Currently program errors might result on instructions that use
ctx->error_instr as src. In case we hit YYABORT while parsing another
part of the HLSL source, we have to make sure that the block that
contains the instruction is properly cleaned up, or we might hit the
vkd3d:590273:err:hlsl_free_instr Failed assertion: list_empty(&node->uses)
assertion when hlsl_ctx_cleanup() is called after the YYABORT.
Consider the following shader:
float4 main() : sv_target
{
// Statement A
int p = foo; // initializer argument is ERROR.
// Statement B
undeclared_fun(); // triggers YYABORT.
}
Statement A will src the ctx->error_instr because of the undeclared
identifier and Statement B will trigger an YYABORT because of the
undeclared function.
Valid stream output objects must be single-element containing a
PointStream/LineStream/TriangleStream object.
Moreover, stream output objects cannot be declared globally.
While fxc allows full expressions inside the angle brackets, we don't parse that
yet as it'd be quite a mess to properly do so with yacc, and I'm not aware of any
game doing so in their shaders.