Giovanni Mascellani
5e86d5c21b
vkd3d-shader/dxil: Emit 16-bit arrays as minimum precision types.
...
The type is not explicitly annotated as minimum precision, because
no backend currently cares about that bit anyway. We're still
relying on the fact that in SM 6.0 16-bit types are always
understood as minimum precision.
2025-06-11 18:20:20 +02:00
Giovanni Mascellani
1d780e1a6b
vkd3d-shader/dxil: Emit 16-bit CONSTANT values as minimum precision registers.
2025-06-11 18:10:12 +02:00
Henri Verbeet
14477b1066
demos: Allow Vulkan to determine the swapchain image count.
...
We currently always use 3. That's not a bad choice, but doesn't take the
minImageCount/maxImageCount of the Vulkan implementation into account.
2025-06-10 17:51:15 +02:00
Henri Verbeet
cea7b4e920
tests/shader_runner: Introduce the "f32" probe format.
2025-06-10 17:49:13 +02:00
Henri Verbeet
9c987e5a0b
tests/shader_runner: Introduce the "u32" probe format.
2025-06-10 17:48:19 +02:00
Henri Verbeet
95cf0a8b2c
tests/shader_runner: Introduce the "i32" probe format.
2025-06-10 17:47:32 +02:00
Henri Verbeet
73820756d1
tests/shader_runner: Introduce the "f64" probe format.
2025-06-10 17:46:51 +02:00
Henri Verbeet
b09e9159ba
tests/shader_runner: Introduce the "u64" probe format.
2025-06-10 17:46:51 +02:00
Henri Verbeet
261cdb0f29
tests/shader_runner: Rename the "ri64" probe format to "i64".
2025-06-10 17:46:51 +02:00
Henri Verbeet
7dfa9e8f81
vkd3d-shader/msl: Implement VKD3DSIH_DISCARD.
2025-06-10 17:45:06 +02:00
Henri Verbeet
f538085e41
vkd3d-shader/msl: Implement switches.
2025-06-10 17:45:06 +02:00
Henri Verbeet
79be1d3051
vkd3d-shader/msl: Implement loops.
2025-06-10 17:45:06 +02:00
Henri Verbeet
a570932b82
vkd3d-shader/msl: Implement VKD3DSIH_IMUL.
2025-06-10 17:45:06 +02:00
Henri Verbeet
a2eb3324d4
vkd3d-shader/msl: Implement VKD3DSIH_ILT.
2025-06-10 17:45:06 +02:00
Henri Verbeet
83ed825e5a
vkd3d-shader/ir: Use vsir_opcode_get_name() in vsir_program_lower_instructions().
2025-06-10 17:44:18 +02:00
Henri Verbeet
c8e6d35e17
vkd3d-shader/glsl: Use vsir_opcode_get_name() in shader_glsl_unhandled().
2025-06-10 17:44:18 +02:00
Henri Verbeet
66c0530a05
vkd3d-shader/d3dbc: Use vsir_opcode_get_name() in d3dbc_write_vsir_instruction().
2025-06-10 17:44:18 +02:00
Henri Verbeet
6a06929f6b
vkd3d-shader/d3dbc: Use vsir_opcode_get_name() in shader_sm1_get_opcode_info_from_vsir_instruction().
2025-06-10 17:44:18 +02:00
Henri Verbeet
1214359022
vkd3d-shader/ir: Introduce vsir_opcode_get_name().
2025-06-10 17:44:18 +02:00
Giovanni Mascellani
1b389f29c5
vkd3d-shader/dxil: Remove field "reg" from struct sm6_value.
...
The VSIR register is now always generated dynamically and we
don't have to carry it around.
2025-06-10 17:40:17 +02:00
Giovanni Mascellani
20d8ba7f8d
vkd3d-shader/dxil: Introduce sm6_value_get_constant_float().
...
Similarly to sm6_value_get_constant_uint() and
sm6_value_get_constant_uint64().
2025-06-10 17:40:17 +02:00
Giovanni Mascellani
873043226c
vkd3d-shader/dxil: Rewrite sm6_parser_init_ssa_value() in terms of the SM6 value.
...
Instead of using the VSIR register.
2025-06-10 17:40:17 +02:00
Giovanni Mascellani
59fb3a7893
vkd3d-shader/dxil: Rewrite sm6_value_is_constant_zero() in terms of the SM6 value.
...
Instead of using the VSIR register.
2025-06-10 17:40:17 +02:00
Giovanni Mascellani
31e4cbba2e
vkd3d-shader/dxil: Rewrite sm6_value_get_constant_uint64() in terms of the SM6 value.
...
Instead of using the VSIR register.
2025-06-10 17:40:17 +02:00
Giovanni Mascellani
2e3f99e61e
vkd3d-shader/dxil: Rewrite sm6_value_get_constant_uint() in terms of the SM6 value.
...
Instead of using the VSIR register.
2025-06-10 17:40:17 +02:00