Shaun Ren
4bb880f9ed
vkd3d-shader/hlsl: Support interlocked operations on non-indexed groupshared variables.
2025-08-05 16:33:08 +02:00
Shaun Ren
8d0d8d106b
vkd3d-shader/hlsl: Support stores to raw groupshared variables.
2025-08-05 16:32:34 +02:00
Shaun Ren
c8d2d40b91
vkd3d-shader/hlsl: Support loads from groupshared variables.
2025-08-05 16:18:26 +02:00
Shaun Ren
fa560b589e
vkd3d-shader/hlsl: Emit dcl_tgsm_raw instructions for raw groupshared variables.
2025-08-05 16:09:45 +02:00
Shaun Ren
3802344e97
vkd3d-shader/hlsl: Allocate groupshared registers.
2025-08-05 16:06:07 +02:00
Victor Chiletto
e615e435d9
vkd3d-shader/hlsl: Split matrix copies from resource loads.
2025-08-05 14:25:50 +02:00
Victor Chiletto
e718546ee5
vkd3d-shader/hlsl: Transform hlsl_ir_index into structured buffers into field specific hlsl_ir_resource_loads.
2025-08-05 14:25:50 +02:00
Victor Chiletto
5dbf859029
vkd3d-shader/hlsl: Parse SRV structured buffers.
2025-08-05 14:25:50 +02:00
Francisco Casas
5dca0da2da
vkd3d-shader/hlsl: Use vsir_program_append() in generate_vsir_add_program_instruction().
2025-08-04 14:58:14 +02:00
Francisco Casas
be5a9c2ca8
vkd3d-shader/hlsl: Use vsir_program_append() in sm1_generate_vsir_sampler_dcls().
2025-08-04 14:52:50 +02:00
Francisco Casas
81488ce330
vkd3d-shader/hlsl: Use vsir_program_append() in sm1_generate_vsir_constant_defs().
2025-08-04 14:47:58 +02:00
Francisco Casas
8717fe9c47
vkd3d-shader/dxil: Use iterators in sm6_parser_globals_init().
2025-08-04 14:40:17 +02:00
Giovanni Mascellani
1d71cf9af1
vkd3d-shader/msl: Allocate SSA registers to temporaries.
2025-08-04 14:34:23 +02:00
Giovanni Mascellani
bec000b88e
vkd3d-shader: Enable converting DXIL to MSL.
...
Only trivial shaders work so far.
2025-08-04 14:34:01 +02:00
Conor McCarthy
691dd49e49
vkd3d-shader/dxil: Handle SV_PrimitiveId outputs.
2025-08-04 11:54:46 +02:00
Henri Verbeet
bd3d0f3495
vkd3d-shader/ir: Use vsir_program_append() in vsir_program_ensure_ret().
...
I think this is slightly nicer. It also happens to avoid a
-Warray-bounds warning on some versions of gcc that suggests the "ins"
pointer returned by vsir_program_iterator_next() may be NULL.
2025-07-31 15:01:29 +02:00
Conor McCarthy
b9fe19701c
vkd3d-shader/dxil: Handle SV_ViewportArrayIndex.
2025-07-31 14:55:33 +02:00
Elizabeth Figura
75cb4336ec
vkd3d-shader/ir: Record the previous temp count before allocating any SSA values.
...
Due to the unintentional placement of this line, we were inadvertently
allocating every SSA value to a unique temp register, overflowing limits.
2025-07-30 15:36:38 +02:00
Henri Verbeet
67fd9bb76b
vkd3d-shader/ir: Free program parameters on failure in vsir_program_init() if needed.
2025-07-30 15:35:54 +02:00
Henri Verbeet
bb2979aa4c
vkd3d-shader/hlsl: Generate vsir signatures in hlsl_emit_vsir().
2025-07-29 13:15:22 +02:00
Henri Verbeet
49b857c5b7
vkd3d-shader/hlsl: Initialise the vsir program in hlsl_emit_vsir().
2025-07-29 13:15:22 +02:00
Henri Verbeet
dbaecb3f36
vkd3d-shader/hlsl: Introduce hlsl_compile_effect().
...
The goal being to allow hlsl_compile_shader() to return a vsir program.
2025-07-29 13:14:30 +02:00
Giovanni Mascellani
6805612918
vkd3d-shader: Use the structure names when creating the parameter allocators.
...
So that it doesn't depend on the instruction array implementation.
2025-07-29 13:13:53 +02:00
Giovanni Mascellani
247fbd869a
vkd3d-shader/ir: Use iterators in vsir_program_ensure_ret().
2025-07-29 13:12:58 +02:00
Giovanni Mascellani
812f6faa11
vkd3d-shader/ir: Use iterators in vsir_program_normalize_addr().
2025-07-29 12:53:00 +02:00