Conor McCarthy
fb5eb3159d
vkd3d-shader/dxil: Implement DX intrinsic WaveAnyTrue.
2024-05-02 22:19:00 +02:00
Conor McCarthy
8e2b351538
vkd3d-shader/dxil: Implement DX intrinsic WaveAllTrue.
2024-05-02 22:18:58 +02:00
Conor McCarthy
9aa9b112e6
vkd3d-shader/dxil: Implement DX intrinsic WaveActiveAllEqual.
2024-05-02 22:18:55 +02:00
Conor McCarthy
6a56b4e5d8
vkd3d-shader/dxil: Implement DX intrinsics WaveGetLaneCount and WaveGetLaneIndex.
2024-05-02 22:18:48 +02:00
Conor McCarthy
fb730b11cf
vkd3d-shader/dxil: Handle constexpr pointer cast.
2024-04-30 16:31:44 +02:00
Henri Verbeet
87c83e2ae2
vkd3d-shader: Get rid of struct vkd3d_shader_desc.
2024-04-30 16:31:19 +02:00
Conor McCarthy
3479962983
vkd3d-shader/dxil: Implement DX intrinsics LoadOutputControlPoint and LoadPatchConstant.
2024-04-22 23:13:28 +02:00
Conor McCarthy
4457181b2a
vkd3d-shader/dxil: Support patch constant functions and signatures.
2024-04-22 23:13:26 +02:00
Henri Verbeet
0116e49d9b
vkd3d-shader/hlsl: Support d3d-asm as target format.
2024-04-19 22:24:06 +02:00
Henri Verbeet
e17e481130
vkd3d-shader/glsl: Call vkd3d_shader_normalise().
2024-04-17 22:52:20 +02:00
Conor McCarthy
a7870e1793
vkd3d-shader/spirv: Emit a compiler warning if an atomic op is flagged volatile.
2024-04-17 22:51:43 +02:00
Conor McCarthy
0515482e82
vkd3d-shader/ir: Validate tessellation declarations.
2024-04-16 22:18:18 +02:00
Conor McCarthy
54016b3ced
vkd3d-shader/dxil: Load hull shader properties.
2024-04-16 22:18:15 +02:00
Conor McCarthy
02cbc511bb
vkd3d-shader/dxil: Load domain shader properties.
2024-04-16 22:18:14 +02:00
Conor McCarthy
23db066922
vkd3d-shader/ir: Implement MAD in two operations if flagged as precise.
...
With some changes by Giovanni Mascellani.
2024-04-15 21:33:35 +02:00
Conor McCarthy
9e0b9c3a7a
vkd3d-shader/dxil: Implement the DXIL ATOMICRMW instruction.
2024-03-27 22:36:59 +01:00
Conor McCarthy
47e56cdfed
vkd3d-shader/spirv: Support 64-bit register info component type in spirv_compiler_emit_load_reg().
...
For 64-bit indexable temps (and any other 64-bit declarations) the write
mask must not be converted.
2024-03-27 22:36:55 +01:00
Henri Verbeet
5de5f241a6
vkd3d-shader/ir: Pass a struct vsir_program to vkd3d_shader_normalise().
2024-03-19 22:57:56 +01:00
Henri Verbeet
abf76372e0
vkd3d-shader/ir: Pass a struct vsir_program to vsir_validate().
2024-03-14 23:24:29 +01:00
Giovanni Mascellani
d75dc76011
vkd3d-shader/ir: Dump the reconstructed structured program.
2024-03-14 22:48:53 +01:00
Conor McCarthy
5e63164d01
vkd3d-shader/dxil: Implement structured groupshared address space global variables.
2024-03-14 22:48:44 +01:00
Conor McCarthy
0965a3608a
vkd3d-shader/dxil: Implement raw groupshared address space global variables.
2024-03-14 22:48:43 +01:00
Conor McCarthy
6dd54eeb09
vkd3d-shader/spirv: Support zero-initialisation for workgroup memory.
2024-03-14 22:48:41 +01:00
Henri Verbeet
9b0d304f8f
vkd3d-shader/glsl: Introduce glsl_compile().
2024-03-12 22:15:41 +01:00
Henri Verbeet
bdc096d437
vkd3d-shader/d3d-asm: Get rid of the (now) redundant "shader_desc" parameter to vkd3d_dxbc_binary_to_text().
...
And rename the function to d3d_asm_compile() while we're touching it.
2024-03-12 22:15:34 +01:00
Nikolay Sivov
cf7c05f431
vkd3d-shader: Remove a token for 'precise' modifier.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-03-12 22:14:50 +01:00
Henri Verbeet
038764985a
vkd3d-shader/glsl: Use location information from the current instruction.
2024-03-11 22:10:21 +01:00
Conor McCarthy
066ea75945
vkd3d-shader/spirv: Introduce HALF and UINT16 types for minimum precision.
...
Minimum precision types must always be implemented as 32-bit to match how
reduced precision works in SPIR-V.
2024-03-11 22:10:05 +01:00
Giovanni Mascellani
1690b0b554
vkd3d-shader: Remove the bytecode fields from vkd3d_shader_desc.
2024-03-11 22:09:32 +01:00
Giovanni Mascellani
204c8afb9c
vkd3d-shader/dxbc: Remove flag is_dxil.
...
The full shader profile is already available in vsir_program.
2024-03-11 22:09:31 +01:00
Giovanni Mascellani
470d83a9da
vkd3d-shader: Move shader signatures to vsir_program.
2024-03-11 22:09:31 +01:00
Giovanni Mascellani
56dc0c9842
vkd3d-shader/dxbc: Decouple vkd3d_shader_desc from DXBC parsing.
2024-03-11 22:09:30 +01:00
Conor McCarthy
f212aad0ff
vkd3d-shader/dxil: Support FCMP_ORD and FCMP_UNO for CMP2.
2024-03-08 23:36:13 +01:00
Giovanni Mascellani
9aa86901e3
vkd3d-shader/d3d-asm: Support emitting the shader signature.
2024-03-07 23:08:24 +01:00
Giovanni Mascellani
9d99389663
vkd3d-shader/d3d-asm: Describe the ASM dialect with a bunch of flags instead of a plain enum.
2024-03-07 23:08:22 +01:00
Giovanni Mascellani
94d641783b
vkd3d-shader/d3d-asm: Do not make a copy of the buffer before returning it.
2024-03-07 23:08:20 +01:00
Nikolay Sivov
8c5db57ea7
vkd3d-shader/fx: Reject fx_2_0 output without techniques.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-03-06 23:04:19 +01:00
Giovanni Mascellani
9c678532a7
vkd3d-shader/ir: Dump the domination relationship.
2024-02-22 22:45:16 +01:00
Nikolay Sivov
656c068b32
vkd3d-shader/fx: Do not align strings for fx_4/fx_5 profiles.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-02-19 21:12:07 +01:00
Conor McCarthy
625e289574
vkd3d-shader/dxil: Handle hyperbolic trigonometric functions in sm6_parser_emit_dx_unary().
2024-02-07 22:59:23 +01:00
Conor McCarthy
19d23fa696
vkd3d-shader/dxil: Handle inverse trigonometric functions in sm6_parser_emit_dx_unary().
2024-02-06 23:09:53 +01:00
Conor McCarthy
ebec0aa434
vkd3d-shader/dxil: Implement DX intrinsic TextureLoad.
2024-02-01 22:25:02 +01:00
Henri Verbeet
d38221bd68
vkd3d-shader/ir: Pass a struct vsir_program to shader_parser_get_src_params().
2024-02-01 00:08:23 +01:00
Henri Verbeet
47ec24ebad
vkd3d-shader/ir: Pass a struct vsir_program to shader_parser_get_dst_params().
2024-02-01 00:08:22 +01:00
Giovanni Mascellani
1f536238a8
vkd3d-shader: Use 64 bit swizzles for 64 bit data types in VSIR.
...
The handling of write masks and swizzles for 64 bit data types is
currently irregular: write masks are always 64 bit, while swizzles
are usually 32 bit, except for SSA registers with are 64 bit.
With this change we always use 64 bit swizzles, in order to make
the situation less surprising and make it easier to convert
registers between SSA and TEMP.
64 bit swizzles are always required to have X in their last two
components.
2024-01-29 22:33:33 +01:00
Giovanni Mascellani
2b93aae069
vkd3d-shader: Convert write masks between 32 and 64 bit by cases.
...
There are only three cases, and while the code is longer it is also
hopefully easier to read. Moreover, an error message is casted if
we're doing something unexpected.
2024-01-29 22:33:30 +01:00
Giovanni Mascellani
378109051c
vkd3d-shader/ir: Lower monolithic switches to selection ladders.
...
PHI nodes must be fixed up after this pass, because the block references
might have become broken. For simplicitly this is not handled yet.
The goal for this pass is to make the CFG structurizer simpler, because
only conditional and unconditional branches must be supported.
Eventually this limitation might be lifted if there is advantage in
doing so.
2024-01-29 22:33:15 +01:00
Conor McCarthy
93d7c30395
vkd3d-shader/dxil: Handle DX intrinsic Tan in sm6_parser_emit_dx_unary().
2024-01-25 22:24:43 +01:00
Conor McCarthy
8ae69c745b
vkd3d-shader/spirv: Handle thread group UAV barriers.
2024-01-25 22:24:23 +01:00
Conor McCarthy
adfbecef3c
vkd3d-shader/spirv: Handle globally coherent UAVs.
2024-01-25 22:24:20 +01:00
Conor McCarthy
41cce4cbf1
vkd3d-shader/dxil: Handle floating point special value comparisons in sm6_parser_emit_dx_unary().
2024-01-24 22:37:59 +01:00
Francisco Casas
b92f6c448a
vkd3d-shader/ir: Lower texkill instructions to discard_nz.
2024-01-24 22:37:41 +01:00
Henri Verbeet
bf628f0c74
vkd3d-shader/ir: Store block names in struct vsir_program.
2024-01-23 20:27:35 +01:00
Henri Verbeet
f3c7d2d05c
vkd3d-shader/ir: Store the block count in struct vsir_program.
2024-01-23 20:27:34 +01:00
Henri Verbeet
98c6e85b33
vkd3d-shader/ir: Store control point counts in struct vsir_program.
2024-01-23 20:27:32 +01:00
Henri Verbeet
adc02eada8
vkd3d-shader/ir: Store the temporary register count in struct vsir_program.
2024-01-22 22:18:53 +01:00
Henri Verbeet
94ca46916a
vkd3d-shader/ir: Store the SSA register count in struct vsir_program.
2024-01-22 22:18:52 +01:00
Henri Verbeet
7b85cd6a31
vkd3d-shader/ir: Store the "use_vocp" field in struct vsir_program.
2024-01-22 22:18:51 +01:00
Henri Verbeet
23dcd4f22b
vkd3d-shader/ir: Store the shader version in struct vsir_program.
2024-01-22 22:18:50 +01:00
Henri Verbeet
fc9043be3c
vkd3d-shader/ir: Introduce struct vsir_program.
2024-01-22 22:18:48 +01:00
Conor McCarthy
89d1ef83f4
vkd3d-shader/dxil: Load typed SRV descriptors.
2024-01-22 22:18:18 +01:00
Giovanni Mascellani
17f4afc2b5
vkd3d-shader/ir: Validate that structured CF does not appear in block-based shaders.
2024-01-18 23:15:53 +01:00
Giovanni Mascellani
38fdf24002
vkd3d-shader: Make relative address sources mutable too.
...
They were forgotten in 78d95889bd
.
Fixes: 78d95889bd
2024-01-18 23:15:35 +01:00
Conor McCarthy
efe800f7f0
vkd3d-shader/dxil: Handle the DXIL SWITCH instruction.
2024-01-18 23:15:14 +01:00
Conor McCarthy
ba1ee27b4b
vkd3d-shader/dxil: Handle the DXIL PHI instruction.
2024-01-18 23:15:12 +01:00
Conor McCarthy
559d9d4ee0
vkd3d-shader/ir: Include an initial label instruction in the first control flow block.
2024-01-17 22:28:41 +01:00
Conor McCarthy
b4b2b0d3ac
vkd3d-shader/spirv: Declare indexable temps as Private unless function scope is specified.
2024-01-17 22:28:39 +01:00
Conor McCarthy
37d9dba512
vkd3d-shader/ir: Store code block names in struct vkd3d_shader_desc.
2024-01-17 22:28:38 +01:00
Conor McCarthy
ffc65215ba
vkd3d-shader/ir: Flatten SWITCH/CASE/DEFAULT/ENDSWITCH control flow instructions.
2024-01-17 22:28:36 +01:00
Conor McCarthy
e1dddc01b7
vkd3d-shader/ir: Flatten IF/ELSE/ENDIF control flow instructions.
2024-01-17 22:28:34 +01:00
Giovanni Mascellani
b0c8a47f9d
vkd3d-shader/ir: Check that SSA registers are used validly.
...
Specifically, they are assigned only once and only assigned components
are used.
Right now we don't check that the assignment dominates all usages.
2024-01-15 19:57:01 +01:00
Giovanni Mascellani
7503429555
vkd3d-shader/ir: Check that TEMP registers have consistent dimensions.
2024-01-15 19:56:59 +01:00
Giovanni Mascellani
78d95889bd
vkd3d-shader: Make *src and *dst mutable in vkd3d_shader_instruction.
...
They were originally made const because no optimization/normalization
pass existed. Now having to cast away const all the time is becoming
more and more burdening.
2024-01-11 23:05:11 +01:00
Nikolay Sivov
a0207436f2
vkd3d-shader/tpf: Add initial support for writing fx_4_0/fx_4_1 binaries.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-01-11 23:04:48 +01:00
Henri Verbeet
5b9a0dfaea
vkd3d-shader/ir: Store destination parameter shifts as an unsigned int.
2024-01-04 22:23:54 +01:00
Henri Verbeet
4b5d3a078b
vkd3d-shader/ir: Store destination parameter modifier flags as a uint32_t.
2024-01-04 22:23:52 +01:00
Henri Verbeet
60842b7181
vkd3d-shader/ir: Store source parameter swizzles as a uint32_t.
2024-01-04 22:23:51 +01:00
Henri Verbeet
9f4ca3bc9c
vkd3d-shader/ir: Store instruction flags as a uint32_t.
2024-01-04 22:23:49 +01:00
Zebediah Figura
1ce7e3d8b1
vkd3d-shader/d3dbc: Assign unique register indices for VKD3DSPR_RASTOUT.
2024-01-04 22:23:09 +01:00
Zebediah Figura
3f52fda8ad
vkd3d-shader: Lower shader model 1/2 inter-stage I/O to a flat array.
...
An alternative is that we stash the reg_type in the signature, but this seems
far simpler for the backend to deal with.
2024-01-04 22:23:07 +01:00
Giovanni Mascellani
a02cd1cf64
vkd3d-shader/dxil: Do not use the parser before it is initialized.
2024-01-03 22:38:24 +01:00
Henri Verbeet
ed4f3f3272
vkd3d-shader/ir: Rename the "immconst_double" field of struct vkd3d_shader_register to "immconst_f64".
2024-01-03 22:37:49 +01:00
Henri Verbeet
7f94fda05c
vkd3d-shader/ir: Rename the "immconst_uint64" field of struct vkd3d_shader_register to "immconst_u64".
2024-01-03 22:37:43 +01:00
Henri Verbeet
05a542ba00
vkd3d-shader/ir: Rename the "immconst_float" field of struct vkd3d_shader_register to "immconst_f32".
2024-01-03 22:37:41 +01:00
Henri Verbeet
e33d3b3954
vkd3d-shader/ir: Rename the "immconst_uint" field of struct vkd3d_shader_register to "immconst_u32".
...
For consistency with the rest of vkd3d-shader; e.g. put_u32() and
read_u32().
2024-01-03 22:37:39 +01:00
Conor McCarthy
13459a55f1
vkd3d-shader/spirv: Introduce a UINT64 component type.
2024-01-02 23:03:04 +01:00
Conor McCarthy
fe44873979
vkd3d-shader/spirv: Introduce a data_type_is_64_bit() helper function.
2024-01-02 23:03:03 +01:00
Henri Verbeet
f96a791807
vkd3d-shader/ir: Pass a uint32_t swizzle to vkd3d_swizzle_get_component64().
2023-12-14 23:19:51 +01:00
Henri Verbeet
8a1de71fb1
vkd3d-shader/ir: Pass a uint32_t swizzle to vkd3d_swizzle_get_component().
2023-12-14 23:19:49 +01:00
Henri Verbeet
21491d1bbb
vkd3d-shader/ir: Pass a uint32_t write mask to vkd3d_write_mask_32_from_64().
2023-12-13 22:33:07 +01:00
Henri Verbeet
3759186193
vkd3d-shader/ir: Pass a uint32_t write mask to vkd3d_write_mask_64_from_32().
2023-12-13 22:33:06 +01:00
Henri Verbeet
713adaa56a
vkd3d-shader/ir: Pass a uint32_t write mask to vkd3d_write_mask_component_count().
2023-12-13 22:33:04 +01:00
Henri Verbeet
e1aa12f94b
vkd3d-shader/ir: Pass a uint32_t write mask to vkd3d_write_mask_get_component_idx().
2023-12-13 22:33:03 +01:00
Giovanni Mascellani
ec4986e9e2
vkd3d-shader/spirv: Honor force_validation after emitting SPIR-V code.
2023-12-13 22:32:25 +01:00
Giovanni Mascellani
1015cc952e
vkd3d-shader/d3d-asm: Add an "internal" mode for the ASM dumper.
...
The new mode exposes more details about what's going on inside the VSIR
code and it's meant to ease development and debugging.
2023-12-12 23:16:26 +01:00
Conor McCarthy
0610867334
vkd3d-shader/spirv: Emit an error if 64-bit integers are used.
2023-12-12 22:50:48 +01:00
Conor McCarthy
1929432559
vkd3d-shader: Introduce an instruction flag to suppress masking of bitwise shift counts.
...
DXIL does not use implicit masking of shift counts.
2023-12-12 22:50:46 +01:00
Conor McCarthy
1630fd9a3c
vkd3d-shader/dxil: Apply metadata attachments to instructions.
...
These are apparently only used for 'dx.op' intrinsics, because the
instructions based on native LLVM ones have their own way to apply
attributes.
2023-12-07 21:57:00 +01:00
Conor McCarthy
cb88844a3d
vkd3d-shader: Add a register index to struct vkd3d_shader_immediate_constant_buffer.
2023-12-07 21:56:47 +01:00
Conor McCarthy
ffae57eb8d
vkd3d-shader/dxil: Support null constant arrays.
2023-12-07 21:56:43 +01:00