Henri Verbeet
929010ffd7
vkd3d-shader/glsl: Implement support for the VKD3DSPR_DEPTHOUT register.
2024-09-26 01:04:32 +02:00
Henri Verbeet
459f141e81
vkd3d-shader/glsl: Implement VKD3DSIH_ROUND_Z.
2024-09-26 01:04:32 +02:00
Henri Verbeet
8e39783770
vkd3d-shader/glsl: Implement VKD3DSIH_ROUND_PI.
2024-09-24 13:38:26 +02:00
Henri Verbeet
58472e7404
vkd3d-shader/glsl: Implement VKD3DSIH_FTOU.
2024-09-24 13:38:26 +02:00
Atharva Nimbalkar
f441d3e112
vkd3d-shader/glsl: Implement VKD3DSIH_UTOF.
2024-09-24 13:38:26 +02:00
Henri Verbeet
a3d06c8f12
vkd3d-shader/glsl: Implement VKD3DSIH_FTOI.
2024-09-24 13:38:26 +02:00
Atharva Nimbalkar
b81cdcb488
vkd3d-shader/glsl: Implement VKD3DSIH_ITOF.
2024-09-24 13:38:26 +02:00
Atharva Nimbalkar
ee8e005209
vkd3d-shader/glsl: Implement VKD3DSIH_MOVC.
2024-09-23 15:41:07 +02:00
Henri Verbeet
7b99c33510
vkd3d-shader/glsl: Implement VKD3DSIH_FRC.
2024-09-23 15:41:07 +02:00
Henri Verbeet
36c08b47e9
vkd3d-shader/glsl: Implement VKD3DSIH_GEO.
2024-09-23 15:41:07 +02:00
Henri Verbeet
28ef331704
vkd3d-shader/glsl: Implement support for VKD3DSPSM_NEG modifiers.
2024-09-23 15:41:07 +02:00
Henri Verbeet
b9366def96
vkd3d-shader/glsl: Implement VKD3DSIH_DIV.
2024-09-23 15:41:07 +02:00
Henri Verbeet
bc70d575ae
vkd3d-shader/glsl: Implement VKD3DSIH_OR.
2024-09-20 17:16:33 +02:00
Henri Verbeet
e289c3999d
vkd3d-shader/glsl: Implement VKD3DSIH_INE.
2024-09-20 17:16:33 +02:00
Henri Verbeet
3b3fe1da2c
vkd3d-shader/glsl: Implement VKD3DSIH_MUL.
2024-09-20 17:16:33 +02:00
Atharva Nimbalkar
2fc35da940
vkd3d-shader/glsl: Implement support for VSIR_DIMENSION_VEC4 immediate constants.
2024-09-20 17:16:33 +02:00
Henri Verbeet
2409966ff2
vkd3d-shader/glsl: Implement VKD3DSIH_NEU.
2024-09-20 17:16:33 +02:00
Atharva Nimbalkar
f8d403f330
vkd3d-shader/glsl: Implement VKD3DSIH_AND.
2024-09-19 14:35:24 +02:00
Henri Verbeet
c8acf285cb
vkd3d-shader/glsl: Implement support for VKD3DSPSM_ABS modifiers.
2024-09-19 14:35:20 +02:00
Atharva Nimbalkar
1d485cc8a9
vkd3d-shader/glsl: Implement support for VKD3DSPR_IMMCONST registers.
2024-09-19 14:32:29 +02:00
Atharva Nimbalkar
ab07637ee1
vkd3d-shader/glsl: Implement VKD3DSIH_ADD.
2024-09-19 14:29:46 +02:00
Henri Verbeet
ae40184631
vkd3d-shader/glsl: Implement support for VKD3DSPR_CONSTBUFFER registers.
2024-09-19 14:29:46 +02:00
Henri Verbeet
e9f0c6fef3
vkd3d-shader/glsl: Handle SV_TARGET outputs.
2024-09-18 15:04:52 +02:00
Henri Verbeet
a1487380bb
vkd3d-shader/glsl: Implement support for VKD3DSPR_OUTPUT registers.
2024-09-17 18:05:47 +02:00
Henri Verbeet
c462c62108
vkd3d-shader/glsl: Implement support for VKD3DSPR_INPUT registers.
2024-09-17 18:05:47 +02:00
Giovanni Mascellani
096f133b09
vkd3d-shader/ir: Rename vsir_program_normalise() to vsir_program_transform().
2024-09-11 15:13:14 +02:00
Nikolay Sivov
f0a2e4bc25
vkd3d-shader/glsl: Fix a typo in a few messages.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-08-19 14:20:21 +02:00
Atharva Nimbalkar
2170fdc633
vkd3d-shader/glsl: Implement support for VKD3DSPR_TEMP registers.
2024-07-30 16:31:59 +02:00
Atharva Nimbalkar
337a030908
vkd3d-shader/glsl: Implement VKD3DSIH_MOV.
2024-07-30 16:31:59 +02:00
Giovanni Mascellani
a484063cd2
vkd3d: Introduce debug severity MESSAGE.
...
That's intended for messages that it's pretty important that the
user receives, but that are not proper error messages.
2024-07-29 13:17:19 +02:00
Henri Verbeet
1fe7a6581b
vkd3d-shader/ir: Rename the "handler_idx" field of struct vkd3d_shader_instruction to "opcode".
2024-05-30 19:57:01 +02:00
Henri Verbeet
8345b9b6f5
vkd3d-shader/glsl: Implement VKD3DSIH_NOP.
2024-04-22 23:14:30 +02:00
Henri Verbeet
414bb99542
vkd3d-shader/glsl: Add vkd3d-shader version information to the generated shader.
2024-04-19 22:23:55 +02:00
Henri Verbeet
e17e481130
vkd3d-shader/glsl: Call vkd3d_shader_normalise().
2024-04-17 22:52:20 +02:00
Henri Verbeet
b98171878f
vkd3d-shader/glsl: Keep track of the current indentation level.
2024-03-18 23:07:52 +01:00
Henri Verbeet
8a60814476
vkd3d-shader/glsl: Generate comments for unhandled instructions.
...
Mostly for debugging purposes; we'll fail compilation, but will still trace
the shader that would have been generated.
2024-03-14 23:24:19 +01:00
Henri Verbeet
9869fbb0ea
vkd3d-shader/glsl: Trace the generated shader.
...
Even if compilation ultimately failed.
2024-03-14 23:24:16 +01:00
Henri Verbeet
374c5fcbdd
vkd3d-shader/glsl: Store a pointer to the vsir program in struct vkd3d_glsl_generator.
2024-03-13 22:00:48 +01:00
Henri Verbeet
9b0d304f8f
vkd3d-shader/glsl: Introduce glsl_compile().
2024-03-12 22:15:41 +01:00
Henri Verbeet
038764985a
vkd3d-shader/glsl: Use location information from the current instruction.
2024-03-11 22:10:21 +01:00
Henri Verbeet
1fc55d80cd
vkd3d-shader: Enable GLSL target support when VKD3D_SHADER_UNSUPPORTED_GLSL is defined.
2024-03-08 23:36:40 +01:00
Henri Verbeet
fc9043be3c
vkd3d-shader/ir: Introduce struct vsir_program.
2024-01-22 22:18:48 +01:00
Henri Verbeet
0a73c75db8
vkd3d-shader/glsl: Update the current source location in vkd3d_glsl_generator_generate().
...
Since the introduction of instruction arrays, the parser location no
longer matches the location of the current instruction. Ultimately we'll
likely want to add some kind of explicit location information to struct
vkd3d_shader_instruction_array, because we might do transformations that
change the order of the original instructions.
2023-03-13 22:09:58 +01:00
Conor McCarthy
2d3f05184f
vkd3d-shader/glsl: Use the instruction array interface in vkd3d_glsl_generator_generate().
2023-01-24 18:11:13 +01:00
Henri Verbeet
28316b2694
vkd3d-shader: Introduce struct vkd3d_shader_parser_ops.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-10-06 18:35:42 +02:00
Henri Verbeet
a0c2e52b4b
vkd3d-shader/sm4: Set an error state when shader_sm4_error() is called.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-10-06 18:35:38 +02:00
Henri Verbeet
18e838a1cc
vkd3d-shader/sm4: Maintain the parser location in the vkd3d_shader_parser structure.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-10-05 15:34:21 +02:00
Henri Verbeet
77b5125fda
vkd3d-shader/glsl: Explicitly initialise "buffer" in vkd3d_glsl_generator_create().
...
So that we don't get in trouble if vkd3d_string_buffer_init() were to
start doing more than zeroing fields.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-09-15 18:34:46 +02:00
Henri Verbeet
4509f089e5
vkd3d-shader: Introduce shader_sm4_reset().
...
This allows us to drop the "ptr" argument to various functions.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-09-09 17:52:16 +02:00
Henri Verbeet
26009069dd
vkd3d-shader: Pass a vkd3d_shader_parser structure to shader_sm4_is_end().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-09-09 17:52:14 +02:00