Commit Graph

803 Commits

Author SHA1 Message Date
Shaun Ren
27f0475dbe vkd3d-shader/ir: Keep source swizzles for registers with fixed masks in temp_allocator_set_src(). 2025-10-16 14:29:11 +02:00
Shaun Ren
b5e2e1dd06 vkd3d-shader/ir: Determine the correct writemask for destinations with fixed masks. 2025-10-16 14:27:29 +02:00
Henri Verbeet
e7f258c622 vkd3d-shader/d3dbc: Get the resource/sampler index from the destination operand in vsir_program_lower_texld_sm1(). 2025-10-15 12:45:39 +02:00
Conor McCarthy
997d445724 vkd3d-shader/ir: Fix the FTOU swizzle for MOVA in vsir_program_normalize_addr(). 2025-10-15 12:41:49 +02:00
Conor McCarthy
13e631779d vkd3d-shader/ir: Use an SSA intermediate in vsir_program_lower_precise_mad(). 2025-10-15 12:41:49 +02:00
Conor McCarthy
1c23976660 vkd3d-shader/ir: Fix the addition swizzle in vsir_program_lower_precise_mad().
The swizzle from vsir_swizzle_from_writemask() is for use with a
contiguous write mask starting at bit zero, but we need the final write
mask to match that of the original MAD instruction.

Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=58746
2025-10-15 12:41:49 +02:00
Giovanni Mascellani
8b8ee542d7 vkd3d-shader/ir: Lower SATURATE modifiers to instructions. 2025-10-14 16:21:05 +02:00
Giovanni Mascellani
835044dd8e vkd3d-shader/ir: Introduce VSIR_OP_SATURATE to represent floating-point clamping to [0, 1]. 2025-10-14 15:53:26 +02:00
Henri Verbeet
c89fd93859 vkd3d-shader/ir: Require signed operands for IREM instructions. 2025-10-14 15:49:18 +02:00
Henri Verbeet
320bdd6759 vkd3d-shader/ir: Validate IDIV instructions. 2025-10-14 15:49:18 +02:00
Giovanni Mascellani
b5b5c67b34 vkd3d-shader/ir: Lower ABSNEG modifiers to instructions. 2025-10-13 19:25:51 +02:00
Giovanni Mascellani
968eb7467c vkd3d-shader/ir: Use VSIR_OP_NEG in insert_fragment_fog_before_ret(), in the common part.
The NEG source modifier is not generated any more during vsir
transformation, so it can be dropped in backends.
2025-10-13 19:13:05 +02:00
Giovanni Mascellani
ca23db5bae vkd3d-shader/ir: Use VSIR_OP_NEG in insert_fragment_fog_before_ret(), in the doubly exponential case. 2025-10-13 19:13:01 +02:00
Giovanni Mascellani
b2d47693b4 vkd3d-shader/ir: Use VSIR_OP_NEG in insert_fragment_fog_before_ret(), in the exponential case. 2025-10-13 19:12:56 +02:00
Giovanni Mascellani
786ffe69f7 vkd3d-shader/ir: Use VSIR_OP_NEG in insert_fragment_fog_before_ret(), in the linear case. 2025-10-13 19:12:51 +02:00
Giovanni Mascellani
eb1210f517 vkd3d-shader/ir: Lower NEG modifiers to instructions. 2025-10-13 19:07:01 +02:00
Giovanni Mascellani
79736ae6ff vkd3d-shader/ir: Introduce VSIR_OP_NEG to represent floating-point negation. 2025-10-13 19:06:34 +02:00
Henri Verbeet
9de229925d vkd3d-shader/ir: Handle integer division by zero in vsir_program_lower_udiv().
This achieves two things:
  - The GLSL backend no longer needs to handle this by itself. Likwise, the
    MSL backend won't have to either.
  - We no longer handle division by zero for DXIL UDiv and URem instructions,
    which leave this undefined.
2025-10-13 19:00:05 +02:00
Elizabeth Figura
dd55b15865 vkd3d-shader/ir: Implement an initial vsir copy propagation pass. 2025-10-13 18:55:42 +02:00
Elizabeth Figura
0bb8272f26 vkd3d-shader: Introduce an interface to specify sm1 shadow samplers. 2025-10-13 18:40:52 +02:00
Elizabeth Figura
8d8132b2c7 vkd3d-shader/d3dbc: Create vsir descriptor information in the parser. 2025-10-13 18:14:41 +02:00
Francisco Casas
b1672fd3fe vkd3d-shader/ir: Don't preallocate instructions in vsir_cfg_structure_list_emit_loop(). 2025-10-08 13:43:52 +02:00
Francisco Casas
aa8c935030 vkd3d-shader/ir: Don't preallocate instructions in vsir_cfg_structure_list_emit_block(). 2025-10-08 13:43:52 +02:00
Francisco Casas
26d1f4c78d vkd3d-shader/ir: Don't preallocate in vsir_program_materialise_phi_ssas_to_temps(). 2025-10-08 13:43:52 +02:00
Francisco Casas
9af4ec2b28 vkd3d-shader/ir: Don't preallocate instructions in vsir_cfg_structure_list_emit_jump(). 2025-10-08 13:43:52 +02:00