Since in SM1 all vector types use 4 register components, and since SM1
doesn't consider vectors of different dimx incompatible, it is necessary
to ensure that the semantic var is created with dimx=4, and to add a
cast node.
The use of the hlsl_semantic.reported_duplicated_output_next_index field
allows reporting multiple overlapping indexes, such as in the following
vertex shader:
void main(out float1x3 x : OVERLAP0, out float1x3 y : OVERLAP1)
{
x = float3(1.0, 2.0, 3.2);
y = float3(5.0, 6.0, 5.0);
}
apple.hlsl:1:41: E5013: Output semantic "OVERLAP1" is used multiple times.
apple.hlsl:1:13: First use of "OVERLAP1" is here.
apple.hlsl:1:41: E5013: Output semantic "OVERLAP2" is used multiple times.
apple.hlsl:1:13: First use of "OVERLAP2" is here.
While at the same time avoiding reporting overlaps more than once for
large arrays:
struct apple
{
float2 p : sv_position;
};
void main(out apple aps[4])
{
}
apple.hlsl:3:8: E5013: Output semantic "sv_position0" is used multiple times.
apple.hlsl:3:8: First use of "sv_position0" is here.
From this point on, it is no longer true that only hlsl_ir_loads can
return objects, because an object can also come from chain of
hlsl_ir_indexes that ends in an hlsl_ir_load.
The lower_index_loads pass takes care of lowering all hlsl_ir_indexes
into hlsl_ir_loads.
For this reason, hlsl_resource_load_params now expects both the resource
as the sampler to be just an hlsl_ir_node pointer instead of a pointer
to a more specific hlsl_ir_load.
This node type is intended for use during parse-time.
While we parse an indexing expression such as "a[3]", we don't know if
it will end up as part of an expression (in which case it must be folded
into a load) or it is for the lhs of a store (in which case it must be
folded into the store's deref).
Otherwise we may create nodes of different dimensions than the ones we
are replacing.
"count" is the number of components of the source deref (without
considering the swizzle), while "instr_component_count" is the actual
number of components of the instruction to be replaced.
Because of the change introduced in
f21693b2 vkd3d-shader/hlsl: Use reg_size as component count when allocating a single register.
SM1 scalars and vectors were not longer getting the correct writemask
when they are allocated.
This happened because they have to reserve the whole register even if
they only use some of its components, so their reg_size may differ from
the number of components.
This commit fixes that.
Co-authored-by: Francisco Casas <fcasas@codeweavers.com>
Co-authored-by: Zebediah Figura <zfigura@codeweavers.com>
Because copy_propagation_transform_object_load() replaces a deref
instead of an instruction, it is currently prone to two problems:
1- It can replace a deref with the same deref, returning true every
time and getting the compilation stuck in an endless loop of
copy-propagation iterations.
2- When performed multiple times in the same deref, the second time it
can replace the deref with a deref from a temp that is only valid in
another point of the program execution, resulting in an incorrect value.
This patch preempts this by avoiding replacing derefs when the new deref
doesn't point to a uniform variable. Because, uniform variables cannot
be written to.