6637948ae1
tests: Add some more tests for RWByteAddressBuffer store methods.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com >
2024-10-28 17:46:17 +01:00
f7bc30bad2
tests: Mark tessellation-patch-vars.shader_test as todo on MoltenVK.
2024-10-28 17:39:23 +01:00
624eccbab1
ci: Update the DXC version used on the CI to 1.8.2407.
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Unfortuantely different versions of DXC accept or fail differently
in some cases. We don't care too much about validating the DXC
behavior itself, but it's useful that all the CI jobs use the
same version so that we don't have to complicate the shader runner
language.
The macOS version is currently bound to be pretty recent because
otherwise libdxil.dylib is not provided. So I'm updating the
Linux and Windows version as well.
I don't expect it should be particularly hard for other maintainers
to keep up with the DXC updates, since it just amounts to
downloading a ZIP file and extracting two libraries.
2024-10-28 17:36:17 +01:00
fd33d51b1b
tests: Mark tessellation.shader_test as todo on MoltenVK.
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Tessellation shaders are currently not supported there.
2024-10-28 17:35:18 +01:00
e83387d8b7
tests: Mark geometry.shader_test as todo on MoltenVK.
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Geometry shaders are currently not supported there.
2024-10-28 17:33:35 +01:00
d6efdeea61
tests: Dispatch just four invocations when testing for wave reconvergence.
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I don't know why I put a 4 both in the numthreads() attribute and as
a dispatch parameter, but only care about only one thread group.
2024-10-28 17:31:24 +01:00
5667da7b80
tests: Use the appropriate RTV format in bitwise.shader_test.
2024-10-28 17:31:24 +01:00
212333bfa6
tests: Add a test for sm1 inter-stage interface matching.
2024-10-28 17:29:25 +01:00
e452519dcb
tests/shader_runner: Build a varying map in the Vulkan runner.
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This adds todos to two tests. The tests in question have mismatching masks
and previously failed Vulkan validation anyway.
2024-10-28 17:29:25 +01:00
d12a9738a0
tests/shader_runner: Compile HLSL for all stages before compiling SPIRV.
2024-10-28 17:29:25 +01:00
d287e0d8a6
tests/shader_runner: Split HLSL and SPIRV compilation in the Vulkan shader runner.
2024-10-28 17:29:23 +01:00
b3eee0a323
tests/shader_runner: Centralize the compile_hlsl() helper in shader_runner.c.
2024-10-28 17:23:10 +01:00
591ae5e18e
tests/shader_runner: Store the dxc_compiler in the shader_runner.
2024-10-28 17:23:10 +01:00
b492ebc374
tests/shader_runner: Store shader sources as an array.
2024-10-28 17:23:06 +01:00
ccdac48923
tests/shader_runner: Get rid of the "dxbc_ptr" parameter to create_shader_stage().
2024-10-28 17:13:35 +01:00
d39e840c14
tests/shader_runner: Store shader caps using an array.
2024-10-28 16:20:27 +01:00
ae1d62f6a0
tests: Consider LOD miscalculation a todo rather than a driver bug.
2024-10-28 15:32:03 +01:00
5eff8bf918
vkd3d-shader/hlsl: Handle SV_GroupIndex.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com >
2024-10-24 20:54:04 +02:00
d48f7409fe
tests/shader_runner: Print the test context in fatal_error().
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In particular, this gets us line numbers.
2024-10-24 20:53:45 +02:00
5e9edf25d0
vkd3d-shader/glsl: Implement VKD3DSIH_GATHER4.
2024-10-24 20:52:37 +02:00
d477a00734
vkd3d-shader/glsl: Implement VKD3DSIH_SAMPLE_GRAD.
2024-10-24 20:52:37 +02:00
d58282c6d1
vkd3d-shader/glsl: Implement VKD3DSIH_SAMPLE_LOD.
2024-10-24 20:52:37 +02:00
85697d76be
vkd3d-shader/glsl: Implement VKD3DSIH_UMAX and VKD3DSIH_UMIN.
2024-10-24 20:52:37 +02:00
6a119b6946
vkd3d-shader/glsl: Implement VKD3DSGF_FORCE_EARLY_DEPTH_STENCIL.
2024-10-24 20:52:37 +02:00
21e9029177
vkd3d-shader/glsl: Implement VKD3DSIH_SAMPLE_C_LZ.
2024-10-22 20:39:31 +02:00