapot->ibv.SizeInBytes = patch_count * sizeof(*patches); teapot->ibv.Format = DXGI_FORMAT_R16_UINT; } static void teapot_load_assets(struct teapot *teapot) { D3D12_ROOT_SIGNATURE_DESC root_signature_desc; D3D12_GRAPHICS_PIPELINE_STATE_DESC pso_desc; D3D12_ROOT_PARAMETER root_parameters[1]; D3D12_CPU_DESCRIPTOR_HANDLE dsv_handle; D3D12_RESOURCE_DESC resource_desc; ID3DBlob *vs, *hs, *ds, *gs, *ps; D3D12_HEAP_PROPERTIES heap_desc; D3D12_CLEAR_VALUE clear_value; unsigned int i; HRESULT hr; static const D3D12_INPUT_ELEMENT_DESC il_desc[] = { {"POSITION", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, 0, D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0}, }; root_parameters[0].ParameterType = D3D12_ROOT_PARAMETER_TYPE_CBV; root_parameters[0].Descriptor.ShaderRegister = 0; root_parameters[0].Descriptor.RegisterSpace = 0; root_parameters[0].ShaderVisibility = D3D12_SHADER_VISIBILITY_ALL; memset(&root_signature_desc, 0, sizeof(root_signature_desc)); root_signature_desc.NumParameters = 1; root_signature_desc.pParameters = root_parameters; root_signature_desc.Flags = D3D12_ROOT_SIGNATURE_FLAG_ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT | D3D12_ROOT_SIGNATURE_FLAG_DENY_VERTEX_SHADER_ROOT_ACCESS; hr = demo_create_root_signature(teapot->device, &root_signature_desc, &teapot->root_signature); assert(SUCCEEDED(hr)); hr = D3DCompile(teapot_hlsl, teapot_hlsl_size, "teapot.hlsl", NULL, NULL, "vs_main", "vs_5_0", 0, 0, &vs, NULL); assert(SUCCEEDED(hr)); hr = D3DCompile(teapot_hlsl, teapot_hlsl_size, "teapot.hlsl", NULL, NULL, "hs_main", "hs_5_0", 0, 0, &hs, NULL); assert(SUCCEEDED(hr)); hr = D3DCompile(teapot_hlsl, teapot_hlsl_size, "teapot.hlsl", NULL, NULL, "ds_main", "ds_5_0", 0, 0, &ds, NULL); assert(SUCCEEDED(hr)); hr = D3DCompile(teapot_hlsl, teapot_hlsl_size, "teapot.hlsl", NULL, NULL, "gs_main", "gs_5_0", 0, 0, &gs, NULL); assert(SUCCEEDED(hr)); hr = D3DCompile(teapot_hlsl, teapot_hlsl_size, "teapot.hlsl", NULL, NULL, "ps_main", "ps_5_0", 0, 0, &ps, NULL); assert(SUCCEEDED(hr)); memset(&pso_desc, 0, sizeof(pso_desc)); pso_desc.InputLayout.pInputElementDescs = il_desc; pso_desc.InputLayout.NumElements = ARRAY_SIZE(il_desc); pso_desc.pRootSignature = teapot->root_signature; pso_desc.VS.pShaderBytecode = ID3D10Blob_GetBufferPointer(vs); pso_desc.VS.BytecodeLength = ID3D10Blob_GetBufferSize(vs); pso_desc.HS.pShaderBytecode = ID3D10Blob_GetBufferPointer(hs); pso_desc.HS.BytecodeLength = ID3D10Blob_GetBufferSize(hs); pso_desc.DS.pShaderBytecode = ID3D10Blob_GetBufferPointer(ds); pso_desc.DS.BytecodeLength = ID3D10Blob_GetBufferSize(ds); pso_desc.GS.pShaderBytecode = ID3D10Blob_GetBufferPointer(gs); pso_desc.GS.BytecodeLength = ID3D10Blob_GetBufferSize(gs); pso_desc.PS.pShaderBytecode = ID3D10Blob_GetBufferPointer(ps); pso_desc.PS.BytecodeLength = ID3D10Blob_GetBufferSize(ps); demo_rasterizer_desc_init_default(&pso_desc.RasterizerState); pso_desc.RasterizerState.CullMode = D3D12_CULL_MODE_NONE; pso_desc.RasterizerState.FrontCounterClockwise = TRUE; demo_blend_desc_init_default(&pso_desc.BlendState); pso_desc.DepthStencilState.DepthEnable = TRUE; pso_desc.DepthStencilState.DepthWriteMask = D3D12_DEPTH_WRITE_MASK_ALL; pso_desc.DepthStencilState.DepthFunc = D3D12_COMPARISON_FUNC_LESS; pso_desc.DepthStencilState.StencilEnable = FALSE; pso_desc.SampleMask = UINT_MAX; pso_desc.PrimitiveTopologyType = D3D12_PRIMITIVE_TOPOLOGY_TYPE_PATCH; pso_desc.NumRenderTargets = 1; pso_desc.RTVFormats[0] = DXGI_FORMAT_B8G8R8A8_UNORM; pso_desc.DSVFormat = DXGI_FORMAT_D32_FLOAT; pso_desc.SampleDesc.Count = 1; hr = ID3D12Device_CreateGraphicsPipelineState(teapot->device, &pso_desc, &IID_ID3D12PipelineState, (void **)&teapot->pipeline_state); assert(SUCCEEDED(hr)); ID3D10Blob_Release(ps); ID3D10Blob_Release(gs); ID3D10Blob_Release(ds); ID3D10Blob_Release(hs); ID3D10Blob_Release(vs); for (i = 0; i < demo_swapchain_get_back_buffer_count(teapot->swapchain); ++i) { hr = ID3D12Device_CreateCommandList(teapot->device, 0, D3D12_COMMAND_LIST_TYPE_DIRECT, teapot->swapchain_images[i].command_allocator, teapot->pipeline_state, &IID_ID3D12GraphicsCommandList, (void **)&teapot->swapchain_images[i].command_list); assert(SUCCEEDED(hr)); hr = ID3D12GraphicsCommandList_Close(teapot->swapchain_images[i].command_list); assert(SUCCEEDED(hr)); } heap_desc.Type = D3D12_HEAP_TYPE_DEFAULT; heap_desc.CPUPageProperty = D3D12_CPU_PAGE_PROPERTY_UNKNOWN; heap_desc.MemoryPoolPreference = D3D12_MEMORY_POOL_UNKNOWN; heap_desc.CreationNodeMask = 1; heap_desc.VisibleNodeMask = 1; resource_desc.Dimension = D3D12_RESOURCE_DIMENSION_TEXTURE2D; resource_desc.Alignment = 0; resource_desc.Width = teapot->width; resource_desc.Height = teapot->height; resource_desc.DepthOrArraySize = 1; resource_desc.MipLevels = 1; resource_desc.Format = DXGI_FORMAT_D32_FLOAT; resource_desc.SampleDesc.Count = 1; resource_desc.SampleDesc.Quality = 0; resource_desc.Layout = D3D12_TEXTURE_LAYOUT_UNKNOWN; resource_desc.Flags = D3D12_RESOURCE_FLAG_ALLOW_DEPTH_STENCIL; clear_value.Format = DXGI_FORMAT_D32_FLOAT; clear_value.DepthStencil.Depth = 1.0f; clear_value.DepthStencil.Stencil = 0; hr = ID3D12Device_CreateCommittedResource(teapot->device, &heap_desc, D3D12_HEAP_FLAG_NONE, &resource_desc, D3D12_RESOURCE_STATE_DEPTH_WRITE, &clear_value, &IID_ID3D12Resource, (void **)&teapot->ds); assert(SUCCEEDED(hr)); dsv_handle = ID3D12DescriptorHeap_GetCPUDescriptorHandleForHeapStart(teapot->dsv_heap); ID3D12Device_CreateDepthStencilView(teapot->device, teapot->ds, NULL, dsv_handle); teapot->cb = create_buffer(teapot->device, sizeof(*teapot->cb_data)); hr = ID3D12Resource_Map(teapot->cb, 0, &(D3D12_RANGE){0, 0}, (void **)&teapot->cb_data); assert(SUCCEEDED(hr)); teapot_update_mvp(teapot); teapot->cb_data->level = teapot->tessellation_level; teapot->cb_data->wireframe = teapot->wireframe; teapot->cb_data->flat = teapot->flat; demo_text_init(&teapot->text, teapot->device, teapot->width, teapot->height, teapot->text_scale); teapot_load_mesh(teapot); teapot_fence_create(&teapot->fence, teapot->device); teapot_wait_for_previous_frame(teapot); } static void teapot_key_press(struct demo_window *window, demo_key key, void *user_data) { struct teapot *teapot = user_data; switch (key) { case '-': case DEMO_KEY_KP_SUBTRACT: if (teapot->tessellation_level > 1) teapot->cb_data->level = --teapot->tessellation_level; break; case '=': case DEMO_KEY_KP_ADD: if (teapot->tessellation_level < D3D12_TESSELLATOR_MAX_TESSELLATION_FACTOR) teapot->cb_data->level = ++teapot->tessellation_level; break; case 'a': if ((teapot->animate = !teapot->animate)) teapot->t_animate = -1.0; break; case 'f': teapot->cb_data->flat = teapot->flat = !teapot->flat; break; case 'w': teapot->cb_data->wireframe = teapot->wireframe = !teapot->wireframe; break; case DEMO_KEY_ESCAPE: demo_window_destroy(window); break; case DEMO_KEY_LEFT: teapot->phi -= M_PI / 36.0f; if (teapot->phi < -M_PI) teapot->phi += 2.0f * M_PI; teapot_update_mvp(teapot); break; case DEMO_KEY_RIGHT: teapot->phi += M_PI / 36.0f; if (teapot->phi > M_PI) teapot->phi -= 2.0f * M_PI; teapot_update_mvp(teapot); break; case DEMO_KEY_UP: teapot->theta -= M_PI / 36.0f; if (teapot->theta < -M_PI) teapot->theta += 2.0f * M_PI; teapot->t_animate = -1.0; teapot_update_mvp(teapot); break; case DEMO_KEY_DOWN: teapot->theta += M_PI / 36.0f; if (teapot->theta > M_PI) teapot->theta -= 2.0f * M_PI; teapot->t_animate = -1.0; teapot_update_mvp(teapot); break; case DEMO_KEY_F1: teapot->display_help = !teapot->display_help; break; default: break; } } static void teapot_expose(struct demo_window *window, void *user_data) { teapot_render_frame(user_data); } static void teapot_idle(struct demo *demo, void *user_data) { teapot_render_frame(user_data); } static int teapot_main(void) { unsigned int width = 800, height = 600; struct teapot teapot; double dpi_x, dpi_y; memset(&teapot, 0, sizeof(teapot)); if (!demo_init(&teapot.demo, &teapot)) return EXIT_FAILURE; demo_set_idle_func(&teapot.demo, teapot_idle); demo_get_dpi(&teapot.demo, &dpi_x, &dpi_y); width *= dpi_x / 96.0; height *= dpi_y / 96.0; teapot.window = demo_window_create(&teapot.demo, "vkd3d teapot", width, height, &teapot); demo_window_set_key_press_func(teapot.window, teapot_key_press); demo_window_set_expose_func(teapot.window, teapot_expose); teapot.width = width; teapot.height = height; teapot.tessellation_level = 10; teapot.text_scale = (1.25 * dpi_y / 96.0) + 0.5; teapot.t_animate = -1.0; teapot.theta = M_PI / 2.0f; teapot.phi = -M_PI / 4.0f; teapot.display_help = true; teapot.animate = true; teapot.vp.Width = width; teapot.vp.Height = height; teapot.vp.MaxDepth = 1.0f; teapot.scissor_rect.right = width; teapot.scissor_rect.bottom = height; teapot_load_pipeline(&teapot); teapot_load_assets(&teapot); teapot_populate_command_lists(&teapot); printf("vkd3d-teapot: Running on \"%s\" using %s.\n", demo_swapchain_get_device_name(teapot.swapchain), demo_get_platform_name()); demo_process_events(&teapot.demo); teapot_wait_for_previous_frame(&teapot); teapot_destroy_assets(&teapot); teapot_destroy_pipeline(&teapot); demo_cleanup(&teapot.demo); return EXIT_SUCCESS; } #ifdef _WIN32 /* Do not trigger -Wmissing-prototypes. */ int wmain(void); int wmain(void) #else int main(void) #endif { return teapot_main(); }