Commit Graph

2372 Commits

Author SHA1 Message Date
Zebediah Figura
688cdb218e vkd3d-shader: Move SM4 byte code definitions to a separate header.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-08-06 12:31:17 +02:00
Conor McCarthy
fabadf584f vkd3d-shader: Implement DNE instruction.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-08-04 18:21:43 +02:00
Conor McCarthy
4ea3da3067 vkd3d-shader: Implement DLT instruction.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-08-04 18:21:41 +02:00
Conor McCarthy
df60cffef1 vkd3d-shader: Implement DGE instruction.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-08-04 18:21:38 +02:00
Conor McCarthy
9ffe362641 vkd3d: Use Vulkan descriptor arrays if descriptor indexing is available.
Descriptor indexing is required for its partial binding feature. Separate
buffer and image descriptor arrays are needed for implementing D3D12 SRV and
UAV descriptor ranges, so not all of the Vulkan descriptors will be populated.

Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-08-03 15:57:36 +02:00
Conor McCarthy
1c96f76afc vkd3d: Return E_INVALIDARG if a descriptor range overflows.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-08-03 15:57:34 +02:00
Conor McCarthy
eb804a5a9f vkd3d-shader: Implement DADD instruction.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-08-03 15:57:27 +02:00
Conor McCarthy
2f09f1d359 vkd3d-shader: Emit saturate modifier for double-precision float registers.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-08-03 15:57:25 +02:00
Conor McCarthy
c86570dff0 vkd3d-shader: Emit abs modifier for double-precision float registers.
Based on a vkd3d-proton patch by Joshua Ashton.

Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-08-03 15:57:23 +02:00
Conor McCarthy
506c98b4a2 vkd3d-shader: Handle 64-bit immediate constant registers.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-08-03 15:57:21 +02:00
Conor McCarthy
a9eadaa06a vkd3d-shader: Add a 64-bit immediate constant register type.
Based in part on a vkd3d-proton patch by Joshua Ashton.

Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-08-03 15:57:18 +02:00
Conor McCarthy
341f9745fd vkd3d: Narrow the scope of cur_binding in d3d12_root_signature_init_root_descriptor_tables().
Simplifies the calling of a helper function to create descriptor arrays.

Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-08-02 19:10:39 +02:00
Conor McCarthy
112ed83dde vkd3d: Pass target info to vkd3d-shader for compute pipelines.
Required for enabling extensions, e.g. descriptor indexing.

Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-08-02 19:10:30 +02:00
Conor McCarthy
6fe884a02c vkd3d: Include descriptor indexing in the shader extensions if the device supports it.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-08-02 19:10:02 +02:00
Conor McCarthy
6d5e71f5b8 vkd3d: Resolve D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND during table parsing.
Simplifies the code path for handling array bindings and unbounded
ranges.

Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-08-02 19:09:56 +02:00
Zebediah Figura
26caa7136a vkd3d-shader: Use vkd3d_bytecode_buffer helpers directly in shader_write_root_signature().
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-07-29 13:01:46 +02:00
Zebediah Figura
dda2c4839d vkd3d-shader: Use vkd3d_bytecode_buffer helpers directly in shader_write_static_samplers().
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-07-29 13:01:44 +02:00
Zebediah Figura
bd88613c3e vkd3d-shader: Use vkd3d_bytecode_buffer helpers directly in shader_write_root_parameters().
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-07-29 13:01:42 +02:00
Zebediah Figura
e285eb2d23 vkd3d-shader: Use vkd3d_bytecode_buffer helpers directly in shader_write_root_descriptor1().
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-07-29 13:01:40 +02:00
Zebediah Figura
7cf0d84ec9 vkd3d-shader: Use vkd3d_bytecode_buffer helpers directly in shader_write_root_descriptor().
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-07-29 13:01:38 +02:00
Zebediah Figura
c95d028ee2 vkd3d-shader: Use vkd3d_bytecode_buffer helpers directly in shader_write_root_constants().
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-07-29 13:01:36 +02:00
Conor McCarthy
8422a3a82a vkd3d-shader: Create descriptor array symbols for samplers.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-07-29 13:01:32 +02:00
Conor McCarthy
be8f51666e vkd3d-shader: Handle descriptor array dynamic indexing.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-07-29 13:01:30 +02:00
Chip Davis
5812aa17c6 vkd3d: Pass vkd3d_pipeline_bind_point values to invalidate_root_parameters() calls.
Signed-off-by: Chip Davis <cdavis@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-07-28 19:59:47 +02:00
Chip Davis
0efa6a2f11 vkd3d: Pass vkd3d_pipeline_bind_point values to set_root_cbv() calls.
Signed-off-by: Chip Davis <cdavis@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-07-28 19:59:45 +02:00
Chip Davis
777b9dfc0e vkd3d: Pass vkd3d_pipeline_bind_point values to set_root_constants() calls.
Signed-off-by: Chip Davis <cdavis@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-07-28 19:59:42 +02:00
Chip Davis
cad0d6770b vkd3d: Pass vkd3d_pipeline_bind_point values to set_descriptor_table() calls.
Signed-off-by: Chip Davis <cdavis@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-07-28 19:59:39 +02:00
Chip Davis
829c861af4 vkd3d: Pass vkd3d_pipeline_bind_point values to set_root_signature() calls.
Signed-off-by: Chip Davis <cdavis@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-07-28 19:59:35 +02:00
Chip Davis
4e383bf0fa vkd3d: Pass vkd3d_pipeline_bind_point values to update_descriptors() calls.
Signed-off-by: Chip Davis <cdavis@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-07-28 19:59:20 +02:00
Zebediah Figura
63fbb62301 vkd3d-shader: Use vkd3d_bytecode_buffer helpers directly in shader_write_descriptor_table1().
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-07-28 19:59:14 +02:00
Zebediah Figura
d1671829d9 vkd3d-shader: Use vkd3d_bytecode_buffer helpers directly in shader_write_descriptor_table().
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-07-28 19:59:13 +02:00
Zebediah Figura
6f8be6c208 vkd3d-shader: Use vkd3d_bytecode_buffer helpers directly in shader_write_descriptor_ranges1().
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-07-28 19:59:11 +02:00
Zebediah Figura
a0fc2a20f3 vkd3d-shader: Use vkd3d_bytecode_buffer helpers directly in shader_write_descriptor_ranges().
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-07-28 19:59:09 +02:00
Zebediah Figura
743b1fc090 vkd3d-shader: Use vkd3d_bytecode_buffer helpers directly in shader_write_root_signature_header().
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-07-28 19:59:07 +02:00
Conor McCarthy
4e63842a73 vkd3d-shader: Implement DMOV instruction.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-07-28 19:59:03 +02:00
Conor McCarthy
82237796ad vkd3d-shader: Replace individual SpvCapability bit fields with an array.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-07-28 19:58:52 +02:00
Conor McCarthy
e1b334aff8 vkd3d-shader: Exclude descriptor arrays from push constant buffer searches.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-07-28 19:58:50 +02:00
Conor McCarthy
5bebfe264d vkd3d-shader: Exclude descriptor arrays from combined sampler searches.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-07-28 19:58:48 +02:00
Conor McCarthy
dbb715a160 vkd3d-shader: Include register ranges in descriptor binding error messages.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-07-28 19:58:46 +02:00
Zebediah Figura
f5821c5dce vkd3d-shader: Use struct vkd3d_bytecode_buffer in vkd3d_shader_serialize_root_signature().
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-07-27 13:55:44 +02:00
Zebediah Figura
70017e0e9e vkd3d-shader: Move the bytecode buffer helpers to vkd3d_shader_main.c.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-07-27 13:55:42 +02:00
Zebediah Figura
bcf272aa0b vkd3d: Introduce a vkd3d_bound_range() helper.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-07-27 13:55:40 +02:00
Zebediah Figura
9f0b475583 vkd3d-shader: Track bytecode buffer size in bytes.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-07-26 19:43:24 +02:00
Zebediah Figura
1ed82b9fc4 vkd3d-shader: Allocate the $Params buffer in hlsl_ctx_init().
For clarity.

Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-07-26 19:43:22 +02:00
Conor McCarthy
e292351fa9 vkd3d: Return E_INVALIDARG if a heap is too small for a placed resource.
Otherwise vkBindBufferMemory() or vkBindImageMemory() will fail, which
can result in a generic E_FAIL.

Based on a vkd3d-proton patch by Samuel Pitoiset which fixes a GPU hang
with Cyberpunk 2077.

Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-07-26 17:35:45 +02:00
Conor McCarthy
b01104e47d vkd3d-shader: Compute XfbOffset for the slot of the specified element.
Fixes NVIDIA HairWorks GPU crash on Metro Exodus, and test failures
in test_line_tessellation().
Based on a vkd3d-proton patch by Hans-Kristian Arntzen.

Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-07-26 17:35:35 +02:00
Conor McCarthy
8860c4d077 vkd3d: Add support for UAV counters in pixel shaders.
Allows GRID (2019) to run in D3D12 mode.

Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=49107
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-07-26 17:35:28 +02:00
Conor McCarthy
640b914bfb vkd3d: Introduce struct d3d12_pipeline_uav_counter_state.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-07-26 17:35:26 +02:00
Conor McCarthy
951af90f3e vkd3d-shader: Create descriptor array symbols for resources.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-07-26 17:35:23 +02:00
Conor McCarthy
a97d090010 vkd3d-shader: Get descriptor info for descriptor arrays.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-07-26 17:35:21 +02:00
Conor McCarthy
85eff9373d vkd3d-shader: Introduce to struct vkd3d_symbol a descriptor array symbol type.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-07-26 17:35:18 +02:00
Conor McCarthy
2924a481a7 vkd3d-shader: Find bindings for descriptor arrays.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-07-26 17:35:01 +02:00
Conor McCarthy
d11510f02e vkd3d-shader: Emit negation modifier for double-precision float registers.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-07-26 17:34:49 +02:00
Conor McCarthy
59cf70142a vkd3d-shader: Implement DEQ instruction.
Source modifiers and immediate constants are not supported.

Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-07-22 21:11:13 +02:00
Andrey Gusev
c1cd999079 vkd3d: Add missing parenthesis in vkd3d_init_format_info().
Signed-off-by: Andrey Gusev <andrey.goosev@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-07-19 12:22:57 +02:00
Conor McCarthy
a4250e7d71 vkd3d: Rename d3d12_pipeline_state_init_compute_uav_counters() and handle pixel shaders.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-07-19 12:14:55 +02:00
Conor McCarthy
4b919a10ad vkd3d-shader: Add shader component type double.
Based on a vkd3d-proton patch by Joshua Ashton.

Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-07-19 12:14:20 +02:00
Conor McCarthy
e6a676410a vkd3d-shader: Trace DXBC global flags for double-precision floating point ops and extensions.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-07-19 12:14:18 +02:00
Conor McCarthy
d027ac4c15 vkd3d-shader: Enable Float64 capability if flagged in DXBC.
Based on a vkd3d-proton patch by Joshua Ashton.

Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-07-19 12:14:16 +02:00
Conor McCarthy
b44478781d vkd3d-shader: Trace SM5.1 descriptor register ranges.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-07-19 12:14:07 +02:00
Conor McCarthy
1acb3de9bd vkd3d-shader: Normalise descriptor register indices to shader model 5.1.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-07-08 21:14:44 +02:00
Conor McCarthy
cea28ec77e vkd3d: Pad resource allocation size to allow texture placement at a 64kb alignment.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-07-07 01:07:10 +02:00
Conor McCarthy
57faa09dc0 vkd3d-shader: Introduce shader_sm4_error() for reporting via vkd3d_shader_verror().
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-07-02 16:45:28 +02:00
Conor McCarthy
219bd1fc07 vkd3d-shader: Call shader_sm4_set_descriptor_register_range() for raw resources.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-07-02 16:45:10 +02:00
Conor McCarthy
03422e9681 vkd3d-shader: Call shader_sm4_set_descriptor_register_range() for structured resources.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-07-02 16:45:08 +02:00
Conor McCarthy
09231ca8cd vkd3d-shader: Call shader_sm4_set_descriptor_register_range() for structured UAVs.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-07-02 16:45:06 +02:00
Conor McCarthy
bc3a9cdb78 vkd3d-shader: Call shader_sm4_set_descriptor_register_range() for raw UAVs.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-07-02 16:45:04 +02:00
Conor McCarthy
bbd44e854e vkd3d-shader: Call shader_sm4_set_descriptor_register_range() for samplers.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-07-02 16:45:01 +02:00
Conor McCarthy
911f5649cc vkd3d-shader: Call shader_sm4_set_descriptor_register_range() for constant buffers.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-07-02 16:44:58 +02:00
Conor McCarthy
31613e060b vkd3d-shader: Introduce shader_sm4_set_descriptor_register_range().
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-07-02 16:44:56 +02:00
Conor McCarthy
f3ed1c0d9a vkd3d-shader: Pass a struct vkd3d_shader_register_range to vkd3d_shader_scan_add_descriptor().
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-06-28 13:44:39 +02:00
Conor McCarthy
21b638377e vkd3d-shader: Pass a struct vkd3d_shader_register_range to vkd3d_dxbc_compiler_get_descriptor_binding().
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-06-28 13:44:35 +02:00
Conor McCarthy
df87c251f9 vkd3d-shader: Pass a struct vkd3d_shader_register_range to vkd3d_dxbc_compiler_emit_descriptor_binding_for_reg().
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-06-28 13:44:31 +02:00
Conor McCarthy
390b5639a8 vkd3d-shader: Pass a struct vkd3d_shader_register_range to vkd3d_dxbc_compiler_get_descriptor_info().
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-06-28 13:44:28 +02:00
Conor McCarthy
ead2c22fff vkd3d-shader: Pass a struct vkd3d_shader_register_range to vkd3d_dxbc_compiler_get_image_type_id().
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-06-28 13:44:24 +02:00
Conor McCarthy
e2d61f8da3 vkd3d-shader: Pass a struct vkd3d_shader_register_range to vkd3d_dxbc_compiler_emit_combined_sampler_declarations().
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-06-28 13:44:21 +02:00
Zebediah Figura
dd03242417 vkd3d-shader: Allocate constant buffers.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-06-28 13:44:05 +02:00
Zebediah Figura
f7bf1dc01c vkd3d-shader: Calculate register size for SM4.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-06-28 13:44:01 +02:00
Zebediah Figura
5a8c89566f vkd3d-shader: Factor out register size calculation.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-06-28 13:43:57 +02:00
Zebediah Figura
faeeed84f9 vkd3d-shader: Apply type modifiers recursively when cloning a type.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-06-28 13:43:52 +02:00
Zebediah Figura
1dbb146454 vkd3d-shader: Allow declarations to specify type modifiers redundant with the type.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-06-28 13:43:49 +02:00
Conor McCarthy
b38f94cfdc vkd3d-shader: Store a vkd3d_shader_register_range structure in struct vkd3d_symbol_sampler_data.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-06-24 21:49:20 +02:00
Conor McCarthy
0c04c1777a vkd3d-shader: Store a vkd3d_shader_register_range structure in struct vkd3d_symbol_resource_data.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-06-24 21:49:19 +02:00
Conor McCarthy
533d901a24 vkd3d-shader: Store a vkd3d_shader_register_range structure in struct vkd3d_shader_constant_buffer.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-06-24 21:49:17 +02:00
Conor McCarthy
1b716f8c28 vkd3d-shader: Store a vkd3d_shader_register_range structure in struct vkd3d_shader_sampler.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-06-24 21:49:14 +02:00
Conor McCarthy
af2714832b vkd3d-shader: Introduce struct vkd3d_shader_register_range.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-06-24 21:49:12 +02:00
Conor McCarthy
67c002e7ca vkd3d: Remove fixme for UAV counter offsets.
The fixme says the offset is ignored, but it is used when creating
the Vulkan buffer view for the counter, and works as expected.

Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-06-24 21:48:59 +02:00
Zebediah Figura
0dc665484b vkd3d-shader: Track register size in components.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-06-23 15:07:55 +02:00
Zebediah Figura
dbfe63d6a1 vkd3d-shader: Keep track of the buffer in which a variable was defined.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-06-23 15:07:50 +02:00
Zebediah Figura
4695690ac8 vkd3d-shader: Parse buffer declarations.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-06-23 15:07:48 +02:00
Zebediah Figura
c30ad6ddea vkd3d-shader: Get rid of HLSL_IR_SEQUENCE.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-06-23 15:07:46 +02:00
Zebediah Figura
e81989492c vkd3d-shader: Rename the "regnum" field of struct hlsl_reg_reservation to "index".
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-06-23 15:07:44 +02:00
Matteo Bruni
06551db10a vkd3d-shader: Zero-initialize constant definitions.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-06-23 15:07:41 +02:00
Zebediah Figura
e8e138ed54 vkd3d-shader: Store the hlsl_reg_reservation struct directly.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-06-18 21:08:22 +02:00
Zebediah Figura
bb79ca76ae vkd3d-shader: Store the register type for reservations as a char.
Essentially because the meaning of 'b' differs between SM1-3 and SM4+.

Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-06-18 21:08:20 +02:00
Zebediah Figura
abd6ceb489 vkd3d-shader: Write SM1 reciprocal instructions.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-06-18 21:08:18 +02:00
Zebediah Figura
56bf11d813 vkd3d-shader: Fold constant casts from uint to float.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-06-18 21:08:16 +02:00
Zebediah Figura
98149da91a vkd3d-shader: Write SM1 subtraction instructions.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-06-18 21:08:14 +02:00
Zebediah Figura
100c65c967 vkd3d-shader: Lower DIV to RCP + MUL for SM1.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-05-31 17:44:03 +02:00
Zebediah Figura
6493953516 vkd3d-shader: Distinguish between resource exhaustion and invalid shaders when returning failure.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-05-31 17:44:02 +02:00
Zebediah Figura
ba1cc670e6 vkd3d-shader: Use the HLSL string buffer cache in hlsl_type_to_string() and hlsl_modifiers_to_string().
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-05-31 17:43:59 +02:00
Zebediah Figura
4fe1e86310 vkd3d-shader: Introduce HLSL string buffer helpers.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-05-31 17:43:57 +02:00
Zebediah Figura
49726b0e64 vkd3d-shader: Introduce HLSL allocation helpers.
To automatically put the compilation context in a failed state.

Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-05-31 17:43:54 +02:00
Zebediah Figura
3a9f547be3 vkd3d-shader: Write SM1 negation instructions.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-05-20 22:03:39 +02:00
Zebediah Figura
a35b0fc321 vkd3d-shader: Write SM1 multiplication instructions.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-05-20 22:03:37 +02:00
Zebediah Figura
dfaa382460 vkd3d-shader: Write SM1 addition instructions.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-05-20 22:03:35 +02:00
Zebediah Figura
2bef48f33b vkd3d-shader: Write SM1 swizzle instructions.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-05-20 22:03:33 +02:00
Zebediah Figura
cd21ba703b vkd3d-shader: Write SM1 constant instructions.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-05-20 22:03:31 +02:00
Zebediah Figura
6e47581415 vkd3d-shader: Write SM1 load instructions.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-05-18 21:52:00 +02:00
Zebediah Figura
0238f60d8b vkd3d-shader: Sanity-check the offset data type in hlsl_reg_from_deref().
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-05-18 21:51:59 +02:00
Zebediah Figura
9f73897725 vkd3d-shader: Introduce write_sm1_{src, dst}_register() helpers.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-05-18 21:51:57 +02:00
Zebediah Figura
0997d65589 vkd3d-shader: Trace SM1 predefined registers.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-05-18 21:51:55 +02:00
Zebediah Figura
b20e182da1 vkd3d-shader: Mark all declared non-static global variables as HLSL_STORAGE_UNIFORM.
Fixes: 549be35c0a
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-05-18 21:51:49 +02:00
Zebediah Figura
e237803011 vkd3d-shader: Write SM1 store instructions.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-05-14 21:02:15 +02:00
Zebediah Figura
db849f2b45 vkd3d-shader: Write SM1 semantic declarations.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-05-14 21:02:13 +02:00
Zebediah Figura
07fb4ea1ae vkd3d-shader: Forbid declaring variables as both "uniform" and "static".
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-05-14 21:02:08 +02:00
Zebediah Figura
1bc2ea37c2 vkd3d-shader: Forbid declaring parameters as both "out" and "uniform".
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-05-14 21:02:06 +02:00
Zebediah Figura
7da320e522 vkd3d-shader: Allocate semantic registers.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-05-10 18:09:28 +02:00
Zebediah Figura
0c3b1d1d89 vkd3d-shader: Avoid using the term "varying" for all semantics.
It's not particularly accurate; "varying" only refers to the interface between
two consecutive shader stages.

Replace it with "semantic" in most cases.

Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-05-10 18:09:26 +02:00
Zebediah Figura
445165823e vkd3d-shader: Parse the semantic index in hlsl_parse().
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-05-10 18:09:24 +02:00
Zebediah Figura
549be35c0a vkd3d-shader: Only mark entry point parameters as uniform, input, or output.
In fact, don't even mark them directly; only mark the synthetic variables.

Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-05-10 18:09:20 +02:00
Zebediah Figura
16e549e579 vkd3d-shader: Write SM1 constant definitions.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-05-10 18:09:18 +02:00
Zebediah Figura
d0ab65c7a1 vkd3d-shader: Return the current buffer offset from put_dword() and put_string().
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-05-10 18:09:15 +02:00
Zebediah Figura
aab9482758 vkd3d-shader: Rename name_offset to name_bytecode_offset.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-05-10 18:09:12 +02:00
Conor McCarthy
8b99fc66d3 vkd3d: Store root signature Vulkan descriptor set layouts in an array.
They need to be in an array for pipeline layout creation anyway, and
this is useful when more layouts are needed for unbounded arrays.

Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-04-20 18:28:15 +02:00
Conor McCarthy
c7c3376760 vkd3d: Remove an unused function parameter.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-04-20 18:28:09 +02:00
Conor McCarthy
e94a4549c8 vkd3d: Move descriptor range iteration to the count function.
Simplifies future validation of consecutive range upper bounds (a
bounded range must not follow an unbounded one) and handling of the
last range.

Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-04-20 18:28:01 +02:00
Conor McCarthy
9bc1d0f6a3 vkd3d: Move duplicate descriptor accounting to the descriptor count function.
Count variables no longer (or never) used are deleted.

Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-04-20 18:27:54 +02:00
Conor McCarthy
59419c6bde vkd3d: Rename descriptor_count where binding_count is more accurate.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-04-20 18:27:45 +02:00
Zebediah Figura
de64483850 vkd3d-shader: Sort uniforms by name before writing them into the SM1 constant table.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-04-20 18:27:12 +02:00
Zebediah Figura
b87e9b0652 vkd3d-shader: Write the SM1 constant table.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-04-20 18:27:09 +02:00
Zebediah Figura
f0d2a6d384 vkd3d-shader: Generate the synthetic name for the temp variable instead of the uniform.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-04-20 18:27:06 +02:00
Zebediah Figura
8f26986615 vkd3d-shader: Store variables with external linkage in a dedicated list.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-04-20 18:27:03 +02:00
Zebediah Figura
44816403f1 vkd3d-shader: Write empty SM1 shaders.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-04-20 18:27:00 +02:00
Zebediah Figura
12b297b8cc vkd3d-shader: "reg_size" is tracked in whole registers.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-04-20 18:26:56 +02:00
Zebediah Figura
12e3109e00 vkd3d-shader: Allocate constant registers for uniforms.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-04-13 22:59:53 +02:00
Zebediah Figura
21b4052247 vkd3d-shader: Allocate constant registers for anonymous constants.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-04-13 22:59:51 +02:00
Zebediah Figura
60ece9cd62 vkd3d-shader: Store the shader type and version in the hlsl_ctx structure.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-04-13 22:59:49 +02:00
Zebediah Figura
e957d3a346 vkd3d-shader: Allocate temporary registers for anonymous expressions.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-04-13 22:59:47 +02:00
Zebediah Figura
16163021b9 vkd3d-shader: Allocate temporary registers for variables.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-04-13 22:59:44 +02:00
Zebediah Figura
027f994fe0 vkd3d-shader: Rename HLSL_IR_ASSIGNMENT to HLSL_IR_STORE.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-04-13 22:59:41 +02:00
Zebediah Figura
3d22df25fe vkd3d-shader: Create a separate variable for output varyings.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-03-30 20:38:41 +02:00
Zebediah Figura
5ad94644ec vkd3d-shader: Store the function return semantic in the return variable.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-03-30 20:38:38 +02:00
Zebediah Figura
a6e47e1552 vkd3d-shader: Create a separate variable for input varyings.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-03-30 20:38:36 +02:00
Zebediah Figura
9a70d57690 vkd3d-shader: Check for missing semantics on entry function parameters.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-03-30 20:38:34 +02:00
Zebediah Figura
21fea55c2d vkd3d-shader: Create a separate variable for uniforms.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-03-30 20:38:32 +02:00
Zebediah Figura
85892db65f vkd3d-shader: Treat global variables as written to only if they are uniform.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-03-24 20:48:53 +01:00
Zebediah Figura
2d109b69f9 vkd3d-shader: Treat entry point parameters as written to if they are uniform.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-03-24 20:48:51 +01:00
Zebediah Figura
154a73a5b1 vkd3d-shader: Do not mark objects as uniform or varying.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-03-24 20:48:49 +01:00
Zebediah Figura
c16a07caff vkd3d-shader: Use separate flag fields to track whether a variable is a uniform or varying.
Mostly in order to make it clearer that these don't directly correspond to the
modifiers with which the variable was declared.

Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-03-24 20:48:46 +01:00
Zebediah Figura
7d8491516a vkd3d-shader: Inline declare_variable() into its caller.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-03-24 20:48:44 +01:00
Zebediah Figura
e285fc57d2 vkd3d-shader: Forbid storage modifiers on struct fields.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-03-24 20:48:42 +01:00
Henri Verbeet
9007df1067 vkd3d-shader: Set correct dcl masks in vkd3d_dxbc_compiler_emit_hull_shader_inputs().
Avoiding some duplicate input declarations.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-03-22 16:59:18 +01:00
Henri Verbeet
f59e9dfeee vkd3d-shader: Avoid redeclaring inputs in vkd3d_dxbc_compiler_emit_default_control_point_phase().
We've already set these up in vkd3d_dxbc_compiler_emit_hull_shader_inputs().

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-03-22 16:59:18 +01:00
Henri Verbeet
1f92c1dd53 vkd3d-shader: Export patch constants at the end of tessellation control shaders.
As opposed to at the end of each fork/join phase. This eliminates a
bunch of redundant SPIR-V, since it's not uncommon for fork/join phases
to only write to individual output components.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-03-22 16:59:18 +01:00
Henri Verbeet
851afc6229 vkd3d-shader: Support patch constant inputs in tessellation control shader join phases.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-03-22 16:59:18 +01:00
Henri Verbeet
cad26f7f2c vkd3d-shader: Use the (potentially) modified write mask as dcl_mask in vkd3d_dxbc_compiler_emit_input().
Like outputs, when inputs are coalesced, the write mask is modified by
needs_private_io_variable().

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-03-22 16:59:18 +01:00
Henri Verbeet
3b4b898cc5 vkd3d-shader: Use the (potentially) modified write mask as dcl_mask in vkd3d_dxbc_compiler_emit_output().
When outputs are coalesced, the write mask is modified by
needs_private_io_variable(). We want the "dcl_mask" field to reflect
that as well.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-03-22 16:59:18 +01:00
Henri Verbeet
b584668a81 vkd3d-shader: Properly handle coalesced outputs in vkd3d_dxbc_compiler_emit_store_shader_output().
Multiple patch constant or output signature elements may be coalesced
into a single output register by needs_private_io_variable() in
vkd3d_dxbc_compiler_emit_output(). When this happens, only the original
element will have a corresponding variable ID assigned in output_info[].

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-03-22 16:59:18 +01:00
Zebediah Figura
0c1c916ad7 vkd3d-shader: Allow static const variables to lack an initializer.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-03-22 16:59:18 +01:00
Zebediah Figura
3377f2445a vkd3d-shader: Eliminate unused assignments.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-03-22 16:59:18 +01:00
Matteo Bruni
f73b3385c7 vkd3d-shader: Consider previous last_read value when computing liveness.
Otherwise we end up overwriting UINT_MAX last_read for output variables.

Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-03-22 16:59:18 +01:00
Zebediah Figura
716753896e vkd3d-shader: Split struct copies.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-03-22 15:36:56 +01:00
Zebediah Figura
6d10d887d0 vkd3d-shader: Factor out hlsl_new_load().
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-03-22 15:36:54 +01:00
Zebediah Figura
3ac20487f8 vkd3d-shader: Rename hlsl_type_compare() to hlsl_types_are_equal().
hlsl_type_compare() implies a stable comparison function, as if to be passed to
qsort().

Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-03-22 15:36:52 +01:00
Matteo Bruni
588d3e5a57 vkd3d-shader: Get rid of a spurious '\n' in a HLSL compiler message.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-03-17 22:10:06 +01:00
Zebediah Figura
1b7cc14365 vkd3d-shader: Fold redundant casts between scalars and 1-dimensional vectors.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-03-17 22:10:02 +01:00
Zebediah Figura
79d4e62911 vkd3d-shader: Fold redundant casts.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-03-17 22:09:59 +01:00
Zebediah Figura
7c2083d374 vkd3d-shader: Add a dead code elimination pass.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-03-17 22:09:57 +01:00
Zebediah Figura
14993f34c9 vkd3d-shader: Fold addition and multiplication of uint constants.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-03-17 22:09:54 +01:00
Zebediah Figura
8096e4ae7b vkd3d-shader: Factor out hlsl_new_copy().
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-03-17 22:09:51 +01:00
Zebediah Figura
1aca201651 vkd3d-shader: Build fused assignment operations before unwrapping swizzles from the LHS.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-03-15 20:39:11 +01:00
Zebediah Figura
363a4334e9 vkd3d-shader: Lower postincrement and postdecrement to assignment operations at parse time.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-03-15 20:39:09 +01:00
Zebediah Figura
1cd208fb32 vkd3d-shader: Lower preincrement and predecrement to assignment operations at parse time.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-03-15 20:39:07 +01:00
Zebediah Figura
5f66257b8b vkd3d-shader: Don't use assignment instructions as sources.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-03-15 20:39:04 +01:00
Zebediah Figura
001328e084 vkd3d-shader: Use yy_scan_bytes() instead of yy_scan_string().
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-03-09 11:58:02 +01:00
Zebediah Figura
b35fd8628e vkd3d-shader: Watch for allocation failure from yyparse().
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-03-09 11:58:01 +01:00
Zebediah Figura
405f2db4d9 vkd3d-shader: Parse nested arrays.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-03-05 18:00:59 +01:00
Zebediah Figura
8ce33da2ab vkd3d-shader: Move the remainder of hlsl_parser_compile() to hlsl_compile_shader().
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-03-05 18:00:22 +01:00
Zebediah Figura
df5e4a865c vkd3d-shader: Move some functions into hlsl_codegen.c.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-03-04 19:55:46 +01:00
Zebediah Figura
d423f8f469 vkd3d-shader: Remove a duplicate check for semantics on void functions.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-03-04 19:55:44 +01:00
Zebediah Figura
7758882732 vkd3d-shader: Print offending values for more error messages.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-03-04 19:55:39 +01:00
Zebediah Figura
3d5a4f133a vkd3d-shader: Print the previous location for redefinition errors.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-03-04 19:55:32 +01:00
Zebediah Figura
2fe6d26dfc vkd3d-shader: Use %empty.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-03-04 19:55:30 +01:00
Zebediah Figura
0f4d62b09d vkd3d-shader: Factor out hlsl_new_loop().
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-03-02 20:44:02 +01:00
Zebediah Figura
ccd67dcf37 vkd3d-shader: Factor out hlsl_new_jump().
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-03-02 20:43:59 +01:00
Zebediah Figura
774609e1e2 vkd3d-shader: Factor out make_empty_list().
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-03-02 20:43:57 +01:00
Zebediah Figura
8d444ebbfc vkd3d-shader: Assert that we don't read out of bounds of the base_types array.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-03-02 20:43:55 +01:00
Zebediah Figura
35105d4e29 vkd3d-shader: Return a vkd3d_string_buffer from hlsl_modifiers_to_string().
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-03-02 20:43:53 +01:00
Zebediah Figura
48a1db2976 vkd3d-shader: Return a vkd3d_string_buffer from hlsl_type_to_string().
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-03-02 20:43:49 +01:00
Henri Verbeet
6d032f6d1c vkd3d-shader: Keep track of declared SPIR-V output components.
Much like we do for input components, for much of the same reasons.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-02-26 21:32:31 +01:00
Zebediah Figura
87a371292d vkd3d-shader: Implement hlsl_note().
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-02-23 20:20:26 +01:00
Zebediah Figura
7069fa1c40 vkd3d-shader: Replace hlsl_message() with hlsl_error().
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-02-23 20:20:24 +01:00
Zebediah Figura
6124aa664f vkd3d-shader: Implement hlsl_error() and hlsl_warning().
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-02-23 20:20:22 +01:00
Andrey Gusev
24537d3693 vkd3d-shader: Add a fall-through to default case in shader_sm4_read_param().
Signed-off-by: Andrey Gusev <andrey.goosev@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-02-22 20:25:52 +01:00
Henri Verbeet
804d191aee vkd3d-shader: Recognise the "raw_buffer" and "structured_buffer" shader model 5 resource types.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-02-19 21:12:43 +01:00
Henri Verbeet
3bacb33556 vkd3d-shader: Parse shader model 5 resource strides.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-02-19 21:12:43 +01:00
Henri Verbeet
d40d8c858e vkd3d-shader: Explicitly handle "none" modifiers in shader_sm4_read_param().
These (seemingly) have no effect, it's not entirely clear why they are
generated.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-02-19 21:12:43 +01:00
Henri Verbeet
944665ed11 vkd3d-shader: Do not print FIXMEs for VKD3DSUF_ORDER_PRESERVING_COUNTER when generating SPIR-V.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-02-19 21:12:43 +01:00
Henri Verbeet
7a791f5ef9 vkd3d-shader: Respect VKD3D_SHADER_COMPILE_OPTION_FORMATTING_INDENT for d3d-asm output.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-02-19 21:12:43 +01:00
Henri Verbeet
f0dee5a06a vkd3d-shader: Add some colour to the d3d-asm version token.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-02-19 21:12:43 +01:00
Zebediah Figura
7afe9148f0 vkd3d-shader: Avoid using debug functions for shader error messages.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-02-19 21:07:00 +01:00
Zebediah Figura
124069907d vkd3d-shader: Get rid of hlsl_base_type_to_string().
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-02-19 21:06:58 +01:00
Zebediah Figura
60f7735b20 vkd3d-shader: Correctly dump array types.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-02-19 21:00:19 +01:00
Henri Verbeet
364621fa77 vkd3d-shader: Add some colour to d3d-asm swizzles.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-02-18 18:23:46 +01:00
Henri Verbeet
71f1dd5792 vkd3d-shader: Add some colour to d3d-asm write masks.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-02-18 18:23:43 +01:00
Henri Verbeet
486d8edb7c vkd3d-shader: Add some colour to d3d-asm literals.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-02-18 18:23:39 +01:00
Henri Verbeet
54092b944c vkd3d-shader: Introduce a helper to print d3d-asm boolean literals.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-02-18 18:23:24 +01:00
Henri Verbeet
11915f2431 vkd3d-shader: Introduce a helper to print d3d-asm hexadecimal literals.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-02-18 18:23:11 +01:00
Henri Verbeet
66694cd385 vkd3d-shader: Introduce a helper to print d3d-asm unsigned integer literals.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-02-17 21:31:05 +01:00
Henri Verbeet
03c34076e8 vkd3d-shader: Introduce a helper to print d3d-asm integer literals.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-02-17 21:31:03 +01:00
Henri Verbeet
8ff88d4544 vkd3d-shader: Introduce a helper to print d3d-asm floating-point literals.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-02-17 21:31:02 +01:00
Henri Verbeet
401b51f888 vkd3d-shader: Introduce a helper to print d3d-asm subscripts.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-02-17 21:31:00 +01:00
Henri Verbeet
be024a7e17 vkd3d-shader: Add some colour to d3d-asm register names.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-02-17 21:30:58 +01:00
Henri Verbeet
6680d9e865 vkd3d-shader: Add some colour to d3d-asm opcodes.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-02-16 16:00:13 +01:00
Henri Verbeet
a5f98f2601 vkd3d-shader: Introduce a helper to print d3d-asm opcodes.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-02-16 16:00:11 +01:00
Henri Verbeet
cee390d755 vkd3d-shader: Store the output buffer in struct vkd3d_d3d_asm_compiler.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-02-16 16:00:09 +01:00
Henri Verbeet
b5587f6a5b vkd3d-shader: Introduce struct vkd3d_d3d_asm_compiler.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-02-16 16:00:05 +01:00
Henri Verbeet
8315d319f6 vkd3d-shader: Rename VKD3D_SHADER_INSTRUCTION_HANDLER to vkd3d_shader_opcode.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-02-16 16:00:03 +01:00
Zebediah Figura
b57ad006c2 vkd3d-shader: Avoid using debugging utilities in debug_hlsl_type().
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-02-16 15:59:59 +01:00
Zebediah Figura
61c3d802ed vkd3d-shader: Avoid using debugging utilities in hlsl_debug_modifiers().
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-02-16 15:59:56 +01:00
Zebediah Figura
9b1b9e222a vkd3d-shader: Remove some TRACE messages.
This patch can be freely ignored. I have not found any of these messages to be
useful when debugging, but others may.

Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-02-16 15:59:52 +01:00
Zebediah Figura
82c659539f vkd3d-shader: Do not warn if a "for" initializer is empty.
It is perfectly valid.

Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-02-16 15:59:46 +01:00
Zebediah Figura
193218f54e vkd3d-shader: Replace "parse_status" with a boolean variable.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-02-16 15:59:44 +01:00
Henri Verbeet
8313225cc6 vkd3d-shader: Keep track of declared SPIR-V input components.
In particular, a shader may declare e.g. v6.x to refer to an output from the
previous stage, and v6.y to refer to a builtin, or the other way around. At
the same time, different hull shader phases may redeclare the same register.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-02-12 21:01:54 +01:00
Henri Verbeet
3a710385f3 vkd3d-shader: Handle non-vec4 builtins in vkd3d_dxbc_compiler_emit_hull_shader_input_initialisation().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-02-12 21:01:50 +01:00
Zebediah Figura
3bf0e40b9d vkd3d-shader: Use struct vkd3d_shader_location in struct hlsl_ctx.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-02-12 21:01:40 +01:00
Zebediah Figura
3a975c2215 vkd3d-shader: Replace struct source_location with struct vkd3d_shader_location.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-02-12 21:01:38 +01:00
Zebediah Figura
28b1d68ce3 vkd3d-shader: Separate hlsl_report_message() into helpers for individual log levels.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-02-12 21:01:36 +01:00
Zebediah Figura
df3773ff7e vkd3d-shader: Use "hlsl_yy" as an API prefix for bison and flex definitions.
So as to differentiate their API from our internal functions.

Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-02-12 21:01:33 +01:00
Zebediah Figura
e3e0c26475 vkd3d-shader: Use hlsl_report_message() to report use of reserved keywords.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-02-12 21:01:31 +01:00
Zebediah Figura
c7d4acaf4b vkd3d-shader: Make the HLSL compiler reëntrant.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-02-10 20:08:12 +01:00
Zebediah Figura
f1acb3d383 vkd3d-shader: Use struct source_location as the Bison location type.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-02-10 20:08:10 +01:00
Zebediah Figura
af47cc5b53 vkd3d-shader: Use a table to initialize predefined effect types.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-02-10 20:08:08 +01:00
Zebediah Figura
7400717282 vkd3d-shader: Move hlsl_ctx initialization and cleanup to hlsl_compile_shader().
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-02-10 20:08:06 +01:00
Zebediah Figura
3854991154 vkd3d-shader: Move parse_* structure definitions to hlsl.y.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-02-10 20:08:04 +01:00
Zebediah Figura
16aceacc0c vkd3d-shader: Implement global resource memory barriers.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-02-04 22:32:42 +01:00
Zebediah Figura
c2c092b143 vkd3d-shader: Replace BOOL with bool.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-02-04 22:32:38 +01:00
Zebediah Figura
aa52cb10b4 vkd3d-shader: Return void from hlsl_pop_scope().
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-02-04 22:32:36 +01:00
Zebediah Figura
db1765c283 vkd3d-shader: Rename debug_dump_*() to dump_*().
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-02-04 22:32:33 +01:00
Zebediah Figura
7c5bd7c776 vkd3d-shader: Add a hlsl_ namespace prefix to common functions.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-02-04 22:32:31 +01:00
Zebediah Figura
0da1401d3d vkd3d-shader: Move hlsl_message() and hlsl_report_message() to hlsl.c.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-02-04 22:32:28 +01:00
Henri Verbeet
0c73afd424 vkd3d-shader: Implement relative addressing of tessellation control shader inputs.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-02-03 22:27:57 +01:00
Zebediah Figura
ab2e95a78c vkd3d-shader: Move compatible_data_types() to hlsl.y.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-02-02 22:48:18 +01:00
Zebediah Figura
d8dd91e840 vkd3d-shader: Move add_expr() to hlsl.y.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-02-02 22:48:16 +01:00
Zebediah Figura
768eb86101 vkd3d-shader: Move add_implicit_conversion() to hlsl.y.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-02-02 22:48:13 +01:00
Zebediah Figura
60cde237c5 vkd3d-shader: Move add_assignment() to hlsl.y.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-02-02 22:48:08 +01:00
Zebediah Figura
9b2e8fb1db vkd3d-shader: Move instruction allocation functions to hlsl.c.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-02-02 22:48:06 +01:00
Zebediah Figura
b523122ef3 vkd3d-shader: Import the HLSL compiler from Wine.
This corresponds to Wine commit 9f9fec18799bf59df6211b7294f8d338caa7f4db.

Note that for the moment, compilation messages have not been ported.

Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-01-29 20:54:19 +01:00
Matteo Bruni
1e01656def vkd3d-shader: Cleanup predefined macro body on allocation failure.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-01-27 21:13:35 +01:00
Matteo Bruni
f26eed586d vkd3d: Fix typo in WARN() message.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-01-27 21:13:32 +01:00
Zebediah Figura
3b132ec5ea vkd3d-shader: Preserve some tokens verbatim for the assembler.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-01-26 21:28:20 +01:00
Zebediah Figura
275f949a19 vkd3d-shader: Add predefined macros to the macro list.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-01-26 21:28:14 +01:00
Zebediah Figura
160db8306f vkd3d-shader: Parse #line directives.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-01-26 21:28:11 +01:00
Zebediah Figura
6520fb153e vkd3d-shader: Implement the parenthetical operator in #if directives.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-01-22 22:45:17 +01:00
Zebediah Figura
e15b884e1a vkd3d-shader: Implement the ternary operator in #if directives.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-01-22 22:45:14 +01:00
Zebediah Figura
338399d563 vkd3d-shader: Implement logical operators in #if directives.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-01-22 22:45:12 +01:00
Zebediah Figura
c1d2edc9d5 vkd3d-shader: Implement bitwise operators in #if directives.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-01-22 22:45:09 +01:00
Zebediah Figura
15bbaed960 vkd3d-shader: Implement equality operators in #if directives.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-01-22 22:45:00 +01:00
Zebediah Figura
eecfe9c2a2 vkd3d-shader: Implement inequality operators in #if directives.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-01-21 23:02:37 +01:00
Zebediah Figura
76383b244b vkd3d-shader: Implement addition and subtraction in #if directives.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-01-21 23:02:34 +01:00
Zebediah Figura
be7e06cd4a vkd3d-shader: Implement multiplication and division in #if directives.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-01-21 23:02:31 +01:00
Zebediah Figura
f8a8987737 vkd3d-shader: Implement unary operators in #if directives.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-01-21 23:02:26 +01:00
Zebediah Figura
d4929660c3 vkd3d-shader: Treat undefined identifiers as equal to 0 in #if directives.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-01-21 23:02:23 +01:00
Zebediah Figura
d31f288111 vkd3d-shader: Implement the "defined" keyword.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-01-18 20:15:59 +01:00
Zebediah Figura
1a326d16c6 vkd3d-shader: Implement #error.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-01-18 20:15:56 +01:00
Zebediah Figura
ba32e91aca vkd3d-shader: Implement #pragma.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-01-18 20:15:54 +01:00
Zebediah Figura
92877f7a43 vkd3d-shader: Implement __FILE__.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-01-18 20:15:52 +01:00
Zebediah Figura
e72c2461cd vkd3d-shader: Implement __LINE__.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-01-18 20:15:50 +01:00
Zebediah Figura
d33a896403 vkd3d-shader: Implement stringification.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-01-14 21:12:22 +01:00
Zebediah Figura
33df515f10 vkd3d-shader: Implement concatenation.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-01-14 21:12:19 +01:00
Zebediah Figura
e1a956f8f2 vkd3d-shader: Implement function-like macro expansion.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-01-14 21:12:17 +01:00
Zebediah Figura
0f80ac0975 vkd3d-shader: Parse function-like macro definitions.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-01-14 21:12:15 +01:00
Zebediah Figura
668820f069 vkd3d-shader: Implement macro body expansion.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-01-14 21:12:13 +01:00
Henri Verbeet
73a937edd0 vkd3d-shader: Decorate "precise" arithmetic instructions with SpvDecorationNoContraction.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-01-12 20:35:23 +01:00
Zebediah Figura
1fc8b85879 vkd3d-shader: Implement #undef.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-01-12 20:35:08 +01:00
Zebediah Figura
8c927c491c vkd3d-shader: Implement #include.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-01-12 20:35:02 +01:00
Zebediah Figura
568983596e vkd3d-shader: Implement #ifndef.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-01-12 20:35:00 +01:00
Zebediah Figura
b0dbb35ec7 vkd3d-shader: Implement #ifdef.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-01-12 20:34:58 +01:00
Zebediah Figura
9a1317ff0f vkd3d-shader: Partially implement #define.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-01-12 20:34:56 +01:00
Zebediah Figura
6b75fb7b9c vkd3d-shader: Implement #elif.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-01-04 21:01:11 +01:00
Zebediah Figura
78e31bff16 vkd3d-shader: Implement #else.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-01-04 21:01:09 +01:00
Zebediah Figura
86cb863bc2 vkd3d-shader: Implement basic support for #if and #endif.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-01-04 21:01:04 +01:00
Zebediah Figura
5304cabf46 vkd3d-shader: Handle preprocessor parsing errors.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-01-04 21:01:00 +01:00
Zebediah Figura
cdfca2fab7 vkd3d-shader: Move location tracking out of the vkd3d_shader_message_context structure.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-12-15 22:19:32 +01:00
Zebediah Figura
e34213d0d5 vkd3d-shader: Introduce a helper to report errors while scanning.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-12-15 22:00:39 +01:00
Andrey Gusev
a9abb0d7eb vkd3d: Fix misplaced parenthesis.
Signed-off-by: Andrey Gusev <andrey.goosev@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-12-09 19:59:56 +01:00
Zebediah Figura
12180a8e30 vkd3d-shader: Preserve some tokens verbatim for HLSL.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-12-09 19:59:53 +01:00
Zebediah Figura
741c332658 vkd3d-shader: Parse comments in the preprocessor.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-12-09 19:59:51 +01:00
Zebediah Figura
f544cb38e5 vkd3d-shader: Implement an initial pass-through HLSL preprocessor.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-12-09 19:59:49 +01:00
Zebediah Figura
5065cb6c1f vkd3d-shader: Validate "compile_info" in vkd3d_shader_preprocess().
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-12-02 18:43:47 +01:00
Zebediah Figura
d2f6ddba49 vkd3d-utils: Initialize input parameters to ID3DInclude::Open().
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-12-02 16:28:55 +01:00
Zebediah Figura
dc7fd3760d vkd3d-utils: Return an error from open_include() if a NULL ID3DInclude was passed to D3DPreprocess().
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-12-02 16:28:53 +01:00
Zebediah Figura
52f844d2dc vkd3d-shader: Initialize "messages" to NULL in vkd3d_shader_preprocess() (Valgrind).
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-11-23 22:07:42 +01:00
Zebediah Figura
dc36245be2 vkd3d-utils: Initialize "messages_blob" to NULL in D3DPreprocess().
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-11-23 22:07:39 +01:00
Zebediah Figura
6cd5205fa7 vkd3d-utils: Initialize "messages_blob" to NULL in D3DCompile2().
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-11-23 22:07:37 +01:00
Zebediah Figura
dffff8bdbc vkd3d-shader: Avoid reading past the end of the buffer in vkd3d_string_buffer_trace() (Valgrind).
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-10-16 22:07:14 +02:00
Zebediah Figura
86cf5145dc vkd3d-shader: Avoid reading past the end of the buffer in vkd3d_shader_trace() (Valgrind).
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-10-16 22:07:12 +02:00
Zebediah Figura
5fb9bcdd14 vkd3d-shader: Don't allocate an initial buffer in vkd3d_string_buffer_init().
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-10-09 16:15:12 +02:00
Zebediah Figura
05cf9a5404 vkd3d-shader: Return NULL from vkd3d_shader_message_context_copy_messages() if there are no messages to copy.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-10-09 16:15:10 +02:00
Zebediah Figura
0072fb213a vkd3d-shader: Pass the output pointer to vkd3d_shader_message_context_copy_messages().
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-10-09 16:15:08 +02:00
Zebediah Figura
0c6cd3ba21 vkd3d-common: Correctly escape whitespace characters in debugstr_*().
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-10-05 20:52:54 +02:00
Zebediah Figura
d64a423233 vkd3d-shader: Correct an off-by-one error when comparing against ARRAY_SIZE.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-10-01 21:47:46 +02:00
Zebediah Figura
0cd7f47263 vkd3d-utils: Introduce D3DPreprocess().
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-09-30 17:10:33 +02:00
Zebediah Figura
0df589369e vkd3d-utils: Introduce D3DCompile() and D3DCompile2().
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-09-30 17:10:31 +02:00
Zebediah Figura
ce58af9df8 vkd3d: Move hresult_from_vkd3d_result to vkd3d-common.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-09-29 18:34:06 +02:00
Isabella Bosia
9136e56435 vkd3d-shader: Parse all 4 data type components.
Signed-off-by: Isabella Bosia <ibosia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-09-28 15:00:26 +02:00
Isabella Bosia
8d9d20d47b vkd3d-shader: Add valid vkd3d_sm4_data_type types.
Signed-off-by: Isabella Bosia <ibosia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-09-28 15:00:23 +02:00
Zebediah Figura
f1cc186f18 vkd3d-shader: Introduce vkd3d_shader_preprocess().
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-09-28 15:00:17 +02:00
Zebediah Figura
be0864f949 vkd3d-shader: Advertise support for compiling HLSL to DXBC_TPF.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-09-28 15:00:14 +02:00
Zebediah Figura
8dea03d9fd vkd3d-shader: Move vkd3d_shader_compile() to avoid forward declarations.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-09-28 15:00:11 +02:00
Zebediah Figura
c78fe643a8 vkd3d-shader: Use the same message context for scanning and compiling in vkd3d_shader_compile().
So that messages from scanning are not lost.

Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-09-28 15:00:00 +02:00
Isabella Bosia
f494abde89 vkd3d-shader: Implement target type d3d asm.
Signed-off-by: Isabella Bosia <ibosia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-09-25 16:12:04 +02:00
Isabella Bosia
a0d469b20e vkd3d-shader: Add vkd3d_dxbc_binary_to_text() helper function.
Signed-off-by: Isabella Bosia <ibosia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-09-25 16:11:51 +02:00
Isabella Bosia
0808058ede vkd3d-shader: Change use of strstr to strchr.
Signed-off-by: Isabella Bosia <ibosia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-09-25 16:11:41 +02:00
Zebediah Figura
b72a2893c2 vkd3d-utils: Introduce D3DCreateBlob().
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-09-24 19:11:41 +02:00
Zebediah Figura
e5fea6ade0 vkd3d: Move the ID3DBlob implementation to vkd3d-common.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-09-24 19:11:39 +02:00
Henri Verbeet
56cd4a94d5 Release 1.2.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-09-22 11:56:18 +02:00
Henri Verbeet
4fda96190b vkd3d-shader: Invert the "FRIENDLY_NAMES" output formatting flag.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-09-21 19:16:15 +02:00
Henri Verbeet
7c64e827ca vkd3d-shader: Invert the "NO_HEADER" output formatting flag.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-09-21 19:16:05 +02:00
Henri Verbeet
8cc0abfca0 vkd3d-shader: Rename the "SHOW_BYTE_OFFSET" output formatting flag to just "OFFSETS".
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-09-21 19:16:02 +02:00
Isabella Bosia
3779177399 vkd3d-shader: Pass format to shader_addline.
Signed-off-by: Isabella Bosia <ibosia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-09-21 19:15:49 +02:00
Zebediah Figura
82c42588e7 vkd3d-shader: Separate the allocated and used mask in struct vkd3d_shader_signature_element.
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-09-18 22:08:22 +02:00
Zebediah Figura
1165ad3f00 vkd3d: Print VK_MEMORY_HEAP_MULTI_INSTANCE_BIT in debug_vk_memory_heap_flags().
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-09-18 15:31:13 +02:00
Isabella Bosia
b27eac1cb5 vkd3d-shader: Make shader_dump_data_type print the type 4 times.
Signed-off-by: Isabella Bosia <ibosia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-09-18 15:31:07 +02:00
Isabella Bosia
cf02e942eb vkd3d-shader: Print abs(x) as |x|.
Signed-off-by: Isabella Bosia <ibosia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-09-18 15:31:05 +02:00
Isabella Bosia
171f25e6a5 vkd3d-shader: Print oC registers as o in versions >= 4.
Signed-off-by: Isabella Bosia <ibosia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-09-18 15:31:02 +02:00
Isabella Bosia
3c30efe14c vkd3d-shader: Output "tri" instead of "triangle" in tessellator domains.
Signed-off-by: Isabella Bosia <ibosia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-09-17 10:41:48 +02:00
Isabella Bosia
83c9c2bd72 vkd3d-shader: Output "isoline" instead of "line" in tessellator domains.
Signed-off-by: Isabella Bosia <ibosia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-09-17 10:41:46 +02:00
Isabella Bosia
9aa76a8e4f vkd3d-shader: Print "partitioning" in tessellator partitions.
Signed-off-by: Isabella Bosia <ibosia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-09-17 10:41:43 +02:00
Isabella Bosia
03e17b3d0c vkd3d-shader: Print "output" in tessellator outputs.
Signed-off-by: Isabella Bosia <ibosia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-09-17 10:41:39 +02:00
Isabella Bosia
5b4bd5ad9b vkd3d-shader: Print "domain" in tessellator domains.
Signed-off-by: Isabella Bosia <ibosia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-09-17 10:41:34 +02:00
Isabella Bosia
d93d76079c vkd3d-shader: Always print swizzle except for immediates or samplers.
Signed-off-by: Isabella Bosia <ibosia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-09-17 10:41:29 +02:00
Isabella Bosia
8eb4c54f73 vkd3d-shader: Always print writemask.
Signed-off-by: Isabella Bosia <ibosia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-09-17 10:41:27 +02:00
Isabella Bosia
149a8e311f vkd3d-shader: Don't print 1-st index in constant buffers if < 5.1.
Signed-off-by: Isabella Bosia <ibosia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-09-17 10:41:26 +02:00
Isabella Bosia
891952e6e6 vkd3d-shader: Only print brackets when necessary.
Signed-off-by: Isabella Bosia <ibosia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-09-17 10:41:23 +02:00
Isabella Bosia
1fb3c77cce vkd3d-shader: Remove [ ] from first index of fp in dcl_interface.
Signed-off-by: Isabella Bosia <ibosia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-09-17 10:41:21 +02:00
Isabella Bosia
3757b951f3 vkd3d-shader: Remove [ ] from x registers in dcl_indexabletemp.
Signed-off-by: Isabella Bosia <ibosia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-09-17 10:41:19 +02:00
Isabella Bosia
ef7c28eb93 vkd3d-shader: Print samplers with dump_register directly.
Signed-off-by: Isabella Bosia <ibosia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-09-16 17:12:46 +02:00
Isabella Bosia
d1360ad3aa vkd3d-shader: Print uav with dump_register directly.
Signed-off-by: Isabella Bosia <ibosia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-09-16 17:12:44 +02:00
Isabella Bosia
5fa7d5d356 vkd3d-shader: Print dcl_cb registers with dump_register directly.
Signed-off-by: Isabella Bosia <ibosia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-09-16 17:12:43 +02:00
Isabella Bosia
cc9d08eb38 vkd3d-shader: Add "typed" when handling VKD3DSIH_DCL_UAV_TYPED.
Signed-off-by: Isabella Bosia <ibosia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-09-16 17:12:41 +02:00
Isabella Bosia
058aec3ad9 vkd3d-shader: Recognize skipOptimization global flag.
Signed-off-by: Isabella Bosia <ibosia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-09-16 17:12:39 +02:00
Isabella Bosia
cf3388dad7 vkd3d-shader: Fix out of bound array accesses.
Signed-off-by: Isabella Bosia <ibosia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-09-16 17:12:37 +02:00
Isabella Bosia
56382c21bf vkd3d-shader: Add shader_ver_ge version comparison function.
Signed-off-by: Isabella Bosia <ibosia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-09-16 17:12:35 +02:00
Henri Verbeet
5e523cedca vkd3d-shader: Use proper variables for epilogue arguments.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-09-08 12:28:33 +02:00
Henri Verbeet
e339cc0edb vkd3d-shader: Do not use built-ins for hull shader clip/cull distance built-ins.
We need these to be per-vertex. This fixes the Wine d3d11
test_clip_distance() test.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-09-08 12:28:33 +02:00
Henri Verbeet
56b042d1fa vkd3d-shader: Enable the corresponding capabilities when using the clip/cull distance built-ins.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-09-08 12:28:33 +02:00
Henri Verbeet
a10ecbc289 vkd3d-shader: Add some TRACEs.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-09-08 12:28:33 +02:00
Isabella Bosia
75f239dcbe vkd3d-shader: Add formatting compiler options.
Signed-off-by: Isabella Bosia <ibosia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-09-07 21:01:07 +02:00
Isabella Bosia
f222f99011 vkd3d-shader: Implement VKD3D_SHADER_TARGET_SPIRV_TEXT.
Signed-off-by: Isabella Bosia <ibosia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-09-07 21:01:06 +02:00
Isabella Bosia
e75a0d6f14 vkd3d-shader: Implement vkd3d_spirv_binary_to_text helper.
Signed-off-by: Isabella Bosia <ibosia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-09-07 21:01:04 +02:00
Zebediah Figura
7dd8c15d49 vkd3d-shader: Read the SM5 resource data type instruction modifier.
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-09-07 21:01:00 +02:00
Zebediah Figura
c3a5df7375 vkd3d-shader: Read the SM5 resource type instruction modifier.
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-09-07 21:00:58 +02:00
Zebediah Figura
f895f0dce6 vkd3d-shader: Do not check for NULL in vkd3d_shader_free_shader_code().
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-08-26 15:15:57 +02:00
Zebediah Figura
6c10b52804 vkd3d-shader: Do not check for NULL in vkd3d_shader_free_scan_descriptor_info().
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-08-26 15:15:53 +02:00
Zebediah Figura
9a0692978e vkd3d-shader: Allow structures to be chained in any order.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-08-25 23:01:59 +02:00
Henri Verbeet
fb93449c85 vkd3d-shader: Handle non-contiguous destination write masks in vkd3d_dxbc_compiler_emit_store().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-08-20 22:01:51 +02:00
Henri Verbeet
a451af9c51 vkd3d-shader: Properly handle scalar destinations in vkd3d_dxbc_compiler_emit_store().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-08-20 22:01:46 +02:00
Henri Verbeet
d2ffae5900 vkd3d-shader: Introduce API for descriptor array bindings.
We will need this for shader model 5.1 resource arrays. However, for the
time being any count other than '1' is unsupported.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-08-20 22:01:38 +02:00
Henri Verbeet
9efcf45d7a vkd3d-shader: Change the memory layout of swizzles to allow for future swizzle components.
We may want to add e.g. VKD3D_SHADER_SWIZZLE_ONE and
VKD3D_SHADER_SWIZZLE_ZERO in the future.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-08-20 22:01:35 +02:00
Zebediah Figura
3244fa3f92 vkd3d-shader: Remove the unused "ctx" field from struct vkd3d_shader_instruction.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-08-12 22:11:37 +02:00
Zebediah Figura
90eb138f22 vkd3d-shader: Rename vkd3d_sm4_immconst_type to vkd3d_sm4_dimension.
These bits are used in all register tokens, not just immediate constants.

Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-08-12 22:11:34 +02:00
Henri Verbeet
7bae1a606a vkd3d-shader: Support register spaces for combined samplers.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-08-11 18:05:50 +02:00
Zebediah Figura
04605a341b vkd3d-shader: Make VKD3D_SHADER_SWIZZLE more legible.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-08-11 18:05:05 +02:00
Henri Verbeet
c326d75c1d vkd3d-shader: Introduce vkd3d_shader_get_supported_target_types().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-08-06 11:54:22 +02:00
Henri Verbeet
5f4bd618ed vkd3d-shader: Introduce vkd3d_shader_get_supported_source_types().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-08-06 11:54:22 +02:00
Henri Verbeet
af73e16633 vkd3d-shader: Use vkd3d_shader_validate_compile_info() in vkd3d_shader_scan().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-08-06 11:54:22 +02:00
Henri Verbeet
7dda2339a2 vkd3d-shader: Introduce vkd3d_shader_get_version().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-08-06 11:54:22 +02:00
Henri Verbeet
dae87cc1c0 vkd3d-shader: Merge the vkd3d_shader_descriptor_type and vkd3d_shader_descriptor_range_type enumerations.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-08-04 15:52:27 +02:00
Henri Verbeet
ffe0dca779 vkd3d-shader: Allow plain storage buffers to be used for buffer UAVs.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-08-04 15:52:23 +02:00
Henri Verbeet
1496dc054e vkd3d-shader: Add a compiler message for unhandled register types in vkd3d_dxbc_compiler_get_descriptor_binding().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-08-04 15:52:22 +02:00
Henri Verbeet
cf3c50b705 vkd3d-shader: Fail shader compilation if any descriptor bindings are missing.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-08-04 15:52:20 +02:00
Henri Verbeet
1279d5df9e vkd3d-shader: Report error messages from vkd3d_shader_serialize_root_signature().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-07-30 16:33:00 +02:00
Henri Verbeet
33eb944bf4 vkd3d-shader: Report error messages from vkd3d_shader_parse_root_signature().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-07-30 16:32:59 +02:00
Henri Verbeet
d135b4687b vkd3d-shader: Report error messages from vkd3d_shader_parse_input_signature().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-07-30 16:32:57 +02:00
Henri Verbeet
11f82d985c vkd3d-shader: Pass a vkd3d_shader_compile_info structure to vkd3d_shader_scan_dxbc().
In order to allow it to handle different source types.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-07-30 16:32:56 +02:00
Henri Verbeet
1c8077546e vkd3d-shader: Validate control flow instructions in vkd3d_shader_scan_dxbc().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-07-30 16:32:54 +02:00
Henri Verbeet
a1778b681e vkd3d-shader: Trace messages in vkd3d_shader_compile().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-07-28 15:23:02 +02:00
Henri Verbeet
f4237f7716 vkd3d-shader: Trace messages in vkd3d_shader_scan_dxbc().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-07-28 15:23:01 +02:00
Henri Verbeet
8de5546082 vkd3d-shader: Trace the shader in vkd3d_shader_scan_dxbc().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-07-28 15:22:59 +02:00
Henri Verbeet
cd69865b69 vkd3d-shader: Also copy the terminator in vkd3d_shader_message_context_copy_messages().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-07-28 15:22:58 +02:00
Henri Verbeet
f6868919d3 vkd3d: Add trailing newlines to error messages in vkd3d_uav_clear_state_init().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-07-28 15:22:56 +02:00
Henri Verbeet
29287d3368 vkd3d-shader: Add compiler messages for invalid DXBC chunk offsets and sizes.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-07-23 19:44:04 +02:00
Henri Verbeet
29e9cf032c vkd3d-shader: Add a compiler message for unsupported DXBC versions.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-07-23 19:44:01 +02:00
Henri Verbeet
9fcf00e2bf vkd3d-shader: Validate DXBC checksums.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-07-23 19:43:59 +02:00
Henri Verbeet
1f6ce3ceba vkd3d-shader: Add a compiler message for invalid DXBC magic.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-07-23 19:43:56 +02:00
Henri Verbeet
3b2fb3aba1 vkd3d-shader: Output a compiler error message if the DXBC size is invalid.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-07-23 19:43:52 +02:00
Henri Verbeet
e7828d6782 vkd3d-shader: Output point sizes.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-07-22 22:19:09 +02:00
Henri Verbeet
a196555513 vkd3d-shader: Rename the VKD3D_DUMMY_SAMPLER_INDEX macro to VKD3D_SHADER_DUMMY_SAMPLER_INDEX.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-07-22 22:19:05 +02:00
Henri Verbeet
23416913f4 vkd3d-shader: Rename the vkd3d_versioned_root_signature_desc structure.
To vkd3d_shader_versioned_root_signature_desc.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-07-22 22:19:03 +02:00
Henri Verbeet
823e356460 vkd3d-shader: Rename the vkd3d_root_signature_desc1 structure to vkd3d_shader_root_signature_desc1.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-07-22 22:19:01 +02:00
Henri Verbeet
0f0f2b331e vkd3d-shader: Rename the vkd3d_root_signature_desc structure to vkd3d_shader_root_signature_desc.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-07-21 15:19:09 +02:00
Henri Verbeet
0056fc7046 vkd3d-shader: Rename the vkd3d_root_signature_version enumeration to vkd3d_shader_root_signature_version.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-07-21 15:19:07 +02:00
Henri Verbeet
9366248ed2 vkd3d-shader: Rename the vkd3d_root_parameter1 structure to vkd3d_shader_root_parameter1.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-07-21 15:19:05 +02:00
Henri Verbeet
62113ff828 vkd3d-shader: Rename the vkd3d_static_sampler_desc structure to vkd3d_shader_static_sampler_desc.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-07-21 15:19:02 +02:00
Henri Verbeet
4bea4b82e9 vkd3d-shader: Rename the vkd3d_root_parameter structure to vkd3d_shader_root_parameter.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-07-17 23:19:44 +02:00
Henri Verbeet
f5e39842fa vkd3d-shader: Rename the vkd3d_root_descriptor1 structure to vkd3d_shader_root_descriptor1.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-07-17 23:19:42 +02:00
Henri Verbeet
cb9bf177e9 vkd3d-shader: Rename the vkd3d_root_descriptor_table1 structure to vkd3d_shader_root_descriptor_table1.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-07-17 23:19:41 +02:00
Henri Verbeet
0e9f914197 vkd3d-shader: Rename the vkd3d_static_border_color enumeration to vkd3d_shader_static_border_colour.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-07-17 23:19:39 +02:00
Henri Verbeet
0f5dc67015 vkd3d-shader: Rename the vkd3d_root_descriptor structure to vkd3d_shader_root_descriptor.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-07-16 12:46:34 +02:00
Henri Verbeet
270b31a7db vkd3d-shader: Rename the vkd3d_root_constants structure to vkd3d_shader_root_constants.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-07-16 12:46:32 +02:00
Henri Verbeet
36d2127765 vkd3d-shader: Rename the vkd3d_root_descriptor_table structure to vkd3d_shader_root_descriptor_table.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-07-16 12:46:31 +02:00
Henri Verbeet
8b397eec88 vkd3d-shader: Rename the vkd3d_root_parameter_type enumeration to vkd3d_shader_root_parameter_type.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-07-14 18:07:45 +02:00
Henri Verbeet
de252f9b14 vkd3d-shader: Rename the vkd3d_root_descriptor_flags enumeration to vkd3d_shader_root_descriptor_flags.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-07-14 18:07:40 +02:00
Henri Verbeet
6b0eb46716 vkd3d-shader: Rename the vkd3d_descriptor_range1 structure to vkd3d_shader_descriptor_range1.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-07-14 18:07:37 +02:00
Henri Verbeet
de76e7c0b5 vkd3d-shader: Rename the vkd3d_descriptor_range structure to vkd3d_shader_descriptor_range.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-07-14 18:07:27 +02:00
Henri Verbeet
7c2120124b vkd3d-shader: Rename the vkd3d_descriptor_range_flags enumeration to vkd3d_shader_descriptor_range_flags.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-07-14 18:07:23 +02:00
Henri Verbeet
6e0ab34564 vkd3d-shader: Rename the vkd3d_descriptor_range_type enumeration to vkd3d_shader_descriptor_range_type.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-07-10 17:08:19 +02:00
Henri Verbeet
edd585ea44 vkd3d-shader: Rename the VKD3D_SWIZZLE macro to VKD3D_SHADER_SWIZZLE.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-07-10 17:08:17 +02:00
Henri Verbeet
3a9eb1839e vkd3d-shader: Rename the vkd3d_sysval_semantic enumeration to vkd3d_shader_sysval_semantic.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-07-10 17:08:16 +02:00
Henri Verbeet
2da59a1056 vkd3d-shader: Rename the vkd3d_component_type enumeration to vkd3d_shader_component_type.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-07-10 17:08:14 +02:00
Henri Verbeet
24eaeb2cdf vkd3d: Require VKD3D_API_VERSION_1_2 for version 1.1 root signatures.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-06-30 21:05:46 +02:00
Henri Verbeet
3777eb4e5c vkd3d: Introduce API versions.
For backwards compatibility. Newer vkd3d versions may report more
capabilities, but some of those may also require newer vkd3d APIs in order to
use them. That's an issue for a vkd3d user like Wine, where reporting more
capabilities may cause the application to try to use APIs that are not
implemented in that version of Wine.

Note that using ELF symbol versioning would have solved the issue for existing
binaries compiled against older versions of vkd3d, but not for older source
compiled against newer versions of vkd3d.

Users of vkd3d-utils should define VKD3D_UTILS_API_VERSION to the vkd3d
API version they wish to target.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-06-30 21:05:17 +02:00
Henri Verbeet
11980c3944 vkd3d-shader: Introduce struct vkd3d_shader_resource.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-06-30 21:05:14 +02:00
Henri Verbeet
b7fb3a033b vkd3d-shader: Support more than 8 UAV counters.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-06-30 21:05:12 +02:00
Henri Verbeet
015a9aacaf vkd3d-shader: Get rid of the "use_vocp" field in the vkd3d_shader_scan_info structure.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-06-30 21:05:08 +02:00
Henri Verbeet
760bafd620 vkd3d-shader: Store sampler comparison mode information in the descriptor scan info.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-06-25 09:57:48 +02:00
Henri Verbeet
e560db5027 vkd3d-shader: Store UAV read information in the descriptor scan info.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-06-25 09:57:46 +02:00
Henri Verbeet
352b8118f3 vkd3d-shader: Store UAV counter information in the descriptor scan info.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-06-25 09:57:44 +02:00
Henri Verbeet
cf04ed68a7 vkd3d-shader: Report descriptor resource types in vkd3d_shader_scan_dxbc().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-06-25 09:57:42 +02:00
Henri Verbeet
25c0966b69 vkd3d-shader: Report descriptor usage information in vkd3d_shader_scan_dxbc().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-06-25 09:57:39 +02:00
Henri Verbeet
25ef055062 vkd3d-shader: Allow the name of the SPIR-V entry point to be specified.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-06-23 16:25:23 +02:00
Henri Verbeet
7e4fc14a31 vkd3d-shader: Rename the vkd3d_tessellator_partitioning enumeration.
To vkd3d_shader_tessellator_partitioning.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-06-23 16:25:21 +02:00
Henri Verbeet
500079a54a vkd3d-shader: Rename the vkd3d_tessellator_output_primitive enumeration.
To vkd3d_shader_tessellator_output_primitive, consistent with vkd3d-shader
naming conventions.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-06-23 16:25:18 +02:00
Henri Verbeet
95fa257a37 vkd3d-shader: Allow vkd3d_shader_compile() to handle multiple target types.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-06-23 16:25:16 +02:00
Henri Verbeet
d6ec017077 vkd3d-shader: Allow vkd3d_shader_compile_dxbc() to handle multiple source types.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-06-19 16:08:31 +02:00
Henri Verbeet
b07c304440 vkd3d-shader: Pass compile options as an array instead of as flags.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-06-19 16:08:29 +02:00
Henri Verbeet
9312979b56 vkd3d-shader: Pass the target info as part of the vkd3d_shader_compile_info structure chain.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-06-19 16:08:28 +02:00
Henri Verbeet
c4e6657c11 vkd3d-shader: Pass the interface info as part of the vkd3d_shader_compile_info structure chain.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-06-19 16:08:26 +02:00
Henri Verbeet
8ff9610fed vkd3d-shader: Introduce struct vkd3d_shader_compile_info.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-06-19 16:08:24 +02:00
Henri Verbeet
13c2fbdc8d vkd3d-shader: Rename the vkd3d_shader_target_extension enumeration to vkd3d_shader_spirv_extension.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-06-18 21:21:49 +02:00
Henri Verbeet
425dab80b8 vkd3d-shader: Rename the vkd3d_shader_target enumeration to vkd3d_shader_spirv_environment.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-06-18 21:21:47 +02:00
Henri Verbeet
2ee8429c03 vkd3d-shader: Rename VKD3D_SHADER_STRUCTURE_TYPE_SHADER_INTERFACE_INFO.
To VKD3D_SHADER_STRUCTURE_TYPE_INTERFACE_INFO, consistent with the structure
name.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-06-18 21:21:45 +02:00
Henri Verbeet
8292efdbed vkd3d-shader: Rename the vkd3d_shader_domain_shader_compile_arguments structure.
To vkd3d_shader_spirv_domain_shader_target_info.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-06-18 21:21:43 +02:00
Henri Verbeet
5ee018afe9 vkd3d-shader: Rename the vkd3d_shader_compile_arguments structure to vkd3d_shader_spirv_target_info.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-06-18 21:21:41 +02:00
Zebediah Figura
57973b4252 vkd3d: Also match the UAV counter register space in d3d12_command_list_update_descriptor_table().
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-06-17 16:43:26 +02:00
Zebediah Figura
f0ce8aaf92 vkd3d: Store a count of used UAV counters instead of a mask.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-06-17 16:43:24 +02:00
Zebediah Figura
671ca1e721 vkd3d: Index the "vk_uav_counter_views" array to match the "uav_counters" array.
That is, index elements of vk_uav_counter_views by their index in uav_counters,
rather than by their register index. This is necessary because multiple UAVs can
share the same register index but differ in register space.

Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-06-17 16:43:21 +02:00
Henri Verbeet
9b03ebde85 vkd3d: Introduce our own pipeline bind point enumeration.
The VK_PIPELINE_BIND_POINT_RANGE_SIZE enumeration value was removed in
Vulkan-Headers release 1.2.140.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-06-17 16:43:18 +02:00
Zebediah Figura
4bf22c6c27 vkd3d: Implement register spaces.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-05-27 22:05:19 +02:00
Zebediah Figura
87364057da vkd3d-shader: Also match the register space when looking up bindings.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-05-27 22:05:15 +02:00
Zebediah Figura
e53496f6fd vkd3d-shader: Do not treat descriptor registers as arrayed.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-05-27 22:05:11 +02:00
Zebediah Figura
d08107da90 vkd3d-shader: Use the size from struct vkd3d_shader_constant_buffer when declaring push constant buffers.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-05-27 22:05:08 +02:00
Zebediah Figura
4c993c672a vkd3d-shader: Read constant buffer offsets from the second index.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-05-27 22:05:03 +02:00
Zebediah Figura
6dace4a8be vkd3d-shader: Read the resource index from idx[1] instead of idx[0] when looking up SM5.1 bindings.
We still use the first index to uniquely identify the register in vkd3d_symbol,
only changing which field is used to declare it.

This patch does not handle descriptor arrays.

Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-05-27 22:04:57 +02:00
Zebediah Figura
2abc615419 vkd3d: Fix a spelling error in vkd3d_init_null_resources_data().
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-05-27 16:19:03 +02:00
Conor McCarthy
7d47f2323e vkd3d: Implement support for D3D12_FEATURE_D3D12_OPTIONS5.
Signed-off-by: Conor McCarthy <conor.mccarthy.444@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-05-25 22:07:37 +02:00
Conor McCarthy
d5ad90a81e vkd3d: Implement support for D3D12_FEATURE_CROSS_NODE.
Signed-off-by: Conor McCarthy <conor.mccarthy.444@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-05-25 22:07:35 +02:00
Conor McCarthy
0a6415d677 vkd3d: Implement support for D3D12_FEATURE_SERIALIZATION.
Signed-off-by: Conor McCarthy <conor.mccarthy.444@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-05-25 22:07:33 +02:00
Conor McCarthy
3a586c9ffc vkd3d: Implement support for D3D12_FEATURE_D3D12_OPTIONS4.
Signed-off-by: Conor McCarthy <conor.mccarthy.444@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-05-25 22:07:32 +02:00
Conor McCarthy
0b622c6704 vkd3d: Implement support for D3D12_FEATURE_EXISTING_HEAPS.
Signed-off-by: Conor McCarthy <conor.mccarthy.444@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-05-25 22:07:30 +02:00
Conor McCarthy
33217ebfca vkd3d: Implement support for D3D12_FEATURE_D3D12_OPTIONS3.
Signed-off-by: Conor McCarthy <conor.mccarthy.444@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-05-25 22:07:28 +02:00
Henri Verbeet
1cee31ed7a vkd3d-shader: Handle clip and cull distance in vkd3d_siv_from_sysval_indexed().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-05-22 14:25:26 +02:00
Conor McCarthy
b1712cbd48 vkd3d: Implement support for D3D12_FEATURE_COMMAND_QUEUE_PRIORITY.
Signed-off-by: Conor McCarthy <conor.mccarthy.444@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-05-22 14:25:23 +02:00
Conor McCarthy
16882d1a50 vkd3d: Implement support for D3D12_FEATURE_SHADER_CACHE.
Signed-off-by: Conor McCarthy <conor.mccarthy.444@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-05-22 14:25:19 +02:00
Conor McCarthy
6e0590adf6 vkd3d: Implement support for D3D12_FEATURE_D3D12_OPTIONS2.
Signed-off-by: Conor McCarthy <conor.mccarthy.444@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-05-22 14:25:16 +02:00
Conor McCarthy
fad3b12703 vkd3d: Implement support for D3D12_FEATURE_ARCHITECTURE1.
Signed-off-by: Conor McCarthy <conor.mccarthy.444@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-05-22 14:25:13 +02:00
Conor McCarthy
1d46f25ea2 vkd3d: Implement support for D3D12_FEATURE_D3D12_OPTIONS1.
Signed-off-by: Conor McCarthy <conor.mccarthy.444@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-05-22 14:25:10 +02:00
Hans-Kristian Arntzen
f3bf1612c1 vkd3d-shader: Increment the token pointer before reading the register space in the dcl_resource_structured handler.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-05-22 14:25:06 +02:00
Hans-Kristian Arntzen
ea213e2b0d vkd3d-shader: Increment the token pointer before reading the register space in the dcl_uav_structured handler.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-05-22 14:25:03 +02:00
Conor McCarthy
a59f1982ad vkd3d: Remove redundant GetCopyableFootprints() resource size alignment checks.
The alignments are now checked in d3d12_resource_validate_desc().

Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-12-06 20:25:50 +01:00
Henri Verbeet
d0586297c5 vkd3d-shader: Handle VKD3DSPR_GSINSTID in vkd3d_dxbc_compiler_get_register_name().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-12-06 20:11:22 +01:00
Henri Verbeet
ebac7ee24c vkd3d-shader: Avoid declaring outputs multiple times with incompatible types.
This would cause CoreValidation-Shader-InterfaceTypeMismatch validation
errors from Wine's test_shader_interstage_interface() d3d11 test. This
reverts parts of commits 1eb7eca411 and
04ec461fb4.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-12-06 20:11:20 +01:00
Henri Verbeet
61799500e2 vkd3d-shader: Handle normalised types in vkd3d_component_type_from_data_type().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-12-06 20:11:18 +01:00
Conor McCarthy
91555883ac vkd3d: Add stub for ID3D12GraphicsCommandList2::WriteBufferImmediate().
ID3D12GraphicsCommandList2 and WriteBufferImmediate() are used by
Hitman 2, but implementing the function on top of an AMD extension has
no effect on game behaviour. It's commonly used to write debug info.

Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-12-06 20:11:15 +01:00
Conor McCarthy
9c64642468 vkd3d: Add SetViewInstanceMask() to the ID3D12GraphicsCommandList1 interface.
This method was missing in version 10.0.15063.0 of the SDK, but is
present in version 10.0.18362.0, without a UUID change. Presumably that
means this was simply an omission in the older header, rather than an
API change in the newer header.

Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-12-06 20:11:10 +01:00
Conor McCarthy
7b88754ff2 vkd3d: Remove alignment validation from GetResourceAllocationInfo().
The right place for alignment validation is d3d12_resource_validate_desc().
The mod alignment test, which returns a size of ~0 on failure, is incorrect
on systems where Vulkan requires alignments of 0x20000 or more, and breaks
Hitman 2, which uses the returned value unchecked and allocates heaps of
0xffffffff bytes.

Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-11-27 22:08:37 +01:00
Conor McCarthy
5fe91bbf02 vkd3d: Validate dimension alignments for block-compressed textures.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-11-27 22:08:33 +01:00
Conor McCarthy
af60bc03ba vkd3d: Validate texture resource alignments.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-11-27 22:08:31 +01:00
Conor McCarthy
e783784cac vkd3d: Return valid node masks in external resource heap properties.
Hitman 2 calls GetHeapProperties() for each swapchain buffer and checks if
the creation node mask is 1. If not then it fails to store the resource
pointers for later rendering.

Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-11-25 16:07:11 +01:00
Philip Rebohle
a204a681a1 vkd3d: Handle DXGI_FORMAT_R11G11B10_FLOAT in d3d12_command_list_ClearUnorderedAccessViewUint().
There is no bit-compatible UINT format, so we'll use DXGI_FORMAT_R32_UINT.

Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-11-25 16:07:07 +01:00
Philip Rebohle
207ca12725 vkd3d: Re-implement d3d12_command_list_ClearUnorderedAccessViewUint().
Addresses the following limitations of the previous implementation:
    - Only R32_{UINT,TYPELESS} were supported for buffers.
    - Clearing an image UAV did not behave correctly for images with non-UINT formats.
    - Due to the use of transfer operations, extra memory barriers were needed.

If necessary, this will create a temporary view with a bit-compatible
UINT format for the resource in order to perform a bit-exact clear.

Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-11-25 16:07:04 +01:00
Philip Rebohle
65ee0562f9 vkd3d: Set VK_IMAGE_MUTABLE_FORMAT_BIT for UAV images with non-UINT formats.
Needed to support ClearUnorderedAccessViewUint() for all formats.

Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-11-25 16:07:01 +01:00
Philip Rebohle
126a789019 vkd3d: Implement d3d12_command_list_ClearUnorderedAccessViewFloat().
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-11-25 16:06:59 +01:00
Hans-Kristian Arntzen
54d2a15aa6 vkd3d: Use size_t instead of SIZE_T for GPU VA sizes.
This also fixes a format specifier warning in an ERR for the 32-bit Linux
build.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-11-25 16:06:56 +01:00
Henri Verbeet
da68980fdc vkd3d: Properly check for program_invocation_name.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-11-15 17:42:03 +01:00
Philip Rebohle
72246862af vkd3d: Factor out root parameter invalidation.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-11-13 16:40:13 +01:00
Philip Rebohle
79da30adc7 vkd3d: Defer compute pipeline update to Dispatch time.
Needed to support compute-based clear and copy operations.

Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-11-13 16:40:09 +01:00
Philip Rebohle
1bfacf3727 vkd3d: Store view object type in vkd3d_view.
Currently, vkd3d_view_destroy_descriptor assumes image views
by default, but we need to be able to attach buffer views to
command allocators for UAV clears.

Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-11-13 16:40:04 +01:00
Philip Rebohle
4a191a27dc vkd3d: Store view properties in vkd3d_view.
The additional data is needed to implement UAV clears.

Moving this out of d3d12_desc also helps make copying and
traversing descriptor arrays more CPU cache-friendly.

Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-11-13 16:39:59 +01:00
Derek Lesho
1d955506a3 vkd3d: Implement d3d12_device_GetCustomHeapProperties().
Signed-off-by: Derek Lesho <dlesho@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-11-07 21:07:18 +01:00
Rémi Bernon
4576236199 vkd3d: Do not report a root signature version higher than requested.
This fixes Shadow of the Tomb Raider crashing because of NULL root
signatures being passed since c002aee119.

Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-10-31 19:25:07 +01:00
Philip Rebohle
6c65f1b814 vkd3d-shader: Support vicp inputs for hull shader fork/join phases.
This case needs special care since both VKD3DSPR_INPUT in the
control point phase and VKD3DSPR_INCONTROLPOINT in fork/join
phases refer to the same set of input variables, and we should
not declare input variables with the same location twice.

Encountered in Shadow of the Tomb Raider.

Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-10-31 19:24:33 +01:00
Philip Rebohle
8cb42d6971 vkd3d: Keep active bindings after changing root signature.
Shadow of the Tomb Raider does not re-bind all descriptor tables after
setting a new root signature if tessellation is enabled, which causes
some descriptors to be left undefined.

Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-10-31 19:24:20 +01:00
Conor McCarthy
87cc75b7e6 vkd3d: Add support for custom heap properties.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-10-27 19:20:50 +01:00
Rémi Bernon
832f47edd3 vkd3d: Clamp buffer image copy size to subresource dimensions.
This fixes a vulkan validation error.

Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-10-27 19:20:27 +01:00
Philip Rebohle
1eb7eca411 vkd3d-shader: Don't redundantly override shader output info.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-10-27 19:18:23 +01:00
Philip Rebohle
0e00448229 vkd3d-shader: Handle tessellation factor built-ins in emit_output.
Uses the private patch constant array for tessellation factor built-ins.
Fixes two separate issues encountered in Shadow of the Tomb Raider:

- The output registers that have one component mapped to any of
  the TESS_FACTOR sysvals can have their other components mapped
  to a regular patch constant output, in which case we need to
  use a private io variable.

- The tessellation factor outputs are not necessarily dynamically
  indexed within shader code. Previously, this did not work correctly
  and lead to invalid store operations in the generated SPIR-V.

Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-10-27 19:17:34 +01:00
Philip Rebohle
306acf2193 vkd3d-shader: Compute correct output array index for line tess factors.
Line tessellation factors use two different DXBC semantics that
both map to the same SPIR-V built-in. In this case, we cannot
rely on the semantic index.

Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-10-27 19:17:32 +01:00
Philip Rebohle
7ac0873b4a vkd3d-shader: Use full write mask for variables for array built-ins.
Private variables are always vec4, so using a sparse write mask here
will lead to invalid code being generated when accessing the variable.

Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-10-27 19:17:29 +01:00
Philip Rebohle
a08ee1e2df vkd3d-shader: Use private array variable for patch constant outputs.
Fork and join phases in hull shaders allow dynamic indexing for
all output registers, not just the tessellation factor built-ins.

Moreover, the patch constant output register space is shared with
join phases, which can read back the outputs computed in the fork
phases, also allowing dynamic indexing.

In order to support this in a not overly complex way, use a private
array representing the entire patch constant space, and use epilogue
functions to assign them to the actual output variables.

Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-10-27 19:17:26 +01:00
Philip Rebohle
3fe9997010 vkd3d-shader: Add array index field to private output variable info.
Needed to support dynamically indexed output arrays.

Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-10-27 19:17:22 +01:00
Philip Rebohle
04ec461fb4 vkd3d-shader: Don't fetch output variable id before writing output info.
Otherwise, if a private variable is used for the given output,
vkd3d_dxbc_compiler_emit_store_shader_output will write to the
private variable again instead of the actual output, and some
outputs may never be emitted. This is common in hull shaders.

Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-10-27 19:17:19 +01:00
Hans-Kristian Arntzen
fd4488c3ab vkd3d: Optimise the GPU VA allocator.
The GPU VA allocator was allocating memory in a way where dereferencing
GPU VA required a lock + bsearch() to find the right VA range.

Rather than going this route, we turn the common case into O(1) and
lock-free by creating a slab allocator which allows us to lookup a
pointer directly from a GPU VA with (VA - Base) / PageSize.

The number of allocations in the fast path must be limited since we
cannot trivially grow the allocator while remaining lock-free for
dereferences.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-10-27 19:15:34 +01:00
Hans-Kristian Arntzen
c7916314dc vkd3d: Align allocated GPU address ranges to the requested resource alignment.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-10-27 19:15:31 +01:00
Conor McCarthy
2155748c41 vkd3d: Add support for multiplanar depth/stencil state transitions.
If separate transitions of the depth and stencil plane occur in the
same array of barriers, they will be consolidated into one Vulkan
layout transition. This can only be supported for combinations of
depth read and depth write states, or identical states.

Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-10-27 19:14:38 +01:00
Philip Rebohle
907d733ffe vkd3d-shader: Don't shift output array component write mask.
Fixes an assertion when compiling shaders with more than four
clip or cull distances. Output arrays are arrays of scalars,
so shifting the write mask is not very meaningful.

Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-10-22 16:39:04 +02:00
Hans-Kristian Arntzen
c002aee119 vkd3d: Bump RootSignature version to 1.1.
There appears to be a complete implementation of RS 1.1 already,
so enable this feature.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-10-22 16:38:59 +02:00
Henri Verbeet
769dd2b68c vkd3d: Introduce vkd3d_format_get_data_offset().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-10-18 18:06:10 +02:00
Rémi Bernon
7ec32ebfc5 vkd3d: Introduce vkd3d_format_copy_data().
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-10-18 18:06:08 +02:00
Henri Verbeet
65417717ac vkd3d: Introduce d3d12_box_is_empty().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-10-18 18:06:06 +02:00
Henri Verbeet
6259f10c4d vkd3d: Introduce d3d12_resource_get_level_box().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-10-18 18:06:04 +02:00
Rémi Bernon
5553d27085 vkd3d: Implement ID3D12Resource::WriteToSubresource().
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-10-04 22:16:12 +02:00
Henri Verbeet
a6f6d4fbb1 vkd3d-shader: Always emit the invocation count for geometry shaders.
Even if the shader doesn't explicitly declare it.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-10-01 19:16:48 +02:00
Hans-Kristian Arntzen
a0ebcce398 vkd3d: Do not use RESET_COMMAND_BUFFERS_BIT.
By setting this flag, command pools cannot efficiently pool allocations.
This flag should be set to 0 so only the VkCommandPool may be reset.
This matches D3D12 API.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-10-01 19:16:16 +02:00
Hans-Kristian Arntzen
3c86b2341c vkd3d: Do not release resources in vkResetCommandPool.
D3D12 command allocators are intended to recycle memory across resets,
so we should do the same thing in vkd3d.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-10-01 19:16:12 +02:00
Hans-Kristian Arntzen
19b673923b vkd3d: Deal with Map out parameter being NULL.
It is possible to map a resource, but not disclose the VA to caller.
This is used for WriteToSubresource.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-10-01 19:16:04 +02:00
Hans-Kristian Arntzen
0282b2643c vkd3d: Fix MSVC build of state.c.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-10-01 19:15:56 +02:00
Hans-Kristian Arntzen
25c11733ed vkd3d: Fix non-standard pointer arithmetic on void-pointer.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-10-01 19:15:53 +02:00
Hans-Kristian Arntzen
aa007299c4 vkd3d: Fix stray semicolon in vulkan_procs.h.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-10-01 19:15:29 +02:00
Hans-Kristian Arntzen
7a7ed132ec vkd3d-shader: Fix MSVC build.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-10-01 19:15:16 +02:00
Conor McCarthy
8e6f5ddd24 vkd3d: Make all descriptor reads and writes atomic.
Shadow of the Tomb Raider overwrites descriptors while they are being
copied in another thread. This patch makes reads and writes atomic for
CBV, SRV, UAV, and sampler descriptors, but not RTV and DSV, for which
copying is not implemented.

Benchmark total frames vs mutex count (the single mutex was locked
only once for copying):

1 mutex:    6480 6489 6503
8 mutexes:  6691 6693 6661
16 mutexes: 6665 6682 6703

Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-09-24 17:48:42 +02:00
Philip Rebohle
ae44e06deb vkd3d-shader: Enable DemoteToHelperInvocation capability.
Fixes validation errors complaining about invalid shader modules.

Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-09-13 19:31:16 +02:00
Józef Kucia
d1492e3465 vkd3d: Validate src_box in ReadFromSubresource().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-08-12 09:31:18 +02:00
Conor McCarthy
d5a8fbe9f5 vkd3d: Implement ID3D12Resource::ReadFromSubresource().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-08-12 09:31:14 +02:00
Conor McCarthy
686eb92252 vkd3d: Use linear tiling for CPU readable textures.
Enables ReadFromSubresource() to succeed in cases where it would have
failed otherwise.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-08-12 09:31:11 +02:00
Józef Kucia
865fbea532 vkd3d: Remove unused d3d12_root_signature_init_descriptor_pool_size().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-08-06 17:05:12 +02:00
Józef Kucia
9e997c6db6 vkd3d: Remove old entries in GPU VA allocator.
The "allocations" array is filled with unused entries when D3D12 buffers
are destroyed. The majority of entries might be unused after running for
a while. Remove the entry when VA is freed in order to prevent
accumulation of unused entries. This makes destroying D3D12 buffers more
expensive.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-08-06 17:05:10 +02:00
Józef Kucia
8df3bfc5c2 vkd3d: Prepend pNext chain structures.
Order of structures doesn't matter so we can simply prepend instead of
apending.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-08-06 17:05:07 +02:00
Józef Kucia
8b49b6e057 build: Enable -Wimplicit-fallthrough.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-08-06 17:05:04 +02:00
Józef Kucia
0184917520 vkd3d: Add support for VK_KHR_image_format_list.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-08-06 17:04:54 +02:00
Józef Kucia
0d851513dc vkd3d: Get rid of dxgi_format_is_typeless().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-07-31 08:31:56 +02:00
Jactry Zeng
9d138ee135 vkd3d: Handle SINT and UINT formats in ClearRenderTargetView().
Signed-off-by: Jactry Zeng <jzeng@codeweavers.com>
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-07-31 08:31:53 +02:00
Józef Kucia
d9da1c904e vkd3d: Store vkd3d_format in {dsv,rtv}_desc.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-07-31 08:31:50 +02:00
Józef Kucia
56d260b40e vkd3d: Use vk_append_struct() in more places.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-07-31 08:24:42 +02:00
Józef Kucia
8ba2b2baec vkd3d: Use macros to define optional extensions tables.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-07-31 08:24:40 +02:00
Józef Kucia
ee7d24a213 vkd3d: Add support for VK_EXT_shader_demote_to_helper_invocation.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-07-31 08:24:38 +02:00
Józef Kucia
077e8b1459 vkd3d-shader: Add support for SPV_EXT_demote_to_helper_invocation.
Requires SPIRV-Headers commit dcce859e34cf0c23625ec75ac44df750aa2f4d70.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-07-31 08:24:34 +02:00
Józef Kucia
46ff2c2764 vkd3d: Add support for VK_EXT_texel_buffer_alignment.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-07-05 17:52:13 +02:00
Józef Kucia
eb340126b6 vkd3d-common: Move vkd3d_write_mask_is_contiguous() from vkd3d-shader.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-07-05 17:52:04 +02:00
Józef Kucia
8589935420 vkd3d: Set VK_BUFFER_USAGE_CONDITIONAL_RENDERING_BIT_EXT for upload buffers.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-07-05 17:52:01 +02:00
Józef Kucia
69e73a6a8f vkd3d: Implement D3D12_FEATURE_FORMAT_INFO.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-06-28 08:10:53 +02:00
Józef Kucia
3d8b68e611 vkd3d: Add DXGI_FORMAT_R32G32B32_TYPELESS.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-06-28 08:10:51 +02:00
Józef Kucia
3172faf612 vkd3d-shader: Avoid multiple PrimitiveId declarations in hull shaders.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-06-25 19:23:08 +02:00
Józef Kucia
dc074af2a0 vkd3d: Make resource mapping thread-safe.
VkDeviceMemory must be externally synchronized.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-06-21 08:09:21 +02:00
Józef Kucia
fb8f0dc5b3 vkd3d: Create private heap objects for committed resources.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-06-21 08:09:20 +02:00
Józef Kucia
dc2ae75461 vkd3d: Return more information from device memory allocation functions.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-06-21 08:09:18 +02:00
Józef Kucia
110830aca0 vkd3d: Introduce d3d12_resource_is_cpu_accessible() helper.
The condition in d3d12_resource_is_cpu_accessible() is going to be
changed in the following commits.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-06-21 08:09:16 +02:00
Józef Kucia
8d242b32ac vkd3d: Move resource memory allocation functions.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-06-21 08:09:14 +02:00
Józef Kucia
ed8bd8cd59 vkd3d: Implement D3D12_RESOURCE_STATE_PREDICATION resource barriers.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-06-18 16:41:11 +02:00
Józef Kucia
7f963c124d vkd3d: Set VK_BUFFER_USAGE_CONDITIONAL_RENDERING_BIT_EXT for buffers.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-06-18 16:41:09 +02:00
Józef Kucia
16c62ded81 vkd3d: End conditional rendering before ending command buffer.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-06-18 16:41:07 +02:00
Józef Kucia
9939712560 vkd3d: Begin and end conditional rendering outside render passes.
The Vulkan spec says:

  "Conditional rendering must also either begin and end inside the same
  subpass of a render pass instance, or must both begin and end outside
  of a render pass instance (i.e. contain entire render pass instances)."

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-06-18 16:41:04 +02:00
Józef Kucia
f723a791d5 tests: Add test for parsing version.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-06-18 16:40:46 +02:00
Józef Kucia
1a42564eb9 vkd3d: Use vkd3d_waiting_fence structure in more places.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-06-18 16:40:43 +02:00
Józef Kucia
3d681737c9 vkd3d: Try to guess application name.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-06-18 16:40:41 +02:00
Józef Kucia
0bde4c7dca vkd3d-shader: Fix component decoration for shader IO variables.
This fixes a regression introduced by commit
91820630cb.

We need to take into account the combined write mask returned from
needs_private_io_variable().

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-06-18 16:40:38 +02:00
Józef Kucia
e912a2c329 vkd3d: Validate resource pointer for transition barriers.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-06-18 16:40:33 +02:00
Conor McCarthy
901fb7e798 vkd3d: Implement d3d12_command_list_SetPredication().
Predicate arguments which are only non-zero in bit 32 or higher are not
supported. Predicates will not be applied to clear and copy commands because
Vulkan does not support predication of these command classes.

Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-06-17 20:53:39 +02:00
Józef Kucia
a8c0fbaa6d vkd3d: Use FIXME_ONCE() for AntialiasedLineEnable.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-06-13 20:56:40 +02:00
Józef Kucia
206fd23afe vkd3d: Avoid busy-waiting in fence worker thread.
This might delay updating a d3d12_fence when a fence enqueued later than
other fences is signaled before them. On the other hand, it
significantly reduces CPU usage. I haven't found a program negatively
impacted by this change so far.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-06-13 20:56:38 +02:00
Józef Kucia
0baf0302d1 vkd3d: Avoid holding mutex while waiting for fences.
We maintain separate arrays for enqueued fences and fences owned by the
fence worker thread.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-06-13 20:56:35 +02:00
Józef Kucia
ecdcb5c1b1 vkd3d-shader: Make sure that InvocationId is emitted once in hull shaders.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-06-12 22:37:48 +02:00
Józef Kucia
a81729cf88 vkd3d-shader: Assign unique locations for patch constants.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-06-12 22:37:46 +02:00
Józef Kucia
285a19408f vkd3d: Introduce FIXME_ONCE().
The debug log level is demoted to WARN after the FIXME is printed once.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-06-12 22:37:44 +02:00
Józef Kucia
4a0b62084a vkd3d-shader: Forbid mixing samplers with CBVs/SRVs/UAVs in root signatures.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-06-12 22:37:40 +02:00
Józef Kucia
895aaa461b vkd3d: Clarify DSV attachment mask handling.
It isn't immediately obvious what "1u << graphics->rt_count" means.
Use dsv_attachment_mask() helper instead.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-06-12 22:37:37 +02:00
Józef Kucia
7ecd67aaa0 vkd3d: Factor out vkd3d_join_thread().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-06-11 23:25:51 +02:00
Józef Kucia
bc5e8a9cc2 vkd3d: Factor out vkd3d_create_thread().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-06-11 23:25:49 +02:00
Józef Kucia
826190fc0e vkd3d: Prefer uint64_t to UINT64.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-06-11 23:25:44 +02:00
Józef Kucia
28f99600a5 vkd3d: Avoid allocating memory in d3d12_command_list_update_uav_counter_descriptors().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-06-11 23:25:42 +02:00
Józef Kucia
6862f34004 vkd3d: Avoid allocating memory in d3d12_command_list_RSSetScissorRects().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-06-11 23:25:39 +02:00
Józef Kucia
be23a8fc90 vkd3d: Allocate device memory when heap offset is misaligned.
On radv with AMD Polaris GPUs, the alignment may be as high as 0x20000
or 0x40000. World of Warcraft seems to ignore the alignment returned
from GetResourceAllocationInfo(), and simply aligns to 0x10000
(D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT).

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-06-11 23:25:37 +02:00
Józef Kucia
812878fa87 vkd3d: Emit barriers in ClearUnorderedAccessViewUint().
We use transfer operations instead of unordered access.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-06-11 23:25:30 +02:00
Józef Kucia
3abfb840fd vkd3d: Invalidate current pipeline when DSV format is changed.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-06-11 23:25:26 +02:00
Józef Kucia
bc8c07ffcc vkd3d: Fix unbinding depth-stencil views.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-06-11 23:25:19 +02:00
Józef Kucia
5f4b2266b9 vkd3d: Fix debug_d3d12_shader_component_mapping().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-06-10 12:24:42 +02:00
Józef Kucia
afe7259242 vkd3d: Introduce helper functions to call ID3D12Device methods.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-06-10 12:24:40 +02:00
Józef Kucia
c756008f6e vkd3d: Introduce vkd3d_physical_device_info.
Simplifies passing around Vulkan physical device properties and features.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-06-10 12:24:36 +02:00
Józef Kucia
068851b159 vkd3d: Add initial checks for feature levels 12_0+.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-06-05 16:46:39 +02:00
Józef Kucia
9f49174f40 vkd3d: Use sparse resources for emulating NULL UAVs.
If residencyNonResidentStrict is supported.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-06-05 16:46:37 +02:00
Józef Kucia
71ad883672 vkd3d: Implement d3d12_device_CreateReservedResource().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-06-05 16:46:34 +02:00
Józef Kucia
991e9b5fad vkd3d: Add partial support for 2D NULL UAV.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-06-04 17:57:59 +02:00
Józef Kucia
44bbd84360 vkd3d: Add partial support for buffer NULL UAVs.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-06-04 17:57:57 +02:00
Józef Kucia
8bc8d19c90 vkd3d: Add partial support for buffer NULL SRVs.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-06-04 17:57:55 +02:00
Józef Kucia
c065f87381 vkd3d: Introduce vkd3d_create_buffer_view_for_resource().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-06-04 17:57:53 +02:00
Józef Kucia
396a8d4fe7 vkd3d: Check texel buffer view alignment requirements.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-06-04 17:57:49 +02:00
Józef Kucia
3e99853297 vkd3d: Always return render pass from d3d12_pipeline_state_get_or_create_pipeline().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-21 16:25:09 +02:00
Józef Kucia
faeb03c1a3 vkd3d-shader: Add enum for minimum-precision data types.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-21 16:25:02 +02:00
Philip Rebohle
f1076bb153 vkd3d: Support count buffer for indirect draws.
Used by Resident Evil 2.

Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-20 20:33:34 +02:00
Philip Rebohle
ca744ae579 vkd3d: Enable VK_KHR_draw_indirect_count.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-20 20:33:33 +02:00
Philip Rebohle
578ce3653d vkd3d-shader: Parse ISG1, PSG1 and OSG1 signatures.
These signatures extend the OSG5 format by a minimum
precision hint, which gets ignored for now but could
be implemented using 16-bit floats in the future.

Fixes some shader parsing errors in Resident Evil 2.

Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-20 20:33:27 +02:00
Józef Kucia
e7e0f4180d vkd3d: Simplify checking for render pass compatibility.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-17 20:41:15 +02:00
Józef Kucia
51b930192a vkd3d: Handle lists in debug env vars consistently.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-17 20:41:09 +02:00
Józef Kucia
ee1b8cc511 vkd3d: Defer creating render pass only when depth-stencil tests are enabled.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-17 20:41:06 +02:00
Józef Kucia
f629cdecc1 vkd3d: Disable unncessary depth tests.
Allows us to create the render pass while creating the pipeline state.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-17 20:41:04 +02:00
Józef Kucia
26e6957875 vkd3d: Refactor render pass attachments.
Use the last attachment for depth-stencil instead of the first.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-17 20:41:02 +02:00
Józef Kucia
92d88e2903 vkd3d: Fix draw calls without depth-stencil view.
Fixes a regression introduced by
9eba55403d.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-17 20:40:56 +02:00
Józef Kucia
8782764434 vkd3d: Return S_OK from memory residency functions.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-16 20:29:06 +02:00
Józef Kucia
74f068f869 vkd3d: Add warning for unbinding transform feedback buffers.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-16 20:29:04 +02:00
Józef Kucia
9bbd520e89 vkd3d: Implement NULL vertex buffer views.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-16 20:29:00 +02:00
Józef Kucia
9eba55403d vkd3d: Do not disable depth-stencil tests for PSOs with invalid DSV format.
This is invalid usage according to the D3D12 validation layer. However,
Shadow of the Tomb Raider uses PSOs with DSVFormat equal to
DXGI_FORMAT_UNKNOWN and enabled depth-stencil tests. Moreover, the test
in the next commit passes on Windows with AMD, Intel and Nvidia GPUs.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-16 20:28:56 +02:00
Józef Kucia
99c3e383dd vkd3d: Introduce helper to create render pass for pipeline state.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-16 20:28:54 +02:00
Józef Kucia
54dcb2901b vkd3d: Update current framebuffer before pipeline.
Framebuffers are created with a render pass from the graphics pipeline.
In the next commits, we defer the creation of render passes for graphics
pipelines with invalid DSV formats.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-16 20:28:51 +02:00
Józef Kucia
91820630cb vkd3d-shader: Try to avoid private IO variables even harder.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-14 20:13:11 +02:00
Józef Kucia
267f10df8b vkd3d-shader: Handle interpolation mode in vkd3d_dxbc_compiler_emit_input().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-14 20:13:09 +02:00
Józef Kucia
f0530d92b8 vkd3d-shader: Clear output register status while leaving control point phase.
We need to clear output register status when epilogue function isn't
used.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-14 20:13:06 +02:00
Józef Kucia
68a4b89d61 vkd3d-shader: Do not assume destination is 4 component vector in vkd3d_dxbc_compiler_emit_store().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-14 20:13:03 +02:00
Józef Kucia
f650b2f6ac vkd3d-shader: Try harder to avoid private variables for shader outputs.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-14 20:13:00 +02:00
Józef Kucia
1f8cde763a vkd3d-shader: Avoid generating debug names for hull shader SPIR-V built-ins.
SPIRV Tools disassembler generates pretty names for SPIR-V built-ins.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-14 20:12:57 +02:00
Józef Kucia
3b6a63425a vkd3d-shader: Allow vPrim in hull shader phases.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-14 20:12:54 +02:00
Józef Kucia
0e93657b4b vkd3d: Trace queue in vkd3d_queue_update_sequence_number().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-13 12:47:49 +02:00
Józef Kucia
08e2e583b5 vkd3d: Introduce vkd3d_application_info.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-13 12:47:44 +02:00
Józef Kucia
58e0a89d76 vkd3d: Remember the last fence we waited for.
An application uses the following pattern:

Wait(queue, fence, value);
ExecuteCommandLists(queue, count, lists);
Wait(queue, fence, value);
ExecuteCommandLists(queue, count2, lists2);

In this case, we don't need to wait for the fence again.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-13 12:47:41 +02:00
Józef Kucia
8e16831549 vkd3d: Accept DXGI_FORMAT_UNKNOWN for pipeline RTV formats.
A NULL RTV is expected to be used when RTVFormat is DXGI_FORMAT_UNKNOWN.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-13 12:47:37 +02:00
Józef Kucia
e01eae5b8a vkd3d: Use D32_SFLOAT_S8_UINT when D24_UNORM_S8_UINT is not supported.
Fixes rendering in UE4 Infiltrator Demo on AMD.

Adjustments for depth bias aren't implemented yet.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-09 08:21:04 -05:00
Józef Kucia
9536f10383 vkd3d: Pass device to vkd3d_get_format().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-09 08:21:02 -05:00
Józef Kucia
7c8ce3c51c vkd3d: Pass device to vkd3d_format_from_d3d12_resource_desc().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-09 08:20:59 -05:00
Józef Kucia
8a23ff1376 vkd3d: Allow 0 vertex stride.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-06 15:29:50 -05:00
Józef Kucia
0f5868cc4e vkd3d: Reuse Vulkan semaphores.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-06 15:29:43 -05:00
Józef Kucia
bce64bf67b vkd3d: Handle integer overflow of sequence numbers.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-06 15:29:40 -05:00
Józef Kucia
a2f7ae0d32 vkd3d: Validate resource flags.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-06 15:29:36 -05:00
Józef Kucia
5259a89138 vkd3d: Use VK_SHARING_MODE_CONCURRENT only when queue family count > 1.
The Vulkan spec states:

  If sharingMode is VK_SHARING_MODE_CONCURRENT, queueFamilyIndexCount
  must be greater than 1.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-06 15:29:32 -05:00
Józef Kucia
124e6aad48 vkd3d: Implement d3d12_command_queue_Wait().
Waiting before the signal is not supported yet.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-03 16:35:10 +02:00
Józef Kucia
205a41aaaa vkd3d: Introduce queue sequence numbers to track unused Vulkan semaphores.
In preparation for the following commmit.

Sequence numbers allows us to more easily track progress on queues in
comparison to tracking each VkFence individually.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-03 16:35:06 +02:00
Józef Kucia
134f4d0081 vkd3d: Use list to store Vulkan semaphores.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-03 16:35:04 +02:00
Józef Kucia
6801c15330 vkd3d: Forbid D3D12_RESOURCE_FLAG_ALLOW_SIMULTANEOUS_ACCESS for buffers.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-03 16:35:02 +02:00
Józef Kucia
756931f849 vkd3d: Translate D3D12_RESOURCE_FLAG_ALLOW_SIMULTANEOUS_ACCESS to VK_SHARING_MODE_CONCURRENT.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-03 16:35:00 +02:00
Józef Kucia
2126614a03 vkd3d: Allow simultaneous buffer access from multiple queues.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-03 16:34:58 +02:00
Józef Kucia
e7b94e0337 vkd3d: Enable Vulkan debug extensions independently of debug log level.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-01 22:54:23 +02:00
Józef Kucia
df72746729 vkd3d-shader: Use locale-insensitive string comparison.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-01 22:54:20 +02:00
Józef Kucia
de3423e98e vkd3d-shader: Improve asserts for write mask component count.
Helps Clang Static Analyzer.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-01 22:54:16 +02:00
Józef Kucia
2faae71f5a vkd3d-shader: Use more appropriate variables for descriptor range count.
Helps Clang Static Analyzer.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-01 22:54:13 +02:00
Józef Kucia
ef71edcb32 vkd3d-shader: Remove dead assignment.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-01 22:54:10 +02:00
Józef Kucia
081239fd90 vkd3d: Trace returned features.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-01 22:54:07 +02:00
Józef Kucia
5ed83a251d vkd3d: Pass d3d12_resource to vk_barrier_parameters_from_d3d12_resource_state().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-04-30 09:25:47 +02:00
Józef Kucia
3963316c50 vkd3d-shader: Translate lod shader instructions.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-04-30 09:25:45 +02:00
Józef Kucia
ee3994a1cd vkd3d-shader: Simplify resource declaration handling in SPIR-V generator.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-04-30 09:25:42 +02:00
Józef Kucia
c77f02ca01 vkd3d-shader: Add support for parsing Shader Model 5.1 bytecode.
Translation to SPIR-V isn't implemented yet.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-04-30 09:25:40 +02:00
Józef Kucia
242e52ac59 vkd3d: Simplify d3d12_pipeline_state_is_render_pass_compatible().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-04-30 09:25:37 +02:00
Józef Kucia
5da59641b0 vkd3d: Share Vulkan render pass objects between D3D12 pipeline states.
For example, World of Warcraft creates 28 render passes for pipeline
state objects instead of 600+ render passes. Other games appears to use
similarly low number of render passes, e.g. 8, 17, 26, 60.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-04-30 09:25:34 +02:00
Józef Kucia
9046233492 vkd3d-shader: Improve ID assignment for specialization constants.
Allows using 0 as SpecId.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-04-30 09:25:32 +02:00
Józef Kucia
3393719692 vkd3d-shader: Translate samplepos instructions.
This returns standard sample locations. DXC and glslang do the same thing.

d4d0b29752

In the long term, we could also add a shader parameter to pass sample
positions to the shader compiler.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-04-30 09:25:25 +02:00
Józef Kucia
90bd84bf83 vkd3d: Pass sample count to shader compiler.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-04-26 16:37:25 +02:00
Józef Kucia
def3a71513 vkd3d-shader: Make sure that specialization constants are emitted once.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-04-26 16:37:23 +02:00
Józef Kucia
004f33432a vkd3d-shader: Use specialization constants by default for shader parameters.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-04-26 16:37:22 +02:00
Józef Kucia
63d12751bb vkd3d-shader: Add support for specialization constants.
Allows reusing the same SPIR-V binary with different shader parameters.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-04-26 16:37:20 +02:00
Józef Kucia
f510e93948 vkd3d-shader: Implement sampleinfo for rasterizer.
Also adds initial infrastructure for more flexible shader parameters.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-04-26 16:37:18 +02:00
Józef Kucia
2bdc63d682 vkd3d-shader: Fix write mask for shader inputs.
Shader inputs with non-contiguous write masks (e.g. xyw) were not
handled properly in rare cases.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-04-26 16:37:13 +02:00
Józef Kucia
d5d1ee4031 vkd3d-shader: Do not export vkd3d_shader_free_root_signature_v_1_0().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-04-25 17:20:25 +02:00
Józef Kucia
aa2d00929e vkd3d: Prefer versioned root signature structures.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-04-25 17:20:21 +02:00
Józef Kucia
374bcd276e vkd3d-shader: Remove versioned_ prefix from root signature functions.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-04-25 17:20:18 +02:00
Józef Kucia
070de4dfbb vkd3d-shader: Add FIXME() for unknown root signature descriptor flags.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-04-25 17:20:15 +02:00
Józef Kucia
14f9f03fd6 vkd3d: Rename d3d12_fence_destroy_vk_semaphores_locked().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-04-24 10:48:27 +02:00
Józef Kucia
21ab63c4d6 vkd3d-shader: Remove vkd3d_shader_serialize_root_signature().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-04-24 10:48:24 +02:00
Józef Kucia
534f30b30a vkd3d: Implement vkd3d_serialize_versioned_root_signature().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-04-24 10:48:20 +02:00
Józef Kucia
a9ad6f637d vkd3d-shader: Implement serialization for versioned root signatures.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-04-24 10:48:17 +02:00
Józef Kucia
0cca14a206 vkd3d: Implement d3d12_versioned_root_signature_deserializer_GetRootSignatureDescAtVersion().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-04-24 10:48:12 +02:00
Józef Kucia
16f36b0c9b vkd3d-shader: Remove vkd3d_shader_parse_root_signature().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-04-19 16:24:09 +02:00