Commit Graph

8 Commits

Author SHA1 Message Date
Francisco Casas
ffc1449412 vkd3d-shader/hlsl: Allow effect calls on default value initializers. 2024-09-14 16:09:12 +02:00
Francisco Casas
7ec44bd70b vkd3d-shader/hlsl: Parse the CompileShader() syntax. 2024-09-04 17:59:34 +02:00
Francisco Casas
45f18a7838 vkd3d-shader/hlsl: Parse the shader 'compile' syntax.
The hlsl_ir_compile node is introduced to represent the "compile"
syntax, and later the CompileShader() and ConstructGSWithSO()
constructs.

It basically represents a function call that remembers its arguments
using hlsl_srcs and keeps its own instruction block, which is discarded
when working on non-effect shaders.

For shader compilations it can be asserted that args_count is 1, and
that this argument (and the last node in hlsl_ir_effect_call.instrs)
is a regular hlsl_ir_call pointing to the declaration of the function
to be compiled.
2024-09-04 17:58:56 +02:00
Francisco Casas
56cd64ccba tests: Test shader compilation with default values. 2024-08-20 21:26:26 +02:00
Francisco Casas
9fa8921b50 tests: Test shader compilation within braces. 2024-08-20 21:26:26 +02:00
Francisco Casas
1d24587405 tests: Test compile syntax on effects. 2024-08-20 21:26:26 +02:00
Francisco Casas
e9260bba3a tests: Test shader compilation within function definitions. 2024-08-20 21:26:26 +02:00
Francisco Casas
73ef6907bc tests: Add tests for "compile" and CompileShader() syntax. 2024-04-10 08:54:23 -05:00