Elizabeth Figura
65e1ef047f
vkd3d-shader/spirv: Return void from spirv_compiler_emit_input().
2025-05-14 14:09:28 +02:00
Elizabeth Figura
d40422592a
vkd3d-shader/ir: Merge tess factor used masks together.
...
Encountered with the domain shader in
test_domain_shader_one_patch_constant_input().
2025-05-14 14:09:21 +02:00
Giovanni Mascellani
dd34899e97
vkd3d-shader/dxil: Call register_get_float_value() directly in sm6_value_get_constant_float().
...
sm6_metadata_get_float_value() already calls sm6_value_is_constant()
itself, and some compilers (rightly) emit a warning that the conversion
of UINT_MAX to float changes the value.
2025-05-12 15:37:27 +02:00
Anna (navi) Figueiredo Gomes
820430001f
vkd3d-shader/hlsl: Use the source data type in clone_interlocked().
2025-05-12 15:31:09 +02:00
Elizabeth Figura
4a5411aa6e
vkd3d-shader/hlsl: Return a uint1 from GetRenderTargetSampleCount().
2025-05-12 15:29:23 +02:00
Giovanni Mascellani
42df4517c6
vkd3d-shader/dxil: Generate GROUPSHAREDMEM values in sm6_parser_declare_tgsm_structured().
2025-05-12 15:24:23 +02:00
Giovanni Mascellani
fd918062d6
vkd3d-shader/dxil: Generate GROUPSHAREDMEM values in sm6_parser_declare_tgsm_raw().
2025-05-12 15:24:23 +02:00
Giovanni Mascellani
cb5a548740
vkd3d-shader/dxil: Generate IDXTEMP values in sm6_parser_declare_indexable_temp().
2025-05-12 15:24:23 +02:00
Giovanni Mascellani
8635a7ff6e
vkd3d-shader/dxil: Generate ICB values in sm6_parser_declare_icb().
2025-05-12 15:24:23 +02:00
Giovanni Mascellani
1d88638bd3
vkd3d-shader/dxil: Rename VALUE_TYPE_ICB to VALUE_TYPE_DATA.
...
And other related identifiers similarly.
Currently we use VALUE_TYPE_ICB to indicate a raw chunk of data
(which can be used as an immediate constant buffer, but also for
initializing an indexable temporary) and VALUE_TYPE_REG with
register type VKD3DSPR_IMMCONSTBUFFER to indicate an actual ICB
register.
Since we are now switching to represent the register type directly
in the SM6 value, it seems sensible to use VALUE_TYPE_ICB for an
ICB register. Indeed, since what we're currently describing with
VALUE_TYPE_ICB is not necessarily related to an ICB register, it
makes sense to use a more general name, which is therefore being
introduced with this commit.
2025-05-12 15:24:23 +02:00
Nikolay Sivov
960244bf1e
vkd3d-shader/fx: Use appropriate BlendState description when tracing.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com >
2025-05-06 19:01:09 +02:00
Nikolay Sivov
5d5d892830
vkd3d-shader/fx: Use the same BlendState states description for both fx_4_1 and fx_5_0.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com >
2025-05-06 18:58:03 +02:00
Giovanni Mascellani
fd1f74f44d
vkd3d-shader/dxil: Generate INVALID values in sm6_parser_emit_unhandled().
2025-05-06 18:55:19 +02:00
Giovanni Mascellani
44e0b17606
vkd3d-shader/dxil: Generate INVALID values in sm6_parser_constants_init().
2025-05-06 18:55:18 +02:00
Giovanni Mascellani
7381598310
vkd3d-shader/dxil: Generate UNDEFINED values in sm6_parser_constants_init().
...
VALUE_TYPE_UNDEFINED means that a value is explicitly undefined,
equivalently to what was first represented with is_undefined.
VALUE_TYPE_INVALID will be introduced for values that arise from
invalid programs.
2025-05-06 18:55:18 +02:00
Giovanni Mascellani
e9e02884e5
vkd3d-shader/dxil: Generate SSA values in sm6_parser_emit_phi().
2025-05-06 18:55:18 +02:00
Giovanni Mascellani
7c344bdfd0
vkd3d-shader/dxil: Generate SSA values in sm6_parser_emit_cmpxchg().
2025-05-06 18:55:18 +02:00
Giovanni Mascellani
326f3624d9
vkd3d-shader/dxil: Generate SSA values in sm6_parser_emit_dx_sincos().
2025-05-06 18:55:18 +02:00
Giovanni Mascellani
527c1518f2
vkd3d-shader/dxil: Generate SSA values in sm6_parser_emit_dx_atomic_binop().
2025-05-06 18:55:18 +02:00
Henri Verbeet
cb4b5641ea
vkd3d: Handle multiple fence NULL event waits in d3d12_device_SetEventOnMultipleFenceCompletion().
2025-05-06 18:29:06 +02:00
Henri Verbeet
3fabac3f70
vkd3d: Handle multiple fence ANY waits in d3d12_device_SetEventOnMultipleFenceCompletion().
2025-05-06 18:29:06 +02:00
Henri Verbeet
9222f5e5b1
vkd3d: Handle multiple fence ALL waits in d3d12_device_SetEventOnMultipleFenceCompletion().
2025-05-06 18:29:06 +02:00
Henri Verbeet
52b947a005
vkd3d: Handle single fence waits in d3d12_device_SetEventOnMultipleFenceCompletion().
...
By forwarding to ID3D12Fence_SetEventOnCompletion().
2025-05-06 18:29:06 +02:00
Henri Verbeet
3ea84156c7
vkd3d: Validate the fence count in d3d12_device_SetEventOnMultipleFenceCompletion().
2025-05-06 18:29:06 +02:00
Henri Verbeet
e54070c2d7
vkd3d: Introduce d3d12_fence_add_waiting_event().
2025-05-06 18:29:06 +02:00