Commit Graph

7728 Commits

Author SHA1 Message Date
Henri Verbeet
5899d8f54b vkd3d-shader/msl: Implement VKD3DSIH_XOR. 2025-06-11 20:27:54 +02:00
Henri Verbeet
36a999e09f vkd3d-shader/msl: Implement VKD3DSIH_ULT. 2025-06-11 20:27:54 +02:00
Henri Verbeet
6a159a5565 vkd3d-shader/msl: Implement VKD3DSIH_INEG. 2025-06-11 20:27:54 +02:00
Nikolay Sivov
1913f5e6f9 vkd3d-shader/fx: Parse array selector expressions for fx_2_0.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2025-06-11 20:09:05 +02:00
Nikolay Sivov
90032acbcf vkd3d-shader/fx: Rename the constant argument helper to be version-neutral.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2025-06-11 20:08:59 +02:00
Nikolay Sivov
d403705de9 vkd3d-shader/fx: Add a helper to print literals.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2025-06-11 20:07:38 +02:00
Nikolay Sivov
b098af3ef8 vkd3d-shader/fx: Use more generic names for the literal constant array.
It's going to be reused for 64-bit floats too.

Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2025-06-11 20:07:25 +02:00
Nikolay Sivov
f525399545 vkd3d-shader/fx: Read instruction arguments in full before printing them.
The binary format stores destination argument after sources. Each
argument takes either 3 tokens or 5 tokens, when indexed. For simplicity
read them all first, and print destination first.

Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2025-06-11 20:04:27 +02:00
Nikolay Sivov
d6a4084321 vkd3d-shader/fx: Use a version-neutral name for the opcode table.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2025-06-11 18:25:42 +02:00
Nikolay Sivov
47b9316a86 vkd3d-shader/fx: Give fxlvm-specific constants a version-neutral name.
Those are reusable for fx_2_0 preshaders.

Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2025-06-11 18:21:30 +02:00
Giovanni Mascellani
94cbb333f8 vkd3d-shader/dxil: Emit 16-bit ICB values as minimum precision registers. 2025-06-11 18:20:23 +02:00
Giovanni Mascellani
0b5a96d963 vkd3d-shader/dxil: Emit 16-bit SSA values as minimum precision registers. 2025-06-11 18:20:23 +02:00
Giovanni Mascellani
73940cde73 vkd3d-shader/dxil: Emit 16-bit IDXTEMP values as minimum precision registers. 2025-06-11 18:20:23 +02:00
Giovanni Mascellani
5e86d5c21b vkd3d-shader/dxil: Emit 16-bit arrays as minimum precision types.
The type is not explicitly annotated as minimum precision, because
no backend currently cares about that bit anyway. We're still
relying on the fact that in SM 6.0 16-bit types are always
understood as minimum precision.
2025-06-11 18:20:20 +02:00
Giovanni Mascellani
1d780e1a6b vkd3d-shader/dxil: Emit 16-bit CONSTANT values as minimum precision registers. 2025-06-11 18:10:12 +02:00
Henri Verbeet
14477b1066 demos: Allow Vulkan to determine the swapchain image count.
We currently always use 3. That's not a bad choice, but doesn't take the
minImageCount/maxImageCount of the Vulkan implementation into account.
2025-06-10 17:51:15 +02:00
Henri Verbeet
cea7b4e920 tests/shader_runner: Introduce the "f32" probe format. 2025-06-10 17:49:13 +02:00
Henri Verbeet
9c987e5a0b tests/shader_runner: Introduce the "u32" probe format. 2025-06-10 17:48:19 +02:00
Henri Verbeet
95cf0a8b2c tests/shader_runner: Introduce the "i32" probe format. 2025-06-10 17:47:32 +02:00
Henri Verbeet
73820756d1 tests/shader_runner: Introduce the "f64" probe format. 2025-06-10 17:46:51 +02:00
Henri Verbeet
b09e9159ba tests/shader_runner: Introduce the "u64" probe format. 2025-06-10 17:46:51 +02:00
Henri Verbeet
261cdb0f29 tests/shader_runner: Rename the "ri64" probe format to "i64". 2025-06-10 17:46:51 +02:00
Henri Verbeet
7dfa9e8f81 vkd3d-shader/msl: Implement VKD3DSIH_DISCARD. 2025-06-10 17:45:06 +02:00
Henri Verbeet
f538085e41 vkd3d-shader/msl: Implement switches. 2025-06-10 17:45:06 +02:00
Henri Verbeet
79be1d3051 vkd3d-shader/msl: Implement loops. 2025-06-10 17:45:06 +02:00