Conor McCarthy
b0d1fb7d98
vkd3d: Use mutable descriptors if available.
...
The mutable descriptor type allows six descriptor sets to be replaced
with one set for CBV/SRV/UAV heaps.
2024-01-09 22:59:46 +01:00
Henri Verbeet
bb64bfff63
vkd3d: Attempt to translate border colours to static border colours in d3d12_desc_create_sampler().
2024-01-08 21:45:39 +01:00
Henri Verbeet
9060baacec
vkd3d: Implement support for static border colours.
2024-01-08 21:45:39 +01:00
Fabian Maurer
49d5aecaa7
vkd3d: Unlock mutex in error case in d3d12_command_queue_CopyTileMappings.
2024-01-08 21:45:06 +01:00
Giovanni Mascellani
5e7f9d4d0d
vkd3d: Specify the aspect when creating NULL UAVs.
...
This fixes a crash on MoltenVK.
2024-01-08 21:44:49 +01:00
Henri Verbeet
50cebc7278
vkd3d: Slightly simplify debug_vk_memory_property_flags().
...
VK_MEMORY_PROPERTY_DEVICE_COHERENT_BIT_AMD and
VK_MEMORY_PROPERTY_DEVICE_UNCACHED_BIT_AMD were introduced by
Vulkan-Headers 1.1.121; we currently require version 1.2.148.
2024-01-04 22:24:10 +01:00
Henri Verbeet
0fb1ef1e63
vkd3d: Recognise VK_QUEUE_VIDEO_DECODE_BIT_KHR in debug_vk_queue_flags().
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This was introduced by Vulkan-Headers 1.3.238, which is a bit newer than
we currently require.
2024-01-04 22:24:07 +01:00
Henri Verbeet
659c870edc
vkd3d: Recognise VK_QUEUE_PROTECTED_BIT in debug_vk_queue_flags().
2024-01-04 22:24:07 +01:00
Henri Verbeet
4ec7f360d9
vkd3d: Add D3D_FEATURE_LEVEL_1_0_CORE as a valid feature level.
2024-01-03 22:38:10 +01:00
Henri Verbeet
6abcc27c97
vkd3d: Add D3D_FEATURE_LEVEL_12_2 as a valid feature level.
2024-01-03 22:38:10 +01:00
Conor McCarthy
cc43ef3bca
vkd3d: Pass int64 capability info to vkd3d-shader.
2024-01-02 23:03:00 +01:00
Conor McCarthy
b8694fd879
vkd3d: Co-locate all descriptor-related members.
...
To optimise cache coherence, because decriptor updates use the most
performance-critical code paths.
2023-12-14 21:00:34 +01:00
Conor McCarthy
a2741babd9
vkd3d: Rename the device mutex to pipeline_cache_mutex.
...
It is used only for pipeline and render pass caching, and renaming it
helps prevent inappropriate or erroneous use.
2023-12-14 21:00:30 +01:00
Conor McCarthy
37e76618ca
vkd3d: Write Vulkan descriptors in a worker thread.
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Raises framerate by 5-10% in games which write thousands of descriptors
per frame, e.g. Horizon Zero Dawn.
The worker thread is a generic device worker which can also be used for
other purposes if the need arises.
2023-12-14 21:00:28 +01:00
Conor McCarthy
70962ae7d8
vkd3d: Update the descriptor next index before getting a reference for writing.
...
Fixes a race condition where the descriptor is modified between getting
its object and resetting the `next` index. The new object would never be
written. While it is invalid for the app to write descriptors used by a
command list which has been submitted to a queue, unused descriptors may
be written. This change also supports writing descriptors in a worker
thread.
2023-12-14 21:00:26 +01:00
Giovanni Mascellani
a6317e5f3b
vkd3d: Pad push constant ranges to 16 bytes.
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Because that's the granularity of Constant Buffer accesses in SM4.
This commit requires using more push constants, but without it the
generated SPIR-V can be invalid.
2023-12-13 22:32:23 +01:00
Henri Verbeet
0c33f82f72
Release 1.10.
2023-12-06 15:31:21 +01:00
Jacek Caban
72bb5e8b02
vkd3d: Use VkPipelineStageFlags type for VkSubmitInfo.pWaitDstStageMask flags.
2023-11-28 00:09:28 +01:00
Alistair Leslie-Hughes
5c134d44d6
include: D3D12_RT_FORMAT_ARRAY remove typedef to make header compatible with windows.
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windows d3d12.idl doesn't have this as a typedef.
2023-11-28 00:09:20 +01:00
Stefan Dösinger
2935ac5c7e
vkd3d: Forward MakeResident to EnqueueMakeResident.
2023-11-28 00:09:09 +01:00
Stefan Dösinger
bd35c91227
vkd3d: Improve the EnqueueMakeResident stub.
2023-11-28 00:09:06 +01:00
Conor McCarthy
76eb0adf03
vkd3d: Support depth bounds test.
2023-11-15 21:48:45 +01:00
Conor McCarthy
d8ba0d2a11
vkd3d: Implement ID3D12Device2::CreatePipelineState().
2023-11-15 21:48:44 +01:00
Conor McCarthy
6196199a89
vkd3d: Use struct d3d12_pipeline_state_desc for compute pipelines.
2023-11-15 21:48:44 +01:00
Conor McCarthy
39afbb8e32
vkd3d: Introduce struct d3d12_pipeline_state_desc for graphics pipelines.
...
A generic container for both compute and graphics pipeline descriptions
to facilitate reading the description from a stream.
2023-11-15 21:48:42 +01:00