Commit Graph

46 Commits

Author SHA1 Message Date
9241e1bcd3 ci: Run crosstests with DXC too.
This is added as a new job because some tests currently fail. A 32 bit
job is not created, instead, because a 32 bit dxcompiler.dll is not
available.
2024-04-22 23:13:50 +02:00
09630ada90 tests: Allow compiling shaders with DXC on crosstests.
This is currently disabled on the CI because dxcompiler.dll is not
available.
2024-04-22 23:13:48 +02:00
42f07352a0 ci: Build Mesa for release.
Otherwise it trips on a few failed assertions in d3d12.c.
2024-04-10 08:54:51 -05:00
ca2f54e729 ci: Delimit building each commit with a collapsible section. 2024-04-09 12:28:10 -05:00
9c0d04c862 ci: Build the macOS image each time the Linux image is built. 2024-04-04 22:22:06 +02:00
636d8d3850 ci: Run tests on llvmpipe from Mesa 24.0.3. 2024-04-03 22:24:13 +02:00
b3ce73984d ci: Make llvmpipe from Mesa 24.0.3 available in the CI image. 2024-04-03 22:24:13 +02:00
1fc55d80cd vkd3d-shader: Enable GLSL target support when VKD3D_SHADER_UNSUPPORTED_GLSL is defined. 2024-03-08 23:36:40 +01:00
edc8e38bd9 ci: Enable colour output for the tests.
Autodetection doesn't work, but gitlab does in fact support colour
output. Perhaps more importantly, the "Scroll to next failure" feature
essentially scans the output for red text.
2024-02-21 23:23:34 +01:00
5eba031fa1 vkd3d: Cast DWORD flags to uint32_t in debug traces. 2024-02-09 22:47:51 +01:00
866e5de95b ci: Prepare the macOS build environment in a dedicated CI job. 2024-01-18 23:13:05 +01:00
847930d5e0 ci: Rename CI target build-image to image-linux. 2024-01-18 23:13:03 +01:00
2fe76f3b60 ci: Dump the d3d12 summary line in the CI log.
d3d12 lumps many tests together, so it's useful to have the summary
line in the CI log.
2024-01-08 21:44:46 +01:00
f087aa752d ci: Build vkd3d with SPIRV-Tools. 2023-12-13 22:32:26 +01:00
8d83b2eaec ci: Add script to create the gitlab release.
Copied from the corresponding Wine script.
2023-12-06 15:31:12 +01:00
b47ac10b5c gitlab: Remove no longer needed -Wno-enum-conversion from build-mac. 2023-11-28 00:09:29 +01:00
f0a16d84ce ci: Execute the shader runner on the correct test data on Windows. 2023-11-23 22:37:21 +01:00
50a56f6aeb ci: Deduplicate the CI configuration for Windows. 2023-11-23 22:37:19 +01:00
beb3f6e0c2 tests: Introduce an OpenGL shader runner. 2023-11-22 22:08:11 +01:00
f8fcfc52d8 ci: Expect builds to always succeed, even when tests are allowed to fail. 2023-11-07 22:26:36 +01:00
4e1f4cc428 ci: Make the MoltenVK logging less verbose. 2023-11-06 23:08:42 +01:00
2955232656 ci: Allow the artifact copy to fail.
If the build fails some artifact files might not exist, and we
don't want the script to fail just because of that.
2023-11-06 23:08:32 +01:00
dbc5e7d07c ci: Run cross tests on Windows.
A driver program is introduced to coordinate test running on Windows,
similarly to what "make test" does on Linux and macOS.
2023-10-31 21:58:51 +01:00
54239da200 ci: Properly pass -W flags for cross tests building. 2023-10-18 20:58:12 +02:00
1bd8baf420 ci: Run tests using dxcompiler.
The dxcompiler is only used for 64 bit builds, because no official
32 bit implementation is distributed. This might change in the future
building the compiler ourselves and using vkd3d-shader to sign the
generated shaders.
2023-10-16 22:36:17 +02:00