2896 Commits

Author SHA1 Message Date
Conor McCarthy
8a15642f45 vkd3d-shader/dxil: Implement DX intrinsic QuadOp. 2024-06-11 15:48:21 +02:00
Francisco Casas
f5bfa728eb vkd3d-shader/hlsl: Reorder default values for matrices for SM4.
Default value initializers behave differently than regular initializers
for matrices on SM4 profiles.

While regular initializers assign the rhs elements in reading-order
(completing one row at the time), default initializers assing the rhs
elements in Chinese reading-order (completing one column at the time).

So after lowering a default value to a constant, the index of the
component to which this default value is stored is computed to meet
this expectation. This can be done because the default values.

For reference, compiling this shader:

    row_major int2x3 m = {1, 2, 3, 4, 5, 6};

    float4 main() : sv_target
    {
        return float4(m[0][0], 99, 99, 99);
    }

gives the following buffer definition:

    // cbuffer $Globals
    // {
    //
    //   row_major int2x3 m;                // Offset:    0 Size:    28
    //      = 0x00000001 0x00000003 0x00000005 0x00000000
    //        0x00000002 0x00000004 0x00000006
    //
    // }

Given that the matrix is column-major, m's default value is actually
{{1, 3, 5}, {2, 4, 6}}, unlike the {{1, 2, 3}, {4, 5, 6}} one would
expect in a regular initializer.

SM1 profiles assign the elements in regular reading order.
2024-06-11 15:46:40 +02:00
Francisco Casas
ab01fedc5d vkd3d-shader/hlsl: Fix numeric register offset for matrix components. 2024-06-11 15:46:40 +02:00
Francisco Casas
affadf319c vkd3d-shader/d3dbc: Write default values for SM1. 2024-06-11 15:46:40 +02:00
Francisco Casas
253c994155 vkd3d-shader/tpf: Write default values for SM4. 2024-06-11 15:46:40 +02:00
Francisco Casas
099a64aeb2 vkd3d-shader/hlsl: Initialize default values with braceless initializers.
It is hard to initialize default values on add_assignment() and calling
add_assignment() for initializers is not really necessary: the only
thing we need from it the implicit cast.
2024-06-11 15:46:40 +02:00
Francisco Casas
e8dbc36bd2 vkd3d-shader/hlsl: Record default values for uniforms and constant buffers. 2024-06-11 15:46:40 +02:00
Henri Verbeet
1fe7a6581b vkd3d-shader/ir: Rename the "handler_idx" field of struct vkd3d_shader_instruction to "opcode". 2024-05-30 19:57:01 +02:00
Nikolay Sivov
5265fbb789 vkd3d-shader/fx: Do not write shared buffers block when not compiling as a child effect.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-05-30 19:56:50 +02:00
Nikolay Sivov
ea177a7750 vkd3d-shader/hlsl: Handle "unsigned int" type.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-05-30 19:56:29 +02:00
Henri Verbeet
36c123c005 Release 1.12. 2024-05-29 22:05:28 +02:00
Nikolay Sivov
308d735923 vkd3d-shader/ir: Set texture register dimension as VEC4 when normalising combined samplers.
Thanks, Giovanni.

Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-05-27 21:07:51 +02:00
Nikolay Sivov
f090d1e80d vkd3d-shader: Remove explicit newlines from hlsl_fixme() messages.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-05-23 23:12:10 +02:00
Henri Verbeet
b5ac6ac636 vkd3d-shader: Use a separate allocation for the "semantic_name" field of shader signature elements.
For tpf shader this would previously be a pointer into the original
shader code, and for d3dbc shaders we'd use static strings.
Unfortunately the dxil parser creates shader signatures where these
are pointers to metadata strings, and those go away when we call
sm6_parser_cleanup().

We could conceivably store a flag in the shader signature to indicate
whether shader_signature_cleanup()/vkd3d_shader_free_shader_signature()
should free the "semantic_name" field. It'd be a little ugly, and seems
unlikely to be worth it, but I'd be willing to be convinced.
2024-05-23 23:12:06 +02:00
Victor Chiletto
105ef28273 vkd3d-shader/preproc: Treat CR as whitespace. 2024-05-23 23:11:58 +02:00
Victor Chiletto
fa5708d3b5 vkd3d-shader/hlsl: Fix XOR assign operator lexing. 2024-05-22 22:15:20 +02:00
Nikolay Sivov
9c83caeda6 vkd3d-shader/fx: Use correct type name when reusing types.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-05-16 21:49:50 +02:00
Nikolay Sivov
a913ac7844 vkd3d-shader/fx: Implement writing shared buffers.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-05-16 21:49:48 +02:00
Henri Verbeet
ce6f8a6a30 vkd3d-shader/dxil: Parse the shader into a vsir program in vkd3d_shader_sm6_parser_create(). 2024-05-16 21:49:40 +02:00
Henri Verbeet
6474e8cc7b vkd3d-shader/tpf: Parse the shader into a vsir program in vkd3d_shader_sm4_parser_create(). 2024-05-16 21:49:39 +02:00
Henri Verbeet
402b96ef3b vkd3d-shader/d3dbc: Parse the shader into a vsir program in vkd3d_shader_sm1_parser_create(). 2024-05-16 21:49:38 +02:00
Henri Verbeet
efe9dfd73a vkd3d-shader/ir: Do not store the vkd3d-shader configuration flags in struct vkd3d_shader_parser. 2024-05-16 21:49:37 +02:00
Henri Verbeet
19b552ce1b vkd3d-shader/ir: Pass an initialised vsir_program structure to vkd3d_shader_parser_init(). 2024-05-16 21:49:36 +02:00
Henri Verbeet
9e4a790de1 vkd3d-shader/ir: Use a separate allocation for the vsir program in struct vkd3d_shader_parser. 2024-05-16 21:49:34 +02:00
Francisco Casas
061dc39036 vkd3d-shader/hlsl: Also lower matrix swizzles and index loads in const passes. 2024-05-15 21:17:51 +02:00