Giovanni Mascellani
8c086b5c91
vkd3d-shader/hlsl: Lower casts to bool to comparisons.
...
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-04-07 18:31:52 +02:00
Giovanni Mascellani
d9dc79de66
vkd3d-shader/hlsl: Store boolean constants as unsigned.
...
With this change it is possible to store booleans as 0xffffffff,
similarly as what happens at runtime.
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-04-05 17:51:07 +02:00
Giovanni Mascellani
39bd9b0943
vkd3d-shader/hlsl: Pass a pointer to the location to hlsl_new_*_constant().
...
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-04-05 17:51:07 +02:00
Zebediah Figura
6e966bcf23
vkd3d-shader/hlsl: Allow "nointerpolation" to be specified on struct fields.
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Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-04-05 17:50:19 +02:00
Zebediah Figura
e6dabf22bf
vkd3d-shader/hlsl: Respect the 'nointerpolation' modifier.
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Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-04-04 21:12:47 +02:00
Giovanni Mascellani
84059d61c3
vkd3d-shader/hlsl: Allow offsets for scalar and vector variables.
...
Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-18 22:20:36 +01:00
Zebediah Figura
ee764359d0
vkd3d-shader/hlsl: Correctly calculate offsets for array elements.
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Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-18 22:20:32 +01:00
Matteo Bruni
e1865cf98a
vkd3d-shader/hlsl: Remove trivial swizzles after each copy prop pass.
...
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-02 18:41:15 +01:00
Henri Verbeet
f5c4c06090
vkd3d-shader/hlsl: Respect the requested target type.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-02-28 22:23:13 +01:00
Zebediah Figura
7f166c4da4
vkd3d-shader/hlsl: Return false from hlsl_offset_from_deref() if the offset falls out of bounds.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-02-24 18:39:11 +01:00
Francisco Casas
812123ffbf
vkd3d-shader/hlsl: Move fold_constants() to a separate file.
...
Also rename it to hlsl_fold_constants().
Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-02-17 21:19:04 +01:00
Francisco Casas
7b687751cc
vkd3d-shader/hlsl: Move replace_node() to hlsl.c.
...
Also rename it to hlsl_replace_node().
Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-02-17 21:19:00 +01:00
Francisco Casas
2570967aab
vkd3d-shader/hlsl: Add texel_offset field to hlsl_ir_resource_load.
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Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-01-26 18:36:20 +01:00
Zebediah Figura
8cb3ec4640
vkd3d-shader/hlsl: Propagate copies for resource load instructions.
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Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-01-24 18:23:45 +01:00
Zebediah Figura
4529fbe57f
vkd3d-shader/hlsl: Do not calculate a buffer offset for object variables.
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Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-01-24 18:23:42 +01:00
Zebediah Figura
387ec06b6f
vkd3d-shader/hlsl: Pass copy_propagation_state and hlsl_deref pointers to copy_propagation_compute_replacement().
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-01-24 18:23:40 +01:00
Zebediah Figura
62bcdcda76
vkd3d-shader/hlsl: Handle objects in copy propagation.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-01-24 18:23:36 +01:00
Zebediah Figura
8ced37058d
vkd3d-shader/hlsl: Fold constant casts from int to uint.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-01-19 22:47:13 +01:00
Zebediah Figura
943bd2fede
vkd3d-shader/hlsl: Pass a vkd3d_shader_location pointer to message reporting functions.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-12-16 11:41:45 +01:00
Zebediah Figura
a33439f1a0
vkd3d-shader/hlsl: Lower narrowing casts to swizzles.
...
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-12-16 11:41:41 +01:00
Zebediah Figura
0a4e948453
vkd3d-shader/hlsl: Lower scalar-to-vector casts to swizzles.
...
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-12-16 11:41:37 +01:00
Giovanni Mascellani
5c1c9cba7a
vkd3d-shader/hlsl: Introduce a copy propagation pass.
...
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-12-16 11:41:09 +01:00
Zebediah Figura
1d59b177c9
vkd3d-shader/hlsl: Allocate samplers.
...
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-11-22 16:55:09 +01:00
Matteo Bruni
1227891db9
vkd3d-shader/hlsl: Fix texture reservation trace.
...
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-11-22 16:54:15 +01:00
Francisco Casas
a32f89c714
vkd3d-shader/hlsl: Explicitly specify the swizzle type for sm4 source registers.
...
Some register types do not use a consistent swizzle type, so the
sm4_swizzle_type() function is removed.
The swizzle type now must be specified using the swizzle_type field.
Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-11-19 15:21:26 +01:00
Giovanni Mascellani
b266133a8c
vkd3d-shader/hlsl: Allow failure in hlsl_offset_from_deref.
...
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-11-19 15:20:44 +01:00
Giovanni Mascellani
f257004caf
vkd3d-shader/hlsl: Use "false" instead of "0" as a bool immediate.
...
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-11-19 15:20:41 +01:00
Giovanni Mascellani
93a40c1c57
vkd3d-shader/hlsl: Remove trivial swizzles.
...
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-11-19 15:20:39 +01:00
Zebediah Figura
d76d777876
vkd3d-shader/hlsl: Parse the Sample() method.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-11-08 11:44:30 +01:00
Zebediah Figura
c2057c6849
vkd3d-shader/hlsl: Don't explicitly mark the return variable as read in compute_liveness().
...
The return variable was already added to the extern_vars list and marked as an
output semantic by the append_output_var_copy() call above, so the preceding
loop will take care of setting the last_read field.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-11-01 20:51:54 +01:00
Zebediah Figura
182707f168
vkd3d-shader/hlsl: Factor out an hlsl_block structure.
...
This doesn't hold anything other than a list, nor do I have any immediate plans
for it to hold anything other than a list, but I'm adding it for some degree of
clarity. Passing around untyped list pointers is not my favourite hobby.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-11-01 20:51:50 +01:00
Zebediah Figura
8485a7c450
vkd3d-shader/hlsl: Store the function body directly in the hlsl_ir_function_decl structure.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-11-01 20:51:47 +01:00
Zebediah Figura
423213fb05
vkd3d-shader/hlsl: Generate synthetic temps for object uniforms as well.
...
These can be assigned to when compatibility mode is used.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-11-01 20:51:42 +01:00
Zebediah Figura
5e3b8b70fc
vkd3d-shader/hlsl: Use last_read for resource loads.
...
This fixes DCE.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-11-01 20:51:38 +01:00
Zebediah Figura
899c2f25e2
vkd3d-shader/hlsl: Allocate textures for SM4.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-10-15 10:13:58 +02:00
Zebediah Figura
cd2df526e1
vkd3d-shader/hlsl: Parse the Load() method.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-10-08 16:56:33 +02:00
Giovanni Mascellani
1502740d5b
vkd3d-shader/hlsl: Fix a memory leak.
...
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-09-28 20:13:58 +02:00
Zebediah Figura
14e9a1ba1c
vkd3d-shader/hlsl: Don't dereference a NULL offset_node in hlsl_offset_from_deref().
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-09-27 20:41:39 +02:00
Giovanni Mascellani
62b25bc52b
vkd3d-shader/hlsl: Respect the deref offset for uniforms in sm4_register_from_deref().
...
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-09-23 20:24:53 +02:00
Zebediah Figura
b4e301b2d8
vkd3d-shader/hlsl: Store constant values as an array of unions.
...
This allows us to more easily manipulate individual elements in a type-agnostic
way. For example, it allows easier implementation of constant swizzle folding.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-09-23 20:22:44 +02:00
Zebediah Figura
ac88631755
vkd3d-shader/hlsl: Avoid crashing when emitting a dereference with non-constant offset.
...
Some places assert() that the register is allocated.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-08-27 21:20:04 +02:00
Zebediah Figura
40ec063a26
vkd3d-shader/hlsl: Write the SM4 dcl_temps instruction.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-08-23 20:51:01 +02:00
Zebediah Figura
62456beeda
vkd3d-shader/hlsl: Write SM4 semantic declarations.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-08-23 20:50:59 +02:00
Zebediah Figura
464dae2c46
vkd3d-shader/hlsl: Write SM4 signatures.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-08-23 20:50:55 +02:00
Zebediah Figura
96d523722d
vkd3d-shader/hlsl: Write empty SM4 shaders.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-08-19 20:42:04 +02:00
Zebediah Figura
3cc6b565ce
vkd3d-shader/hlsl: Split array copies.
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Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-08-16 18:40:51 +02:00
Zebediah Figura
7960f9e373
vkd3d-shader/hlsl: Rename hlsl_ir_expr_op members.
...
For the sake of simplicity and clarity, especially in the interest of allowing
us to have expressions with larger numbers of terms.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-08-16 18:40:48 +02:00
Zebediah Figura
2dedc937a0
vkd3d-shader: Move SM1 code generation to a separate file.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-08-11 20:58:02 +02:00
Zebediah Figura
ae3df158d8
vkd3d-shader: Fold negations of constant integers.
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Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-08-11 20:58:00 +02:00
Zebediah Figura
b956efcaa4
vkd3d-shader: Fold constant casts from int to float.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-08-11 20:57:57 +02:00