Commit Graph

4 Commits

Author SHA1 Message Date
6a119b6946 vkd3d-shader/glsl: Implement VKD3DSGF_FORCE_EARLY_DEPTH_STENCIL. 2024-10-24 20:52:37 +02:00
e61046fb23 vkd3d-shader/hlsl: Implement the "earlydepthstencil" attribute. 2024-09-12 18:46:24 +02:00
127ae6cf12 vkd3d: Implement d3d12_command_list_OMSetDepthBounds().
Based on the design document, "The runtime will not clamp or validate
the input, but implementations may clamp to the range [0,1] if necessary.",
so we test for the EXT_depth_range_unrestricted extension, and only clamp if
it's not available (thus, necessary to do so).

NaNs are converted to zero as per "NaNs must be treated as 0, but the runtime
will convert NaNs to 0 on behalf of the implementation.", and a default bounds
are set to 0.0 and 1.0.
2024-09-11 14:53:33 +02:00
61a700bcdc tests: Test depth bounds. 2024-09-11 14:53:33 +02:00