Giovanni Mascellani
ae1d62f6a0
tests: Consider LOD miscalculation a todo rather than a driver bug.
2024-10-28 15:32:03 +01:00
Giovanni Mascellani
ae772d40cf
vkd3d: Disable push descriptors when that's helpful to stay within 8 descriptor sets.
2024-10-21 18:22:15 +02:00
Giovanni Mascellani
9f3b21cc78
tests: Mark latching the predicated value as todo on llvmpipe.
...
Vulkan doesn't mandate whether the predicated value should be latched
when beginning the predicated section or re-read at each operation.
2024-10-21 18:20:38 +02:00
Giovanni Mascellani
1301014b28
tests: Mark creating an 8x MSAA render target as buggy on llvmpipe.
2024-10-21 18:20:38 +02:00
Giovanni Mascellani
3c86094371
tests: Mark a sampling test as buggy on llvmpipe.
...
Vulkan doesn't mandate whether sampling exactly in the middle between
two levels should resolve to one or the other, while D3D specifies
that it should result into sampling the higher level. llvmpipe
happens to choose the lower one instead, at least in some cases.
2024-10-21 18:20:38 +02:00
Conor McCarthy
b092fcfc46
tests/d3d12: Test buffer and texture SRVs in test_unbounded_resource_arrays().
...
On virtual heaps, SRV/UAV unbounded ranges are implemented using two
descriptor sets, one for buffers and another for textures, and this case
should be tested.
2024-10-17 17:23:04 +02:00
Conor McCarthy
91475c684f
vkd3d: Clear the output pointer on failure in vkd3d_create_versioned_root_signature_deserializer().
2024-09-24 13:34:40 +02:00
Conor McCarthy
ae4a6c7044
tests/d3d12: Test invalid bytecode in test_root_signature_byte_code().
2024-09-24 13:30:33 +02:00
Conor McCarthy
966e627733
tests/d3d12: Test a bounded range at the same offset as an unbounded one in test_unbounded_resource_arrays().
2024-09-23 15:45:26 +02:00
Anna (navi) Figueiredo Gomes
12a7cde092
tests/shader_runner: Use ID3D12Device2_CreatePipelineState() when available.
2024-09-11 14:13:59 +02:00
Giovanni Mascellani
784e69a366
vkd3d: Check the entire root signature for register conflicts.
...
Not just each descriptor table individually.
2024-08-06 16:53:06 +02:00
Giovanni Mascellani
9f4a568868
tests: Mark a couple of tests as working on recent NVIDIA GPUs.
...
I don't know the exact version that fixed this todo, but on the
same hardware this test was failing a couple of years ago, so
I presume something was fixed at some point. I am writing my
current driver version, but a lower one might turn out to be
sufficient.
2024-07-31 20:50:58 +02:00
Giovanni Mascellani
507cc2976f
tests: Test register conflicts in a root signature.
2024-07-29 13:19:10 +02:00
Giovanni Mascellani
e4e7368c1c
tests: Pad the constant buffer in test_update_compute_descriptor_tables() to 256 bytes.
...
The D3D12 debug layer signals an error otherwise.
2024-07-17 15:53:31 +02:00
Conor McCarthy
3e25356abb
tests: Add a test for clearing a large buffer UAV.
...
Large buffers can exceed the maximum workgroup X count.
2024-07-17 15:51:39 +02:00
Giovanni Mascellani
4f67675a51
tests: Support using the Agility SDK in the crosstests.
2024-07-09 16:57:03 +02:00
Giovanni Mascellani
3ff8130566
tests: Check that depth/stencil formats are supported before using them.
...
This fixes a crash with the Qualcomm proprietary driver on an Adreno 540
GPU on my OnePlus 5 phone.
2024-07-08 18:49:28 +02:00
Giovanni Mascellani
9f056f3989
tests: Transition resources to PIXEL_SHADER_RESOURCE in test_sample_c_lz().
2024-07-08 18:49:28 +02:00
Giovanni Mascellani
fe787cf77f
tests: Skip sampling cube textures on Qualcomm.
...
They seem to always crash on the Adreno 540 on my OnePlus 5 phone with the
Qualcomm proprietary driver.
2024-07-08 18:49:28 +02:00
Giovanni Mascellani
3ad4d984ad
tests: Mark some root signature unbounded range failures as todo on MoltenVK.
2024-06-13 23:24:22 +02:00
Conor McCarthy
47d077e5ce
vkd3d: Interpret a null vertex buffer 'views' pointer as a null buffer.
2024-06-11 15:52:28 +02:00
Conor McCarthy
c3ea43b619
tests/d3d12: Test a null vertex buffer 'views' pointer on multiple slots.
2024-06-11 15:52:28 +02:00
Conor McCarthy
589ed1e358
vkd3d: Allow block compressed textures to have unaligned width and height.
2024-06-11 15:51:34 +02:00
Conor McCarthy
9244f2b536
tests/d3d12: Check for unaligned block texture support in test_create_committed_resource().
2024-06-11 15:51:33 +02:00
Giovanni Mascellani
9a3fa67c1f
tests: Skip a test that freezes the GPU on NVIDIA.
2024-05-27 21:07:43 +02:00
Giovanni Mascellani
a64426edf9
tests: Check device support for all the 16 bit image formats.
...
Otherwise the test crash on llvmpipe.
2024-05-22 22:15:32 +02:00
Conor McCarthy
7d3c286e9b
tests/d3d12: Add a separate null 'views' pointer test in test_null_vbv().
2024-05-22 22:15:14 +02:00
Conor McCarthy
fd416b492c
tests/d3d12: Use get_cpu_sampler_handle() for the sampler heap in test_unbounded_samplers().
2024-05-22 22:15:12 +02:00
Conor McCarthy
cc1877dadb
tests/d3d12: Ensure stream output BufferFilledSizeLocation is always valid.
2024-05-22 22:15:11 +02:00
Conor McCarthy
42d369d595
tests/d3d12: Check UnalignedBlockTexturesSupported when testing GetCopyableFootprints().
2024-05-22 22:15:09 +02:00
Conor McCarthy
0daba96025
tests/d3d12: Test format D32_FLOAT_S8X24_UINT in test_get_copyable_footprints().
2024-05-22 22:15:07 +02:00
Conor McCarthy
f6db3330c8
tests/d3d12: Check the correct depth/stencil plane format and alignment in test_get_copyable_footprints().
2024-05-22 22:15:05 +02:00
Conor McCarthy
23881bad7a
tests/d3d12: Set the descriptor heaps for the draw call in test_graphics_uav_counters().
2024-05-22 22:15:04 +02:00
Conor McCarthy
dcc715b4d1
tests/d3d12: Do not clear UAVs via a structured view.
2024-05-22 22:15:02 +02:00
Conor McCarthy
42eee382ec
tests/d3d12: Do not test 3D depth textures in test_get_copyable_footprints().
2024-05-22 22:15:00 +02:00
Conor McCarthy
bb2a79a8fb
tests/d3d12: Do not test a typed UAV in test_atomic_instructions().
...
A shader typed UAV declaration must not map to a root descriptor UAV. We
now have shader runner tests for typed UAV atomics, so there is no need
to modify this test to use a descriptor heap.
2024-05-22 22:14:58 +02:00
Conor McCarthy
fb20639eb4
vkd3d: Return E_INVALIDARG if the requested shader model is unknown.
2024-05-13 11:50:33 +02:00
Conor McCarthy
d17956ced8
vkd3d: Return a shader model no higher than the requested one for D3D12_FEATURE_SHADER_MODEL.
2024-05-13 11:50:32 +02:00
Conor McCarthy
677c23f1fe
tests: Add tests for D3D12_FEATURE_SHADER_MODEL.
2024-05-13 11:50:32 +02:00
Stefan Dösinger
13e1491941
tests/d3d12: Add tests for storing and retrieving cache values.
2024-04-24 23:49:23 +02:00
Conor McCarthy
742288127f
vkd3d: Support DXGI_FORMAT_B4G4R4A4_UNORM.
2024-04-17 22:51:57 +02:00
Conor McCarthy
8879521679
vkd3d: Support DXGI_FORMAT_B5G5R5A1_UNORM.
2024-04-17 22:51:57 +02:00
Conor McCarthy
4cdf38d392
vkd3d: Support DXGI_FORMAT_B5G6R5_UNORM.
2024-04-17 22:51:57 +02:00
Conor McCarthy
6205d96c3b
tests: Add UNORM formats B5G6R5, B5G5R5A1 and B4G4R4A4 to the UAV image clear tests.
2024-04-17 22:51:56 +02:00
Henri Verbeet
7d6f0f2592
vkd3d: Implement creating compute pipeline states from shaders with embedded root signatures.
2024-04-15 21:34:09 +02:00
Henri Verbeet
18986ddb50
tests: Test creating compute pipeline states from shaders with embedded root signatures.
2024-04-15 21:34:09 +02:00
Conor McCarthy
9d7f63dc26
vkd3d: Validate that a resource with initial state RENDER_TARGET is a render target.
2024-04-10 08:55:11 -05:00
Conor McCarthy
78301d7202
vkd3d: Validate presence of flag ALLOW_RENDER_TARGET or ALLOW_DEPTH_STENCIL for multisampled resources.
2024-04-10 08:55:11 -05:00
Conor McCarthy
e46de1daa2
tests/d3d12: Test resource flags for multisampled resources.
2024-04-10 08:55:09 -05:00
Stefan Dösinger
a7860ae752
vkd3d: Implement reopening existing caches.
2024-04-10 08:54:58 -05:00