Giovanni Mascellani
866e5de95b
ci: Prepare the macOS build environment in a dedicated CI job.
2024-01-18 23:13:05 +01:00
Giovanni Mascellani
847930d5e0
ci: Rename CI target build-image to image-linux.
2024-01-18 23:13:03 +01:00
Giovanni Mascellani
2fe76f3b60
ci: Dump the d3d12 summary line in the CI log.
...
d3d12 lumps many tests together, so it's useful to have the summary
line in the CI log.
2024-01-08 21:44:46 +01:00
Giovanni Mascellani
f087aa752d
ci: Build vkd3d with SPIRV-Tools.
2023-12-13 22:32:26 +01:00
Alexandre Julliard
8d83b2eaec
ci: Add script to create the gitlab release.
...
Copied from the corresponding Wine script.
2023-12-06 15:31:12 +01:00
Jacek Caban
b47ac10b5c
gitlab: Remove no longer needed -Wno-enum-conversion from build-mac.
2023-11-28 00:09:29 +01:00
Giovanni Mascellani
f0a16d84ce
ci: Execute the shader runner on the correct test data on Windows.
2023-11-23 22:37:21 +01:00
Giovanni Mascellani
50a56f6aeb
ci: Deduplicate the CI configuration for Windows.
2023-11-23 22:37:19 +01:00
Henri Verbeet
beb3f6e0c2
tests: Introduce an OpenGL shader runner.
2023-11-22 22:08:11 +01:00
Giovanni Mascellani
f8fcfc52d8
ci: Expect builds to always succeed, even when tests are allowed to fail.
2023-11-07 22:26:36 +01:00
Giovanni Mascellani
4e1f4cc428
ci: Make the MoltenVK logging less verbose.
2023-11-06 23:08:42 +01:00
Giovanni Mascellani
2955232656
ci: Allow the artifact copy to fail.
...
If the build fails some artifact files might not exist, and we
don't want the script to fail just because of that.
2023-11-06 23:08:32 +01:00
Giovanni Mascellani
dbc5e7d07c
ci: Run cross tests on Windows.
...
A driver program is introduced to coordinate test running on Windows,
similarly to what "make test" does on Linux and macOS.
2023-10-31 21:58:51 +01:00
Giovanni Mascellani
54239da200
ci: Properly pass -W flags for cross tests building.
2023-10-18 20:58:12 +02:00
Giovanni Mascellani
1bd8baf420
ci: Run tests using dxcompiler.
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The dxcompiler is only used for 64 bit builds, because no official
32 bit implementation is distributed. This might change in the future
building the compiler ourselves and using vkd3d-shader to sign the
generated shaders.
2023-10-16 22:36:17 +02:00
Giovanni Mascellani
680a5aaa78
ci: Build the DXIL parser.
2023-10-16 22:36:17 +02:00
Giovanni Mascellani
1ee0cbb627
ci: Build widl for 64 bit.
2023-10-16 22:36:15 +02:00
Alistair Leslie-Hughes
71715cc434
vkd3d-shader: Fix compiler warning.
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vkd3d-shader/tpf.c:3810:39: warning: passing argument 2 of ‘sm4_register_from_node’ from incompatible pointer type [-Wincompatible-pointer-types]
vkd3d-shader/tpf.c:4750:59: warning: passing argument 3 of ‘sm4_register_from_deref’ from incompatible pointer type [-Wincompatible-pointer-types]
Change to use uint32_t as requested.
2023-10-05 16:14:44 +02:00
Giovanni Mascellani
d10e94d8d5
ci: Update the README with some recent changes.
2023-10-02 22:25:16 +02:00
Giovanni Mascellani
ede1ff6951
demos: Do not trigger -Wmissing-prototypes for wmain().
...
For some reason wmain() is not exempted from -Wmissing-prototypes
in the same way as main() is. So we just declare a prototype for it.
2023-10-02 22:25:14 +02:00
Giovanni Mascellani
627cf50320
vkd3d: Use CONST_VTABLE.
2023-10-02 22:25:14 +02:00
Giovanni Mascellani
ef77d78a39
ci: Store config.log as a build artifact.
2023-10-02 22:25:14 +02:00
Giovanni Mascellani
fd6c6895d6
ci: Compile with -Werror.
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Manually disable some warnings that are currently emitted. Eventually
the warnings should be solved and -Werror should remain alone.
2023-10-02 22:25:13 +02:00
Giovanni Mascellani
7366b5fd38
ci: Prepend an ordinal number to commits in artifacts.
2023-09-27 22:34:24 +02:00
Giovanni Mascellani
e85e2417d5
ci: Build vkd3d with MinGW too.
...
Nowadays vkd3d is probably most commonly used compiled as PE rather then
ELF, so it makes sense to at least ensure that compilation succeeds.
In the future it would be nice to somehow test these binaries as well.
2023-09-27 22:34:18 +02:00