Francisco Casas
|
19fd43214b
|
vkd3d-shader/hlsl: Ensure that TERNARY condition is always bool.
Also, properly casting it to float in lower_ternary() for SM1
avoids creating ABS and NEG on bool types.
|
2024-04-09 12:26:59 -05:00 |
|
Francisco Casas
|
9a222d2be1
|
vkd3d-shader/d3dbc: Implement HLSL_OP2_LOGIC_AND for SM1.
|
2024-03-27 22:37:09 +01:00 |
|
Henri Verbeet
|
0715734dfb
|
tests/shader_runner: Add GLSL support to the GL runner.
|
2024-03-19 22:57:50 +01:00 |
|
Francisco Casas
|
e9a4758648
|
vkd3d-shader/hlsl: Implement SM1 comparison operators.
|
2024-03-14 22:49:29 +01:00 |
|
Francisco Casas
|
2b06bcc615
|
tests: Check that -0.0f is not less than 0.0f.
|
2024-03-11 22:09:44 +01:00 |
|
Francisco Casas
|
308c7941d4
|
tests: Test comparison and logic operators on SM1 vertex shaders.
Currently these are failing for SM1 because VKD3DSIH_SLT is not being
handled by spirv.c.
|
2024-03-11 22:09:43 +01:00 |
|