9241e1bcd3
ci: Run crosstests with DXC too.
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This is added as a new job because some tests currently fail. A 32 bit
job is not created, instead, because a 32 bit dxcompiler.dll is not
available.
2024-04-22 23:13:50 +02:00
09630ada90
tests: Allow compiling shaders with DXC on crosstests.
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This is currently disabled on the CI because dxcompiler.dll is not
available.
2024-04-22 23:13:48 +02:00
42f07352a0
ci: Build Mesa for release.
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Otherwise it trips on a few failed assertions in d3d12.c.
2024-04-10 08:54:51 -05:00
ca2f54e729
ci: Delimit building each commit with a collapsible section.
2024-04-09 12:28:10 -05:00
9c0d04c862
ci: Build the macOS image each time the Linux image is built.
2024-04-04 22:22:06 +02:00
636d8d3850
ci: Run tests on llvmpipe from Mesa 24.0.3.
2024-04-03 22:24:13 +02:00
b3ce73984d
ci: Make llvmpipe from Mesa 24.0.3 available in the CI image.
2024-04-03 22:24:13 +02:00
1fc55d80cd
vkd3d-shader: Enable GLSL target support when VKD3D_SHADER_UNSUPPORTED_GLSL is defined.
2024-03-08 23:36:40 +01:00
edc8e38bd9
ci: Enable colour output for the tests.
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Autodetection doesn't work, but gitlab does in fact support colour
output. Perhaps more importantly, the "Scroll to next failure" feature
essentially scans the output for red text.
2024-02-21 23:23:34 +01:00
5eba031fa1
vkd3d: Cast DWORD flags to uint32_t in debug traces.
2024-02-09 22:47:51 +01:00
866e5de95b
ci: Prepare the macOS build environment in a dedicated CI job.
2024-01-18 23:13:05 +01:00
847930d5e0
ci: Rename CI target build-image to image-linux.
2024-01-18 23:13:03 +01:00
2fe76f3b60
ci: Dump the d3d12 summary line in the CI log.
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d3d12 lumps many tests together, so it's useful to have the summary
line in the CI log.
2024-01-08 21:44:46 +01:00
f087aa752d
ci: Build vkd3d with SPIRV-Tools.
2023-12-13 22:32:26 +01:00
8d83b2eaec
ci: Add script to create the gitlab release.
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Copied from the corresponding Wine script.
2023-12-06 15:31:12 +01:00
b47ac10b5c
gitlab: Remove no longer needed -Wno-enum-conversion from build-mac.
2023-11-28 00:09:29 +01:00
f0a16d84ce
ci: Execute the shader runner on the correct test data on Windows.
2023-11-23 22:37:21 +01:00
50a56f6aeb
ci: Deduplicate the CI configuration for Windows.
2023-11-23 22:37:19 +01:00
beb3f6e0c2
tests: Introduce an OpenGL shader runner.
2023-11-22 22:08:11 +01:00
f8fcfc52d8
ci: Expect builds to always succeed, even when tests are allowed to fail.
2023-11-07 22:26:36 +01:00
4e1f4cc428
ci: Make the MoltenVK logging less verbose.
2023-11-06 23:08:42 +01:00
2955232656
ci: Allow the artifact copy to fail.
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If the build fails some artifact files might not exist, and we
don't want the script to fail just because of that.
2023-11-06 23:08:32 +01:00
dbc5e7d07c
ci: Run cross tests on Windows.
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A driver program is introduced to coordinate test running on Windows,
similarly to what "make test" does on Linux and macOS.
2023-10-31 21:58:51 +01:00
54239da200
ci: Properly pass -W flags for cross tests building.
2023-10-18 20:58:12 +02:00
1bd8baf420
ci: Run tests using dxcompiler.
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The dxcompiler is only used for 64 bit builds, because no official
32 bit implementation is distributed. This might change in the future
building the compiler ourselves and using vkd3d-shader to sign the
generated shaders.
2023-10-16 22:36:17 +02:00