Commit Graph

457 Commits

Author SHA1 Message Date
Francisco Casas
7eee877dd4 vkd3d-shader/tpf: Make hlsl_sm4_register_from_semantic() independent of HLSL IR. 2024-10-16 21:07:51 +02:00
Francisco Casas
a243862b8c vkd3d-shader/tpf: Make sysval_semantic_from_hlsl() independent of HLSL IR. 2024-10-16 21:05:10 +02:00
Francisco Casas
7cc8151b81 vkd3d-shader/tpf: Replace uses of ctx->profile with tpf->program->shader_version. 2024-10-16 18:50:15 +02:00
Francisco Casas
c75fbaf94e vkd3d-shader/tpf: Use the I/O signatures from the vsir program in tpf_write_signature(). 2024-10-16 17:40:26 +02:00
Francisco Casas
5b21cc67f1 vkd3d-shader/hlsl: Split hlsl_sm4_write().
Similarly to the already done split from

    HLSL IR -> d3dbc

to

    HLSL IR -> vsir -> d3bc

we now start splitting the

    HLSL IR -> tpf

translation into

    HLSL IR -> vsir -> tpf

So hlsl_sm4_write is split into two functions, sm4_generate_vsir() and
tpf_compile().

This translation should be completed once tpf_compile() no longer needs
the hlsl_ctx and entry_func parameters.
2024-10-16 17:08:50 +02:00
Francisco Casas
3601397703 vkd3d-shader/d3dbc: Remove the "hlsl_" prefix from external functions.
They no longer rely on HLSL IR.

Also, rename them from "_from_semantic" to "from_semantic_name".
2024-10-16 16:52:45 +02:00
Shaun Ren
cb55ba5b9b vkd3d-shader/hlsl: Invoke prepend_uniform_copy() only once for global uniforms.
We store the copy instructions in a separate block that is cloned for
each function processed.
2024-10-15 16:42:47 +02:00
Shaun Ren
0c5dc53fd2 vkd3d-shader/hlsl: Allocate temporary registers separately for each entry function. 2024-10-15 16:39:50 +02:00
Shaun Ren
5f8570b933 vkd3d-shader/hlsl: Track whether a variable is read in any entry function. 2024-10-15 16:18:36 +02:00
Shaun Ren
f15a1c0b23 vkd3d-shader/hlsl: Record semantic extern vars separately for each entry function.
This is required in order to process the entry point function and the
patch constant function in hull shaders.
2024-10-15 16:18:27 +02:00
Shaun Ren
bbc6b56ab0 vkd3d-shader/hlsl: Clone static_initializers for each entry function. 2024-10-15 16:13:31 +02:00
Shaun Ren
5571522efe vkd3d-shader/hlsl: Introduce process_entry_function() helper.
This will be used in order to process both the entry point function
and the patch constant function in hull shaders.
2024-10-15 16:10:56 +02:00
Francisco Casas
caa2a9d314 vkd3d-shader/hlsl: Parse sampler_state. 2024-10-02 22:07:34 +02:00
Nikolay Sivov
2722346ffb vkd3d-shader/hlsl: Do not lower index expressions for effects.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-10-02 22:05:24 +02:00
Victor Chiletto
2ea5f187f9 vkd3d-shader/hlsl: Allow cbuffer reservations to overlap if only one of them is allocated. 2024-10-01 17:28:41 +02:00
Elizabeth Figura
c43e5c8eb5 vkd3d-shader/hlsl: Introduce the "error" type.
Currently, if an expression successfully parses according to the bison grammar,
but for one reason or another cannot generate a meaningful IR instruction, we
abort parsing with YYABORT. This includes, for example, an undefined variable or
function, invalid swizzle or field reference, or a constructor with a complex or
non-numeric data type.

Aborting parsing is unfortunate, however, because it means that any further
errors in the program cannot be caught by the programmer, increasing the number
of times they will need to fix errors and recompile.

The idea of this patch is that any such expression will instead generate an IR
node whose data type is of HLSL_CLASS_ERROR. Any further expression which would
consume an "error" typed instruction will instead immediately return an
expression of type "error" (probably the same one) instead of aborting or doing
any other type-checking.

Currently these "error" instructions should not pass the parsing stage, since
hlsl_compile_shader() will immediately notice that compilation has failed and
skip any optimization, lowering, or bytecode-writing.

A further direction to take this is to pre-allocate one "error" expression
immediately when creating the HLSL parser, and return that expression when we
fail to allocate an hlsl_ir_node of any type. This means we do not need to
handle allocation errors when constructing nodes, saving us quite a lot of error
handling (which is not only tedious but currently often broken, if nothing else
by virtue of neglecting cleanup of local variables).
2024-09-23 15:28:47 +02:00
Elizabeth Figura
7daaaf6386 vkd3d-shader/hlsl: Clarify a comment. 2024-09-23 15:28:47 +02:00
Elizabeth Figura
010aa53bfa vkd3d-shader/hlsl: Do not handle HLSL_CLASS_CONSTANT_BUFFER in copy_propagation_transform_load(). 2024-09-23 15:28:47 +02:00
Nikolay Sivov
799e6105a4 vkd3d-shader/d3dbc: Add an option to treat doubles as floats.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=55448
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-09-23 15:26:35 +02:00
Francisco Casas
4b85e6b1f8 vkd3d-shader/d3dbc: Remove ctx and entry_func args in d3dbc_compile(). 2024-09-14 16:39:24 +02:00
Francisco Casas
b72ef6038d vkd3d-shader/hlsl: Remove hlsl_ir_vsir_instruction_ref. 2024-09-14 16:39:17 +02:00
Francisco Casas
6bd0390498 vkd3d-shader/hlsl: Save hlsl_ir_if in the vsir_program for SM1. 2024-09-14 16:33:25 +02:00
Anna (navi) Figueiredo Gomes
e61046fb23 vkd3d-shader/hlsl: Implement the "earlydepthstencil" attribute. 2024-09-12 18:46:24 +02:00
Francisco Casas
0c621f9e4e vkd3d-shader/hlsl: Save hlsl_ir_jump in the vsir_program for SM1. 2024-09-12 18:43:55 +02:00
Francisco Casas
08fb683784 vkd3d-shader/hlsl: Save hlsl_ir_resource_load in the vsir_program for SM1. 2024-09-12 18:42:25 +02:00
Francisco Casas
961c4f8b23 vkd3d-shader/hlsl: Save CAST hlsl_ir_exprs in the vsir_program for SM1. 2024-09-12 18:39:43 +02:00
Francisco Casas
8933620109 vkd3d-shader/hlsl: Save REINTERPRET hlsl_ir_exprs as vsir_program MOVs for SM1. 2024-09-12 18:33:19 +02:00
Giovanni Mascellani
866f138875 vkd3d-shader/ir: Record the control flow type in the program. 2024-09-12 18:31:32 +02:00
Francisco Casas
6e6e2910d6 vkd3d-shader/hlsl: Save DP2ADD hlsl_ir_exprs in the vsir_program for SM1. 2024-09-11 15:10:16 +02:00
Francisco Casas
4ed16108f0 vkd3d-shader/hlsl: Save COS_REDUCED and SIN_REDUCED in the vsir_program for SM1. 2024-09-11 15:09:58 +02:00
Francisco Casas
5db2c2a949 vkd3d-shader/hlsl: Save DOT hlsl_ir_exprs in the vsir_program for SM1. 2024-09-11 15:09:17 +02:00
Francisco Casas
d70342d66d vkd3d-shader/hlsl: Save per-component hlsl_ir_exprs in the vsir_program for SM1. 2024-09-11 15:07:35 +02:00
Francisco Casas
82dec5db46 vkd3d-shader/hlsl: Save simple hlsl_ir_exprs in the vsir_program for SM1. 2024-09-11 15:06:09 +02:00
Shaun Ren
c1babbc8aa vkd3d-shader/hlsl: Validate hull shader attributes. 2024-09-04 18:30:04 +02:00
Shaun Ren
6c1dc53d15 vkd3d-shader/hlsl: Parse the patchconstantfunc attribute. 2024-09-04 18:30:04 +02:00
Shaun Ren
41cb29c4c8 vkd3d-shader/hlsl: Parse the partitioning attribute. 2024-09-04 18:28:59 +02:00
Shaun Ren
615ffb823b vkd3d-shader/hlsl: Parse the outputtopology attribute. 2024-09-04 18:28:57 +02:00
Shaun Ren
dae88bab52 vkd3d-shader/hlsl: Parse the outputcontrolpoints attribute. 2024-09-04 18:28:46 +02:00
Shaun Ren
4dfd682446 vkd3d-shader/hlsl: Parse the domain attribute. 2024-09-04 18:21:15 +02:00
Shaun Ren
51e9b05fe5 vkd3d-shader/hlsl: Introduce parse_entry_function_attributes() helper. 2024-09-04 18:18:23 +02:00
Francisco Casas
45f18a7838 vkd3d-shader/hlsl: Parse the shader 'compile' syntax.
The hlsl_ir_compile node is introduced to represent the "compile"
syntax, and later the CompileShader() and ConstructGSWithSO()
constructs.

It basically represents a function call that remembers its arguments
using hlsl_srcs and keeps its own instruction block, which is discarded
when working on non-effect shaders.

For shader compilations it can be asserted that args_count is 1, and
that this argument (and the last node in hlsl_ir_effect_call.instrs)
is a regular hlsl_ir_call pointing to the declaration of the function
to be compiled.
2024-09-04 17:58:56 +02:00
Francisco Casas
379cd9b7b5 vkd3d-shader/hlsl: Save hlsl_ir_swizzles in the vsir_program for SM1. 2024-09-04 17:51:32 +02:00
Francisco Casas
b46eac35c0 vkd3d-shader/hlsl: Save hlsl_ir_stores in the vsir_program for SM1. 2024-09-04 17:51:32 +02:00
Francisco Casas
9aace1ac4e vkd3d-shader/hlsl: Save hlsl_ir_loads in the vsir_program for SM1. 2024-09-04 17:51:32 +02:00
Francisco Casas
23e3ec84f7 vkd3d-shader/hlsl: Save hlsl_ir_constants in the vsir_program for SM1. 2024-09-04 17:51:30 +02:00
Francisco Casas
a61846c28a vkd3d-shader/hlsl: Store SM1 sampler dcls on the vsir_program. 2024-09-04 17:47:47 +02:00
Francisco Casas
9a564872c5 vkd3d-shader/hlsl: Store SM1 constant dcls on the vsir_program. 2024-09-04 17:44:46 +02:00
Francisco Casas
7abf3c3a37 vkd3d-shader/hlsl: Introduce hlsl_ir_vsir_instruction_ref.
This node type will be deleted once the hlsl->vsir->d3dbc translation is
complete. For now it serves the purpose of allowing to keep both real
hlsl_ir_nodes and vsir_instructions in the hlsl_block, until all the
former can be translated into the latter.
2024-09-04 16:49:00 +02:00
Henri Verbeet
7a74e79f2d vkd3d-shader/d3dbc: Return a vkd3d_decl_usage from hlsl_sm1_usage_from_semantic(). 2024-09-02 19:14:01 +02:00
Henri Verbeet
1c01560321 vkd3d-shader/tpf: Return a vkd3d_shader_sysval_semantic from hlsl_sm4_usage_from_semantic(). 2024-09-02 19:12:53 +02:00